FoonLudum Dare ExplorerLD56 → World's Tiniest Desktop Pets

World's Tiniest Desktop Pets

By Caeden117, plusonerabbit and lulu.dev

View on ldjam.com

CategoryRankScoreCount
Overall854.1128
Fun1743.8428
Innovation24.5128
Theme24.6328
Graphics3313.9828
Audio3073.5728
Humor534.0827
Mood1434.0527

Comments

dysleixc 2024-10-07 16:33

Fantastic concept, loved it

qiqiqi 2024-10-07 16:38

hahaha you guys must be shader genius

sheepolution 2024-10-07 17:47

Oh no!

pikachu2.png

I feel like my computer could explode at any moment, but besides the many creatures there was no lag at all. It was funny to see them eat the images, and how fast that went as I got more and more pets. A bit more interaction would've been nice, but for a jam game this is already really cool!

tuism 2024-10-07 19:01

Wow! This is..... So much *fun*! I certainly didn't even know that you could do this with Unity? What?? That is super cool! Not much in the way of a game, but certainly a great toy! <3 - The dithering transparency is rad, is that for performance or a limitation of using the desktop as background? - Reminds me of the Gnorp Apologue, which is good :) - I guess my laptop is burning to a crisp as I write this, I should turn it off... 200,000 friends and I can barely see anything anymore lol

plusonerabbit 2024-10-07 19:32

@tuism I think there are other ways of turning a window transparent which allow for alpha blending, but for the method we're using to wrangle Unity into supporting it, it's essentially acting like a chroma key effect - counting any pixel matching #FF00FF as purely transparent. So yeah, in this case the dither was our only option for blending with the desktop. As for on *everything*, like blending text over an opaque background panel, not necessary there, but changing the default shader was the easiest course of action, and it was just a gamejam concession. Looks kinda interesting in the end, can't tell if I love it or hate it.

plusonerabbit 2024-10-07 20:35

Little update 1.1.0 while it's still before the deadline - merged a feature from a friend which saves partially-eaten food images back to the food folder. Their eating progress will now persist between game restarts, and you can also watch its thumbnail update in file explorer with the destruction. Thank you, @lulu-dev! Besides that, just a handful more faces and meows brought in to the project.

2024-10-08 04:06

Cool game/run while working distraction. 😉 I like the eating images concept. They seem to interfere with the taskbar by going behind it, so I had to autohide my taskbar.

oxropy 2024-10-08 15:18

nice idea, I couldn't make my 10,000,000 little friends happy, that makes me sad :(

halgendy 2024-10-08 21:37

I never would have thought I would say this about tiny little cubes, but WOOWW THEY ARE SO CUTE. Somehow they feel like they're alive and with emotions. Great job.

rsheepdv 2024-10-09 03:51

So cute!! I had issues with keeping the game on top though, was there a setting for that I missed? >.<

thomas-gelman 2024-10-09 03:58

This is a fun little idea! Sometimes I forget that desktop pets aren't all viruses! Also, I can't believe this is possible within Unity!!! Wish there was a little more to do with them, but watching them eat images is fun. Good work!

ronn-fever 2024-10-09 04:00

What a fun 'little' idea! Loved to see them eat away at my image food. Great audio, great vibe. Hard to be much tinier!

iroroi 2024-10-09 08:31

haha, I never expected to see that at a jam! innovative :)

plusonerabbit 2024-10-09 09:07

@rsheepdv It's supposed to just work, no setting, but it seems like there's some inconsistencies between systems :/ Guess that's what we get for trying to use the Windows API on the window created by Unity. Support seems all-around much spottier on Windows 11, if that's what you were using, but there's a few weird edge cases on 10 too.

xandergoodwin 2024-10-09 13:05

Soooo adorable :))))

koningmathijs 2024-10-09 19:19

This is awesome and a really fun take on the theme. Super impressive you've managed to pull this off. Congratz to you and the team! :)

miles-michell 2024-10-10 02:01

Amazing concept and execution! I wish they move a bit more vertically than being "grounded to the bottom of the screen cause they're a little hard to see. still super cute and cool

coderah 2024-10-10 05:01

Brilliant, and absurdly well executed. :clap: I lost my cursor.

infernaton 2024-10-10 08:05

OK. I clearly didn't expect something like this in a JAM. It's fabulous ! Maybe you could add thing to buy with the coin, like a toy or a preset picture from the game itself. Is there a maximum number of them you can have on the screen ?

plusonerabbit 2024-10-10 08:26

@infernaton A shop would be a great feature for a post-jam version! Maybe a beach ball for them to bounce around your screen or something. The maximum in the jam version is 10 million, and they spawn in a special animation when you reach it. The technical limit with 1 compute buffer is around 59 million, but it was very laggy and required 2GB of VRAM up-front. Staggering updates is probably the first optimization I'd try if we were to increase the cap.

crozzy 2024-10-10 08:31

A very cool implementation of the Jam theme)

jkazuk 2024-10-11 22:34

Damn this is really cool! Gonna run this next Ludum lmao

greenpig 2024-10-15 15:48

Fantastic concept and execution! Loved the creativity behind it.

acdia 2024-10-20 07:21

This was really fun! They ate my last math exams results, so thanks little friends :)