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rynti

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TimestampSince previousGamerynti's comment
Oct 6 23:05:25 Let's eat Grandma. ♥ 3 Funny idea and great execution. I was really surprised by the title & the resolution from the description (that it's about the importance of commas). Also the sound design is doing a good job, with not too intrusive but rhythmic music and the sounds that the comma makes when thrown :) Overall, good job!
Oct 6 23:53:56 48m 31s Peculiar Pickings ♥ 1 Haha I loved the graphics. I also had no idea what was going on or what I should do, but I enjoyed the few minutes I spent on it :) (had no idea what to do with the creatures I put in the water that suddenly grew greens)
Oct 7 00:14:20 20m 24s Particle Wars ♥ 2 Really fun to play - I'm a sucker for these kind of Vampire Survivor-like games :) Was able to beat it in 10:15, and I only got hit for the first time at 8:40 :D Loved the explosion powerup, was extremely handy when getting overwhelmed. Great execution, it's a fully fledged game. I like that there's harder difficulties, although I didn't give them a try yet.
Oct 7 00:28:12 13m 52s Mini Mutiny ♥ 3 Really wanted to get through it, but it never worked to calibrate the sensors. Otherwise I liked the dialogues, and in general how you were able to get such a story-driven game done in such a short time - impressive!
Oct 7 00:39:04 10m 52s Bnuuy ♥ 2 Niiice, bnuuy did it! :) Fun little experience, I liked the little learning curve - at least for me to know how to move around the enemies properly and how getting a lot of health early on makes it much easier.
Oct 7 00:58:26 19m 22s the Last Leukocyte ♥ 3 Was very enjoyable to play, the green ones get really overwhelming fast though :D Tried multiple plays to get a better score. To me I initially thought I have to "swallow up" the black enemies by going near them, and it seemed to work because I didn't even see the bullets fly. Maybe some impact of the bullet (sound, little knockback on the enemy before they die, some impact graphics) would've made that more obvious. But overall great how much you achieved in just 48 hours!
Oct 7 13:55:29 12h 57m Tiny bots ♥ 1 Liked the art and in particular the hook mechanic! The long jump was quite tough but managed to get through, in a later level however I got stuck and frustrated too much to finish. Overall nice entry though :)
Oct 7 14:01:04 5m 35s Keep It Up Kitty ♥ 2 Fun to play! I felt like there was not much to do against things like the birds coming from the side, but I'm sure it's just a skill issue :P
Oct 7 14:10:37 9m 33s 2048/Suika Tiny Creatures Version ♥ 4 Was fun to play, I always wanted to see the next creature. Unfortunately there's not much to do/think about in terms of gameplay, since the considerate decision-making of 2048 is gone when it's mostly random physics that decide what will happen next. So I just spammed the left mouse button wherever I felt like it, which was still fun :) Also I have to say if it's really mostly AI-generated (and not just using AI for inspiration, or maybe a starting point that you deviate from considerably), I also think you should opt out of the respective categories, it also states this in the [LD rules](https://ludumdare.com/resources/questions/can-i-use-ai/): > That said we still **want to celebrate artists**, which is why **we ask those using AI tools to opt-out of artist categories**.
Oct 7 14:20:24 9m 47s (o o) ♥ 2 Quite fun to play! Unfortunately it didn't record my highscore for some reason, but doesn't matter :) Really like the ASCII Art, in particular the shaking effect when you get hit. Impressive that you made this whole game in 48 hours, including an online highscore system! (smart how you did it through Google Sheets :D) Some inputs: - Felt very rewarding to "grind" more points by letting them shoot at you! Clearly the blue enemies are the worst since they're the only ones not firing straight at you, so moving sideways can get tricky with them. - It was not so clear to me that I couldn't shoot. Maybe a little clarification in the initial screen could've made that more obvious to me. - If you had more content, something to recover lives would be great. But I assume this was a considerate design decision so that you can't survive forever.
Oct 7 18:48:32 4h 28m Kaiju Bash ♥ 1 Nice work! Really liked the graphics and the smoothness of the gameplay. Smashing stuff is always fun :) Only would've loved to see more content, maybe like a green, then a blue, then a yellow level or something like that, but I assume that was just missing due to the time constraint :D
Oct 7 19:31:52 43m 20s Karma Keepers ♥ 2 Great entry - lost track of time while playing and finished it only after almost half an hour :D
Oct 7 19:39:55 8m 03s Godcademy ♥ 3 Nice job, love that you've managed to put in so many different endings! Also I really appreciate that you had the time to even sculpt humanoids, although their eyes do creep me out just a bit 😅
Oct 7 19:47:42 7m 47s Little Guys! ♥ 2 Very fun to play - really enjoy the twist to this "candy crush"-like game by making the creatures physics based. Great entry!
Oct 7 19:57:04 9m 22s Slime Party! ♥ 2 Amazing how you made such a fun and polished experience! Really enjoyed the mechanics, they seemed so easy at first but then I was surprised by how hard these jump mechanics get when you manage multiple slimes. This could definitely be a real game if it had more levels (and maybe a few more mechanics with that). Really enjoyed it, great job! =)
Oct 7 20:02:51 5m 47s Tiny Trails ♥ 3 Really enjoyed your game, and also just wished there were more levels. I appreciated how you slowly introduced more and more concepts of the game throughout the levels, as to not overwhelm the player. With more levels, and some sound/better feedback effects (for example a "poof" when a creature is destroyed), would really make it a fully-fledged game :)
Oct 7 20:32:21 29m 30s TINY PACK ♥ 2 Great entry, loved playing it and figuring out what kind of cards there are in the game. Took me a few attempts, but happy I stuck through until I finished it. Awesome job!
Oct 7 20:42:33 10m 12s Flower Friends ♥ 2 Enjoyed it while it lasted, and loved the ending, although there are so many spoilers everywhere it's almost impossible to not expect it :/
Oct 7 20:50:58 8m 25s Soot & Stinker ♥ 2 Nice overall game, enjoyed playing it. Although I didn't fully understand why sometimes it squashed me, and sometimes it got blocked by a stone. Anyways, made it through regardless! I also liked that you just respawn, so it's not so frustrating when you die - especially important for a game jam title to keep people playing :)
Oct 8 17:02:08 20h 11m Leafling builders ♥ 7 Really enjoyed this experience, thank you for making it! The music is really soothing, and the graphics give great "fall season" vibes. Just some constructive feedback that I think would've elevated it even further (but this is already criticism on a high level): - I think it would be great to get a bit of feedback when jumping to make leaves fall off, and also when clicking on an animal to make it go away. For example some rustling sound or a little movement on the leaf to tell me I'm doing something right and just have to keep trying, and also when clicking on the owl/cat it could make a little sound when clicking so I know I'm doing something. - There's so many creatures around, like the insects, frog, etc. that could feel a lot more alive if they reacted to me in some way when I pass them. The frog could for example look at me with the eyes, the insects could move out of the way when passing them, etc. This way, the world would feel much more alive and it wouldn't feel so much like "walking through a painting". - I unfortunately pressed space at the very end, when it was just transitioning to some black screen (credits I assume?), but that meant I only saw it for a couple milliseconds. When transitioning to a new screen, it's always good to have some time delay before interactions from the user are captured. This way, I won't mistakenly skip that screen by pressing SPACE because I wanted my character from the previous screen to jump :D So just to re-iterate, I really enjoyed playing it - great job everyone!
Oct 8 17:27:40 25m 32s A Moving Service ♥ 4 Fun idea & great execution! Enjoyed playing it, just some suggestions that I think would've made it feel more polished: - Show a bit of a drop shadow when something is about to hit the ground. Make it more obvious at what point it would touch the floor. - Show a dropshadow of the water droplets on the floor that gets bigger the further down the droplet goes. Makes it more obvious that you're not supposed to stand under it (I didn't understand you could drown in the beginning and felt like it was a bug that I failed) - Since all the controls are keyboard-only, I would've loved to be able to press [SPACE] or something to retry instead of having to use my mouse :) But this is high-level criticism, it's already a pretty nice achievement what you accomplished in such a short time :)
Oct 8 17:31:31 3m 51s Finders, Creatures ♥ 2 Fun little game, unfortunately at some point I fell out of the map and couldn't return as I just endlessly falled into the void :/
Oct 8 18:57:08 1h 25m Germinator ♥ 1 Overall fun entry, however after about wave 17 it got less and less playable, and I had to stop at wave 20 since my computer couldn't handle the lag anymore - I mostly just spent trying to outrun the monsters in the end without killing many at about one frame every 1-3 seconds 😅 So that would be my biggest criticism: It gets very unplayable in the later waves, some optimization would've helped tons.
Oct 8 19:07:33 10m 25s Sammich ♥ 5 Great entry! I love the idea, and it was very funnily done including the impressive intro - really puts you into this "world" :D I felt it's just so relying on them spawning towards the camera, since that's the fastest way to grow the lines, and that made it extremely hard to really draw a line sideways/upwards for example, which I originally thought it would be about. Not sure how that could've been accomplished tho 😅
Oct 8 20:25:11 1h 17m Critter Conflict ♥ 3 Wow what a great and complete game! Really enjoyed the experience, would've loved a "hard mode" or sth like that that would be more difficult, it was very forgiving at times since the moves of the bosses were signalled very early. Really enjoyed it, the art looked great and very consistent, and the story around it made the world feel alive :)
Oct 8 20:26:25 1m 14s G-news ♥ 2 Such a funny idea, and very well executed - amazing job!
Oct 8 21:54:01 1h 27m Butterjar ♥ 1 What a lovely game, fun to play, and I really like the artstyle :) Great job!
Oct 8 22:24:04 30m 03s ArachnoNinja ♥ 2 Awesome entry! Really happy to have played it, consistent and intriguing artstyle, and the perfect difficulty in my opinion - in particular one level was challenging. Great work =)
Oct 8 22:39:36 15m 32s Skyfall ♥ 1 Also have to say the explosions feel very rewarding, getting a lot of mines to ignite eachother feels very rewarding. At some point however the spawning is just too fast and you can do nothing but press E, which you can only do until have 1 strength left so it's just a race against the clock. I really loved both the music I have to say, and the sound effects were also really nice (added to the rewarding feel of explosions). And the fact that you added sliders for Master + Music + SFX with a "Test SFX" button, I mean man, you went all the way with that! Missing that in many other games :P Overall a very fun entry, thanks for making it! =)
Oct 8 23:20:04 40m 28s Immune Defense Force ♥ 2 Never had an idea how long this game lasts, until I clicked "surrender" at some point and hey - I'm rank #1! Enjoyed the game, art style is great, gameplay also pretty simple but fun, the "goal" was just not really clear to me. I thought I have to play for as long as I can, but if I understand it correctly now, the goal is to finish a round with as many red cells as possible and that's your highscore. photo_2024-10-09_01-19-40.jpg