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MachWerx

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TimestampSince previousGameMachWerx's comment
Oct 12 00:56:18 Bigger Prey ♥ 1 Nice atmosphere! Great job getting all that in there in just a weekend.
Oct 12 01:05:47 9m 29s Pick Up Lines ♥ 1 I didn't make it to the exit, but I did get a point for finding a doll. Nice music and atmosphere!
Oct 12 01:44:24 38m 37s Forest Guardians ♥ 2 A lovely atmosphere, calm and soothing. I liked the idea of guiding tiny creatures to safety. It was a little frustrating to see the creatures go all the way back to their beginning when they were out of reach of the lights. I think they could have just wandered around a little instead. But it was cute seeing them crawl around. Great job with the assets.
Oct 12 01:50:14 5m 50s Ants Save The Queen ♥ 4 Loved the idea of using the ants as ammo themselves. Also great job with the procedural ant swarm animation and firing. It all felt very fluid. One of my favorite games I've tried out so far!
Oct 12 02:02:01 11m 47s Stompy ♥ 1 Great game! It took a little while to understand the controls but once I got it, it felt pretty good. I also didn't understand the bugs at first but then I realized that stepping on the skull ones would lower health and that bugs will attack feet on the ground. After that, it just took a few more games to beat the boss. A nice tight little game experience!
Oct 12 02:12:16 10m 15s Perfect Tiny Picks ♥ 1 I loved the art and atmosphere. I missed the language selection at the beginning so started it in Chinese and I almost gave up but I found the settings and switched it to English. I had trouble figuring out which ones were "good" but over a few games learned that pretty much everything except the candy is good. Nice job!
Oct 12 03:42:07 1h 29m Rex-Terminator ♥ 2 I had difficulty with the controls so I kept on falling down but I enjoyed the audio and voice over. It feels like you were going for some acceleration in the movement but most platformers get to full speed very quickly so that they feel more responsive.
Oct 12 03:51:13 9m 06s Rescue The Tiny Creatures ♥ 0 I played this game for a pretty long time but couldn't get very far because it was so dark. I wasn't sure if I was making progress or not. In the end, I figured I must've fallen down. I wasn't sure what was going on after that so I gave up. But the character design is very cute!
Oct 12 04:06:22 15m 09s Lice To Meet You ♥ 1 A simple but fun game. Good use of the Synty city asset pack!
Oct 12 04:52:44 46m 22s Gweeble Garden ♥ 0 Lovely experience! I didn't quite understand the points or numbers but I had fun moving the little gweebles around and forming sentences. It felt like the refrigerator magnet poem words. I loved the little animations. I had some technical issues where the game would crash when I clicked too many times on a gweeble. I'm running on Safari on a Mac laptop (Apple M1) so that may have been an issue.
Oct 12 19:50:10 14h 57m MiniMayhem ♥ 1 I loved everything about it except that on my platform (playing in Safari on an M1 Mac), the audio for the devil sounded like it was popping my speakers when it died. I don't know if it's like that on any other platform but for me, it was like nails on a chalkboard and I had to turn off the sound. But the rest of the game was great! It wasn't clear what a good counter was for bombers or rams, but I just kept spamming archers and bombers and eventually won. Lots of fun and it's incredible that you put this all together in a weekend!
Oct 12 19:59:29 9m 19s Swim Shady ♥ 1 I made a very similar game! Mine is also a swarm game where you grow by collecting things, try to avoid an enemy, and you can split apart. In my case, it's controlled by mouse cursor position, clicking, and the graphics are very different. But it's interesting to see someone else's take on a similar idea. I liked your music and it was nice to see the whole world in a single screen.
Oct 12 22:24:26 2h 24m Immune Defense Force ♥ 1 Simple and fun concept! I agree with the others that the default should be drag and release to attack, and maybe "C" or right-button to cancel. In general, it's better to optimize for the action that is taken most frequently. But other than that, loved how straightforward it was.
Oct 12 22:43:09 18m 43s HARVESTED ♥ 3 The game looks great, but sadly wouldn't load for me. I'm trying to play in Safari on an Apple M1 Mac.
Oct 12 22:54:20 11m 11s Waggle! ♥ 0 It feels like there's potential here. I like the idea of the bee dance and it's cool that there's some real world science in the game. But in practice, it wasn't clear that the dancing I did had any actual effect on the game. Nice use of "Flight of the Bumblebee" as the background music. It gets a little repetitive after a while, so thanks for the mute option!
Oct 12 23:05:57 11m 37s Mightosis ♥ 1 Nice short puzzle! I like the fact that you have to choose between splitting an moving or staying idle to gain energy. I managed to get it on Day 13, but I bet it's possible to do better.
Oct 12 23:09:24 3m 27s Farmer Friendly Ladybug ♥ 2 Nice simple game. I liked that everything worked and it's a complete experience.
Oct 12 23:57:24 48m 00s Ant save the Queen ♥ 1 Huzzah, I managed to get to the larva in 1319.73 seconds. It took me a while to realize that the goal was to get to the larva in the bottom right. I was just having fun building turrets and digging. Impressive how much you managed to squeeze into the game in just a weekend. I would have like to have some waypoints or other way to automate what the ants are doing. But other than that, pretty nice little experience!
Oct 13 02:50:40 2h 53m Azulina's Night of Sprites and Fright ♥ 1 Impressive amount of work in a weekend! Pretty gruesome health loss consequences, but fitting with the theme. I managed to rescue a couple sprites but died quickly afterwards. In the next games, the sprites were no longer there. Are they intentionally in different spots or was that a bug? Also, I fell into an under the bed area and couldn't get out so I think there might be a collision bug in there somewhere. Nice atmosphere and neat concepts of having to juggle a couple different powers!
Oct 14 18:16:42 39h 26m Hare Rescue ♥ 0 The game visuals are cute but I felt it was too difficult. I got the idea of how things interact pretty quickly but it took so long to line everything up. I prefer puzzle games that are more about figuring out the strategy and less about redoing attempts over and over and over to get it right. But I did manage to get all three bunnies so at least one person made it through to the end [HareRescueWon.jpg](///raw/878/22/z/68d1b.jpg)
Oct 14 18:29:03 12m 21s MoldCaesar ♥ 0 I managed to complete it but I feel like the controls were a bit awkward because the "w" and "e" are right next to each other on the same hand and it's hard to switch between them. I think using spacebar for activating the food's ability and then "w" for entering or exiting would work much better. But I loved the idea of using the different foods for their different abilities. Very clever gameplay.
Oct 14 19:39:54 1h 10m Soot Story ♥ 1 Impressive amount of gameplay that you squeezed into a weekend! It felt pretty complete. I ran into a few bugs like the radars disappearing occasionally, but I loved the variety of powers and upgrades. Very cute art style as well. Well done!
Oct 14 19:52:10 12m 16s ROLL! ♥ 1 Very innovative! I don't think I've ever seen that mechanism of absorbing and using creatures like that. It felt like a complete experience.
Oct 14 20:04:45 12m 35s Pigatomic ♥ 1 Very trippy. The game mechanic is a little convoluted, but I managed to get a couple oats.
Oct 14 20:26:06 21m 21s Tiny "Daemons" ♥ 2 Very ambitious! I'm impressed with how far you came in a weekend. It's hard to make state machines and I think it's even harder to make a game out of making them.
Oct 14 20:47:47 21m 41s Shrimpy ♥ 4 Nice simple and complete game!