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Feedback comments for LD52
MachWerx's games and stats for all events →
| Timestamp | Since previous | Game | MachWerx's comment | |
|---|---|---|---|---|
| Jan 9 02:59:20 | HARVEST | ♥ 1 | Beautifully crafted game! I don't completely understand how it works, but I have a rough feel for it and I managed to get to 13. | |
| Jan 9 03:02:48 | 3m 28s | Harvest - Food Cut | ♥ 2 | Hah! Such a simple concept, wonderfully ... "executed". 😄 |
| Jan 9 19:46:26 | 16h 43m | Farmerization | ♥ 0 | Nicely done! Elegant execution of a simple idea. I wanna see Phase II! |
| Jan 15 02:47:17 | 127h 00m | Horticulture | ♥ 1 | Impressive procedural animations! I was overwhelmed by the orders and in the end, couldn't fill a single one. I couldn't consistently get a stem. I feel like the game might be better if it didn't have any stem requirements or if there was a better way to get them. But great job on how far you got with such an ambitious idea! |
| Jan 15 02:55:49 | 8m 32s | Night of the Zombie Chickens | ♥ 0 | I tried the WebGL version, but it would never fully load for me (MacBook Pro 2021 running Chrome). It might be an issue with the settings. But the game looks interesting! |
| Jan 15 03:05:12 | 9m 23s | Picker's Paradise | ♥ 1 | Nice job with the mini games! Very ambitious but it paid off. I enjoyed all the mini games for finding the items. Also, neat tie in with the Marketer's Dream game. |
| Jan 15 03:12:03 | 6m 51s | The Marketer's Dream | ♥ 1 | Nice idea to have the hats be a hint but I couldn't figure out the system. Also, it bummed me out that I couldn't just cancel the negotiation and that they would just steal the item in the end. But I liked the tie in with the other game. Fun idea! |
| Jan 15 03:16:51 | 4m 48s | Harvest "Harvest Simulator" Simulator | ♥ 1 | I had a hard time with the controls as well, although I eventually kinda figured them out. Nice minimalist art style! And cool music. |
| Jan 15 03:29:13 | 12m 22s | Pitchforks & Produce | ♥ 0 | The combo mechanic was something I'd never seen before. I feel like going all the way to 0 when you get hit is too harsh, though. It made the game feel more frustrating than fun and I didn't want to continue past the pumpkin. It might have felt more worth it if each combo was exponentially more powerful than the previous one (up to a max of something like 5). Then there'd be a specific goal to hit. Neat concept, though! |
| Jan 15 03:39:35 | 10m 22s | Thrown Harvest (for LD52) | ♥ 1 | It was very hard to get the harvest into the last bucket. Also, I think "Hold to set strength" could be taken out and it'd still be as much fun. Nice concept! |
| Jan 15 03:48:54 | 9m 19s | Harvey the Harvester | ♥ 1 | I love Slay the Spire! I can see how it was an inspiration. I feel like the game could use a little more balancing. I just picked the "+1 attack" upgrade each time and pretty easily got through all the bosses except the last one where I fortunately had enough shield to get through to the end. |
| Jan 15 18:17:39 | 14h 28m | Dead Earnest | ♥ 1 | This is the most fun I've had playing games in LD52 so far! Love the idea of creating minions out of your loot. It could have used a little more direction in getting players to head towards the end goal but I got there eventually. Nice music, cool Minecraft inspired art, and I enjoyed the funny flavor text. Congratulations to the team for this effort! |
| Jan 15 18:47:13 | 29m 34s | H. R. Vest | ♥ 2 | Impressive amount of work! For games like this, I think it's vitally important to have interactable objects highlight when you approach. I got stuck because I couldn't find any keypad. For anyone else looking, look in the room to the very left of the elevator. But other than that, it was fun. |
| Jan 15 19:06:04 | 18m 51s | Catchy | ♥ 1 | Nice game! I love the wind and sail dynamics. I only found 3 different kinds of fish and gave up after wandering around aimlessly for a while. I would have liked some hints or a guide towards the other fish. But other than that, it was nice sailing around. |
| Jan 15 20:33:16 | 1h 27m | Buzzy Business | ♥ 1 | This was the most complete game I've played in LD52! Loved the mechanic, especially how you got slower as you got more fed. Good tension between getting more blood and risking getting swatted. Great job! |
| Jan 15 20:43:50 | 10m 34s | Garden of Eldritch Delights | ♥ 3 | Beautiful visuals and lovely audio to go with it! I was confused about the goal, though. It seemed like the gods were asking for specific things, but they didn't look like the seeds on the ground. My kid and I muddled around and did some stuff and we somehow managed to awaken a god, so that was cool |
| Jan 15 22:20:14 | 1h 36m | Speedy Harvest | ♥ 1 | That was fantastic! The harvester was so cute, the sounds were adorable, and I loved the simple mechanic of adding more and more harvesters at each level. Very solid, tight, fun game. Great job! |
| Jan 16 19:44:29 | 21h 24m | Imma Head Out | ♥ 1 | Fun concept! I wish the guns would upgrade after collecting multiple ones. But I could see how that would be tricky to balance. |
| Jan 16 20:02:35 | 18m 06s | Harvest Square | ♥ 1 | Fun idea! I also wished pieces could rotate. I could imagine that'd make it harder to balance the game but here's how I think that could work: * pieces start arriving on a timer * press up and down to select between them * press left and right to rotate * the selected piece is visible on the field as you hover your mouse over it and planted when you click the mouse * pieces start arriving faster and faster until you can't keep up * non-square areas (like 4x3) should also clear Anyways, I love puzzle games and yours has some cool mechanics. Nicely done! |
| Jan 16 20:14:58 | 12m 23s | KRÉ Farm Prototype | ♥ 1 | Nice idea! For the embedded version on this page, you can set the game's resolution to 948x489 to prevent the scrollbars, which obscure some of your UI. Also, it's good practice to minimize the number of clicks people have to do. For example, instead of mode switching buttons, you could have the seeding / watering / harvesting / weeding action chosen automatically when you click within a field. Then you'd just have to choose which seed to plant but you still get the fun part of managing the timing between all the different fields and plant types. |
| Jan 16 20:22:21 | 7m 23s | Fishyphus of the Deep: Legend of the Eight Gems | ♥ 1 | I managed to get a gem into the goal area but wasn't sure what to do after that. It was nice swimming around for a bit, though. |
| Jan 16 20:29:08 | 6m 47s | Farmageddon | ♥ 0 | Fun idea! The variety of crops was a neat concept but it was hard to use the different crops strategically. |
| Jan 16 20:43:16 | 14m 08s | Harvest Monster | ♥ 2 | Great concept! I love the mechanic of planting and then having to run away. Also, great job with balancing out the two different types of monsters so they have different strategies. I think you're on to something here with this game. |
| Jan 20 19:41:35 | 94h 58m | River of Souls | ♥ 1 | Beautiful graphics and sound! I didn't feel like the mechanic of moving vertically added anything. It felt like I just needed to press up the whole time, which wasn't very satisfying. But I did like the fact that the bridge would get damaged over time. |
| Jan 20 20:06:49 | 25m 14s | Fields of Fire | ♥ 1 | Great art and fun game! Were there supposed to be unlocks after the first 3? Also, I think the UI could be simplified. You could just show the stats when you hover over each weapon and then have upgrade and sell buttons only visible in the corners while hovered. Lots of fun and I liked how the harvest theme was integrated. |
| Jan 20 23:25:21 | 3h 18m | Public service announcement | ♥ 1 | Hah, I chuckled. =) |
| Jan 20 23:57:54 | 32m 33s | Plant to Survive | ♥ 1 | Fun idea! I couldn't make it to the end. I kept on planting, but couldn't figure out a strategy to last beyond 2:30 or so. Edit: I figured it out. Just try to collide with the old people and always keep on planting. It doesn't seem worth upgrading the plants because it's more expensive to upgrade than it is to just plant again. |