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Feedback comments for LD56
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| Timestamp | Since previous | Game | icxon's comment | |
|---|---|---|---|---|
| Oct 8 05:10:08 | Tiny Zoo | ♥ 1 | Tiny yet complex game; Why the elephant always poops into his bowl -_- Rhinos are the best. Here is my playthrough: https://youtu.be/LkRgGUdJRAg | |
| Oct 8 07:01:49 | 1h 51m | Head'quarters | ♥ 2 | Completely blown away from my chair by sound design, path animation, screen effects, and everything else; You guys deliver as usual! Here is my attempt: https://youtu.be/WqNDTAks7xY |
| Oct 9 02:22:00 | 19h 20m | Tiny With Power | ♥ 1 | The game crushed 3 times, but I got a taste of it. Also it seems `x2^7` works just as `x2^1` so 11 becomes 22 after it. Here is my second attempt: https://youtu.be/7ibxSj-qqbI |
| Oct 9 04:38:56 | 2h 16m | NebuLeet Troopers | ♥ 1 | Super fun game. So many levels too! I played total ~30 minutes. The very first level is really hard comparing to levels 2, 3, 4. If you gonna expand this idea I recommend adding time speed up button (annoying when 2 laser bois fight across the map at wave 8). And may be add some visual stats for all the units (hp, reload, telemetry) on the left and right sides of the screen, you have plenty of empty space there. Here is my second attempt (OBS did not work first time, lol): https://youtu.be/r3QdG96topw |
| Oct 9 05:23:25 | 44m 29s | FLY HARD | ♥ 4 | The promotional blocks got me off guard 😄 in a good way, I wish the game had more twists like this; Was not sure how to collet 🔥 on time so I decided just to stay on the same lane; Cool endless loop mesh trick too! Here is my playtest: https://youtu.be/3iwjfyUmdV8 |
| Oct 9 06:18:16 | 54m 51s | M.E.S - Mini Ecosystem Simulator | ♥ 1 | That is a cool experiment! I love simulations simulation with a clear visual design; I wish there were some simple goals or challenges, e.g. reach amount of traits or certain species or travel a specific distance; But I like it the way it is right now as well; On my second attempt I created a new world with large slow-dying high-energy creatures and the screen was colored like a bright rainbow, awesome! This is my first attempt: https://youtu.be/aot-9DU1R2M |
| Oct 9 06:33:39 | 15m 23s | Vox Regis | ♥ 1 | Those phrases give me giggles each time; Lu-dum Da-re! 😄 Awesome game, clear gameplay and neat main menu effect. It is also deep in this irl political way. Congrats! Here are my 8 speeches: https://youtu.be/wooVVxg2xPI |
| Oct 9 10:47:00 | 4h 13m | Squeezlings | ♥ 3 | Controversial yet captivating gameplay; I do not feel right squishing those cute humanoids; Got used to it over time in a challenge to beat the game though; Was not able to get past arm/hands thing; Music, art and mood are incredible; 50 minutes is my record for a jam game; Really impressed this is made in Godot too. Here is my attempt: https://youtu.be/wA4GMvD2DBY |
| Oct 9 20:17:00 | 9h 30m | Miba - Mini Battle Arena | ♥ 0 | This is so sweet and brings so many memories of me trying replicate "3 corridors" in StarCraft 1 map editor long time ago; I was not sure that all the towers are enemy towers and lost my initial army immediately; Was not able to recover from that, but I see how I can win this if I try it one more time; Also all the sounds are seems to be playing left ear only, could be a recording or export issue with the media files. This is my first attempt: https://youtu.be/cQfNMnd0Ph0 |
| Oct 9 21:43:32 | 1h 26m | Proto Deus | ♥ 2 | great: - atmosphere - music, art, effects - text parts, but not really reading this much during LD - pew pew look and feel not so great: - text near cursor - drone beam bugs - drones selection is not super clear - right mouse debug - driving Here is my attempt: https://youtu.be/2hIGm-Q8KJI |
| Oct 9 22:03:18 | 19m 46s | FrogScape | ♥ 1 | Cute little puzzle and clever gameplay. I wish the cats followed me all the way around the map to make it more challenging. 😼 This is my playthrough: https://youtu.be/w9Mylv6mKMQ |
| Oct 9 23:21:19 | 1h 18m | Decay and Rebirth | ♥ 0 | All four main screens of the art are really impressive. Glad you show them here, because they are stretched in the game and lose the quality; I played both zip and web versions and support all the fixes you've made. The battle system is lacking some visual feedback but I got used to it and was able to make my progress over the levels. Once I reached what I believe is the final stage and cleared the bullets passage the game crashed (see the video); I feel it should not be that dark because it hides all the beauty and may be the camera should be zoom out more so players can see and appreciate the artwork. It is a nice exploration game with a great mood and lore behind it. All it needs is polish and some juice; Here is my second playtest: https://youtu.be/12_g6spjVmA |
| Oct 10 00:31:50 | 1h 10m | Tiny Escapism | ♥ 1 | I love the style of art and clever puzzle. I feel like I abused the colliders a little bit 😄 but still enjoyed the game. Great job! Here is my playthough: https://youtu.be/Gph3wN_CypI |
| Oct 10 06:00:50 | 5h 29m | God Awakener | ♥ 1 | I think the game would benefit from having some direct instructions, e.g. bring 5 rock guys here, keep 3 tree elementals here for 15 seconds and etc. Like mini quests or timed events. Otherwise I feel like I see no progression despite things happening on the screen - numbers are changing, units are moving, elementals are spawning. I just have a hard time understanding how I am affecting it. In general, I like the idea of waking up an ancient god from a deprivation with all the rituals and preparations. Or the idea of starting a complex engine and mechanism following some cryptic and obscure instructions. So I see what you are trying to achieve here. May be I should play version 1.3. I downloaded 1.1 but it had index.html which I can not run on windows. On my second try after I read all the instructions I was trying to keep rock elementals in tree spawning zone and tree elementals in water spawning zone but it did not help too. Here is my first playtest: https://youtu.be/dY_lc_LbVr4 |
| Oct 10 08:33:33 | 2h 32m | Pot Life | ♥ 0 | Hard to see who is bad or good but it makes the game more spicy; 🔥 Here is my attempt: https://youtu.be/aukB3GG9vHs |
| Oct 10 09:04:04 | 30m 31s | Hive Mind | ♥ 2 | You would normally assume 'more soldiers' means 'more power' but it comes with a delightful challenge of microcontrol in this game. Really loved the music with some sort of SMD console vibes in it. Here is my playtest: https://youtu.be/JTXcUvbjqE8 |
| Oct 10 22:29:03 | 13h 24m | Slimeow Game | ♥ 2 | I like the simplicity of this game. Not sure how quickly it expands, have not noticed any progress in first five minutes. Also really cute animations and how it sync with the music; 😸 Here is my attempt: https://youtu.be/txuKaDNyQAs |
| Oct 10 22:59:46 | 30m 43s | Beetle Tower | ♥ 3 | Any combinations with no limitations - I respect that! Here is my playthrough: https://youtu.be/koRj6d_OAjk |
| Oct 11 00:15:11 | 1h 15m | First summer - a bee story | ♥ 1 | Nice management game. Love the art and music. I think it would be helpful if hives with tokens available were indicated somehow, same for flowers that I can use in the current move. And I was not sure if I should navigate back to my hive by the end of each turn or I am going to lose all my bees. Here is my playthrough: https://youtu.be/YRM4aTVxkeI |
| Oct 12 06:30:37 | 30h 15m | Cell la vie! | ♥ 2 | A Java game, wow! What engine is that? I played the game. Died instantly few times, but managed to play 18 minutes after that. It seems the main trick is to keep damaging myself so the repair cells always follow me and not get destroyed somewhere off screen. All the bacterias merge into one spot and hard to understand how many of them there, I wish they spread out a little. Overall a great entry has some Osmos vibe, but a different game entirely. Love the art and sound work; Here is my attempt: https://youtu.be/SmhyQL-wPBM |
| Oct 12 06:59:17 | 28m 40s | Candy Quest | ♥ 6 | Really cute adventure with some clever quests and funny characters! Here is my playthrough (sorry the video compression issues): https://youtu.be/UWg-9ksiowE |
| Oct 12 07:16:23 | 17m 06s | Ballverse | ♥ 1 | It seems I am under a heavy influence of 'skill issue' with this one. The aiming was a bit off for me and the purple beams are too harsh. I am impressed with the amount of extra features (skins omg) and detailed instructions provided. Here is my playtest: https://youtu.be/Hwu4-aO7Pak |
| Oct 12 07:44:10 | 27m 47s | Waggle! | ♥ 1 | The entry/re-entry feels really awesome, I have not seen anything like that in a 2D game. Also the dancing feature is cool, too bad I was not fast enough to keep up the production; I also tried second time with cheats to understand how the bees control works (angle, distance) and it was totally worth it! Here is my first attempt: https://youtu.be/HtMUG_xgI8M |
| Oct 12 07:54:02 | 9m 52s | Creepy Crypt Critters | ♥ 2 | He said he is going to keep me on ice; ❄️ |
| Oct 12 21:22:17 | 13h 28m | Grubbo | ♥ 2 | Oh I love archery games! Despite I am very bad at aiming in this one in particular. 🎯 Lovely organic models and grass wobbling is a nice touch; Here is my attempt: https://youtu.be/AgcF_eDyY3g |
| Oct 12 23:16:52 | 1h 54m | Mantis Melee | ♥ 2 | Fun and easy to understand combat system. Cool bugs art too! 🐛 Here is my playtest: https://youtu.be/9PUY4YJeBzE |
| Oct 12 23:49:00 | 32m 08s | Tiny Colony | ♥ 1 | What a cool game! Really impressed by your toolkit (button effects, text animations, settings screen, scene transitions, etc), music and sounds. The amount of levels blows my mind too; Here is my playtest: https://youtu.be/B8iXC2KtpWs |
| Oct 13 06:05:10 | 6h 16m | Sweet Home ? | ♥ 1 | Clever idea and nice implementation with all the bonuses and micromanagement. Here is my playthrough: https://youtu.be/ta_DwJn5GxE |
| Oct 13 07:28:31 | 1h 23m | Soulkeeper | ♥ 1 | Enjoyed the gameplay and challenging enemies. Failed a few times but was worth it. 👻 Here is my playtest: https://youtu.be/3PHPObtJiys |
| Oct 13 07:50:34 | 22m 03s | Leafling builders | ♥ 3 | Feels great playing this, especially this season! 🍂 The game is pretty much straightforward and the dialogs are super cute. Kudos to the artist for drawing the whole owl bird and the rest of the game! Made a playthrough as well: https://youtu.be/YmS78xaPghw |
| Oct 13 08:23:13 | 32m 39s | ConquerAnts | ♥ 2 | The battle music slaps! Not sure if I understood all the game systems but was engaged enough to give it a couple of tries. This could be a blast with some more polished visuals and UI. Also I am curious is it possible to beat this game? Do I need to finish a special building/research in order to do that? Here is my playtest: https://youtu.be/iqmtfxLqjv8 |
| Oct 13 08:57:50 | 34m 37s | Emberlight | ♥ 2 | I see what you were trying to achieve with this one. Really great work with the level composition, enemies behavior, mystery, ambient effects and music. This game would extremely benefit from some additional sounds for enemy encounters. Sound design is everything for horrors! I would 'play' with the player with some subtle 'red-eyes' blinking when enemy is engaging, may be some random chirp sounds, water effects in the dark (especially since you have such a glorious reflections), and certainly -- sound effects for different levels of proximity with the enemy. Overall a pretty solid entry. Never assumed I would worry about a water bug so much. 😅 Here is my playthrough: https://youtu.be/-P0rB416ciQ |
| Oct 15 06:28:32 | 45h 30m | Swarm World War | ♥ 1 | Really liked replaying this one. Cool grass shader! Towers buff needs radius indication. Also found a bug if you click 'replay' after you fail - new round units wont shoot at all. You can see the bug here on my first attempt: `https://youtu.be/9r9M_Y5ABbU` (copy link to see). Here is my second attempt: https://youtu.be/_e0ahivlV7E |
| Oct 24 05:11:51 | 214h 43m | KingdomOS | ♥ 1 | Impressive entry for a COMPO! Failed miserably on my very first try. Got a victory on the next one. Was not happy I am unable to see all the juicy fight behind the tower. Also felt a bit annoying the whole toggle screen mechanic and wasd movement but once I understood how units work and wave timer is intentionally not visible -- it got much better. Player needs to find a balance between getting greedy and not preparing enough - I love that. Here is my playthrough: https://youtu.be/_cCzCuuyCIg |
| Oct 25 19:41:16 | 38h 29m | Summony Flute | ♥ 1 | Really love the art, the setting and the core loop with resource gathering and battles. Was a bit inconvenient to cast triangle+circle which could result in casting circle+triangle simply because the order got wrong. I am going to play more as see you have more units on others screenshots. I only unlocked three. Here is my attempt: https://youtu.be/5dlqpld2o9g |
| Oct 27 23:25:40 | 51h 44m | Space Treasure Hunter | ♥ 1 | Just played this! I've got the emerald gem. Got all the bunnies to produces blue bullets but wasted all of them testing in the same farm area. I just realized I could have used those bullets for fire areas probably. The sprites and the font give me nes/smd upscaling algo vibes, really like it, not sure how you did it. |