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outstar

Feedback comments for LD55

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Apr 15 20:56:38 We Blessed Few ♥ 2 Love the angelic color palette and music to vibe to. Big bad boss angel looked a bit like from Hazbin Hotel design-wise! Big plus for very interesting card design and crisp writing, the game is written in a great way and has a great overall quality/polish for a game jam time! I didn't understand one thing: a card once said that I should be careful while speaking to an angel, but I haven't found a way to speak to them (maybe it was just flavor text!). Plus, initially I clicked on the "summon" button without assigning the card, because it was on top and I wanted to see what happens :)
Apr 15 21:17:21 20m 43s She Will Rise ♥ 1 Haphazardly putting more turrets when a huge wave of enemies entered the tunnel reminded me a bit of good times spending on playing They Are Billions - would love to see this expanded with more paths and buildings to choose!
Apr 15 21:19:31 2m 10s Faemori ♥ 3 Really awesome job on the music and graphics, so much done in very little time! I can easily see this game expanded in the future for a full release. Also huge kudos to the music guy, great tunes!
Apr 15 21:24:18 4m 47s Trial by Combat ♥ 4 NOT THE PLASTIC STRAW FACTORY AS A *HOBBY!* This was really fun! I love your take on the theme, music is dope (that bass!) and fights were enjoyable! The only tiny annoyance was not being able to jump diagonally, but I guess that was a feature, not a bug (making it more difficult, right?) :) Also psst: your game doesn't work on Ludum Dare page, here's a link to a guide on how to fix it! IT takes a bit of effort unfortunately, I didn't do it myself, but in case you still have time: https://ludumdare.com/resources/guides/embedding/
Apr 16 08:23:31 10h 59m Ghostly Lens ♥ 2 I got 115 on my first try, planning to beat the dev score next :D Cool idea, the general mechanic somehow reminded me of Phasmaphobia (with a certain moment when a ghost turns violent and wants to chase you). Awesome that you found time to add in sound effects, really made it whole feel more alive. That was fun!
Apr 16 08:30:01 6m 30s Summonion ♥ 2 Nooo don't cry, I'm playing your game! ;( This was hilarious, and pretty fun once I got a hang on it! I found myself screaming at my onions "where are you going??? I need you here!" as I was trying to summon. I only wish the music was a bit more fitting the theme of what was happening, it was super cozy and comfy when I was running around trying to defend my spot! Overall, great job!
Apr 16 08:49:42 19m 41s Help of the Cthulhu ♥ 3 This really surpassed the first impression! I thought it's going to be just a regular slasher platformer, but the puzzle element of planning your moves and help from Cthulhu was a big surprise and very fun in the end. I'd love to see this expanded with more puzzles in the future :)
Apr 16 09:45:04 55m 22s Shards ♥ 4 Wow, this is dark, the punishment was fun! Really nicely polished assets, loved the scroll opening, all animations looked slick. My only issue was not being able to see what's written on the shards very well - I haven't find a way to zoom them or best angle to read them at (when close to you, the light falls on them and makes them slightly less fun to read then slightly further away, but then they're tiny!)
Apr 16 10:21:45 36m 41s Blood Rite ♥ 4 Wow, a lot of work done for a short jam, congratulations! I found the assets super nice and had fun playing your game. Here's some feedback! - I managed to level up a plenty and not have to worry about my health much, but I still don't understand the UI - I summoned some minions that had a cost (I think?) of 20, but the UI above it still showed amounts like 2 / 10? I thought it's the blood currency I buy them with. I just spammed my summon clicking in the circle while chasing rats and it worked :D - Tutorial screens are black, but I think it's WIP! - Tutorial says Arrow Keys, so I used them to move, which made it close to impossible to use the mouse :D got much better once I learnt I can switch to WASD - Ludum's window doesn't fit your game, had to scroll down to find the fullscreen button!
Apr 16 10:33:52 12m 07s The Saint Of The Great Sorrow ♥ 1 This was fun and very good looking! I admit I got stuck for a bit looking for the "magical stone" (didn't get that it could be the crystal!), but I managed to finish it :) There's also a fun way you could build this up on, like adding a horror element on your way to each items, something being mad that you're performing the ritual and trying to stop you.
Apr 16 10:45:46 11m 54s Harvest Festival ♥ 1 I played through it, got a question! Is there some kind of "new game plus", or content that is unlocked on second playthrough? When I finished the game and restarted, there was a new dialogue line ("Something is wrong", I believe) which I haven't seen before - so if there's more stuff I'd love to play it again :) I was really surprised at the change of pace on encounters, that was fun! Here's some feedback: - In some moments when it should be impossible for us to interact with folks around we can still do that (on reloading scenes you can trigger a dialogue again, for example) - It's not clear where collisions of the map are - I thought at first forest is not explorable as it had a dark edge that suggested "nope, don't go", and I couldn't see walls in the cave at all - Your game doesn't work on Ludum Dare web - I think you made it in Godot, if so, you'd need to follow the guide here to make it work: https://ludumdare.com/resources/guides/embedding/ - or I just suggest leaving it on itch alone if you don't have time :)
Apr 16 10:55:30 9m 44s Spirit, are you there? ♥ 2 That was super fun, I'd love to see a dating sim game based on this premise! LET ME ROMANCE THE ROOMMATE!
Apr 16 12:27:30 1h 32m Summon World ♥ 1 This was super fun, I found getting 1000 currency for crack in the ground very challenging! My only feedback is that I found one error in the tutorial: - "Crystals can be add to tiles" instead of "added" :) lol.png
Apr 16 19:32:08 7h 04m Diner Dash ♥ 1 I love the angry sounds of customers, feels like anyone who ever worked in service can relate :D Super fun, I'd suggest everyone to play with arrow keys + E instead, feels faster that way!
Apr 16 19:34:24 2m 16s He Who Sleeps ♥ 1 I really loved the ominous atmosphere of the cave part and the slight moving of the screen, it was very creepy! I also had a funny moment when I accidentally dropped one of the people next to the monster and he just lied there waiting for me to pick him up again :D
Apr 16 21:45:32 2h 11m The Curse of Lake Pineview (Gameboy Color) ♥ 1 Awesome job! The game looked great, love the classic GB feel, it must play great on the console :) The part I really dug is the simple, but interesting overcharging mechanic which made attacking a fun gamble. My only piece of feedback is that all music and sound effects were great apart from the "outside" music, which seemed pretty monotonous in comparison to others. Thank you so much for the experience, I enjoyed it a lot!
Apr 16 21:57:44 12m 12s Artisan ♥ 3 Huge kudos to whoever worked on these assets, they look crisp and so much variety for such little time! The loop was relaxing, slightly repetitive but flavored with all the side things to unlock like fishing or seed planting. Would love to see factions having a more tangible impact on what we can do!
Apr 17 16:56:40 18h 58m SummonInn ♥ 1 This was really fun already, great job! I only got to level 5 and got my butt kicked by the trio, but I probably failed by not listening to the manual's advice of not overextending and investing in attacks instead. Would be fun if, in the future, dice "powers" total could be expanded, for a cost of more powerful (and costly) sides. Loved the asset work, the icons for each of the side were really slick :)
Apr 17 17:05:24 8m 44s Bail Out! ♥ 1 Really fun take of the theme, I had to read in the description that you can throw donuts though, played it again and won :) My only feedback is that the court was hard to find (maybe an arrow at the side of the screen to show you the way to go?), and the web build lagged when I was chased by the police!
Apr 18 19:45:02 26h 39m Trace of guilt ♥ 2 I really loved the scares, jumped and screamed at one! :D Honestly, I've been waiting for a game like this in this jam, I was actively looking for a good, classic horror title that I can get some spooky moments from. So thank you so much for making it! My only feedback is regarding the texts in the game: there's a lot of text smashed into small space when it comes to letters, and intro might've been paced better by splitting it into 3 screens instead of fitting everything on one. Last but not least, "the spirit was able to force you to do this" is slightly off for a game over message - do what? I guessed we used the weapon on ourselves, but not sure!
Apr 18 19:58:48 13m 46s Sold By Wizards ♥ 2 This was super fun, I love lethal company and to see a fun mage-like spin on it was very surprising for this jam! Loved the use of a theme and general gameplay, haven't encountered any bugs, it was super pleasant! Very little feedback here: - Music at the beginning of each summoning of the portal at least would be nice! - Because of quick typing with space, I couldn't read the descriptions, and they sounded super fun :( If you added a mechanic of having to haphazardly add item description/tags to the sold items on mage-amazon, and some threat in the maps (Lethal Company got us used to that!), this could easily be a well selling game on Steam!
Apr 21 13:43:42 65h 44m Familiar Quest ♥ 3 Thanks for your hard work on the game, and I understand you had the added stress with discovering that your artist used AI after already posting in defense. Game jams teach us a lot of things in a short time, and sometimes they also teach us about PR and public statements, which is a great lesson to learn (and better to get it on a jam project than on a full release!). Hope the team is doing good. But back to the game! I got the ghost whale ending. I also immediately noticed the AI source of your art - thanks for opting out of the category! Honestly, I think it's what distracted me the most from just enjoying the flowery writing and branches resulting in different endings - it's genuinely better to have simpler, handmade art, even made by a programmer with no prior art experience, than having very clashing, generated styles who fight for player's attention with too much detail added and no art direction. If the city or the room doesn't pay a big role in your game, there's no reason to give it the detail worthy of hidden object game or a highly interactive point and click screen - but AI of course doesn't know that, so you always get things you didn't ask for :) Huge kudos to the person responsible for music/SFX, it carried the atmosphere where the art tried to interfere. Writing was fun with a little bit of humor - it would be great if all the joke-y "achievements" were actually displayed somehow in the menu, like medals :)
Apr 21 14:11:04 27m 22s Euclid's Elementals ♥ 3 Not me googling this because I suddenly forgot all my highschool education :D Clipboard01.png
Apr 21 14:20:38 9m 34s The Squidgy Trials ♥ 1 "YOU DIED LAWL" screen was great :D I admit I'm stupid, I couldn't find a way to "admit defeat" and go back with my coins to buy the upgrades! I tried stepping on the portal and mashing all my keys, I though E was going to work, but it didn't :(
Apr 21 14:31:20 10m 42s The Arrangement ♥ 1 The general mood with the (seemingly) no monsters to jump at us reminded me a bit of The Witness and similar atmospheric puzzle games where you feel like something is off, but it's just the combination of being alone with the ambient sound. Great job on the mood!
Apr 21 14:38:32 7m 12s Command: Summon ♥ 3 I think there's a typo in description with "summon princes" (I tested in the game and "summon princess" works) :) Really cool and innovative idea, loved the graphics and audio!
Apr 21 19:12:29 4h 33m The Cleansing ♥ 2 Really fun puzzles, I finished it and enjoyed the difficulty level! I also had the "camera jump" issue on the way to the second puzzle - I was hugging the right wall while moving corridor by corridor and sometimes it felt like I had a frame drop or sudden teleport back, and wasn't sure whether I was taking the right path. The only other feedback I have is that sounds were slightly overwhelming and annoying, I had to turn down the volume. Everything else - graphics, gameplay, the scare with the monster hiding in the corridors - was amazing!
Apr 21 19:21:34 9m 05s Exorcist Pianist ♥ 2 I used a MIDI keyboard (M-Audio Keystation 61) and had some issues at times with hitting the notes, for example when "ced" ghost was on the screen together with "da", I had to do ced first and couldn't switch order :) But I'm so happy I could use my keys to play a game for LD! Great job with graphics and the general atmosphere!
Apr 21 20:41:28 1h 19m Tristram ♥ 5 Holy damn, someone else except for me is this obsessed with Tristram's Theme?! This recreation gave me life! Huge kudos to the audio person, and to the rest of the team for making a fun game - great job with the assets and animations :)
May 3 19:37:46 286h 56m I💰I💎I⚔️I ♥ 1 That was really fun! One bug I found is, after restarting the game after Game Over, I opened the rules menu and accidentally clicked outside of it, which moved one of the cards to the middle - when I closed the rules, I got another game over and a word instead of the money number, I believe "NaN" or something similar - clicked through before I screenshotted it, though :(
May 3 19:43:29 5m 43s Summoning for Dummies ♥ 0 I enjoyed your game! I found a funny bug - at first, I tried to check out how many of the basic creature I could summon and I spammed space a lot, getting tons of the runes to spawn and go off the screen. Afterwards, I used the runes from the flask, but no new runes would appear, and instead sometimes I would see them falling from the top of the screen outside of the flask, without me being able to click on them fast enough to use them. I think I created some choke point off screen because of my spamming, and it prevented new runes from falling in :)
May 3 19:52:58 9m 29s Devotion - A fairytale ♥ 1 Wow, loved the mood, audio and graphics! I got stuck right before unlocking the last item I believe, after trying to click on the thing in the crack from various angles and failing, I'm curious how it ends though!