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jordantanner

Feedback comments for LD55

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TimestampSince previousGamejordantanner's comment
Apr 19 03:48:41 Swordmancer ♥ 1 Interesting concept using different combinations of ingredients in the portal to see what you will get. It was a little confusing at first knowing what to do. The tutorial text helps, but it's really big and really spread out, so maybe making it smaller and more condensed would make it easier to read all of it. This is a good idea to expand upon! Nice job
Apr 19 04:09:25 20m 44s NECRO RUSH ♥ 4 Excellent game! Simple concept to pick up and play, which is great for a game jam. Art and animations were pleasant, especially the zombies -- great work on those animations. The sound design in general was very gentle and pleasing to the ears. The music was nice but in my opinion was maybe a bit mellow for the gameplay, but was very good nonetheless. Very smooth character control which felt nice. Overall great entry guys!
Apr 19 04:23:56 14m 31s SummonInn ♥ 1 This is a fantastic entry. The dialogue, UI, set design, artwork, dice customization, and rules of the game itself are all really good. Audio and music are great too! I spent way longer than I meant to playing this. Excellent entry and great work you guys! I'll be bookmarking this one to play again.
Apr 19 04:38:09 14m 13s Demon Chalk ♥ 2 This is a super impressive entry! The simple but clever 'draw the circle' mechanic hooks you in right away and is a smart take on the theme. The music was FIRE too. Excellent work -- I really enjoyed this one!
Apr 19 04:49:35 11m 26s Neon Citadel: Guardians of the Stars ♥ 2 Definitely a great test of memory! I think if the runes very VERY different colors it would make them easier to quickly recognize and remember. I really dig the concept though -- solid use of the theme. The behavior of the friendly units confused me a bit at first since I expected them to pursue the enemy, but maybe I just wasn't within the expected range most of the time. Overall a super solid entry nice work!
Apr 19 05:12:48 23m 13s Flickering Hope ♥ 1 As some others have said, I found it hard to understand or know what to do, but maybe that's supposed to be part of the challenge. Absolutely nailed the dark moody vibe though!
Apr 19 05:21:44 8m 56s Creature Conjurers ♥ 1 Cute game, it's fun for a bit to explore the different combinations. Sexy Chicken Roll made me lol a little too hard. The art is really great, and the descriptions and flavor text for all the items is fun to go through. Solid sound design as well! I think if the game had more clearly defined objectives it would be a more engaging experience for the player (unless I missed something). Nice things to add might be some kind of consequences based on what you summoned, add some pressure like from having limited supply of materials or a time limit, or some other kind of limitations or rules. Overall, excellent aesthetic and mood in this entry! Well done!
Apr 19 05:38:10 16m 26s Spellbound Battlegrounds ♥ 2 Definitely ambitious and impressive from a technical aspect! Both the AI tools/engine and the multiplayer implementation are an accomplishment. As others have said, it was pretty laggy and there not as much going on gameplay-wise as I would have liked, but absolutely a solid start here. Nice entry!
Apr 19 06:38:34 1h 00m Fedora Fury ♥ 1 Quirky, weird, and funny. Diggin the rock soundtrack! I tend to be drawn to more polished gameplay mechanics, but I know that's not what this game was going for. I was wearing headphones and the first voiceover scared the living sh%#$ outta me haha! Super fun entry, nice work!
Apr 19 06:53:06 14m 32s MEOWTERSPACE ♥ 3 This is an amazing entry! The hand-drawn art style, animations, and overall visual aesthetic is definitely my favorite thing about it, so props to @tetracold on that work. Bold, fun, quirky, energetic, colorful, vibrant. The music was excellent as well. Some of the gameplay was hard to understand/execute, and at times the screen was so visually noisy it was hard to know what was going on. But overall this is a lovely entry and had a fun time playing it -- great work y'all!
Apr 19 15:59:47 9h 06m Golem Guardians ♥ 3 Very cool game! Great menu/framework as some others have said. Atmosphere and graphics were impressive. I like the summoner character model and animations, as well as the golems! I think the combat could definitely use some improvements like camera shake, character hitflash, and sound effects to add impact and communicate to the player what's happening and who's taking damage, but I know it's a jam game and it's hard to squeeze all those features in. So maybe combat feel and difficulty balancing could use some polishing. But overall very solid entry, nice work guys!
Apr 19 17:56:03 1h 56m DeathBird ♥ 1 I love games like this and I think this is a solid start. Difficulty ramps up quickly and the beam weapon is fun to spin around and clear the screen with. I think a healthbar for the player would be super helpful (I didn't notice one at least). Also, given more time, perhaps implementing some powerups or upgrades would be really cool too. Nice job!
Apr 19 18:02:56 6m 53s Chessummon ♥ 1 Very fun game. Nice humor element, the graphics are on point. The UI and rules were intuitive enough to understand once I got going, which was appreciated. Having each piece have its own cooldown and having it be more real-time rather than turn-based was a nice design choice. Some really fun ideas in here! Nice work
Apr 19 18:09:27 6m 31s Flockin' Demons ♥ 0 Diggin the vibes on this one. The camera view and small character graphics remind me bit of Gauntlet, which I love. I know it was a rush to make this, but the difficulty ramps up reaaaally quickly and I think it would make for a smoother user experience to try to slow that down a bit. Overall fun concept -- simple and effective!
Apr 19 18:41:41 32m 14s Bony Barricade ♥ 1 Cool implementation of a tower defense! Once I figured out the basics, it worked pretty well. If you get behind at ALL, it seems almost impossible to catch up. Maybe that's part of the challenge, or maybe it could use more difficulty balancing. LOVE the voxel graphics -- very nice work!
Apr 19 18:48:35 6m 54s Meteor Portal Siege ♥ 1 I really like the concept of this one. Took some practice to get used to the orientation of the portals -- I think a way to make it more visually clear which way they need to be oriented may be helpful to new players. The music was fitting and the sfx were pretty funny. Graphics are basic but work well for the concept. As others have said, the difficulty curve is fairly steep, so maybe that could be slowed down a bit too. Overall nice job!
Apr 19 19:01:57 13m 22s Ascension ♥ 2 Once I figured out the grapple mechanic, I was hooked. LOL :) Seriously though... this was a fun game. I dig the art style, and the grappling hook mechanic is pretty clever and fun. Using it felt a bit clunky at times, as did the character controls, but I think smoothing out the motion with how those work would make this feel really great. Excellent entry, well done!
Apr 19 19:21:23 19m 26s Aliens vs. Undead ♥ 1 Really enjoyed this one. Really nice polish in the UI and the intro tutorials. Squishy necromancer animation is pleasant and the core game mechanic of "shooting" the skeletons at the enemy was clever, simple, and fun. Music was not bad, maybe a little repetitive. Sound design worked. Overall great entry, a really fun one!
Apr 19 19:25:28 4m 05s Magnet Head ♥ 1 I really enjoyed the core gameplay mechanic on this one. Was super satisfying to grab a magnet and chuck it at the enemy. I will say, the difficulty is pretty high. It would be nice if we could take more than one hit before dying. Maybe give the player some health and a health bar? And maybe spacebar to dash/dodge roll? Those might be nice touches to add if you continue development. Overall a nice core concept that could use more polishing imo. Really nice entry y'all! Nice work
Apr 19 23:22:25 3h 56m Glyphwalker ♥ 2 This game is a great example of a simple concept that's easy to pick up and understand quickly, which is perfect for game jams. It only took a couple tries to figure out the summoning mechanic and I was off and running. I really enjoyed your piano and flute playing -- are you classically trained? I'm guessing you are from the mood of the music. Puzzles were clever too, not too easy not too hard. Really nice entry, good work!!
Apr 19 23:56:33 34m 08s Succubi Slayer ♥ 2 Cool idea! Definitely getting strong Vampire Survivors vibes from this one. It's a shame you guys weren't able to finish, but congrats on your first LD! Scoping small is really really hard to do and takes practice. I still suck at it myself. One word of advice about the sound effects -- have a sound effect "cooldown" of about 0.05s can help prevent multiple instances of the exact same sound stacking on top of each other, leading to loud volume jumps. That way when you hit a large group of enemies simultaneously, it doesn't stack the same hit sound 10 times. Overall a nice solid start to a game, I hope you continue it! Best of luck and good job
Apr 20 00:05:48 9m 15s Necrotyper ♥ 4 I thought I was good at typing. I really thought so. They always told me I was. Even in keyboarding class, I did well. But now... I just.... I just don't know anymore. This is a super fun concept and is extremely well executed. Art and 2.5D perspective are super cool, and the game play is playfully stressful and fun. I'm glad I noticed the above comment about stacking enchantments bc that is definitely interesting. Overall amazing entry and fantastic work you guys!
May 3 19:49:30 331h 43m Keyboard Warrior ♥ 1 @tolmera Thanks for the fun shoutout, that took a lot of time to do for everyone. Really cool idea! Mine was: 'Jordantanner, tanner of virtual hides, Craft your armors, in which we'll abide! From pixel to polygon, your designs hold tight, Summon jordantanner, armor us right!' P.S. Was this whole game written in vanilla JavaScript??