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jordantanner

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TimestampSince previousGamejordantanner's comment
Oct 8 19:09:27 About Crayons and my garden ♥ 1 The collage-esque visual aesthetic is really nice. The mixed materials and textures make for an interesting visual. I also really enjoy the blurry parallax foreground elements near the beginning of the scene. The chiptune music is very heartfelt, as is the writing in the dialogue. Seems to be aiming to create an emotional reaction in people rather than focusing on gameplay mechanics, which is something I wouldn't have thought to attempt. Really unique entry!
Oct 8 20:11:35 1h 02m Blood Crux ♥ 3 The character controller and animations are superb. Game feel is definitely on point. Clearly a lot of time went into the character animations and controls and it really really shows. It would be really cool to see more depth added to the combat system later on. Would definitely play again. Music and sound really add a lot as well. Only complaint is that sometimes it's hard to see which zombies are poisonous with the chaos going on. Super fun entry and again, amazing graphics and animations, well done!
Oct 8 20:30:53 19m 18s Sammich ♥ 5 Production quality and polish are superb, fellas. This is a great example of taking a super simple concept as far as game mechanics and presenting it in an incredibly stylized, fun, and polished way. Love the vibe and absolutely nailed the execution. And that intro tho! 💅 👌
Oct 8 20:43:46 12m 53s Deflummoxer ♥ 1 Great example of a simple memory mechanic (almost like the classic ball and 3 cups magic trick), presented in a totally new and interesting way. Love it! As others have said, feels very complete and polished, and the audio and art style go very well together and give a really unique vibe. Fantastic entry guys!
Oct 9 03:15:59 6h 32m Parabowls ♥ 1 Too many good things to say about this one! Really lovely game design concept that was executed with polish and style. You clearly took time and care to add "juice" to almost every element -- the added motion gives a lot of life to the game. Great take on the theme too -- the Parabowls almost remind me of these old 80's toys, Madballs. Music and sound design added a lot of charm to the experience, too. Overall fantastic entry, very well done! Would play again :)
Oct 9 04:34:19 1h 18m Apparatus ♥ 3 Fantastic visuals! @erasemenot - Pretty impressive that you're a full time engineer and this was your first time entering a jam as an artist! Love the aesthetic. This would've worked great for "Strange Machines" too! @evindor Excellent tunes and sound design. This is a cleverly designed game that takes a bit of patience to learn. I don't know if most jammers will dive deep enough to fully grasp every nuance of the mechanics, but those that do will surely be rewarded. Excellent and unique entry!
Oct 9 04:47:41 13m 22s B&B: Bugs 'n' Breakfast ♥ 2 Simple and effective! Love this particular style of pixel art.
Oct 10 13:41:12 32h 53m Code Bunny ♥ 2 As others have said, combat feels really juicy and smooth for jam game!! Really nice. The moves feel good and the upgrades make sense. Audio adds nice vibe, and you sold the tiny creatures theme pretty well with the zoom-in on the CPU as a battle arena. A couple suggestions: - A Faster attack animation. It just felt a bit slow to me for a sword slash. - A little more feedback when you take damage might be nice Question about the music. Did you have two versions of the track playing, and you would crossfade between a more subtle one during the upgrades and a more intense one during the fight? That's what it seemed like to me at least! Overall very fun entry guys, nice work
Oct 10 13:54:18 13m 06s Micro Mayhem ♥ 1 Really FUN game, creative concept, and the platforming feels really good. Love the wall jump! The concept to stack up lil guys and blast em as a mobility mechanic was unexpected and pretty fun. What plugin did you use for the 2D lighting/shadows? It reminds me of an older (deprecated) one I used to use called Light2D. To expand on this, I think with your level design it might be cool to incorporate using the tiny creature explosions to bounce you around earlier in the level. Teach the player to use them in a really easy setting, then challenge them with more complex usage scenarios later on. Overall really fun entry, great job!
Oct 10 14:03:16 8m 58s runner ♥ 1 Fun game. Gathering is smooth and relaxing, and the soft sfx remind me a little bit of Stardew Valley. The tiny pixel art characters remind me a little bit of a great DOS game I used to know back in the day, Masters of Magic (1994). As some others have said, the time spent gathering seemed to outweigh the time spent fighting, so some balancing on the pricing for units might be a quick solution there. This was a lot to make in a day! Would love to see more levels/content from this. I feel like its charming visuals and relaxing/somewhat casual nature is the draw for me. Nice work!