Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → JDeeDubs

JDeeDubs

Feedback comments for LD55

← LD54   LD56 →

JDeeDubs's games and stats for all events →

TimestampSince previousGameJDeeDubs's comment
Apr 16 16:11:36 NECRO RUSH ♥ 6 This is a really cool game! The sprites and animations are exceptionally well made, and very charming. They're what drew me here, and they really sell the game for me. The gameplay reminds me of Boneraiser Minions. I like that you can resurrect enemy necromancers, and it feels good to find a patch of new graves. Potions are a nice buff, and often feel like a worthy treasure to find. I like the tension of straying too far from your pack of minions to find more graves. Like someone said above, kiting is a very strong strategy, and leashing the enemy necromancer away from their zombies is a fairly simple way to cheese the game. I couldn't help but feel like the game lacked a bit of player agency, though. The gameplay loop felt like "walk around->find graves->avoid death", without much choice in between. What if you had an inventory for potions, and could save them for a crucial moment? Maybe a potion that turns you into a Golem? Another option would be to break the necromancer spawns into separate waves, and give the players some upgrade options for their troops when a wave is done. Anyways, I hope the constructive criticism proves that this is a great game, and has very good bones to build upon. Again, the polish on it is very impressive. Fantastic submission!
Apr 16 18:31:19 2h 19m MEOWTERSPACE ♥ 4 Wow! This is such a zany and fun game! The amount of attention to small details is really remarkable; it makes the game feel so smooth. The art is wicked and full of character. The music absolutely slaps. Tiny things I loved: the subtle animation in the start screen, the cats floating off into space if you miss the ship, the bubbles getting bigger as you try to pop them, the variety of enemies, pickups and cats. Gosh there's just so much to like. That being said, the new player experience is really tough. It wasn't clear or intuitive that I could right click cats to recharge them, and I couldn't tell which things flying at me were hostile or pickups. I couldn't tell how much a new UFO costed, or what some of the cats did. Most of this was all figured out on second playthrough, though, and all of this can be solved with a couple of follow-along click tutorials, so these are small nitpicks. I really enjoyed the drag-and-drop component of the tower defense gameplay. Constantly adapting to oncoming waves felt really enjoyable. Truly charming and fun game. Thanks for making it!
Apr 17 17:23:11 22h 51m Demon Speedrunning! ♥ 1 Wow! This is a great interpretation of the theme. It's clean, elegant, and really well executed. All of the sprites, vfx and sfx are exceptionally well done. I really enjoyed the cadence of the game, and the match-striking minigame was very satisfying. I wish the house was a bit more well lit, or had the option to light torches in the rooms, as I lost paint buckets fairly frequently to the dark. Painting a circle was almost impossible, and like above posters, I resorted to tapping right click. The cadence of the game was superb, and the escalation of rubble and banging on the barricades really helped build tension. Great submission, I really enjoyed it!
Apr 17 18:12:48 49m 37s Voir Dire ♥ 1 Splendid game! Really loved the laser-focus on theme. 10/10, would have necromancers vouch for my innocence again.
Apr 17 18:40:41 27m 53s Summonster ♥ 2 Hey, this is a cool game! I love the ingenuity in concept. It really uses the theme well, and each of the monsters you summon fit such a valuable niche in platforming. The spiders were my favourite. Nice work!
Apr 17 18:54:43 14m 02s The Checkout ♥ 1 This is such a charming game! The animation style is top-notch. The oblivious cashier, and unobtrusive shopping music really sells the comedy for me. I love how short and sweet this game is; it really makes hunting for all the endings enjoyable. Great entry!
Apr 17 19:10:48 16m 05s Clone fest ♥ 4 This game is adorable! I love the animations and the art style. The forest reminds me of Eiyvind Earle's work. Nice! The introduction was really perfect. I like having multiple kinds of summons, and really really enjoy the gameplay of using them to platform with. I wish they always summoned below me though, so my jump wouldn't get interrupted if I pressed it outside of the perfect timing window. I also think that the player should be stronger than the persistent chasing enemies, so you're not locked in a gridlock so often. It felt fun to run away from a pack of them, but not so fun to spam jump in order to clip yourself out of a corner. The clown is a 10/10. Really fun and funny game, thanks for sharing it with us!
Apr 17 19:33:21 22m 33s Elemental Surge ♥ 2 surge score.png Such a cool game! Aside from the top notch music and great animations (the portals especially), I think the thing that impressed me the most is the 'push your luck' mechanic of mob management. Kicking the problem just a couple of seconds down the road, while making it a little more problematic is genius. The tension of trying to hold enemies at bay just long enough to turn them into turrets is really coy, and genuinely fun. Things got a bit chaotic down the line, and I found myself spamming portals rather than being strategic, but there was a pocket in there where I was dodging a bullet hell while trying to line up the perfect combo. Really, really cool design, thanks for sharing!
Apr 17 20:03:12 29m 51s Baphocat ♥ 1 I can't believe how well put together this game is! I'm completely smitten with how polished and complete this feels. The core gameplay loop is very addicting: I've had a couple of really powerful builds, and a few real stinkers, haha. Everything feels so sleek, but I would have loved being able to hover my stickers to remind me what they did, or maybe even peel them off if I found they weren't working so well. Also, can I equip an infinite amount of relics? I couldn't find much info after I purchased them. Where do I see the ones I bought? Truly an awesome submission, thanks for sharing it with us!
Apr 17 20:20:05 16m 53s The Rise of Copil ♥ 2 Really cool take on the Summoning theme! The game was fun; I really liked the upgrade paths, and the different builds you could take. The VO component was great, and really helped with immersion. The graphics of ascending the tower was awesome, especially the perspective shifting as you flew away from the spire; very, very inspiring stuff in a pixel art game. Enemies aggro-ing you immediately felt a bit unfair at times: especially the bigger scarab enemies charging at you. It would be nice to have a few seconds to get your bearings before combat started each level. Overall, I enjoyed this game, and am enamored by the theme you chose. Thanks for sharing this with us!
Apr 17 20:52:45 32m 40s Tiny Summons ♥ 1 Once again, I'm in awe of your creativity in these game jams. Really incredible art, super cute music, and simple, clean design. This is such a clean way to implement an auto-battler. As mentioned above, having each side gain more resources as people used the !join command would be a really neat way to scale based on viewership (though maybe not linearly haha), and having crazy round modifiers would probably keep people playing multiple times. But this is just wishlisting, really. Truly fantastic game, and immaculate executions. Thanks for sharing!
Apr 17 21:20:59 28m 14s Game of the Name ♥ 1 Really inspired design! I like how robust the system you designed is; it's a very cool sandbox to experiment in. it is a familiar but unexpected take on the theme, and makes for a wicked smart game. All of the UI is clean and effective, and really helps to express how much work you've put in beneath the hood. That being said, I never came remotely close to beating the eldritch being. I found myself hoping for a bit more guidance on the player's part: Maybe a sum of power, or some sort of feedback for coordinating damage types? Very cool ideas in this game. Thanks for sharing them!
Apr 18 04:21:49 7h 00m Mystery in Greensand Shore ♥ 5 Whoa this game is such a lovely little adventure. The spritework is fantastic; there's so much character, smooth animations, great details, and really refined colour palette choices. The game really tugs at GBA nostalgia for me (cute throwback to Team Rocket vibes at the end). And hot damn is the music a bop. I kind of wish there was more depth to the combat. The branching paths between rooms is such a neat idea, but I felt like it kind of just boiled down to smushing numbers together, and the winner was just who had more/better stats. It would be lovely to have an XP or stat progression, or maybe some kind of cooldown abilities to use for each character. Like if Bullseye could escape from a room, or Cherrybomb could push everyone in a room out, or Goldenboy could taunt everyone in the room. They all fit such lovely niches already, I just needed a bit more to chew on strategically. Overall, though, I had a really great time. Very impressive game, and wonderfully polished. Thanks for making it!
Apr 18 04:37:56 16m 07s Aphantasia ♥ 2 Really lovely game! The music, sprites and sound effects were a delight. I loved the use of the thought bubble to communicate which colours you had loaded up. All of the powers were enjoyable, felt unique and crucial in their own ways. Superb submission, thanks for sharing!
Apr 18 04:49:56 12m 00s Footlong Flight ♥ 3 What a fun and trippy experience! It reminded me a bit of a game I used to play as a kid called Mr. Mosquito. Really cool graphics and sounds. I loved trying to snap up the powerups before they got away, and having to dodge the beams of light was a nice mix-up to the random debris. Cool game, thanks for sharing!
Apr 18 05:06:14 16m 18s Cat Wizard ♥ 0 Cool game! Very satisfying animations. i found myself just walking around on all fours more than platforming. I had to pan down the page to refer to the WASD combinations a lot. Maybe having a spellbook in game would be helpful to refer to? It would be nice to have a couple of hints for copying boss motions as well. I really liked the sprites. Thanks for the submission, it was fun!