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Feedback comments for LD54
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| Timestamp | Since previous | Game | JDeeDubs's comment | |
|---|---|---|---|---|
| Oct 2 16:41:30 | Floodwater | ♥ 1 | Really fantastic game! The level design is very well thought out. I love the "show, don't tell" that you've implemented throughout the levels, and the difficulty strikes a perfect balance of struggle and success. The music is an absolute bop, and the graphics are wonderfully nostalgic. Thanks for making this; I had a great deal of fun. | |
| Oct 2 19:12:16 | 2h 30m | Hope Falters | ♥ 3 | Absolutely beautiful game, once again. Genius really is found in simple elegance. This game is like peering into a deep well of wisdom and beauty. It's hard enough to create a good game that fits well within the confines of the LD prompt, but it's more remarkable still to make something that *creates meaning* within those confines. Such a simple concept like "freeing hope from obstruction" is profoundly beautiful, and using other words to do so is a perfect match. I'm very happy to be able to contribute to puzzle making. It really highlights what these Jams are about, so thank you. Here's my level: ``` Assembling Truths Truth,Brash .............B. BELI.TLE....... ....T.IMAGE..L. ....E.E....M.I. ..L.A.A....O.E. ..I.R.N....T.F* ..F.SR.SH..I... ..E.B......VP|. .F.AA.....R.... ....R.|...U.T.. ....E.....T.H.. ``` P.s. I still play Holding Out sometimes. |
| Oct 2 20:06:29 | 54m 13s | Flicker of Lumina | ♥ 4 | This is a really fantastic game. It really shows that simple twists on a classic idea work so well in Jams. Brutally difficult, but very compelling to replay. The furthest I managed to get was 4:12. I really like having to bounce your weapon away from you as a design concept; it creates great tension between being powerful and vulnerable. The bounces and player speeds feel very finely tuned, and I think that's a great deal of what keeps me playing. The graphics, music and vibe are cohesive and beautiful, and the upgrade cadence feels good. I had a bit of trouble with the hitboxes of the enemies. They're a bit bigger than the sprites, I think, which can lead to a bit of a surprise when you pass by a smaller shadow. Furthermore, while I absolutely love the fact that you can't see enemies in the darkness, it can be a bit frustrating to run into one that you hadn't anticipated. Making the eyes of the shadows occasionally flicker in the darkness might help you track them without knowing where they are at all times. Really great work. Thank you for making it! |