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JDeeDubs

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TimestampSince previousGameJDeeDubs's comment
May 2 19:52:49 Equilibrium. Delivery of emotions ♥ 3 Really pretty game! I love the hand-drawn background and the mushrooms. Holding the emotions in a bottle underneath the broomstick is very cute too. The music is such a treat. Is the flute recorded? Adding the forest sounds was a great choice. I couldn't help but find the gameplay a little thin. Maybe a few more slimes to deliver to, or a few more colours of emotions. Being able to carry different types would also mix things up a bit. Overall, fantastic vibes. I'm glad the algorithm sent me here.
May 2 20:08:17 15m 28s Return to sender ♥ 1 The backgrounds are immaculate. There's so much detail, and they're all steeped in character. I found it particularly nice that the things you had to click on blended in so well, giving me the chance to enjoy them for that much longer. The music really helps the ominous contemplative vibe you're going for. The loop back to the beginning is slick. Some of the dialogue really cuts to the chase, and I think I would have liked a bit more exposition about a few things. Who was the ghost? Why was the boy sent away? What is the special event, and why is the boy's liver being eaten? Overall, really great work. I hope to one day make backgrounds and settings like this.
May 2 20:34:48 26m 31s Crystallium ♥ 2 Really sleek game! The Sfx were really wonderful, and the generated levels really kept me replaying it. Great work. I was a bit confused at the start, and kept trying to pick up the blue doodad crystals on the edges, haha.
May 2 20:48:47 13m 59s 30 Minutes Or Your Potion's Free ♥ 2 I'm a sucker for a good deckbuilder, and this really hooked me. Great design, lots of interesting a fun styles of decks to be made. Concise visual and gameplay loops. Very well done!
May 2 21:15:07 26m 20s The Pigeon Post Principle ♥ 4 This is easily my favourite game I've played in this ludum dare. Everything just lines up so nicely for me. I love the colour palette, the tone, the music, the sprites and the floating clouds in the background. The gameplay is challenging and satisfying, and the difficulty scaled really nicely. Some of the small details I really enjoyed: - That all of the sound effects were sonorous to the music - That the soundtrack continued after the "level complete" screen - That Anne-Marie would try to fly against the headwind - The fluttering animation as she landed - the dopamine hit of a good mail delivery I found myself unconsciously moving the pigeon to the music like it was a Necrodancer game, haha.
May 2 23:40:23 2h 25m Holding Out ♥ 1 Gosh this game is such a joy to play. Everything feels so polished and considered. Absolutely adorable art and animation work. Gary made me laugh out loud many times, and the gameplay loop of trying to make enough space to speedread dialogue is genius. Covering a jazz standard is a really slick way to get great music into your game quickly. Games like this are what I aspire to create in these LD jams.
May 3 14:44:18 15h 03m Parcels, Please ♥ 1 Cute game! The vibes are great, especially the buildings; you really hit the retro game nostalgia right on the head with those. Expanding the map as you play is nice. I would have liked to hire couriers at my own pace (with some drawback) because it felt like I was drowned in deliveries right after I hired the 3rd guy. Anyways, lovely game. Thanks for publishing it!
May 3 15:12:00 27m 42s Chain Mail ♥ 1 Really incredible music. I certainly wasn't expecting strings and brass when I loaded the game! Engaging gameplay, beautiful art. I found myself quickly getting attached to the characters; forming groups based on their personalities lends itself well to that. Very nice. I would have liked some more missions near the end of the game, as most of my couriers were waiting in the barracks, and the characters I sent on the final mission were woefully underleveled. Once again, fantastic game. Really wowed by the music.
May 3 15:39:51 27m 51s Juggle Mail ♥ 2 "When I was your age, I used to play Juggle Mail on a trackpad" Really great game. Got a high score of 5927 on me laptop.
May 3 15:57:27 17m 36s Boxed Out ♥ 0 Great little demo. I loved the smooth movement; it would be cool to path along the roads instead of flying, but I get the time constraints. Nice use of the traveling salesman problem, and the use of MidJourney. It's really pretty to look at. Cool stuff. Looking forward to your next jam.
May 3 16:16:00 18m 33s No Matter the Cost ♥ 2 I really liked this game! It reminded me of the traveling in Banner Saga, with Warcraft 3 musical vibes. The story was nice, and had a good cadence to it. I enjoyed being able to open the map often. It helped me while I was making my choices and trying to predict how much time I had left, or how many resources I could spare. Having hidden costs would definitely increase the storytelling, but I had a very good time nonetheless. Very nice work!
May 3 16:26:51 10m 51s Space Express LTD ♥ 1 Really great little game! The interface is snappy, the music is compelling (reminds me of stellaris), and the gameplay feels gratifying. Good stuff.
May 3 17:01:15 34m 24s Magical Domain ♥ 1 This game is a gem. I really liked that each creature had their own musical theme. My favourites were the witches theme and the bakery. The character designs were very nice, and the world really matched the story. I should have checked the options at first, but I was sad to see that I could have been running the whole game rather than walking. A little controls tutorial, or a smaller map would be nice in a simple fetch quest loop. The writing was very good. Profoundly sad at parts, but I think it really carried the game for me. It had vibes of old children's fairytales. (Did the baker cook his family?) I'm glad I landed here, in this transportive glade of a game.