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JDeeDubs

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TimestampSince previousGameJDeeDubs's comment
Oct 8 18:16:24 Cheese Chase ♥ 1 Cute game! Simple, and effective graphics and sounds. The gameplay was pretty fun. Took a little while to get used to the inertia when moving, but it gave a neat feel to the game. Drifting through a pack of spiders to snatch up the last cheese was a pretty good feeling too. Its easy to take menus for granted, but they were very nicely executed here. Maybe the UI could have been a bit bigger? I didn't notice the hearts until the second level. I also couldn't help but feel like the game lacked a bit of player agency and choice. It's fun to kite mobs, but what if there were pickups that altered the way the mouse moved, or the spiders chased you? Overall, nice entry! Sorry to hear you missed the Compo deadline, but this is a solid Jam!
Oct 8 18:26:53 10m 29s Wink and the Fae ♥ 4 Wow this is so charming! I really liked the aesthetic. The art is beautiful! I kind of wished it was zoomed in a bit more, so I could see the friends i was rescuing. The gameplay loop was very solid. I liked the quick runs, and corralling your sprites back to the glade was very nice feedback that you're doing well. The tutorial was very sleek, and the haptics on shooting was a nice touch. I did notice that you could walk off the map around the center-right wall, did you have other locations planned? Great game!
Oct 8 18:44:11 17m 18s Quantum Swarm ♥ 1 Wow this is a really cool concept! I liked how sassy Bob was, and was impressed by the amount of worldbuilding you established in a couple of speech bubbles. Entering my username, then having it dismissed as unimportant was very funny. Gameplay-wise, designing the logic for the bots was very satisfying, particularly dragging the wires around. Setting up dominoes and watching them fall is always a good core for gameplay, especially when you can accidentally make your dominoes walk into walls over and over. Very fun concept. Cool entry!
Oct 8 18:51:08 6m 57s TerrariumSim ♥ 0 Cute game! The sprites and animations were great. I particularly liked the flies rubbing their hands together. The mute/unmute music was also slick. I would have liked a little more to do; maybe some objectives or win/lose state? Cool stuff!
Oct 8 19:07:11 16m 03s Critter Gang ♥ 7 Hey! Cool game! The music was really top notch. I liked the character designs, and the menu navigation was very sleek. The boss fight designs were very neat and nicely considered. I think Immortal Phoenix was my favourite. I think the game is a bit too hard, though. While the I-frames were generous, I think there wasn't enough telegraphing for me to feel like I could do much about some of the attacks, especially in the coyote fight. I was constantly wishing I had a dash move, or some way to correct my positioning at the last second. I also found not being able to attack upwards pretty hindering during the first phase of the peacock fight. Really cool designs here, tough gameplay, and a great submission to this LD. Thanks for sharing!
Oct 8 19:16:34 9m 23s Parasite Revolution ♥ 1 Incredible animations, and really cool tutorial screen. It's pretty surreal to control a flock of units that are locked in position like that, and a neat take on a dodge-game where you are controlling more and more hitboxes. I had a bit of trouble starting the game, but your solution to press begin before fullscreen worked. I was a bit confused about what happened to the sheep after they were spotted by the sentrybot things, but had a pretty good time playing. I would have like a bit more feedback in the gameplay loop, as mentioned above. Just a little something more to tell me that I was gaining or losing sheep. Very cool entry, looking forward to more. Thanks for sharing!
Oct 8 19:32:53 16m 19s Hardened Chitin ♥ 4 The holofoil effect on cards is very cool. I liked the game. The sprites were nice, and the sounds and music were good. I was a little confused as to what to do with some of the cards, as it looked like positioning didn't really matter, and none of my bugs had any DEX. I would have loved to see enemy intents, as blocking seemed like a gamble. Some cool ideas here. Nice submission!
Oct 8 19:42:17 9m 24s Squizzard ♥ 3 Hey! Good stuff! Love the art and vibes. The effects were very cool, and the spells very satisfying to use (especially lightning). I would have loved to see some damage numbers to really reinforce what things were doing. I couldn't help but feel that the gameplay loop was kind of "press all of your buttons as fast as possible". I think a few more restrictions on what the player can do would help the gameplay a bit. If the gameplay were a little slower, you could dial up the tension of cooldowns being longer, or maybe even a mana system. I had a good deal of fun playing. Great submission to LD!
Oct 9 00:24:42 4h 42m My Keyboard is Full of Ants! ♥ 3 This is genuinely so much fun. It's charming, infinitely replayable, unbelievably polished, and has such clever design. The intermission recaps are hilarious every time, and the upgrades scratch such an itch in my lizard brain. Really awesome work once again. I look forward to your submissions every Jam, and you knock it out of the park every time.
Oct 11 20:26:00 68h 01m Ant Simulation ♥ 1 I'm really into this. Watching the ants gradually chip away at the apples is incredibly satisfying. It would be cool to have a way to remove pheromone trails to experiment with pathing, or have them expire over time. That being said, this is nice vibes. Great submission!
Oct 11 20:43:34 17m 34s Small hope for a tiny sea creature ♥ 2 Untitled.jpg This was really cool, and surprisingly addictive once you got a hang of the controls. I like how considered some of the levels are. The timings on getting away from the hazards are very tight, and it feels good to evade death by the fin of your teeth. It took me way too long to realize I needed to avoid the leeches. The perspective shifts were a very nice addition, too. A little janky and jarring at times, but they added a lot of character and made the shark pretty scary. The soundtrack was great at building tension as well. Great submission, lots of fun!
Oct 11 21:18:00 34m 26s Personality test ♥ 2 Very cool! I love that you made so many tiny creatures; scrolling through the comments is very satisfying. I regret not screenshotting my Interitty. I did find the choices a bit confusing, though. I would have liked an "are you sure?" confirmation when choosing between boxes or desserts or such. Nice work on the voiceover. It's so rare to have that in Jams, and it's a really neat texture. Great stuff. Looking forward to your next one!
Oct 11 21:31:44 13m 44s The Little Life ♥ 1 Really incredible idea here. The theme of cyclical balance plays nicely into tiny creatures, and the art is really beautiful. It took me a little bit to figure out exactly what was going on, but I had a good deal of fun once I understood. I liked finding out that there were more and more bones I could put the types on, and adding the balance slider at 2 years is a great touch. I would have liked to know ahead of time that the game ended after 3 years, but not a big deal. Very creative submission. Thanks for sharing!
Oct 11 21:41:13 9m 29s Beetle Battle ♥ 0 I loved the intro comic, and the art style is truly great. The jumping cutout in the stone wall was particularly funny. I think the game needs a bit of a ramp in difficulty, though. The game is very hard with only one life, and having to dodge or hit so many projectiles so early can be a bit frustrating. If the player only had to face the cute hopping enemies for a little while, they could get more familiar with the controls, or get more invested in a good run. Nice submission, thanks for sharing!
Oct 11 21:50:27 9m 14s Squirrel Insulation Thieves ♥ 1 Love a good Pico8 game! This is really nicely designed. I liked the opportunistic gameplay pattern it puts you in, watching the current roll towards you, and trying to nibble off a bit more insulation before having to retreat. The sprites are clear and effective, which can be hard in such a confined palette. Really well done!
Oct 11 22:03:41 13m 14s Escape from the Eco-bottle ♥ 1 Whoa the art style is charming! I loved the creature design, and the background added such a great depth to the game. I had a bit of readability issues with the spikes on the ground, though. When I died at first, I thought it was a bug, and only after returning to that spot did I realize it was a hazard. Super cool game, though. I particularly liked the little creatures. Great submission, can't wait to play your next one.