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| Timestamp | Since previous | Game | Erlioniel's comment | |
|---|---|---|---|---|
| Apr 16 16:08:55 | The Colossopteron | ♥ 0 | It's a nice little craft with a huge annoying ant π I see where you coming, but to me the most limiting factor was surprisingly bad performance on my toaster. Anyway this craft has it's own charm and I do like it π | |
| Apr 16 16:22:41 | 13m 46s | The Royal Writ | ♥ 2 | What a solid nice game, I do love every bit of it, especially how the intro music is evolving on first stages. The gameplay might be a bit deeper, I think it's fairly simple, tho there are some trade-offs to think about. However I really like this entry! |
| Apr 16 16:28:43 | 6m 02s | Rex | ♥ 1 | To be honest, Mateus, this one I didn't get. Probably I just have to rest a bit after the sleepless night, but if really feels like pretty complex mechanic with not that trivial to catch action-reward system. I can say however that your art style is cool and juicy as always, but you know that by now π |
| Apr 16 16:39:53 | 11m 10s | Jim Brimstone: Devil Advocate | ♥ 0 | That's quite a cool art style and overall look & feel of the game. Regarding the humor in the story - that's discussable, but I do like it more than no, however there is so little gameplay sadly :( Anyway good result, mate! |
| Apr 16 16:46:15 | 6m 22s | Sandtown | ♥ 2 | What I do like about it is the aestetics and relaxing feeling. I would probably enjoy it a bit more, if there will be less this random dragging experience, which is quite unpleasant (to me at least) and making the whole experience challenging, tho it shouldn't be. |
| Apr 16 16:53:50 | 7m 35s | No Heroes Belong Here | ♥ 2 | This mechanic is actually pretty promising. It might be not perfectly implemented (for me for example the guy went into a dead-end room and then casually jumped a few rooms away), but in general as a potential game - I do like it. It needs some love etc, but you can scale it up & it will work. Nice submission, mate! |
| Apr 16 17:00:56 | 7m 06s | Hellmouth Pizza | ♥ 4 | THIS ART STYLE IS INSANE! Really that's absolutely blew my mind! Love it. A bit polishing in feedback and responsiveness will be quite useful, but I really like it and how you put it on the itch page as well. The gameplay however feels a bit plain and unbalanced. There is no learning curve and overall controls are far from ideal. Good entry tho! π |
| Apr 16 17:13:26 | 12m 30s | Burn with me | ♥ 2 | Agh! Just lost the last round because misclicked and you can't roll it back! What's a shame Like it mate, solid entry! |
| Apr 16 19:41:42 | 2h 28m | NECRO RUSH | ♥ 5 | I like the style and the idea, it's actually simple but effective π |
| Apr 16 19:50:08 | 8m 26s | Alvo Canto | ♥ 3 | Hey there, it's quite a craft! Nice texts and humor around and I do like how ridiculous looks all the creatures in the result. I additionally like the way it sounds and animated - it really touches my heart. The only part missing is some feedback in score / money / whatever and some progress in amount of ingredients available etc, but I guess that was something cut due to time constraints Nice one, guys! |
| Apr 16 19:57:47 | 7m 39s | Vocatio | ♥ 2 | Hi there, I like the game and experience, however I think the mechanic isn't working well with my input device (have a trackball) and I didn't beat the game. But I do like the humor around and extra like for a hand sprite with a book - it's amazing :D |
| Apr 16 20:03:04 | 5m 17s | Summoning the Demonning | ♥ 1 | A big chunk of attractiveness here is an amazing art and nice humor around it. Like it |
| Apr 16 20:10:52 | 7m 48s | Frame Wizards | ♥ 2 | It took a while to understand the idea and the physic went crazy by that time π But I completed the game, beat the dragon and rose the king! Congrats to me? π |
| Apr 16 20:17:20 | 6m 28s | Demanager | ♥ 4 | The portrait on itch page expresses exactly my mood of employee of the month after the jam. Nice art and sound design - it's really pleasing. This watch is hilarious and I like it so much! |
| Apr 21 20:01:45 | 119h 44m | Glyph Tower | ♥ 3 | Hey guys, just got my hands on this one and I love it, tho UX might be a bit more friendly. The pool in the corner caused my always to lose focus on the game window (not in full screen mode ofc) and the spells on the left might be more indicating what I can cast right now and what I can't. The messages with 'No resources' etc are not really helpful ether during the combat due to intencity (and it's fairly intentse even on the first waves. Gesture recognition (tho it's not your part, since there is a lib behind) isn't ideal as well and with the messy error messages really frustrated me. I do like the art tho (u know that I'm not objective there) and sound π As well this idea that you have to gather resources to use - it's really nice one. Keep rock guys, you know I like your crafts. Peace! π |
| Apr 21 20:36:22 | 34m 37s | Tristram | ♥ 3 | Despite I was initially quite skeptical regarding this game it's absolutely marvelous from art & sound perspective. The gameplay is not THAT fun, but I've enjoyed my playthrough, so it's definitely was worth it. tristram.JPG Nice result, guys, despite being on a bigger team size it feels a bit different from other entries on the jam to be honest. |
| Apr 21 20:46:47 | 10m 25s | Wonder Woods | ♥ 0 | I actually checked your game coz was caught by art style, but I guess you opted-out art because of usage of some assets / AI generated art? There is nothing bad with it, just something which might be consider next time doing yourself actually, it's not that hard and quite funny π Regarding the game itself I found the game cycle a bit odd. The grows is too fast to leave the plant and do something else and I spent quite some time figuring out controls. That might be a good room for improvement, if you game requires a 10 popups with controls and explanation what to do - you probably doing something wrong. Overall quite a decent result for a single person and I'm happy to see what you've achieved on this LD π |
| Apr 25 17:33:46 | 92h 46m | God's Apprentice | ♥ 1 | A nicely done from visual perspective and I really like the style. Tho the gameplay felt a bit flat and like.. dunno like a bruteforce? I do understand that probably that's something quite typical for alchemy-typed games, but anyway. Some things which might be worth considering: - More significant 'objective' outcomes rather just combination of things which are there (like in cats vs zombie make a science cat attaching zombies, not just standing by default) - Some progression - like additional components after achieving some goals - More predictable hits / outcomes especially for main ones (I didn't beat 'Cutest takes it all' because it's just not clear what's actually expected) Overall I think it has a potential and I like the style & mood of the entry! π |
| Apr 25 17:38:55 | 5m 09s | FRIED AWAY | ♥ 3 | Hi there, finally got my hands over it and it didn't disappoint me π Nice entry, a special kudos for entry cutscene mood, because it really feels funny (tho a bit sad) and really engages to the game itself. There are some bits and pieces to impove (like the drawing wasn't as smooth as I'd like to), but you probably aware about that. Looking forward if you'll release it as mobile game - it might be quite catchy π |
| Apr 25 17:45:34 | 6m 39s | Poisonous Pact | ♥ 0 | Nice small point-and-click you have here, tho the controls were not that obvious. But I got there and escaped. What I think is a big problem of this game is that there is no challenge at all. You can take you time and hover every single item to find the required / poison ingredient one and just need to repeat it three times. Some timer might make gameplay a bit better, but to be honest I think there should be something else to make it working. On the bright side - I love the minimalistic approach to the art & music, it really lovely. Despite sprites being really small the items are readable and nice. Limited color palette also working quite well. Nice entry mate! |
| Apr 25 17:53:26 | 7m 52s | gladiatorium | ♥ 3 | Hi there, A nice little entry, which is working really great from the game cycle point of view. Both limitations (that you have to summon gladiators to continue & you have to recall them before dying) working absolutely beautifully to keep player engaged and not wasting time. A little problem is that the rules might be not that trivial to get from the first glance / reading tutorial. But to me they were fairly obvious and I got the idea quite quickly. Also I should additionally say that the art is really nice and OST makes things even better. I really do like the style! |
| Apr 25 18:11:51 | 18m 25s | Pictomancer | ♥ 2 | That's quite a cozy game to be honest. The start was a little bit slow, but later it started to make more and more sense. What I particularly like that every book have it's own cursor which kinda drawing the symbol in the exact same time & manner and player did - that's really nice touch to it all. |
| Apr 25 18:25:18 | 13m 27s | -Phonebook of Dragon-γ€γ―γΆι»θ©±εΈ³ | ♥ 1 | Style is everything, guys and I freaking love it! Not sure that gameplay is predictable enough, but the style buys everything! βοΈβοΈβοΈβοΈβοΈ |
| Apr 25 18:33:08 | 7m 50s | Creature Conjurers | ♥ 0 | l like this three-eye cat, it's really nice one, sad that it disappears after the tutorial, I'm pretty sure you put some love in animating it. I also like that you crafted so many combinations, that's really hard work you've done. The only thing I probably will do differently is instead of brief list of properties per any added some narrative description and jokes around. It really might engage player more. Just as an example if you call out a second three-eye cat the first one might be happy to have a couple or so. It really might drive player to go thru more options. Overall I really like the entry and huge respect to the artist, who came up with such amount of nice art! |
| Apr 25 18:43:10 | 10m 02s | Tiny Terror: Cradle of Souls | ♥ 1 | Despite being a quite simple in core I do like the game cycle. The only problem I've encountered is quite low predictability due to random generation. As a result the puzzling mechanic tho forces you to think every time you jump not working well, because not all levels has a solution at all and you desired to fail. I'd like to unwrap the game to the fullscreen, because I think those sprites deserves more pixels. And I really wanted elders to be more kinda a thing in the game - they are rather cool. For a compo entry this one is really good one |
| Apr 25 18:50:56 | 7m 46s | KalΓ²mancer | ♥ 0 | It's really interesting how you approached it, but I think the biggest problem of the game is that it's not auto-battler. You still have to play cards and you still have to control the game process quite seriously to be a game focused on card craft. In addition I think the default cards are working well enough to not even touch them. I think if you'd focus more on card crafting it might be really interesting take on the theme. However I'd like to say that visual execution is really good and for me only lack of OST / SFX was really a bit problem to feel the impact. |
| Apr 25 18:55:07 | 4m 11s | HEXX | ♥ 1 | Really simple concept and as any such board game it's balanced just because there are the same rules for both players |
| Apr 25 19:15:32 | 20m 25s | Deathless Sentinel | ♥ 2 | To be honest when I was about to run the game I didn't expect much, because usually when I see some fancy 3D (and this one is quite fancy for the jam) it means that there is nothing aside of it. I should say I was wrong, the story telling make the entry on a good side and really touched me. There are a few things that might be done a bit differently to make it even better: - The level with the rope is odd because I really almost dropped the game on that point - there is no interaction with objects before and it doesn't click naturally - The level with self-reviving and endless fall is a bit flashy because of it. I think a small delay in gravity settings (or smth) might help it to be a bit less chaotic - I'd rather spend some time for final illustration to finish the story, rather an illustration for the main menu, I think player will like a reward Overall I really think this is a promising entry. I easily see how this touchy story can be built around and grew into a real game. Nice entry guys, and huge respect for the artist, who made the models. I know how difficult it is giving the time constraint. Cheers! |
| Apr 25 19:27:26 | 11m 54s | SUMMONING | ♥ 1 | I really love how the thing is done from completeness point of view. All those explanations of mechanics really built well into the gameplay, the intro, the overall style. Love it |
| Apr 25 19:39:45 | 12m 19s | Tower Of Madness | ♥ 4 | Nice art and overall the theme execution is on point, it required some time to figure out possible combinations and how it works, but it's really nicely done game, guys |
| Apr 30 17:22:13 | 117h 42m | Make It Rain | ♥ 2 | It's quite hilarious how it looks in some cases but I can say that controlling the puppet on the keyboard is far from ideal (I guess the main control method for you was gamepad, which is OK). The art is amazing tho and music is nice as well. Like how the theme is implemented as well |
| Apr 30 17:51:45 | 29m 32s | Necro Summoner | ♥ 1 | Love it, mate, should say that's one of the best COMPO I've played so far π |
| Apr 30 18:38:01 | 46m 16s | Matthew, Emissary of Balance | ♥ 2 | A bit sketchy but really nice and engaging game cycle, so I spent quite some time passing by π Nice one guys |