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ScrapMetal

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May 2 11:39:37 Cow Delivery ♥ 1 That eating animation!!! 😄 So good! And also shocking. 😮 😝 It has such a cute feel, I wasn't expecting that. lol. I love the vibe of this, the music is so fitting as well.
May 2 12:41:16 1h 01m Message to the End ♥ 2 Wow! The art is so incredible. I'm genuinely impressed how much you were able to make for the jam. I also love the work you've put into your characters. This had a lot more depth than I was expecting. Really nice work.
May 2 12:56:04 14m 48s Forklift-em-up ♥ 2 Such an awesome take on the theme! I love this. So satisfying. I too would've loved some indicator on the box itself that it's about to break? (As it's a pretty important piece). That's usually when I died, not knowing when my box was about to break, then I'm jamming on the attack button, and before I know it, it's gone and I'm dead. I do like how difficult this is though. Awesome entry.
May 2 13:24:28 28m 24s Volksdam ♥ 2 The vibe of this is sooooo good!! The art and sound and everything is just fantastic. Really amazing. 😍 My only bit of feedback would be if there was a way to put the arrows just above the player's head somehow and still have it read ok? I really wanted to look down there at my character and feel like I was riding the bike delivering papers etc, but instead I was looking at the sky the whole time. Anytime I wanted to take in the art, I did poorly. 😝 But otherwise, I really loved this one.
May 2 13:44:18 19m 50s Witchcraft Starter Kit ♥ 1 LOVE the art and overall feel on this. The little boxes are so great, I liked opening them each time to see what was inside. I also cringed hardcore when I first used the pliers. 😬 The sound and all was way too effective 😆 I completely understand cutting back based on time (all too well 😢 ), but even from starting this, I was really excited for the 'alchemy' aspect. Trying out diff ingredients to see what they'd do, and how they'd affect the story or outcome. Instead it felt like just clicking through after a while. That was the only thing really missing for me. It felt like my choices didn't matter. The feel and mood of this is so spot on though! And I liked the unique interpretation of the theme.
May 2 14:22:43 38m 25s Icy Porch ♥ 1 The level design and puzzles are SO stupidly GOOD!!! ❤️ 😭 A few times I almost gave up (ahem, curious cat, *cough*).... and then pushed through each time and was like OOOOOH. So many good aha moments. If you're not a level designer already, you really should look into it. 😆 😄 The levels are so well done. The polish and art on this is ridiculous for a jam game. Holy crap. Nice stuff. I also love that the premise is basically a delivery guy kicking boxes out of the back of his truck to the front door. LOL. Might be too realistic. haha
May 2 21:03:17 6h 40m Machine Meltdown ♥ 1 Absolutely GORGEOUS!! 😍 I love the color palette and look of this. One of the most beautiful games on here... At first I was going to give my feedback after playing with keyboard, but decided to grab my controller and give it another try. It feels way better on controller. (but your notes already say that 😛 ) I think with a little tuning, it could play as good as it looks. (Some of these might be repeats above, but I didn't read through all) Here are my notes from playing: - There is a slight lag or delay on the attack swing. (Maybe it's deliberate, but it's just enough it feels sort of bad). - The choice of mouse button for attack (when on keyboard), didn't work too great for me. I was trying to play on a laptop and the trackpad for attack was awkward. It's better on A button with controller, but I still would have preferred X I think. - Needs a checkpoint when you die. Having to re-click through dialogue is too punishing. - The boss animation is absolutely killer!! (But yeah, taking damage when he touches you was slightly confusing, I thought I was trying to avoid his fist attacks). - An audio mixing pass would help a lot. (Some sounds were very quiet and others super loud) Great job on this though!!! It's pretty incredible for a jam game. Damn. 🔥
May 3 00:35:31 3h 32m Parcel Pursuit ♥ 2 The art is gorgeous!! I also had a hard time with the jump. 😝
May 3 00:57:48 22m 17s Ariadne's Thread Delivery ♥ 1 This looks so insanely good!! 😍 I was really looking forward to getting into this one... but also really struggled with the controls. I don't mind the weightiness of the truck, I actually loved that, it felt heavy... but the rotation on the truck felt completely unresponsive at times.
May 3 01:36:05 38m 17s Neo City Express ♥ 3 WOW. JUST WOW. I am in awe. 😮 😍 🔥 Everything is so ridiculously good. And even when I crashed in a fiery ball of flames I was laughing my ass off. 🤣 I'm also crazy inspired and just as angry that you could create something so insanely good in a single weekend.
May 3 15:18:21 13h 42m Rogue 'n Royal ♥ 1 What the crap. How many games did you make?? 😝 I absolutely adore the look and style. 😍 The amount of mini-games + level of polish is astounding. 😮 It was such a fun game to play through multiple times. Such a neat idea and vibe. The music is perfect too. 👌 (If not a bit intense in parts. lol). It was hyping me up. Even opening a treasure chest was stressful.
May 3 15:35:53 17m 32s Delivery G.U.I. ♥ 2 I hate to admit, but first thing I tried was hitting a bird. 😬 🤣 Glad they were ok, even if at the cost of immersion. LOL This is such a cute game. I love the concept!! Such a fun vibe right from the start. I actually really love the mix of high tech and people out in the wilderness. I actually thought I was delivering supplies and food at first which would've been cool. Here were a couple of my notes from playing: - The art looks killer!! But I think it would feel even more polished if things matched in resolution better. (It's weird how the boxes have so many pixels compared to the background etc). - I wish the controls were snappier/faster. Like I want to be able to go really fast if I choose to. Especially with the delivery point that far away. The trade off is handling or crashing? The horizontal movement just felt slow for a drone imo. - I thought I was delivering to the npcs at first. It wasn't super clear. And even when I made a delivery, some extra positive feedback would be nice. (I was still unclear if I made a successful delivery or not). Overall, I really loved this! Killer job!
May 3 18:51:29 3h 15m Deliver the baby! ♥ 3 My face from start to finish: 😮 👀 😱 😂 😮 😮 🤣 That was so awesomely good. The audio and music were so spot on. Just incredible. I do wish the attacks were a bit snappier, but maybe that added to the charm. 😝 Hard to complain about anything when that just kept getting better and better. That was epic. 🔥 Also, did I just play the origin story of the liver king? 😂
May 4 13:17:15 18h 25m Haul and Pray ♥ 2 Wow..... I wish I could score this even higher than 5 stars for mood. The music, art, storytelling... all comes together so perfectly to create this immersive experience. I had a lot of fun with this one and really got into it. I'm stunned at what you could accomplish in a jam. 😮 With some additional tweaks, I could totally see enjoying a full version of this on my ipad. 😄 It already fits well with touch controls. And looks beautiful. I love the inventory system. It made for some interesting choices. And needing to choose what to keep/get rid of. I also loved experimenting and trying diff items, there was a nice sense of discovery. I think for me, there were a couple things that would've made the experience even better?... (maybe in ver 2? 😜 ) - It lacked a bit of tension. This was the main thing missing for me. It was such a great setting, with great character, and there were a lot of interesting player choices... but I didn't feel like I had enough indication or info on what some of those choices meant. Or why I would want to get rid of an axe to choose an apple etc? That's a really interesting choice, but there wasn't much reward or consequence in either. If I could tell my hero was about to die of hunger, choosing some food or fruit over a weapon could feel really rewarding. Or if I had hung onto my axe, and it pulled me out of some bandits stealing some stuff, that could feel satisfying as well. - I already mentioned this above, but I think just a better indication of the state of my hero? Maybe it was there and I missed it somehow. But just some way to know am I low on health? Are massive mosquitos going to kill me? Am I about to die of hunger? (As a side note... I also couldn't figure how to cook the meat. 😆 ) Ok, this is way too long a comment, but I really really loved this one. ❤️ And with a couple tweaks to make the choices feel more meaningful, it could be really amazing.
May 4 16:31:49 3h 14m Delivery Boy ♥ 2 My highest was $1632. I know I can do better. And the best part is I want to keep trying. But the phone ringing got me stressed out, so I need a break. 😅 This is so FANTASTIC!!! The art, music, sound, game loop is so cohesive! It's super fun and addicting. The controls are nice and snappy. Originally, one of the ideas I thought about trying was along the lines of being an uber driver. Picking up orders etc. And this might be the closest thing I've played to that... but far exceeds it!! You really nailed the frantic-ness of taking orders and delivering stuff at the same time. It's so great. Also, falling to your death might be one of the most painful ways to fail. 😬 🤣
May 5 04:15:32 11h 43m Delinquent Delivery ♥ 2 Super appealing art and animations!! Holy crap! You even got a 3-hit combo anim in there?? Geez. Also love the theme 🤠 This was super fun right from the start. I love the brawler style while trying to escort the wagon. A very unique take on the theme. So great. Even though I totally sucked at it (even tho I tried many times), I had a lot of fun. 😄 The only feedback I would have (and these are super nitpicky): - I struggled with the dodge roll a bit. I couldn't just hit a button and dodge and the direction influenced. It felt like I had to be hitting an arrow key AND shift to even do the move at all. It was such a useful move, I had to use it, but it usually got me killed more times than not. - The hit detection on attacks felt pretty specific. If I was too close to an enemy, it completely whiffed the hit. Again, these are crazy nitpicky. Especially for a jam. What you accomplished is killer! Love it!
May 7 14:01:27 57h 45m Egg Panic ♥ 2 This is amazing!! Love the look and style. Such a simple concept, but so well executed with a lot of great details! I love the expressions and the way the eggs crack. 😝 I want to try it again on my main pc, as the gif you posted looks so smooth. I think my laptop was running it slightly slow, which for me, was causing the player rotation and turning radius overall to be a tad wide and slow. Which made it really difficult to dodge chickens. 😆
May 7 14:37:43 36m 16s Handle With Care ♥ 3 Holy crap!!!! 😮 This was so much fun to play. Experimenting with the different parts was a blast. (Even if ending in total failure on multiple attempts) 🤣 I'm blown away how much you were able to fit into this jam. It's insane! 😆 Everything is so ridiculously awesome. 😍 The player animations are crazy good. I absolutely loved the feeling of being the builder in his garage, welding together random parts... and I think all the player controls and amazing animations really added to that feel. (Rather than simply an editor). The building part was a big aspect of the game, and felt immersive, rather than separate. I am in awe. This was one of my first (failed) attempts at my vehicle 😝 handlewithcare_vehicle_01.jpg
May 8 22:44:50 32h 07m Thats So Punny ♥ 2 Ok... this was SUPER amazing!!! Love the unique take! So much polish and the cheesy voice-over really added to it all! 😆 I actually had an idea at one point to do a stand up comedian 'delivering' jokes...but wasn't exactly sure how to pull it off. Was something about choosing different punchlines to get the audience to laugh the most etc. Comedy_Idea.jpg But I love this execution! It's a lot of fun, and a part I liked is seeing how nonsensical some of the other answers are. 😝 If you wanted to add some additional depth, you could potentially have some scoring system, so rather than right or wrong answers, it's more least funniest to most? So then people could compare scores based on how funny their answers are? idk. it was just an idea that came to mind. I love this as it is. But how may jokes did you have to enter??? That's impressive.
May 15 11:56:58 157h 12m 📯 POSTAL HERO 🏹 ♥ 1 WOW. So ambitious!! 😮 I can't believe how much of a full game you have here in this amount of time. It's really impressive. I love the art style and vibe! I also loved the sorting part before the delivery, it really added a lot! At first, my instinct was to drag and drop letters to each box, (which would've been a fun tactile element, but for time sake, it's totally understandable). My only bit of feedback was related to the mailboxes. I had to check the map a lot, which was really critical in knowing which mailboxes to deliver. (A hard lesson on my first day when I rode out the opposite side of the city by accident. LOL). But it would've been nice to indicate a slightly diff color or some way to know as you pass it, which mailbox needed the delivery. Even after checking the map, I found myself just shooting letters at every mailbox. 😂
May 15 12:07:36 10m 38s Electron Odyssey ♥ 0 Cool puzzle game! I loved the concept, and it was very rewarding to power on the light. The time slow was also a nice touch, but I also wish I had a little more time to make a decision. The only reason I had to stop playing was the camera motion was a little too 'bouncy'. It started to bug my eyes. Which made it hard to take in the different elements and what choices I needed to make. Overall, this was super cool and one of the more unique takes on 'delivery' I've seen! Love it!
May 15 12:58:56 51m 20s Hell'o-Cargo ♥ 4 WTF???!! This game is absolutely GORGEOUS!! 😮 😍 The art, animations, audio, puzzle design and controls that just feel really good all come together for an extremely enjoyable experience. The difficulty ramps VERY quickly, to the point I almost quit at the 3rd level. But there was something about it that kept me trying until I finally beat it. I loved all the little details, (the way the jump feels, the little squish when you press down, the dust fx on your feet, how you die, how you die when you get squished by a platform, 😂 , the way the lasers feel and react, and the charming jump in the box anim). This game is stupidly good, on all levels. If I had to pick a top game for this jam, this might be it for me.
May 16 11:41:01 22h 42m RPG The Game ♥ 1 It took me a sec, but I figured out the drag and drop pretty quickly, (even though from the animated gif above, it makes it seem like you can just click to place a tile). I do wish there was a little more feedback around the dragging a tile part. (Such as the tile being picked up, dragged with the mouse, and then 'placed' in the track). I was also a little unclear on which track was for which character. All the icons on the top are the same, so after a while I wasn't sure if my actions were doing what I hoped. I think some connection or feedback from the track to the character doing the action would help a lot. Overall, this was a very unique entry! Time to try the post jam version! 😄 (I wanted to evaluate the jam version as-is first). EDIT: oh... one other thing I forgot to mention from the beginning, I felt like the story text might feel better if you could just click space through it, to go to each beat. Holding space to fast-forward felt odd. Like, I still wanted to read it, but wanted to click to the next one without skipping. EDIT 2: Ok, just tried the post-jam version, but I'm not sure what is diff. 😬 😝 I would double-check that build. It feels the same to me. Also, with the credits below, I was expecting sound and music as well, but couldn't hear anything.
May 16 16:23:56 4h 42m KissKiss Delivery ♥ 2 The controls took me a sec, as I realized you had be moving at max speed to turn. 😝 Which... WOW, that car is fast!! LOL. Super cute concept and game!
May 16 20:57:46 4h 33m House on Time ♥ 1 The art, music and overall style is SO good!! Love the vibe of this. Not gonna lie... when I first got hit by a car, I jumped and almost screamed in my chair. It really made me jump. The sound on that is perfect. (And the screen it goes to is very fitting and made me laugh). This is nitpicky, but the main thing that took me out of it is the fact the cars drive in opposite directions in the same lane and just pass over each other. It's a small detail, but makes a huge diff. I love the characters and world. The music is fantastic.
May 17 11:58:49 15h 01m The Newspaper Deliver ♥ 1 No matter how I did, it said I didn't deliver a newspaper to a customer. 😝 It took me a sec to figure out that I needed to throw newspapers to the newspapers. (And I'm still not sure that's right, but at least I made money, instead of negative dollars on my first few tries. lol). The voiceover audio is so great!! Sometimes I deliberately smashed windows just to hear the reaction. 😂 The biggest points of feedback I would have would be: 1) The speed of the steering on the bike. The overall speed forward was fine. Any faster and the game wouldn't be as fun. But the speed side to side just made things feel sluggish overall. Snapping that up a bit would make this feel nice. 2) I loved the throw mechanic, but I think it would've felt more fun if that bar filled faster. I just wanted to sort of flick newspapers. And it felt like I had to wait a full 5 sec or something for a full meter. Once the bike sped up, I couldn't throw fast enough and it just got too frustrating. If that filled faster, it would be this fun little mini-game trying to get it in that sweet spot in time. There were some great things here that made for a fun experience. - Trying to dodge cars - Throw newspapers at the right speed - Deliver newspapers to the right houses - Pickup more papers - Pickup more fuel? 🤔 Oh, I guess I was on a moped! 🤣 - All while not hitting cars! 😮 That was a lot to think about and balance as a player that made me try multiple times. I think with a little tuning on some of those, this would be a great little game. Was a nice nod to the classic. 🗞
May 17 13:36:35 1h 37m GobEx ♥ 3 WOW!!! That was chaotic and just a blast to play!! I really loved the creative take on the concept and it was executed so well. (A postal delivery goblin that steals shit??? omg! 🤣 ) So good. It did take me a few tries and then finally reading through the tutorial to figure out how to package stuff properly. On first try, I thought the items below were things he wanted. (I also thought the numbers meant how many, not hotkeys). Everything else felt so tactile. I loved the drag and drop and physics feel to it all. And the way a package looked and sounded when opening. It was very satisfying ripping packages open! Having to hit (or remember) hotkeys for which items took away from the tactile experience of it all. Maybe clicking those could be buttons? And it drops those items somewhere to grab? Or maybe you just drag from there (as if there are boxes of that stuff, and it puts the item into the mouse drag). Regardless, I really got into it and played multiple times. The fact you have a high score leaderboard on top of it is crazy!!!! And awesome. I might have to dig back into construct again, because everything felt so polished and nice, and I can't believe how much you packed in here. Such awesome stuff! As it got more frantic near the end, a few little minor tweaks stood out to me that might make it feel that much better... I loved how gratifying it was to package a fake item. More satisfying than giving the goblin a thing. And I realized what it was... when you are dragging a fake item and you hover over an empty package that matches, it's instantaneous. You don't have to click again. It just does it. I wish it did the same when dragging an item to the goblin or the spring launcher. That extra click got painful as it got crazier. Having to click an item, drag, then click again over the goblin started to feel a bit cumbersome, and I wanted to just drag it quick and he just takes it and does his little happy thing. 😄 If the spring and the goblin were as instant as packaging an item, this game might end up being too much fun, and then I might not play anything else. LOL Overall, I had so much fun with this one. It was so frenetic and such a blast. If I could give it 6/5 stars for fun, I would.
May 17 14:43:40 1h 07m Return to sender ♥ 1 So creepy and moody. The art is so ridiculously good!!! 😍
May 18 16:23:57 25h 40m Undead Express ♥ 0 Dang!! This looks super fun! Even at a glimpse, the way the car suspension works looks so great!! But unfortunately my PC isn't powerful enough I guess 😭 I'm running at around 5fps, which isn't enough to even control the car well. I'm not sure why, it looks like a low poly style. There must be some odd thing tanking performance. Which sux, because I really want to play this one!
May 18 19:59:44 3h 35m Chateau Grenouilles ♥ 1 The graphics are FANTASTIC!! I love the art and humor. Pretty neat concept too. Hard as heck tho. Part of it could be it felt cropped oddly on my screen. I felt like I wasn't seeing everything. But I really dig this one!
May 18 20:40:22 40m 38s ΗΠΛ Debate Club ♥ 2 Love this take on the theme!! The multiplayer concept is cool too, but playing by myself, would have been nice to have an AI opponent of some kind. 😛 But that is also a lot for a 72 hr jam! I loved trying to deliver a matching 'debate', and there was a bit of quick decoding on the fly, which was great! I struggled a lot with the controls at first though and the rhythm part in general. It was very unforgiving in terms of exact timing. I kept trying to use the arrow keys at first and failing a lot. (Maybe the UI could indicate the input?). Once I figured out using WASD, I did a lot better, but still did poorly at hitting the timing. It might've been because of running the html build. The art is super charming, and I loved the sound FX! Overall, this was great!
May 18 22:45:12 2h 04m That time I got to help my father in his new garage ♥ 2 Dang, I've never been so stressed out trying to pick the right tool. 😅 😰 This game is triggering! The emotions and trauma it created in me was uncomfortable af, but damn, the art and animations are so good!
May 18 23:05:51 20m 39s Office Rush ♥ 0 WOW!!! Holy shit this game is awesome looking!! 😱 😍 How did I miss this one?? It looks so amazing. I love the style and vibe and everything so much. I was dying when I delivered a package to the wrong person. 👀 😨 🤣 And when the boss walks in at the end. I also LOVED the sound and music. So fitting. (The only sound I did not like at all was the dialogue noise. It felt a bit ear piercing and not quite mixed with the other audio, but otherwise, the sound fx and music added so much). I do agree with others that the controls could be snapped up a bit, the up and down feels a bit sluggish, and doesn't quite match the vibe or art, but it's a minor thing, and would just make it feel more polished overall. This is such a killer entry. One of the top IMO. It's a shame you don't have an HTML build, I think you would've gotten a lot more plays.
May 19 19:23:04 20h 17m Perfect Delivery ♥ 1 Wow, the art style and animations are appealing af!!! 🔥 😍 The polish here is really nice. I loved everything about this. Packing the truck was super satisfying to play. Sometimes I would get a box that felt a bit 'sticky', like I couldn't easily let go of it, but overall, this was so much fun!! I love it so much!! Killer job.
May 19 19:43:34 20m 30s Mead War Valhalla ♥ 0 This was fantastic!! Love the art style and idea. At first it took me a sec to figure out the controls. But got the hang of it pretty quick, and launching packages was a blast! (And I LOL'd quite a few times when it smacked a pole in front of me 🤣 ) For the time, I thought the UI worked fine for launching, but the look of the game has this nice chunky, almost Blizzard style look to it?... I really wanted it to be an in-world catapult or slingshot or something. I also kept trying to pull back for power (like it was a slingshot) at first. Loading the packages by dragging items to the box would feel more tactile as well. I loved the feel of the world, but I think the UI and number keys took me out of it a bit. But dang, I had a lot of fun with this one.