Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Real_Human_1000
Feedback comments for LD53
Real_Human_1000's games and stats for all events →
| Timestamp | Since previous | Game | Real_Human_1000's comment | |
|---|---|---|---|---|
| May 1 02:29:27 | Its All in the Delivery | ♥ 1 | Looks great for a Compo game! Clever twist on the theme. Good replayability and holds the attention for a while. | |
| May 1 02:39:05 | 9m 38s | Rogue Box | ♥ 1 | Great clean aesthetic. I appreciate how the viewable area is nice and large so you can see when penguins are coming and it doesn't feel unfair (barring when penguins hide behind the shelves). The movement is great. It honestly feels like I'm a lumpy box chaotically rolling around. |
| May 1 02:48:49 | 9m 44s | Eggo | ♥ 1 | Great vibes. Love "gomakadelivery". Very fun with a few good mechanics to spice up movement. Physics felt great and I love the "huh" noise the egg makes whenever you jump. The visuals almost remind me of watercolor or something. If the platforms were something other than gray boxes, this would actually be a very pretty game. Great work! |
| May 1 03:03:02 | 14m 13s | Seagullarity | ♥ 1 | I'm surprised how engaging semaphore can be (and how much you can actually pick up in just a few rounds!). I love the seagulls and their noises. All the visuals are very clean (except for the grime on the guide, of course). Very educational and also very cool and fun. |
| May 1 03:06:22 | 3m 20s | Oregon Truck | ♥ 1 | Your link goes to an Itch 404 for me :( |
| May 1 13:01:55 | 9h 55m | liver | ♥ 1 | She ain't pretty, but she was done fast. It's surprising how many tries it took me to get all the objects, given that the enemies only move in predictable straight lines. |
| May 1 19:22:12 | 6h 20m | Burts Bomb Delivery Service | ♥ 1 | Excellent game! The models, animations, and effects all look fantastic! The best I could get was about 2/3 of the healthbar depleted, but with the difficulty ramping up in the end I didn't feel motivated to tough it out and see the boss defeated. |
| May 1 20:03:35 | 41m 23s | The Silver Fleet | ♥ 1 | It's surprising what you can do with just one button! I like the large variety of mechanics and different enemy types. The art is cute and looks great. Sound effects are great too. Good work! |
| May 1 21:58:24 | 1h 54m | Joy | ♥ 2 | Remarkable what you can do with two buttons, a yellow light, and a variety of shapes. Remarkable what stories you can tell. Every individual obstacle felt carefully planned and particularly placed. A masterclass in making the player wait a few seconds to really appreciate what they have. |
| May 1 22:10:33 | 12m 09s | Canyon Dash | ♥ 2 | Reminds me of The Oregon Trail or other retro PC games. I wish the battles were a little less random. Suppressive fire seemed to be the dominant strategy, along with just restarting the game (or losing) until you got a good map. |
| May 1 22:48:51 | 38m 18s | De-livery | ♥ 3 | Another game about livers!? I only made it to 42, so I commend this game's accuracy. Looks really good! I only wish it had sound effects and music (if it did, ignore this. My audio might be broken on my end). |
| May 1 23:20:19 | 31m 28s | DE-LIVER THEM | ♥ 1 | Another game about livers! This is a great puzzle game. Some of the levels were simply devious, but nearing the end, when I realized there were only 15, I felt a great loss. The music makes for a very chill vibe, which is somewhat ironic considering you're rounding up crying forest people to rip their livers out. What controls where the targets move? It seems too consistent to be random. Is it just whichever direction gets them furthest away from all hunters? |
| May 1 23:26:21 | 6m 02s | Freight and Furious | ♥ 1 | Controlling the train by changing the bend of the track (?) is a very interesting concept. I love how the music speeds up and by the end everything feels incredibly chaotic. Good cover art too. |
| May 1 23:37:11 | 10m 50s | Papi's Delivery Ops: Cardbark Infiltration | ♥ 4 | Collision is a little rough and the guards' view could be improved, but overall a very nice game with a cute little story. You hooked me in with a picture of a puppy, and you delivered in the final image. |
| May 2 00:56:33 | 1h 19m | De-Liver | ♥ 2 | Yet another game about livers. Welcome to the family. I liked the humor, and the liver with the soulful eyes was very correct (I braced myself for a fight before I tried talking to it). |
| May 2 01:05:30 | 8m 57s | de-Liver | ♥ 2 | Greetings, fellow liver game people! I like the ambiance added by the chatting, coughing, and clinking glasses. By the end it was nearly impossible to control my character, but it never seemed completely pointless to keep playing. I got a final score of 55632. |
| May 2 01:19:15 | 13m 45s | De-LIVER | ♥ 6 | I love the design of the tiny doctor protagonist, he's very cute. Music is a bop. I liked the procedural generation, but I really wish the field of view was wider so that I could better see where I was going. I played for a little while and I feel like I got pretty far, but I never saw any organs to harvest. Also, greetings from another developer of an organ-harvesting game! |
| May 2 15:03:56 | 13h 44m | De-Liver-y | ♥ 1 | The music fits the game really well. I also couldn't figure out how to get back to the shop area. I wish the field of view was a little larger so that I could actually see enemies coming. Sometimes I felt like I was getting hurt for no reason. I noticed that I seemed to be able to damage zombies and pick up livers from really, really far away, which seemed odd. Cool game! |
| May 2 15:15:15 | 11m 19s | Parasitus | ♥ 1 | I won! I like the retro vibes and FPS action. Would be much improved with music, ambiance, animations, story, etc. but what are you gonna do. I might be going crazy, but is there a headshot mechanic? I felt like certain enemies took more or fewer hits to kill, or maybe I just missed a few times. |
| May 2 20:07:11 | 4h 51m | Punchline! | ♥ 4 | I love the variety in minigames! Looks and sounds very polished. I like the creative and original take on the theme. |
| May 2 20:25:57 | 18m 46s | Follow the Libery | ♥ 0 | The visual style is so cool! I tried a few times to keep both groups alive, but I never seemed to figure out what the right symbols were for "get food" or "get water". Also, sometimes a moving character would get stuck on a bush or a tree and the game would softlock. |
| May 2 20:38:07 | 12m 10s | S.T.O.R.K. | ♥ 1 | At first I thought the flight control (pausing to change direction) was wonky and unintuitive, but as I got used to it I actually found it to be unique and interesting. I liked how smooth the flight paths were, although I feel like the actual stork turns sharper than the flight paths would suggest. On the third or so level I couldn't find the final baby drop site, and I noticed that the balloon mines don't actually do anything. |
| May 4 14:43:00 | 42h 04m | ▲●■♚ | ♥ 2 | Wow! Very fun and engaging despite (or, perhaps more accurately, because of) its simplicity. I love the leaderboard -- that's such a clever way to get people to keep playing. Sound effects are very satisfying and the gameplay is easily understandable, even though there are no words! The tip to create multiple paths between the same two circles was very helpful. Lots of polish. |
| May 4 21:15:53 | 6h 32m | They Took Our Jobs! | ♥ 1 | I like the postprocessing effects on the intro and gameover screens. Difficulty definitely ramps up. There were definitely situations that I thought were unwinnable, when two or three boxes all fell off the conveyor belt at the same time. I found that you could slow it down a little bit by completely ignoring one of the trucks in the second level, but eventually it would go off on its own and return with packages. Did you make the music? It sounds great! |
| May 4 21:34:25 | 18m 32s | Dead-Livery | ♥ 3 | Great work! The background is very detailed and nice to look at. I like the variety in zombie colors. It felt very satisfying to get the shotgun and blast hordes down with a single shot. I wish there were more weapons or the two weapons available were more expensive; I bought the assault rifle after my second round of deliveries and after that the gameplay experience was just the same thing until I got $1000. I like the sound effects too! |
| May 8 02:17:53 | 76h 43m | Ultimate Package | ♥ 0 | I like the music and animations. The boss was a cool concept but I wish there was an indicator for how much health it had left. I also wish the enemies didn't come at me immediately upon entering a new room. The games got text and a story and animations and different music and lots of little things that make it feel very polished. Great work |
| May 8 02:23:31 | 5m 38s | Delivery Champ | ♥ 1 | Simple arcade fun! Wish there was music. |