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Pyspher9

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May 3 03:44:11 Baby Bots ♥ 3 This was a really great game all in all for your first ever game! I think you did a really good job about breaking the monotony and upping the challenge at just the right time. I won't spend too much time on the baby indicator, since others have already covered it. But getting a little more feedback for when I dropped a baby off would be helpful. The score going up definitely helps, but when I'm focused on just getting babies out, having a little sound or flash on the baby drop off spot could have helped me know that I actually did drop off a baby. Even though you said you weren't quite comfortable with your art, I can tell that you gave it a good effort. I appreciate that there were so many different kinds of babies. You really took the time to make the game interesting even if you were still learning the platform. Keep that quality, because it will only stand to serve you better as you grow in your confidence. Keep it up!
May 3 04:00:12 16m 01s Holding Out ♥ 2 I absolutely love this game. Like, what a brilliant twist on the theme too! Your embedded control help was beautiful. I really appreciate the work you put into your artwork and humorous dialog. I just love having to stay on hold as the foil for trying to survive a zombie apocalypse. You made the controls really simple to use and I feel like the balancing of having ammo and staying on hold was perfectly timed. I don't know how you did it, but it resulted in really smooth gameplay that still felt like a fun challenge. I appreciate your hold music as well. That's a good representation! Thanks for making this, I'm definitely going to be keeping this one around.
May 3 04:28:31 28m 19s Mission 404 - Delivery ♥ 2 I like the concept of the agent delivering the robot, but the controls were a little difficult to use. At times I felt like the game was trying to do the thinking for me on what I should do and that I really didn't have much control. For example, the character continues to walk for a few moments after I stop pressing the movement keys. There were also times that the character just began jumping and I still have no idea why. When the robot got stuck on a car it was really difficult to get them off of the car. I also felt like I died way too easy because I was leaping into mailboxes and couldn't control it. Here are a few things that I think could have helped. 1. Changing the field of view some more as you get behind the robot so that you can still see yourself, the road, and the robot. 2. Providing more controls so that the player moves when they want to move and jump when they want to move. Perhaps a modifier key for jumping/diving, like pressing Shift. 3. Providing another key for grabbing onto the robot so that the player can decide when they want to act on the robot, and that could also open up the possibility for pulling when there is no space for pushing. Overall, this is a cool take on the theme and I love the beachy agent aesthetic. Thanks for making this!
May 3 04:54:02 25m 31s Beat Boxes ♥ 1 This is a great game! Everything looks beautiful, from the excellent lighting to the cursor flashing rainbow as you move around the room. This has a great aesthetic. I also loved that you can move the cursor into the trucks. That was just funny, like you're dancing around inside a truck as a little rainbow sprite or something. The music was fun too and you did a good job of syncing the visuals with the music, as a musician I really appreciated that touch. However, at times it was hard for me to keep my eye on the cursor and I would end up missing boxes because I couldn't see where the cursor was. I think the main contributor to that was having the accuracy feedback message right over the cursor. I would lose the dot under all the text. Maybe it could benefit from some feedback when the cursor enters and leaves the playable area that sends boxes to their trucks. Like perhaps the world shakes briefly and there's a subtle bump noise as the cursor passes the threshold. I still enjoyed playing this! Thank you for sharing this with us all!
May 5 01:42:01 44h 47m Mercenary Pigeon ♥ 2 Hey thanks for making this game! I think the concept is fun and its pretty funny to think about putting a gun on a pigeon and training it to use it in combat. I did run into a few issues though. First, I wish I had a way to pause or view the controls while playing the game. Early on during the first mission I couldn't pick up the medpack and I wasn't sure if I was missing the item or just not hitting the right control. It's helpful to have the controls on the page here, but since the game launched in fullscreen and I had no way to pause it was hard to get back to the controls list during gameplay. Secondly, it was fun to fly around in the trenches but there were a few times that it seemed like the collider around the pigeon was running into things even when the pigeon itself was not touching anything. I really noticed it when flying through a tunnel or into a tent and it was like I got hung up on the ceiling. Having some background music could really elevate the experience too. All in all, thanks for sharing this! Keep it up!
May 5 01:51:08 9m 07s Parcel Blaster 2099 ♥ 0 You did really great on this! I had a lot of fun playing this. You took really good care to make a consistently fun and challenging game loop. Your graphics are good, your physics are good, audio is good! This was very well rounded and I found myself playing several times to try and beat my high score. Thanks for making this!
May 5 01:59:41 8m 33s Eyes of Odin ♥ 3 Pretty cool concept. You all did a good job on the story. There were a couple of things I ran into though. I found that I could fly upside down lol so that was fun. I could also fly through a few of the towers and on the last tower back to Ogfrid I crashed into his tower and the art showed the splatted raven, but the audio was saying that I won and the raven was pecking some bits of meat. Thanks for making this game!
May 5 02:08:12 8m 31s YouHave10sec ♥ 1 This is definitely reminiscent of LD Jam 51. You definitely did a good job making the game more challenging as it went on. Epilepsy mode was interesting. I could only make it to round 6!
May 13 01:35:07 191h 26m Mission Delete ♥ 1 Fantastic! This game is absolutely insane! The music and sound effects were so great to listen to. The game play was pretty fun too. I just kept being able to get more upgrades and get more upgrades! I was really thankful for them after there were so many enemies. I was a big fan of the Fan of Death, but then once I was able to shoot in all directions at once, it really kicked it up a notch. I appreciate how you made the game more challenging even though the player can upgrade so fast. Some things I noticed that could improve are: - Sometimes I would upgrade and immediately downgrade again because I didn't realize I dropped the other upgrade from before and then moved right back over it. Perhaps the previous upgrades could just be consumed and done? - Once I was able to shoot in all directions with 2 tiers of weapons it was really an awesome experience, but the colors kind of blended too much with the package I was protecting and it would get lost. Thanks for making this awesome game!
May 13 01:44:56 9m 49s Silence is just a pipe dream ♥ 1 Graphics looked really great! I appreciated how the music got louder the closer you got to the house. The navigation was kind of strange at first but I got the hang of it pretty quick. Reminded me a lot of Myst. The puzzle solving was a nice touch.
May 13 02:43:17 58m 21s catchaHook ♥ 1 Thanks for making this! I did find the tutorial helpful at bare minimum but having the boxes generate the moment the hooks start swinging again was a little jarring. This is definitely on theme though I wish that I could have had more effect from gravity as though I were swinging from hook to hook. Thanks again for sharing and being a part of the jam!
May 13 02:54:13 10m 56s Vanslaughter Inc: Extreme Parcel Service ♥ 1 haha! This is a pretty funny game, thanks for creating this and sharing. Yeah, the starting screen with the face was pretty terrifying, but it fits the vibe so I dig it. I still can't be sure if I'm supposed to just be launching these packages into the buildings or trying to hit mailboxes, so if there were some prep or tutorial, that would be helpful. I flipped over on the side at one point and I could still launch boxes, which was fun, but I kind of wish I had a way to flip back over before a ramp though. The NPC cars driving all over the place was hilarious. Also I don't know if anyone else had this issue, but I had to try to extract the zip file several times before it would work. I'm on Windows 11 and each time the extraction had a problem it was something about the .exe. I can't tell if it was a character in the filename or what. Thanks again for making this!
May 13 03:18:40 24m 27s You Are The End ♥ 1 Bravo! Bravo! This is a great game! You all did a wonderful job in making the environments interesting and used them well for the stealth gameplay. I do have to say as well that the fact that you were able to have music that wasn't just in the background, but also drew me into the emotion of the level is an expert touch. Not only that but having the music progress through the levels, I am impressed. Keep that up because that's some good stuff! The perspective and having 3D and 2D elements together made this game visually appealing too. The story never felt like an afterthought. I loved getting to know Cason as a character through his thoughts to himself and also through what he said to the baby. Good writing! Having to keep from getting caught while also keeping a baby calm so that you could _do_ that made this a fun challenge. Here are some bumps I did run into though: - the male infected did not seem to respond as well and my "Sighted" indicator would flicker several times while I was in line of sight - There were a few times the infected seemed to be able to attack me through barricades - At times it was difficult to navigate around the walls or barricades like I was hitting the hitboxes when I shouldn't be. I mean, I get that those obstacles are part of the intended gameplay, but toward the end there were times it felt harder than it should be. Again, bravo! I loved playing this!
May 13 03:35:13 16m 33s D.I.Y Deliver it yourself ♥ 3 I can tell that you all put a lot of effort into this. This game is well done and fun. The fact that you even had a level editor was amazing! I tried to level editor first because I didn't know what it was and I was really confused about what was happening and what any of the pieces did. The directions were also kind of hard to read there. The menu and notification sound was little overdone. Something that seemed off was, I was able to run out of time and still complete my delivery on the first level by skidding through the goal. Also if I ran out of time and _then_ dropped my package, I would get the notification for both. I feel like one was enough. However, all of that being said, I still love this game. The physics feel really smooth and I can see that you all took "speed run" head on and really used the physics to bring out a challenging speed runner game that keeps you trying to get a better time. Music was interesting too! Thank you all for taking the time to make this!
May 13 03:43:17 8m 04s CURSED DE-LIVERY 💀 ♥ 1 Really good job on the graphics! I love the lo-fi 3D feel of it. I appreciate the Halo CE inspiration and I found myself thinking of Star Citizen as well. I'll be honest though, I'm still trying to figure out the last part. Having to wait for such a long journey is hilarious though!
May 13 04:01:24 18m 07s Disruptive Shipping Services ♥ 1 The concept of this game is pretty funny! Maybe it was my machine, but while I was playing there was this constant jarring clicking sound like something was hitting the walls but I wasn't moving anything. Also the movement was really jumpy. Took me a while to figure out what was going on and it was really difficult to know where I should put the boxes on the second level. Thanks for making this and letting us play it!
May 13 04:12:39 11m 15s All Odium Needs Is Love! ♥ 0 Fun game and nice take on the theme! Aiming near walls seemed a little too difficult though, like the hearts would hit a wall that wasn't there visually. Maybe smaller hitboxes on the walls or hearts could help. I found myself wishing for fullscreen too, because there were times I clicked out of the game window while playing and ended up losing. Also I absolutely love that the people outside of Odium are the "model citizens" lol Thanks for making this!
May 13 04:36:56 24m 17s Apocalypse Express ♥ 0 Really fun game. The walkthrough in the tutorial was hilarious! The tone of the instructions just kept me laughing. That's some good writing. I love that you really made the story the backdrop to be sure but wholeheartedly took the approach of "yeah, yeah, yeah, I'm just here to go fast and go BRRR BRRR BRRR with my gatling gun, let's get it" While I loved the tutorial it felt it went to fast to read at times. Maybe having a keypress to go to the next section could be helpful. Thank you for making this!
May 13 04:54:58 18m 02s Becasse against the depths ♥ 3 Great visuals! Great gameplay! Like, it was actually innovative to have the "how to do things" just be part of the game and exploring. At first I was like "oh gosh, so much reading", but I quickly grew to love it because there is a lot of good content in the reading. The take on the theme is unique and graphics were awesome. Your shading work was stellar! While the music was exactly on theme with the aesthetic of the game, I wish it were more interesting to listen to. I felt the phrasing was a bit too short and the repetition began to be a little much. However, even though I wish the music was more interesting, the story and the gameplay were rewarding enough to make this game stand out. Thank you for making this and sharing! It was a joy to play!