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Feedback comments for LD52
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| Timestamp | Since previous | Game | Pyspher9's comment | |
|---|---|---|---|---|
| Jan 11 05:47:46 | Fallowtide | ♥ 1 | This was a great game! I loved the audio for real for real. Also the mood of this game was really unique: very moody but also really chill. The interactive and dynamic puzzle mechanic was really unique, and it really shows off your skill because of how complex the flow is. The transitions from playing a card to showing the crops was smooth and I loved to watch it. You're doing great work! Keep it up | |
| Jan 11 06:15:00 | 27m 14s | Bean Farmer Extreme 2 | ♥ 2 | This game is definitely a challenge, but I was always having fun. The massive amount of birds made the gameplay really intense and I found myself laughing at just how fun it was. One suggestion would be to improve the notification to the player that they need to be _under_ the power ups and hit `E` to select them. I got stuck there for a little bit |
| Jan 12 04:17:04 | 22h 02m | Boar'd'Hell | ♥ 1 | This was pretty fun. It's going to take me a couple tries to get the flow down for controlling each tractor, but the challenge is refreshing! Not to mention that this game is pretty hilarious. |
| Jan 12 04:27:56 | 10m 52s | Corn Horror Harvest | ♥ 1 | This was an interesting game to play and I loved the twist on the theme. The commerce system was pretty innovative to allow the player to choose not only what enemies they fought but what currency they would receive. This left it up to the player to build their character how they wanted. Loved the creepy vibes too |
| Jan 12 04:42:15 | 14m 19s | H.A.R.V.E.S.T. Harvest And Recon | ♥ 1 | This was certainly an interesting take on the theme. The controls are definitely a challenge, not having any way to go down left me feeling like I was just hanging for too long. The ship looks pretty cool though! Interesting idea to put the camera on the tail. |
| Jan 12 04:53:23 | 11m 08s | Hamster Hangry | ♥ 2 | This was a pretty fun game to play. I have to say, I found myself feeling the urgency to just rush through and grab as many seeds as I could. The original Wolfenstein feel is pretty fun because you're a hamster. Was not too challenging, but was enjoyable overall. I do think making combat a little more difficult could enhance the experience. |
| Jan 12 05:03:01 | 9m 38s | Automatoes | ♥ 1 | Big mood. No doubt about that. This is a beautiful game to look at and listen to. Very chill and that is honestly a refreshing change of pace from the soul reaper type games from this jam. |
| Jan 12 15:32:56 | 10h 29m | Cute Baby Animal Organ Harvesting Simulator | ♥ 2 | This game is off the rails lol. It's hilarious to play, but I must say having the screams play nonstop was just really grating and became too hard for me to keep playing. It seems a little hard to pick up the blood, I still can't tell if I got any or not. Having the blood never end seems a little much as well. The game could go on forever with endless screams and blood particles. I think the joke of the game is pretty hilarious though. Thanks for making this game! |
| Jan 14 00:36:33 | 33h 03m | Super Plantoid | ♥ 2 | First of all, the art, music, and sound effects are absolutely stellar. From the player's manual to the in-game art, everything looks in its place and is amazing while its there. The music is provoking, mysterious, and exciting. I love listening to what you've made. Overall, the gameplay is really smooth; however, I don't seem to be able to interact with anything. The first pumpkin enemy was impassable and I couldn't figure out how to drop through the floor, use the wispy light thing you see on the first hill or go back or anything. I tried on keyboard and mouse as well as an Xbox controller. Am I missing something? EDIT: I see now that you're working on a fix, but hopefully my feedback helps find the issue |
| Jan 14 03:40:38 | 3h 04m | Harvestigator: An IRS Tax Auditing Game | ♥ 1 | This game is phenomenal! I had so much fun playing it. You really captured the paperwork experience and made it fun! The writing for the characters was so well done and witty. I thoroughly enjoyed every moment of this game. One piece of feedback I do have is to maybe use a pop-filter when recording. Some of the monkey's noises were really boomy and airy. One more thing that you guys get a star for is the replayability! I've played this a few times on story mode and the audits were different each time. That in itself is quite the herculean feat, and you all should be proud of yourselves. 👏👏👏👏👏 |
| Jan 14 04:04:15 | 23m 37s | Barvest: The Iconic Bug Harvest of 2005 | ♥ 2 | This was a really chill and enjoyable play. I really wished I could climb on the walls, but I can understand why that wasn't a part of the gameplay. I loved the mechanic for swinging from platform to platform and the capturing of the bugs reminded me of Star Wars Rouge Squadron when you wrap an AT-AT, so that was fun. I really wanted to finish this, and made it quite a ways, but having the bugs you're catching "hurt" you so that you start over from the last checkpoint, while challenging, became a little frustrating farther into the game. All in all though, this was still fun! Playing an actual spider was really cool and you all did a good job on the leg animations, as well as the physics of how all the parts of the spider moved when flying or falling. |
| Jan 14 04:17:00 | 12m 45s | Turbo Trash Truck | ♥ 2 | This game is really fun and well done overall. You really did a good job on making the challenging, but still achievable. I mean... I didn't win, but I'm sure you could if you tried hard enough. The humor in this game is great! I also love how you made the turbo trash truck have several tools at its disposal to collect the harvest, it wasn't just about driving the truck around. It cracked me up when my garbage helper man picked up a car and brought it back to me to incinerate! 🤣 Also, my goodness, this town has far too many magnetic couches just lying about in the street. No wonder the president is showing up to assess the situation. You're right Mr. President, my city _is_ disgusting. Thank you, sir. 🫡 |
| Jan 14 04:29:33 | 12m 33s | Flee the Farmland | ♥ 3 | You guys did a good job! Each animal brought it's own challenge and I liked that depth. Also, what on earth is Harv doing having that many clones of himself? Surely that's how he's so productive, but surely that's not right. |
| Jan 14 04:42:48 | 13m 15s | Elonkorjuu - Live Harvest | ♥ 2 | This game is great. The art style is iconic. The 2D in a 3D world and having pretty much everything in black and white was captivating to watch. It really forced me to see the depth and texture of the world. Not to mention, the fact that you added the ability to add your own levels is not only innovative but visionary! |
| Jan 14 04:55:26 | 12m 38s | Skooma Simulator | ♥ 0 | This was pretty fun. Making the Skooma was a challenge in itself but having the guards come by randomly heightened the challenge. The way you interact with the world was a really neat idea. Really made me have to look closer at what was around me and take inventory. One thing I would say that wasn't clear to me was that I had to move the bookcase when the guards came in. I had to be right on top of the bookcase to even see that there was something to interact with. I loved your adaptation of the music too. Good job! Thanks for making this! |
| Jan 18 04:11:10 | 95h 15m | Charles, the Bee | ♥ 3 | Charles the Bee is a fun game to play over all. I loved the multiple steps of each level. The music was great and the collecting portion was really peaceful. Somethings to point out though: - 🐧 I tried to run this on Linux, but it looks like the .zip for the Linux download is actually the web version. That might be as intended, but I was expecting a Linux binary to run. - 🐝Needing to collect more pollen by another 100 per level started to get a little old when I had to collect 300 pollen. Not enough to quit, but enough to feel it. - 🌸Giving the entry pollen to the flower club seemed to take way too long. Maybe it was for allowing us to hear more of the music, but it felt like an eternity by level 3. - 🕺Probably just on me but it was pretty difficult to translate the dance directions to buttons, especially since they are vertically oriented and all very similar in shape and color. Other than those things however, the artwork was great and it is amazing that you all were able to produce 3 distinct levels, each with 3 scenes and still have the ability to have a start screen, dance-off entry and exit screens, and a credits reel. Be proud of what you've built! P.S. "Not Play" is hilarious 🤣 |
| Jan 18 04:38:44 | 27m 34s | Galactic Garden | ♥ 1 | This is a solid game through and through. It actually even plays on Linux! Kudos to you for that! The storyline kept me chuckling and the artwork over all is good. I found myself, however, wanting more contrast between the background and the crow ships. The off-camera locators were really helpful but the ships themselves could be hard to see at times. The ability to zoom in and out was helpful, but zooming out quickly became less helpful as the shapes began to fade into each other. I could still basically make out what was going on, but the objects blended a little much. There were a lot of weapons, and I'm not really sure how I could unlock them all. Also, it was difficult to keep track of crops I was trying to bank on asteroids. I can see that that is part of the game, but I could hardly plan a bumper crop for defense. Aside from that, I still had a fun time playing this game and think that you did a really good job! |
| Jan 18 04:51:11 | 12m 27s | Harvest "Harvest Simulator" Simulator | ♥ 1 | This was difficult to play all in all. I read through the directions about having to move fast, but even after not moving at all, the reaper's hand, the chains, and the tractor/chainsaw/combine? thing would snap into each other and start flying around the screen. I tried a couple of times and after I got a small glimmer of hope that I could move the hand with my mouse I noticed that it seems like there might be a constant force pushing the hand up and to the right or that the origin of the Hand scene and the global position of the mouse are offset by a lot. Sorry, I tried several times! |
| Jan 18 05:11:56 | 20m 45s | HELLGATE HARVEST | ♥ 2 | I have played the original and also the polished version. I can see that there has been some improvement with the timing indicators with the polished version but even with the indication lines, there was no real regular indication of the music moving forward, for instance only seeing lines when "measures" were playing. During rests the lines would go away so the visual frame of reference I had made went away. Ways to improve this could be: - Always have a measure line at the beginning of every measure, whether you're playing or not - Make the notes/people be viewed from a more top down perspective so that it is easier to tell where notes should be played This was an ambitious game and I applaud you for taking it on. However, I quickly realized that it didn't matter if I played correctly or not, the music kept playing just the same. I was able to repeatedly tap all of the buttons all the time and hit everything, even if there wasn't a note to play. I wasn't penalized at all for missing, aside from losing a hit streak, but that didn't seem to be too big of a deal. Ways to improve this could be: - Hurt me is I miss too much, if the visuals are helpful enough that I can see what and when I'm supposed to play, then having the game end for missing notes too much would make sense - If it is too difficult to make an actual note-for-note play on button presses while tracking with the music, you may consider muting the music altogether until I start playing right. Keep it up and thanks for making this! |