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Feedback comments for LD53
Oradimi's games and stats for all events →
| Timestamp | Since previous | Game | Oradimi's comment | |
|---|---|---|---|---|
| May 2 01:31:21 | Delivering Lustful Spirit: Desire Manipulation | ♥ 4 | Nice voice | |
| May 2 02:10:32 | 39m 11s | Galactic Dropoff | ♥ 4 | Using the boxes as "fuel" as well is a great idea! Well done! |
| May 2 02:37:43 | 27m 11s | Skyway Delivery | ♥ 2 | I think I found a glitch: if you start thrusting upward just before a cutscene, you get stuck forever in the thrust position! I had trouble to figure out where things were, and how to thrust upward, but very well made game! |
| May 2 12:01:36 | 9h 23m | Parcel Panic | ♥ 1 | Survived for 2:33! Very fun game, I laughed very hard when a truck departed with a bomb, I certainly wasn't expecting it lmao The graphics and menus are clean, the mood and humor is definitely there, and the mechanics are clever. Well done! |
| May 2 12:15:26 | 13m 50s | Packontra | ♥ 1 | Managed to get the S-rank! Great humor, very funny voices, loved it despite the missing features! Just as some other people said previously, it indeed would've been too hard with this many dogs, and the jump is a bit floaty, which makes finding packages on the map harder. Well done on the music too! |
| May 2 12:26:52 | 11m 26s | Goose's Run | ♥ 0 | Couldn't understand how to get points, but I still reached the end quite effortlessly without taking damage on my health. It was pretty fun to spin the ball still! |
| May 2 12:36:25 | 9m 33s | Twisted Pedal | ♥ 1 | Very neat game! I liked the additions of features on your bike as your make deliveries. I thought angry tomatoes were the ones moving at first, but they're all moving haha! I sometimes get hit while I don't feel like I did, but overall, the controls and the gameplay loop are fun! Would recommend. For you next jam, consider looking into assigning key codes instead of letters for all of those who aren't using a QWERTY keyboard! |
| May 2 12:43:17 | 6m 52s | Deliver | ♥ 1 | Not the most fun I had, but it is pretty well made. The help button was very welcome! Good job! |
| May 2 13:05:15 | 21m 58s | Wicked Deliveries | ♥ 4 | A pretty game, very nice! |
| May 2 13:16:45 | 11m 30s | Salty Coins | ♥ 2 | The graphics are indeed pretty nice! It might be a little bit *too* randomized, but it's a cool idea! Well done! |
| May 2 13:22:31 | 5m 46s | Of Mice and Mail | ♥ 5 | The graphics are very interesting, and the core idea is fun indeed, well done! |
| May 2 13:24:39 | 2m 08s | Aggressive Delivery | ♥ 1 | Very challenging! Well done. Smashing the muggers is a pretty nice touch indeed. |
| May 2 13:38:28 | 13m 49s | Delivering Better Worlds | ♥ 4 | Got 4133! A pretty cool game. The universe is also interesting, well done! |
| May 2 14:51:54 | 1h 13m | Seedling | ♥ 1 | Loved it! Very chill and satisfying. |
| May 2 15:09:17 | 17m 23s | Drive! Express Girl! 閃耀,速達少女! | ♥ 2 | Cute girls, nice menus, but I feel like a few things aren't working as expected... For instance, refueling your car with the Amazon car seems to only be visual, but doesn't impact the internal fuel value. |
| May 2 15:22:01 | 12m 44s | Infinity(not)storage | ♥ 1 | Can't open the terminal... |
| May 2 16:52:49 | 1h 30m | Rain On Their Parade! | ♥ 6 | Best game I've played so far! This is so well polished it even has additional things like a credits scene, and plants that can be killed with too much rain. That credits scene is perfect to showcase all of the art you might have not seen if you played well enough. Excellent work! I love the artstyle, the soundtrack, everything is very well put out together. Congratulations! |
| May 2 20:00:17 | 3h 07m | Aspect Traveler | ♥ 4 | I'm usually the type to shrug off narrative games, especially in the context of a game jam, but I got very immersed into this one. The sound effects, music and art really sealed the deal, I was hooked! Great job on the writing too. I got to the falling snow boulder and died due to lacking the green stuff. I'll definitely share this game around, and try to get to the top of the mountain. Huge W, among my favorite games so far! |
| May 2 22:09:24 | 2h 09m | Return To Sender | ♥ 1 | Very harsh rankings, but I managed to see the end, and it was worth it for the humor! Great game, and fun idea, well done! |
| May 4 10:02:27 | 35h 53m | Long Tail | ♥ 1 | Very nice game! Had some trouble understanding when you can cross over yourself or not, but I've managed to beat it 100% anyway, and reached what I think is the secret room? Well done! |
| May 4 10:25:41 | 23m 14s | Solaris Express | ♥ 4 | Pretty cool game! I like that each planet gets its little touches of sounds. Travel between planets can get a bit long and repetitive, so I think having more dangers or obstacles along the way would be welcome! I also thought easier delivery would simply mean closer planet, but not really, so it didn't really seem worth it for me. |
| May 4 10:42:44 | 17m 03s | Two For Flinching | ♥ 1 | Managed to finish it! Cool game! |
| May 4 20:04:44 | 9h 22m | Abyssal Transit | ♥ 1 | Hard to get the hang of, but once you do, it is pretty rewarding indeed! Didn't expect music to kick in at the end, well done! I've also made a game using Godot 4, and if you want people to be able to play on the web directly, you can publish it in itch.io and provide a link to it here! |
| May 4 20:15:18 | 10m 34s | The Delivery | ♥ 1 | Cute game! |
| May 4 22:09:06 | 1h 53m | Bundle Beeline | ♥ 0 | One of the most polished games on the art front I've seen so far! Gameplay is pretty good too, and there's definitely a learning curve! I haven't found any shop, which is a shame considering the kind of currency you get while playing the game. Does it just go on forever? But still, for such a short amount of time, this is very impressive! Congratulations! |
| May 4 22:33:58 | 24m 52s | Ultimate Postal Service | ♥ 4 | Great game! I've nothing to add that hasn't already been said before, but I really loved the title joke! The graphics are also pretty impressive. Well done! |
| May 5 12:09:39 | 13h 35m | Constellation Courier | ♥ 4 | Very well made! Great art, great sound and great story! |
| May 5 13:43:30 | 1h 33m | Post the Most | ♥ 2 | As others said, I feel like having less stamps types at the start to ease the player in would be preferred, it's a bit overwhelming. I also feel like removing the box covers would improve playability, having the letters stuck above it because it didn't open soon enough can be frustrating. Otherwise, it's well put together, graphics are nice apart from some Z-fighting, and concept is smart. Well done! |
| May 5 16:57:44 | 3h 14m | Otherworldly Delivery | ♥ 1 | So I couldn't understand right away that when a single card is displayed, that's supposed to be the card the opponent is playing! A simple animation of the card being turned over, or more clear instructions/UI/colors could make it clearer. The fact that rage is displayed in red and also on our side makes us think that it's our own rage despite what the help section says. In general, it's difficult to know which stat and wording belongs to what at the start, it's all pretty unclear. The graphics could also definitely use a touchup, and UI scales very weirdly with the resolution. There was an attempt though! As others pointed out, the difficulty is waaaay too up there. Sure, absurd difficulty makes a victory more satisfying, but usually, in a game jam, people won't stay for very long on each game, if their goal is to review a maximum of them. Adding easier levels first would definitely help with that, as it would allow people who want to have a quick look to see what all of the game is about, but still give tryharders a challenge! I totally understand if time constraints didn't allow for this, as there's a similar problem on my very own game, but it's definitely something to keep in mind for next time! Some other comments mentionned a card storage system, which could have definitely helped leverage the RNG nature of the game. Gosh, I even managed to decrease the god's health to **zero** in one game (or 100/200, depends how we see it I guess), and even this wasn't enough to beat him. The damage the god does at some points seem random. I get that it's some kind of multiplier of the rage onto the base damage value of the card or something? Does the boss also have a rage value? Displaying the base damage in parenthesis just after the modified damage would have helped to make it clearer. I have tried beating the game for over two hours after giving up. If your goal was to recreate the kind of rage one would get by playing KanColle events (if you know you know), then congratulations! You did it! I'm exhausted. But overall, it's a cool idea! There definitely is a risk/reward system. Did I enjoy it? Maybe, after all I wouldn't have has spent two hours trying if it wasn't a bit fun, I guess? Also, I got 41 on the secret game. How it was hidden is pretty ingenious! Nice play on the theme too! You not only deliver a package, you're also delivering arguments! While I myself don't have much experience, it is an honorable attempt for a game alone in less than 48 hours! It is an especially risky move to try making a card game in such a short amount of time, and I commend the effort. Good luck with your next game! |
| May 5 17:54:02 | 56m 18s | Last Stand Delivery | ♥ 3 | Managed to finish it! Very smart concept, well done! |
| May 5 22:37:15 | 4h 43m | Grav-O-Delivery | ♥ 1 | Got 27%! Very challenging but easy to understand, fun and simple. Well done on the art and graphics too! |
| May 6 12:34:01 | 13h 56m | Pack Bringer | ♥ 2 | Very well made. Smart Sokoban/Helltaker-type puzzles, and funny ending. Managed to complete the game without skipping, and tried dying on level 10, which actually worked, even past the cutscene, which is funny. Great job! Oh, and the keyboard controls are well configured for any type, and not just qwerty!! Finally! |
| May 6 21:55:50 | 9h 21m | Pack It Up | ♥ 5 | Amazing game! Could definitely be ported to mobile! |