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Feedback comments for LD53
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| Timestamp | Since previous | Game | MarkAis's comment | |
|---|---|---|---|---|
| May 2 01:51:06 | The Simple Life: Expedited Edition | ♥ 1 | Really fun collecting the crops and drifting on the fields! It would be cool if more stuff was destructible, I found myself getting stuck on tiny things many times :D | |
| May 2 17:18:21 | 15h 27m | PAPERCUT | ♥ 2 | The vibe is really REALLY cool, but its quite difficult on the controls - I get stuck a lot and have to press 2 buttons to shoot stuff :D I got to climb on top of the end game level, would have been a perfect spot to hide an easter egg! |
| May 2 17:47:19 | 28m 58s | Hive | ♥ 2 | Cool graphics, and placing down the cells is satisfying. But I would like to be able to get more friend bees and faster - have like a 100 BEES all around me buzzing collecting pollen together. :D |
| May 2 19:41:04 | 1h 53m | Ouija | ♥ 1 | Probably the first horror game that I got past the menu screen - all for the sake of LD53 😄 Thankfully the demon was chill about it, maybe you could add a more engaging mechanic to defeat it (maybe it could move and you would need to track it with the mouse). All in all really awesome! |
| May 2 19:59:00 | 17m 56s | Robot Factory | ♥ 5 | I saw you also made a game about a claw like me and had to click 😄 Great work for it being your first 3D Godot game! Completing the packages is fun, but sometimes the parts I need never come. |
| May 2 20:21:46 | 22m 46s | Spooky journey | ♥ 3 | Nice color palette & graphics, but maybe the king's cart blends in with the background too much - took me a while until I noticed it was there 😄. It was strange that the attack key was on z - I would either have to keep my right hand under my left hand using WASD, or be forced to play with the arrow keys. The flying level was definitely the most interesting for me as the cart moved and I was forced to move with it, maybe the cart could also move on the other levels (like drive horizontally). Also with most enemies coming from above you it would be nice if you would have a vertical attack (like in Hollow Knight). |
| May 2 20:32:39 | 10m 53s | S.T.O.R.K. | ♥ 1 | Interesting control mechanic that I've never seen before! Maybe instead of having to pause & unpause for each action, you could remove the button all together and automatically pause the game while the mouse is down and you're choosing your trajectory. |
| May 2 20:45:05 | 12m 26s | Tracks 'n Bandits: Haulin' Cargo | ♥ 3 | Nice idea! The rocks and cactuses we're a little unintuitive, I though the train would hit them when transitioning. Maybe instead of the whole train transitioning at once you could create a rail between 2 tracks and each wagon would switch at that location. This way your whole train wouldn't teleport through rocks and cactuses 😄 |
| May 2 20:56:21 | 11m 16s | Parcel Blaster 2099 | ♥ 1 | Awesome overall feel! One thing from the side of gameplay is that I found myself just always holding the brake down - it slows the game down and running out of fuel is never a problem. It would be nice if you could find a way to fix it 😄 |
| May 2 21:27:16 | 30m 55s | C.R.A.B. signal | ♥ 3 | Interesting story & concept. Aside from confusing UI/controls that others have mentioned I see 1 problem with the game: The way you play the game at the moment is you send the signal from one tower to the next one by one. This means that it doesn't really matter that the bouys control multiple towers since you only care about the tower you currently are going to shoot from. Maybe you could make it so that when you send the signal it immediately goes through all of them. Then it would turn it into a classic "Lights Out" game! Also I see you there, Mr. "Button" 😄 crab_button.png |
| May 2 21:37:31 | 10m 15s | Olith | ♥ 1 | I think moving drone around the cave is too easy, maybe it would be more fun if it was physics based where it would drift a little after you release your input. Also I pressed space in the middle of delivering and lost the package, maybe you should remove the ability to accidently drop things, or turn it into a mechanic where you can grab stuff and throw it at enemies 😄 |
| May 2 21:45:54 | 8m 23s | Deep Sands Delivery | ♥ 0 | Really interesting concept! I love the feeling of moving on the rig through the desert. There's not much to do however while its traveling. Maybe you could take inspiration from "Lovers in a Dangerous Spacetime" and be able to walk up to a turret and take control of it! |
| May 3 16:18:25 | 18h 32m | Sky Drop | ♥ 2 | Very interesting idea & cool game! I found it difficult to judge where the package will land, a shadow (straight below) the balloon/package would be nice :) |
| May 3 16:30:35 | 12m 10s | Crystallium | ♥ 2 | Really nice entry! One thing that confused me was that the obstacles and the collectibles have exactly the same color, it took me a couple tries until I stopped bumping into random objects trying to collect them. Also the green deposit place confused me for a bit. Now that I've played for a bit I think it only works if you have enough gems collected, but at first I though I was just missing it or it was bugged. Maybe it should have some indication. :) |
| May 4 00:29:28 | 7h 58m | Hell'o-Cargo | ♥ 6 | GG can't wave dash. No but seriously an incredible game 😄, one small thing: idk if I'm just bad or if crouch throw (to put a box in place) does not always work. |
| May 4 00:42:10 | 12m 42s | RELEASE THE MEAT | ♥ 2 | Great game, I wish I could see the level first otherwise I don't really know what to build at first. |
| May 4 01:06:01 | 23m 51s | Popcorn Odyssey | ♥ 2 | Really satisfying when you are able to go fast!!, but the bees really slow thing down. (Maybe make them faster, or at least make them faster once you are attached to them) :) |
| May 4 01:11:22 | 5m 21s | Punchline Crunchtime | ♥ 2 | Fun game! You should attach screenshots so more people would play it 😄 |
| May 4 03:38:28 | 2h 27m | Devious Delivery | ♥ 1 | Fun game mechanic & nice game! The robots turn the corners really quickly so its sometimes a little frustrating when you feel like you know the solution but cant precisely position behind the box before they turn on you in like 1 millisecond 😄 |
| May 4 04:02:09 | 23m 41s | Rawnhill Post | ♥ 3 | Wow really creative game mechanic & fun levels. The only small feedback that I could give is that its a little bit annoying having to hover the mouse over a car to know what packages it's holding. Would be nice to see them all at once all the time so its easier to strategize. Maybe you could have the packages in the trunks of the car and the packages could be color coded. Something like this 😄 cars.png |
| May 4 04:13:27 | 11m 18s | Popostee | ♥ 1 | Really awesome art style! I was confused for like 2 minutes until I tried clicking the right mouse button (ye I know you put it in the description, I'm guilty!). One problem for me is that that the constant left clicking is starting to hurt my wrist 😄 💀 |
| May 4 04:32:04 | 18m 37s | Mt. Deliverest | ♥ 5 | Incredible game! Need more levels 😄!! Only small issue is the part where the camera starts scrolling between screens, it goes quite fast and its hard to aim with the mouse and do anything during it. I'd prefer if the camera would just always follow the player scrolling slowly. |
| May 4 06:16:19 | 1h 44m | Rail Blazer | ♥ 1 | Really awesome concept & game, brought me in for quite a while 😄. But it seems like in a lot of instances the maps are unbeatable no matter what you do. |
| May 4 06:47:42 | 31m 23s | Delivery Champ | ♥ 1 | mr. developer, my wrist hurts :) Screenshot 2023-05-04 084332.png 28 definitely doable, I lost a couple seconds due to pathing. Will try again after hand recovers. |
| May 4 19:46:44 | 12h 59m | Beelivery | ♥ 4 | GOD TIER game! Everything from start to finish is awesome, I wish it lasted longer! I'd also love to smack some enemies with that spinning helicopter honey maneuver 😄 |
| May 4 20:34:09 | 47m 25s | Pack 'em UP! | ♥ 3 | Nice game! Here some feedback: - Currently the optimal strategy is when picking up an item immediately start building another one (E + Space) which doesn't require any thinking or strategy. I would be cool if there were more opportunities to think strategically. Perhaps the items could expire (like food overcooks in Overcooked) if you leave them too long - There door to the outside is not very obvious, took me like 2 minutes poking at random stuff until I found I can go outside 😄 - The description says don't deliver a bomb, but the game asks to deliver a bomb.. I'm confused :D - Also I'm no game design expert (and definitely not a pixel artist 😄 ), but heres some feedback from my play session. All the things that had me confused for ~1 minute each. And comparing it to overcooked confusion.png All in all I think it would be great if it was more obvious what I can and can't do. If a box is for decoration - place it behind a wall so I definitely know I can't do anything with it If there is a door - make some light shine though it, add some arrow, have npcs walk through it :D |
| May 4 22:13:45 | 1h 39m | Pack It Up | ♥ 8 | 10/10 game! Here's my 0 death run 😄 https://youtu.be/RkpaFqbcLZQ |
| May 5 01:57:41 | 3h 43m | Disk Dasher | ♥ 2 | Chaining multiple balloon dashes feels really good!! But its really hard to get to them, and doesn't feel like the optimal strategy if you want to deliver as many disks (cuz it takes so long to get to them). I wish it was because its the most fun part of the game 😄 |
| May 5 19:38:41 | 17h 41m | Lucky Lefty Loves Letters | ♥ 3 | I AM FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!! sub 55 seconds 😅 https://youtu.be/tjSOWlVC7ck Amazing game, insanely high skill ceiling. Insane depth to the hook/gravity mechanic, I kept finding new strategies & routes when I though there were none left. Still have so many strategies out of my pay grade that could achieve sub 50s or even 45s (according to the sum of best segments) Took ~10 hours, I'll come back to it if someone beats it 😄 |
| May 13 23:34:03 | 195h 55m | DElive | ♥ 1 | Great game, although the repeating levels is an artifact of the LD time limitation I really like it as it allows you to develop strategies for different levels and then put those strategies to the test in the same but increasingly difficult scenarios. 😄 |
| May 13 23:42:34 | 8m 31s | Juggle Mail | ♥ 2 | Great game! 😄 Screenshot 2023-05-14 014122.png |
| May 13 23:51:01 | 8m 27s | CUBE RUNNER | ♥ 1 | Fun game & great esthetic. I think it could benefit from more simple arcade style controls - more snappy, faster turning, no roll control (could be adjusted automatically), easier recovery when you hit things / get stuck. Right now it feels like I'm controlling a NASA mission 😄 |
| May 14 01:28:30 | 1h 37m | Deliver Us From Evil | ♥ 0 | Nice game & great art. But really unintuitive controls, almost game up at the menu after 2 mins of pressing all keys on the keyboard 😄 Also strange that you have to press up to activate a lever. |
| May 14 01:35:37 | 7m 07s | Flap, Flap, Drop! By Equal Energy And Lachlan5150 (Purplishlilac) | ♥ 1 | Nice entry, but at the moment the flapping mechanic is not very engaging. There's no obstacles so you can just always spam jump without thinking. |
| May 14 02:07:28 | 31m 51s | RogueLike Delivers | ♥ 1 | Great submission. I found the combination of camera angle, controls, and combat rather odd. It has the camera angle of a third person game, but the mouse controls of a typical top-down point & click rpg/rts game. I have seen 3rd person WASD controls, top-down WASD controls, top-down mouse controls, but never a 3rd person mouse-controls. I think the main problem is that with a 3rd person camera & mouse controls there is no way to rotate the camera and see things behind you. The combat system is currently that where you have to repeatedly click on the enemy to attack. I think it would be helpful to lean either to the "click on enemy and it will automatically attack that enemy until they die or you click elsewhere" combat style (like runescape), or alternatively a system where you do have to click each time, but each click is a challenge (for example skillshots), so that it would not feel like repetitive clicking. 😄 |
| May 14 02:19:06 | 11m 38s | Machine Meltdown | ♥ 1 | Just played the jam & post jam versions. Great improvements, I really like the added telegraphing to the shoot mechanic and faster respawning. One thing is that the fist that land should definitely be targetable, it feels really weird that they are not. |