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| Timestamp | Since previous | Game | JamieOK's comment | |
|---|---|---|---|---|
| May 2 18:30:38 | Cart Delivery | ♥ 1 | Had a lot of fun with this! As my first attempt ended I thought 'That was some goofy fun' but when I saw the information about all the items I'd lost I knew I'd be trying plenty more times. Great example of a jam done well :) Only feedback is that it would be nice if the cursor change to show if you were actually hovering over an item, or if the 'hitboxes' were a tiny bit more lenient. | |
| May 2 18:36:29 | 5m 51s | Mail! | ♥ 1 | The flying feels nice and weighty, though I agree it could do with being sped up a bit. The controls felt a little disjointed, A and D for turning felt like they were the wrong way round. Pitch being controlled by W and S but Yaw being controlled by the Mouse threw me off, they might feel more intuitive if both are on the same device. I liked the music too, fit the mood of gliding around the city nicely :) |
| May 2 18:44:27 | 7m 58s | The 50 Deliveries | ♥ 1 | Hey, nice work on the jam! The gameplay felt a little slow for me, especially as I got around 40-50 seconds where no deliveries were showing up, just things to jump over. Could be worth looking into ways to ensure the level doesn't generate any long stretches of 'empty' areas. I like the music a lot, does well to fit the spooky mood. |
| May 2 18:53:53 | 9m 26s | License To Serve | ♥ 1 | Disclaimer: I couldn't get the 'cheat' to work so only saw up to that point, sorry! Very nice art, love the combination of serious and cute, got the anime-style influence down tight, even the faceless 'extra' characters being questioned. The music is real nice too. The only thing that took me out was the clues at each location seemed be the same 'category' each time you travelled, so if you cycle through the locations, each person basically says the same line with a slight change. The lines could be randomised for each location? Great concept and really solid execution, first VN-puzzle game I've played in a jam! :) |
| May 2 19:00:21 | 6m 28s | Drive! Express Girl! 閃耀,速達少女! | ♥ 3 | Well that was one of the stranger games I've downloaded but it was interesting 😄 10/10 would listen to the Amazon girl say 'Refuel my car' over and over again! |
| May 2 19:11:14 | 10m 53s | Super Buffed Delivery Service | ♥ 6 | Yeah this was hilarious, truly didn't know what to expect and it was better than anything I could have hoped for. 'E to parry enemies (important)' and 'Speed: Enough' will live rent-free in my head for weeks so, thanks for that. Absolutely brilliantly funny game, thank you 😃 |
| May 2 20:03:35 | 52m 21s | International Relief Corps | ♥ 1 | Nice jam, the 'Sign Here' UI button was real charming. The controls threw me for a second as it's WASD but always in the direction of the camera? I think it would feel nicer if it was one scheme or the other. Voice acting on the NPCs was a nice surprise and so was stumbling across the settlement 🙂 |
| May 2 20:08:59 | 5m 24s | Caretaker of the Scrap-Valley | ♥ 1 | I think 'Find the crafting recipe' is one of the best directions for a Jam game to go and this game shows that perfectly. Charming and funny in the intro and then some really addictive gameplay to follow. I could feel myself losing track of timing planning out what items I needed and why. I wanted to sit there for ages to find all the necessary components but after two resets I felt like I was getting soft-locked through being unable to find the components I needed for the last few crafts. I'd love if there is/was a way to ensure enough components are spawned that are needed to craft everything. One of the best games I've played so far this Jam, really great work 😄 |
| May 3 12:01:32 | 15h 52m | The last help | ♥ 1 | Cute game (until it wasn't 😮 ) audio sounded nice, if a little bit loud, mainly the jump sound. I liked the progression of story talking to more people, it was more than I expected from first impressions. Nice work 🙂 |
| May 3 12:10:03 | 8m 31s | Westwick Street | ♥ 1 | Really enjoyed that, the bright lighting and art-style of the houses at the start of the street lulled me into a false sense of security which made things a lot spookier when certain *things* started to appear 😮 |
| May 3 12:28:41 | 18m 38s | Lexicon | ♥ 3 | One of the most unique games I've played in a jam I think? Took a while to get used to it but the gameplay is super interesting and engaging, as you're actually memorising the words with each try just like an alien linguist 😄 my only criticism would be it's quite difficult? I couldn't tell when or why it was failing me sometimes and it was frustrating to have to do every delivery and click through the tutorial messages each time, maybe if you fail it just causes you to retry that particular level? Other than that, I'm a huge fan of this, nice work! |
| May 3 20:02:00 | 7h 33m | Moonshot | ♥ 1 | Absolutely solid entry, most polished game I've played so far this jam. Really good job getting so many levels in, I kept expecting it to end and then a new mechanic would be introduced, difficulty felt super balanced too. Last couple of levels took a few tries and felt really satisfying to pull off the more complex movements. Audio and graphics are simple but fit perfectly. Brilliant work. |
| May 3 20:10:04 | 8m 04s | Supply Sprint | ♥ 1 | Nicely done, good touch having different types of cargo for the different levels, actually means needing to change the way you play if you're trying to 100% different levels. The small fruit in the 3rd level seemed to be able to pop through where the back tire connects to the vehicle? That was the only issue I noticed. Other than that, fun time 🙂 |
| May 3 20:22:50 | 12m 46s | Mailure To Launch | ♥ 1 | Had a LOT of fun with that, different enemy types and projectiles kept it feeling fresh too. Art-style and the props (including the drones) were super cute. Love the chaotic energy of the deliveree, especially 'Sorry to do this to you again' implying this isn't the first time this has happened??? Great work! |
| May 3 20:29:00 | 6m 10s | You crane do it! | ♥ 2 | Nice little game! I switched to controller as the keyboard controls looked a little awkward but the controller felt nice. I feel like the audio could be toned down a little, was slightly intense. Other than that, had fun with it and a couple of the deliveries had me laughing. Good job! |
| May 3 20:56:21 | 27m 21s | Shiver Deliver | ♥ 1 | I'll preface this by saying I hate horror games, but I thought this was cool! The audio and post-processing did well to set a creepy mood which made me nervous to walk around. It did take me a bit to figure out how to open doors. I also couldn't figure out if there was a way to avoid *the thing* or if the game was meant to end where it did. Very spooky either way, nice work! |
| May 3 21:02:31 | 6m 10s | A very ini tiny mini mail turtle game | ♥ 1 | Besides a couple of bugs which have been mentioned in other comments, cute little game. Graphics are cute, I could see it working great as an educational game in some way. Nice work 🙂 |
| May 3 21:18:48 | 16m 17s | Far Isles Postal Service | ♥ 1 | Above comment is right, this has loads of potential. I unfortunately got stuck up on the edge of an island and couldn't figure out how to reset as I hadn't gotten to $500 but I was looking forward to earning more. Only criticism would be that the boat moves just as fast going backwards as forwards, which is useful but feels a bit off as you don't need to turn as much. Would love to see this developed further. Brilliant work! |
| May 3 21:25:03 | 6m 15s | Schrodingor's Cat | ♥ 1 | Simple gameplay but cool little game 🙂 I'm not sure what the red things are but you can keep rolling in and out to 'refresh' the circle. (I'm assuming you lose if you the circle fills up fully, I didn't get to that point.) Cool animation at the end though, I was happy to see the cat alive until... Nice work! |
| May 3 21:28:02 | 2m 59s | Museum Exhibits | ♥ 3 | I didn't really know what was going on, audio was quite unclear but I was definitely tense while trying to figure out if/what was happening to the exhibits 😮 |
| May 4 12:12:58 | 14h 44m | Per My Last Bullet, | ♥ 2 | That was uhhhh, really amazing! Graphics are absolutely gorgeous, took a second to admire the background before I talked to the Director. Gameplay was nice and satisfying, especially the shotgun (I just kept using it even after getting the machine gun.) Audio was great too, the elevator music was a nice touch and I appreciate being able to move around in the elevator during those little sections. Loved the reference when climbing the elevator shaft too, had me laughing. Amazing work getting it this polished for a jam game, played real good! |
| May 4 12:27:51 | 14m 53s | R&D (Research & Delivery) | ♥ 2 | I enjoyed that! It was a little difficult even from the start, feels like the time it takes for Producers to start breaking should be a little later or happen less frequently at earlier Sols. I didn't notice the scientist I bought really doing anything? It would be helpful to be able to cancel an order or have another delivery station, as I found myself ordering coffee and then immediately needing parts after a Producer broke, and having to wait until the coffee arrived made it almost impossible to stay on top of things. Loved the sprite animations too, the welding mask while repairing is awesome. Nice work! |
| May 4 17:51:50 | 5h 23m | Witch Brunnette | ♥ 2 | Nice and polished, I think a lot of the criticisms I have are covered in other comments, such as not being able to turn around very easily to shoot bats. I also found it awkward that touching the ground slowed down your momentum, which happened a lot when I lowered to grab the mushrooms. The gameplay loop was simple and easy to pick up and the inclusion of a leaderboard fit in really well. Great work! |
| May 4 17:58:12 | 6m 22s | Slime Express | ♥ 0 | Cool concept, I was thinking there was no reason to do anything other than the rolling ability until I got to the second level, but when I stuck with the crawling ability, the snail went upside down underneath the level and got stuck. Couldn't reset the level or quit out unfortunately? Graphics look really good though, animated snail and background during the intro was very surprising, nice work! |
| May 4 18:02:50 | 4m 38s | Hemophilia | ♥ 3 | Bug report: After dying and resetting, any bullets currently on screen stick around and can hit after restarting in the first room. Isn't too much of an issue due to the 1 health heal per room but just thought I'd note it. Cool game, I agree with others in that it feels quite Binding of Isaac-esque, in all the good ways. Graphics are nice. Great work :) |
| May 4 18:19:00 | 16m 10s | HOTARU - Guider of Souls | ♥ 3 | Nice little jam game. Checkpoints would be a huge improvement for me as it's very punishing to be sent all the way back to the start. The jumping is a bit awkward, a little bit of air control would feel nicer. Good work 🙂 |
| May 5 12:20:33 | 18h 01m | Don't Send Me a Puddle | ♥ 1 | Really unique idea and great execution. The weightiness of the ice means you can set up some cool jumps to solve the puzzles. The tutorial jumps you straight into the game too which works great for a jam project. The 'Disable Tutorials' checkbox is a nice touch too, as I immediately reset for another go and was pleasantly surprised to see I went straight into proper levels. Great work! |
| May 5 12:26:21 | 5m 48s | KnighToad | ♥ 2 | Impeccable frog vibes. Music was a transcendent experience and I waited in glee for the croak every time. Gameplay was nice and fun, throwing Jonathoad around to solve puzzles was great. I think the movement speed of the Knight could be toned down some, it was a little hard to control accurately especially as there were some platforming sections. Killing the enemies with Jonathoad was quite inconsistent too, a lot of the time he slightly touched the ground and then didn't kill the enemies. Graphics were great, nice work! |
| May 5 12:34:24 | 8m 03s | Package Parkour | ♥ 1 | Nice learning curve to this, I'm a big fan of parkour and movement in games and this definitely feels nice to move around in. The UI arrows to show your next destination were sometimes hard to find at first, or confusing where they were pointing to. One of the delivery points, a big yellow tower on the wall seemed to want me to throw into the hole but the delivery point was actually on the top of the tower. Fun game though, think I'll come back to this for another play sometime. Nice job! |
| May 5 12:39:02 | 4m 38s | Syntech Surfer | ♥ 2 | Gorgeous sci-fi scene and the music is great to pull it all together. Like other comments, I feel the movement could be improved some, such as the player not losing momentum as fast when the boost runs out, and the turning feeling a bit more responsive. Gaining/losing speed when going down/up sand banks too. Art-style is really nice though and the character models are real good for a jam project. Great work 🙂 |
| May 10 12:14:42 | 119h 35m | That time I got to help my father in his new garage | ♥ 3 | Pixelly graphics and animation are real nice, audio is impactful, concept is... relatable 😆 couldn't tell until reading these comments that you can reset the toolbox if the correct tool isn't there, that bit in the tutorial could be a bit clearer. Cool little jam, if a bit dark. Nice job! |
| May 10 12:25:14 | 10m 32s | The Souls Express | ♥ 2 | Absolutely beautiful vibes. I felt a bit lost on what to do until I went back and re-read this page. The scenery and characters look incredible, the inspiration for the scene coming through really well. The movement felt just a TAD too slow as I liked to wander back and forth on the train while waiting. A bit of randomisation and differing dialogue lines from the passengers may have felt nice but definitely doesn't detract. Again, absolutely gorgeous game, nice work! |
| May 10 12:45:31 | 20m 17s | Space loader Tim 49 | ♥ 1 | This might be one of my favourite games I've played in a jam, enjoyed this more than I should've 😆 the gameplay is deceptively simple but after the first few shipments I realised I was going to have to start planning. And then when the ramp appeared I was super excited to try and set up a stack. I then failed multiple times to stack. Dialogue from the captain is a nice bit of comedy too. Visually I think it looks great for what it is, though I'm a sucker for stylised shading. My single complaint is that there were some physics bugs with the boxes clipping into each other and launching, which ruined some of my progress and caused my first lost cargo. I'd love to see more of this, especially if the physics issue could be ironed out. Brilliant work though, I loved this! |
| May 11 12:32:32 | 23h 47m | Postman Parcel Panic | ♥ 1 | This is great! Simple gameplay but gets hectic real fast as you fill up the board. I love the music too, very bouncy and exciting as I'm frantically searching for an arrow to avoid the oncoming wall of doom I placed only minutes ago. Great work! |
| May 11 12:48:40 | 16m 08s | T.I.M.E | ♥ 3 | Well that was very charming. I love the room-to-room visual style and it looked great in 3D. The dialogue was funny and didn't get in the way, multiple enemy types and cooldowns on the spells felt balanced enough. The puzzle element with the braziers was more intuitive than I expected, after the first time I used the wind spell into the fire. Same with the rooms you have to solve once the fireball spell is removed, nice work. Great entry, glad to have spent my T.I.M.E with it! |