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| Timestamp | Since previous | Game | JamieOK's comment | |
|---|---|---|---|---|
| Apr 5 18:10:47 | Human Resource | ♥ 2 | Great work, and congratulations to the first time game devs! A simple gameplay loop but it had a bit of challenge (I could do my tasks plenty quick but kept running into the boss without looking.) The background music was nice and the shaded outlines of the models look interesting. Only improvements I would suggest are tidying up the tutorial screen slightly, and maybe making the player's start position more obvious at the beginning (I had to move around a little before I realised which employee I was.) | |
| Apr 5 20:58:52 | 2h 48m | Student Simulator | ♥ 1 | Took me a while to notice the items on the side, and I'm still not entirely sure what effect each item causes. As mentioned above, the puzzle crumbling and becoming more faded as your stats go down is a cool take. The puzzle mechanic was simple but worked well enough, though I ran into duplicate puzzles a few times. The main menu and music were also real neat. Great work :) |
| Apr 5 21:03:42 | 4m 50s | A long day to come | ♥ 1 | Was a little disappointed about the lack of gameplay, but in the time you had, the cutscene was still cool and got me excited for whatever the rest of the game would be :) |
| Apr 5 21:17:09 | 13m 27s | Freemine Castle | ♥ 1 | First game I've played this Jam that has voice acting, and some very funny dialogue at that! Very nice visuals and the main area of the level looks real cool. The games/puzzles fit nicely with the aesthetic, the honey comb level made the 'Takeshi's Castle' similarity click. Very cool project, great work :) |
| Apr 5 21:33:53 | 16m 44s | Nekawa | ♥ 3 | The art at show is good, and when mixed with the audio it's definitely a nice mood to run around in. I really like the 'twist' if you can call it that. Great work :) |
| Apr 5 21:40:01 | 6m 08s | Lost In Space | ♥ 0 | Very cute robot + spherical world to run around = a nifty project. The graphics are nice and clearly polished down to the motion blur and skybox. Great work :) |
| Apr 6 16:57:40 | 19h 17m | The Assessment | ♥ 2 | This is great! The art is super polished and nice to look at, the audio works great too for a humorous minigame project. The minigames themselves work perfectly and would be at home in any minigame-style full length project. There were also enough minigames and levels of difficulty that made them feel FRESH even if you'd played that minigame previously. Really impressive, great work :) |
| Apr 6 17:31:23 | 33m 43s | WHEN NANA SAYS IT'S TIME FOR SCHOOL | ♥ 3 | Super creative project! I hadn't fully read this page before I downloaded the game so I was very surprised when I opened the folder and there was no .exe to see! I was a little apprehensive while reading through the rules but once I dove in and started looking around the 'room' it started to make sense. The dimensional backpack was a cool mechanic, even though I threw almost everything I could in there in case it was useful later (just like in regular videogames!) The most interesting part was getting to a scene with a lot of 'IF' files and finding out my previous exploration had/hadn't paid off. The small pieces of audio and art add a lot to a project like this, so they were appreciated. The only critique I would make could be having less files of individual items and more general descriptions of each room/area? Just so there are less text files to open, skim through a line then close. Definitely the most creative game I've played so far in the jam, great work to all involved :) |
| Apr 6 17:38:41 | 7m 18s | Gravity Is Inevitable | ♥ 1 | Very fun game! The gameplay is simple to pickup but there are some extra details that allow for improvement, like bouncing off the walls or the moving grapple points. My only critique would be the targeting of the points feels a bit harsh sometimes, as I felt it would grapple a point but didn't. I think this could be solved simply by adding some feedback to any points you're hovering over/near to show you'll grapple it when clicked. Other than that, really fun game, well done :) |
| Apr 7 22:13:42 | 28h 35m | Sundae Driver | ♥ 1 | Quite enjoyed this one! The truck controls are the right balance of easy to use and out of control, makes for some very satisfying turns. A couple of improvements could be allowing the truck to break and slow down more easily, filling the truck with icecream after pressing E once instead of grabbing one ice cream then having to turn around to get another from the icecream shop. A simple gameplay loop made fun by wacky driving, good job :) |
| Apr 7 22:20:15 | 6m 33s | Paddle Panic 🚣♂️😱 | ♥ 4 | Simple idea and well executed with the art and audio. The speed at which you need to paddle feels too difficult and could definitely do with being made slightly easier. The mechanic of filling the boat with air and patching holes is great and adds a nice level of multitasking to the game. As mentioned by other people, being able to skip through the tutorial faster or quickly restart would be nice to. Really cool looking project, nice work :) |
| Apr 7 22:27:57 | 7m 42s | JAM HERO | ♥ 2 | Took me a minute to figure out what I was doing and how to move people but once I did, had a lot of fun with it! Like other comments mention it was a little chaotic to try and work out. Some of the positions you can place the developers also result in their stats going off-screen which is unfortunate. I really like the art style and the audio is nice too. Super funny game and very meta, especially with the random events and comments after the 'game' has been released. Really great work :) |
| Apr 7 22:52:05 | 24m 08s | Sea Level | ♥ 3 | Bit difficult to work out, I'd failed about 4 times before I saw the inventory/crafting menu. The game has nice visuals and a funny story to be thrown into. I think more of a tutorial on what actions can be taken and what causes the player to lose (using up all their energy) would make the learning curve and objective clearer. |
| Apr 7 22:53:29 | 1m 24s | Astral Abyss | ♥ 2 | Absolutely my favourite game of the jam so far. It has a very relaxing mood but is also quite tense checking back and forth from the cheat sheet to work out which combinations create which sparks. I would say the cheat sheet could be made easier to understand but I almost see working it out as part of the charm. The visuals are very nice and polished, and the audio is subtle and really helps out with the atmosphere. Of all the games in the jam I’ve tried so far, this is one I’d love to play more of to seek out more achievements and combinations. Only critique I would give could be only having sparks combine if you let go of them while overlapping, as opposed to just when they hit, as this would prevent accidental combinations that make you restart your recipe. Other than that, it’s absolutely stellar, really great work :) |
| Apr 7 23:02:22 | 8m 53s | Dodge It | ♥ 0 | Sadly the FPS is too slow to play properly, but the idea is there and seems promising especially to fit the theme. A bit of optimisation and polish and it could be a challenging little game :) |
| Apr 7 23:07:00 | 4m 38s | Everybody stay calm! | ♥ 1 | Very cute art style and audio, especially when interacting with the koalas :D A few more mechanics would go a long way but what is there currently is promising. Great work :) |
| Apr 7 23:17:23 | 10m 23s | Planet Hopper | ♥ 2 | Nice amount of multitasking required between fighting off the enemies and gathering resources to progress! The key to mining could possibly be moved from something other than E, just so the player can strafe to the right as well as mining at the same time. Nice variation of enemies and upgrades too though, good work :) |