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JamieOK

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TimestampSince previousGameJamieOK's comment
Apr 22 21:42:40 Adrenaline Rush ♥ 1 Love the visual style, got that goofy The Behemoth look to it. I can definitely see it being a fun set of mini games if there were a few more. Awesome little demo :)
Apr 22 21:56:00 13m 20s Carrying is Caring ♥ 3 I'm a big fan of the graphics and the environment, but struggled to understand the gameplay. An in-game way to inform the player of the game's objectives/rules/mechanics would be a big help. There were a few bugs too, camera clipping into the ground and such. Cool style nonetheless.
Apr 22 22:01:26 5m 26s Bunny's guardian angel ♥ 0 I like everything about this. The gameplay is super easy to pick up and fun, even when introducing something new with the traps you can learn pretty fast by just restarting and not punishing the player too much for failing. The music is really nice and the audio is cute. It could maybe use a way to give the player more time to prepare, such as a delay before the Bunny starts to run? That way the player has a bit more time to place the things they want to. Other than that, this is really well done!
Apr 22 22:14:37 13m 11s Storm Warden ♥ 1 Love the style, and it's got that kind of gameplay where you can just turn off and play it. Definitely mobile game worthy. The audio works really well to bring the style together too. Good job!
Apr 22 22:16:55 2m 18s Zealotry ♥ 1 I like that the gameplay has so much depth for a Jam Game, but it isn't the most intuitive. I like that the demon lord dude explains the mechanics and how to play, but I found I was focusing on trying to possess the villagers and so I would miss his explanation. Cool concept!
Apr 22 22:21:06 4m 11s Cool Plants / Chill Beats ♥ 1 Real chill vibe my dude. You got the mood down pat with the music and lighting and such. Polishing it up with cleaner UI and camera movement and it would totally be the kinda game I check in on every day to try and get fancier plants. Great job :)
Apr 22 22:27:49 6m 43s The horse needs help ♥ 1 Good job on finishing the Jam! It's a neat little experience. It could benefit from giving the player more feedback, such as showing how many apples they're currently holding. Some more challenge would help too, maybe limiting how many apples the player can carry at once? I just went and picked up a lot of apples and then stood in front of the horse feeding it until help arrived. I like the music and tone of the game though, great job!
Apr 22 22:33:10 5m 21s The Soulkeeper ♥ 1 I like the gameplay, it's challenging but once I got the hang of what to do I felt like I was doing well. The Instructions were a little confusing but once I started playing I figured out the mechanics. One nitpick I have is that when you possess and object and then move it to destroy a trap, it 'unpossesses' the object, so you have to run over to it to move the object out of the path before a human walks into it. Other than that the gameplay is a nice, well executed challenge. Nice one!
Apr 22 22:38:59 5m 49s Baby on board ♥ 0 This game feels way funnier than it should. That probably comes down to the silly audio and simple gameplay. A little awkward but fun nonetheless!
Apr 22 22:48:04 9m 05s Great Filter: Climate ♥ 1 I like the simple style. I'll be honest I slightly skipped over the description because I didn't really understand how it translated into the gameplay. And while playing I didn't really know if I was meant to be keeping population down, or help it rise? And I also didn't understand how spending on the different areas affected the statistics. ^^^ That may all just be me being dumb. But even after all that, I still really enjoyed it in my own confusion? You can definitely see a lot of thought has been put into it, and I loved balancing the funds with spending. I think the game has random events too which is a nice touch. The insurrection penalty is a really nice penalty too, annoying enough to make me want to balance my funds right but not so harsh that it stops the flow of gameplay. Basically I really like this. Awesome work :D
Apr 26 19:25:31 92h 37m Train ♥ 1 It has enough depth and things to do to keep you on your toes. A nice focus on frantically running back and forth to keep everything working in one way or another, however I couldn't figure out some of the tasks, even with the small tutorial. Fixing the chair didn't seem to do anything and I failed multiple times until I realised there was a second furnace thing to extinguish further back in the train. It has a really cool mood, the music and pixel graphics are great for establishing that. Nice promising game concept, just a little bit confusing. Nice work :)
Apr 26 19:38:06 12m 35s Candle in the rain ♥ 2 Same as the others, I couldn't complete the tree puzzle, which makes me sad because I really wanted to see what was next. That doesn't stop this being an awesome little experience. The atmosphere of this project shines. The mix of the rain and the almost entirely grey colour scheme makes this game feel bleak, but then solving the puzzles feels almost hopeful. The slow walking and constant management of the candle is like an effective annoyance. I really like this, wish I'd been able to solve the tree :(. Great work!
Apr 26 19:53:24 15m 18s Nightwatch ♥ 2 Damn, this is one of those games where I think 'Why didn't I come up with that. I love the whole atmospheric wander through the dark feeling to it. The tapes are a nice touch too. I lit my campfire super high and then went on a big wander, but couldn't find any more tapes 😆 The audio is super well done to fit the mood. I noticed the interactions with the sticks could be a little buggy when igniting and picking up, but other than that, a super clean and awesome game. Really good job!
Apr 26 20:01:53 8m 29s souvenirs ♥ 1 I really like this. Super simple but also the most 'immersive' game I've tried out so far. Took me a while to realise how it pertained to the theme of 'Keeping It Alive' and then I remembered it's about memories. Nice music, nice audio and the visuals are exactly what they need to be, nothing more nothing less, so good job on those. In all honesty, if this was a full 'game/experience' kind of thing, I'd genuinely pay money to try it out. Really good work!
Apr 26 20:14:39 12m 46s LAIKA ♥ 1 Visuals are awesome, just like the old Gameboy screens, but still looks fresh and new. The gameplay is fun and tense and I had to go straight in for another go after failing the first time. All in all, great game, even greater Babushka. :)
Apr 26 20:20:14 5m 35s Protect Egg. ♥ 1 Respect for a fellow Egg based game my dude. Real fun but also challenging, I only got 20 seconds so I think I may be bad at protecting the Egg. Music is cool and the visuals are nice and simple. I think one improvement could be giving the player a restart button or something. Once you fall off it kinda takes a while to get back into another attempt, partly due to the small cutscene at the start of each try. Other than that, super cool game, nice job!
Apr 26 20:25:38 5m 24s Keep the bee (Jeez) Alive ♥ 0 Weirdly fun gameplay for it being so random. I like the idea of physically building the shelter. Like other comments said, constraining the parts to 2D, or allowing the player to adjust the depth, maybe with a mouse scroll wheel would improve the building slightly. Other than that, cool concept. Great work!
Apr 26 20:35:59 10m 21s EGG ♥ 0 This is such a stupid idea for a game that it's brilliant. I love it. I can see myself loading it up to play it every so often. The gameplay is simple but really quite difficult, the manual is really well done, telling the player everything they need to know without being overly detailed. The music and the visuals are, of course, amazing. This is so good. Awesome work!
Apr 26 20:40:57 4m 58s Keep Him Alive ♥ 1 I think the controls are good enough, maybe giving the player an in-game tutorial or demonstration would help with people's confusion. Fun gameplay, definitely has potential for more complicated puzzles. Audio is clean and the visuals work for the style of the game. Good job!
May 3 15:39:02 162h 58m Test Project ♥ 2 I think it's important to talk about and highlight issues such as suicide and how people can help, however I feel the 'You failed' ending is a problem. You shouldn't pin blame or failure on anyone for this kind of thing. The 'bad endings' are going to be dark regardless what the text says, but another phrase besides 'You Failed' would be more appropriate. That being said, about the actual game: Great job for making custom audio, the singing is aptly eerie and the voice acting is definitely worth having in the game. I think the options could even do without the 'The caller will not be comfortable' hints to make each decision more thought provoking. 'How will the other person react to what I say here' as opposed to the game telling you the answer. The art is nice too, as simple as it needs to be for the game. Bleak too, to tie into the mood of the game. I think it's a good project, and a good execution for the game, just with an iffy approach to a sensitive subject in the bad endings. Nice work!