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F1Krazy

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TimestampSince previousGameF1Krazy's comment
May 2 16:47:10 Professor Package ♥ 1 It took me a moment to figure out what I was doing - it wasn't immediately obvious to me that the green symbols were meant to be ticks saying "Boxes with this symbol are okay". It could perhaps have used an in-game tutorial screen to act as a visual aid. Once I got the hang of it, though, it was a lot of fun. It's easy to miss when the change occurs and drop a box a second too late, but trying to keep track of the boxes *and* the objectives is where the difficulty stems from, so that's fine. It's always great to see PICO-8 entries, and this is a very enjoyable one. Good job!
May 4 17:20:52 48h 33m Contraband Critters: A Tactical Transporter ♥ 2 I'm not entirely sure where the strategy comes into play here. You send your robots in, they get swarmed by the enemies and die, rinse and repeat. It doesn't seem to matter which entrance you go in from, or how much you spam their abilities, they just get massive chunks of health ripped away in five seconds flat no matter what you do. Looking at the previous reviews, I'm not the only one. Graphically, this looks excellent, except for some of the text (like the description of Dr. Pi's ability) being cut off mid-sentence. In terms of gameplay, though, this is crying out for some kind of tutorial that walks you through how to play, or at the very least, some re-balancing so it's not so difficult. Right now it just feels like sheer trial and error, and that's not fun.
May 4 17:54:19 33m 27s Travelling salesman ♥ 2 I have to be honest and say that this is one of the most unfinished-feeling Ludum Dare entries I've ever played. I like the idea of a game about the traveling salesman problem, but that problem isn't actually present as a gameplay mechanic - you can visit each city as many times as you like and there doesn't seem to be any requirement to visit all of them. The other main mechanic (buying and selling cargo) isn't implemented either, so you're left to just wander aimlessly from one city to another with whatever cargo manages to stay in your basket. This would still be okay except that the platforming feels very bare-bones; you're maneuvering a static sprite around plain, boxy levels, with no music or sound, and no challenge other than jumps you can only make by pushing around blocks, and your character's awkward tendency to get stuck on the level geometry mid-jump. Any of those on its own would be fine, but put them all together and the fun drains away very quickly. Looking at your profiles, I see you're all first-time competitors. It seems that what happened here is that you massively overestimated how much work you could get done in 72 hours, overscoped, and ran out of time long before you could finish. There's a potentially great game in the works here, and I hope you don't get discouraged and continue your game dev efforts, either by continuing to work on this game or by moving on to another project. But as it stands - and again, I hope this doesn't sound too harsh - you have little more than an extremely unfinished prototype.
May 4 18:03:21 9m 02s Crystallium ♥ 1 This is a neat little infinite runner game! Everything, from the controls to the graphics, is simple yet well-polished. I was a bit confused at first about which crystals were soul crystals and which were just obstacles, and died immediately on my first two runs as a result, but once I encountered an *actual* soul crystal on my third run, it was immediately obvious. My best was 32 but I'm sure I could get further with practice. Good job!
May 4 20:04:35 2h 01m Delivery Boy ♥ 2 @waptaincaffles I regret to inform you that the fix doesn't seem to have worked, I just tried the game out and got stuck just to the left of the coffee shop. I saw you were conflicted about fixing it in the first place, but I'd say that getting stuck on the level geometry and being unable to move is pretty game-breaking. (Another note: what I usually do wrt. bug fixes is keep the unpatched version up on a separate site, so if players want to play and rate the original jam submission, they have that option, or they can play the patched version if they prefer.) I still really loved this game, though. It's so simple, yet ends up being so frantic as the orders keep coming in and you're dashing back and forth trying to fulfil them in time. The art, music, and sound effects all have a perfect retro charm to them that really helps tie the whole thing together. And the delivery boy looks awfully familiar... 🤔 Good job!
May 6 12:31:17 40h 26m Ultimate Pigeon Post ♥ 1 This is super fun! The graphics, sound, and gameplay are all superbly-executed, especially for a Compo game. The scoring system makes me long for some kind of chart of my best times and scores for each level, so I can try and beat them, but I can understand perfectly why one wasn't included (it's not exactly a priority). I expect to see this high up the rankings come the end of the jam!
May 6 12:45:02 13m 45s Maily Melo ♥ 4 This is a neat little game. It's easy to guess who each letter can be sent to, and fun to see their responses. Took me a little while to work out that I could drag letters back to the pile if I didn't want to respond to them. My other main complaint would be that the music and sound effects seemed way too quiet, I had to dial my headphones all the way up to be able to hear it properly.
May 6 12:57:16 12m 14s Banana Snatchers ♥ 1 I have to be honest, the controls are extremely confusing even without the technical difficulties. Only being able to face in four directions and switch between three preset speeds is extremely unintuitive for a driving game, and the walls don't seem to be very forgiving. I had a lot of trouble even just getting to the delivery truck, couldn't figure out how to actually launch the monkeys, and then decided I just couldn't be bothered. Honestly, I think you would've been better off going for keyboard controls from the get-go.
May 9 16:57:25 76h 00m Traz Logo ♥ 1 I played the original version and I don't think the physics were *that* bad. I did notice a box clip through the floor at one point, but some jank is perfectly acceptable when you're making a physics-based game like this in just 48 hours. I did find the last two levels quite difficult - it's really hard to keep the bomb steady - but at the same time, the difficulty spike makes up for the fact that there's only four levels. Gameplay aside, the graphics are excellent - I love the strained expression the robot makes if it's carrying something for too long! I could definitely see myself playing a much longer version of this, with a more gradual difficulty progression and maybe some extra mechanics. There's a lot to build upon here. Good work!
May 9 17:29:05 31m 40s Rail Blazer ♥ 2 This is a neat little game! You have to put a surprising amount of thought into planning your routes, optimising for things like terrain, turning back round, whether you might end up picking up a resource you don't want (speaking from experience there)... it's not as easy as it looks! I approve of the user of PICO-8's music tracker, it's good for those sorts of retro vibes. I came unstuck on my first playthrough because all my missions were for coal and wheat, while I could only see sheep on the map. I didn't want to go blindly shooting off across the map, wasting all my precious money, just in case I happened to stumble across coal or wheat along the way. That's just the perils of procedural generation, though. My only other complaint is that the icon for wood doesn't look anything like wood (though it looks like wood when it's in the train carriage). This is a very good game overall, and feels complete in its present form. Good job!
May 9 17:49:14 20m 09s Olith ♥ 1 The graphics are mostly great, and I'm highly impressed by the variety of music in the game - I had five attempts and I think I got a different song on each one. Unfortunately, it's let down by the combat mechanics. Enemies that shoot at you from off-screen before you can react to their presence, while you're controlling a slow-moving drone in a narrow tunnel, is *absolute hell*. Even if I made it past the first soldier, I would invariably be shot down by the second one. I never even *saw* the second soldier, only his bullets. That's not a nice feeling. As I mentioned, I tried five times and just gave up. My only other gripe, and it's fairly minor, is that at the start of the game there's an obvious black void around the edge of the map. I'd adjust the camera so that it can't pan beyond the edge of the map like that.
May 9 18:03:13 13m 59s Airdrop ♥ 1 This is a fun little game! For 48 hours' work, you managed to create a fair number of levels, and I enjoyed how increasingly wacky they got. The last one being a shameless placeholder got a chuckle out of me. Well done!
May 10 17:02:49 22h 59m INTACTâ„¢ ♥ 2 I like how each package you deliver adds an extra obstacle that makes the game incrementally harder. The graphics and music are great, and the writing is very witty. I got stuck on Level 3 because I couldn't figure out where the hell I was supposed to go; every route seemed to be blocked off, with no obvious route. I was enjoying the game up until that point, though.
May 10 17:17:14 14m 25s Before the Storm ♥ 1 I was wondering why this was called *Before The Storm* until I got to the third level, and then it made sense. Anyway, this is a pretty solid entry. It's simple, but it works, and the arrows are very helpful for guiding you through the level. My main complaint is something that I see has been brought up a few times already: it's hard to trigger the dash consistently. Sometimes I'd trigger it without meaning to, while other times it would take me several tries to trigger it on purpose. I'm guessing there's an invisible timer that isn't shown to the player, which isn't great. It would also be helpful to have a clearer indicator of when a lightning bolt is about to hit, so you don't get sniped by one from off-screen. This is especially bad in the final level, where one of the houses has a thunder cloud directly above it, that's impossible to see while you're actually in the process of delivering the baby. This is a good game, and you did well to get it finished in 48 hours, but it just needs that little bit of polish and bug-fixing to make it perfect.
May 10 17:38:25 21m 11s A mailman's nightmare! ♥ 0 This is nice, and it's an impressive amount of work for 48 hours, but it feels far too short. The levels are all nearly identical and can be beaten in about three seconds with minimal effort. I didn't need to shoot until I got to the final boss, and when I did it took me a moment to figure out how to actually do that. It seems like you have an inventory and can press 1-5 to switch items, but you only have one item - the gun - so it's ultimately a pointless feature. (I assume you intended to add other items but ran out of time?) Also, sometimes you spawn off to the left of the level and just fall endlessly until the game decides to respawn you in the right place. There's the makings of a good game here, but it's not quite there yet. It needs expanding upon in order to fulfil its true potential.
May 10 17:53:18 14m 53s Messenger Boy ♥ 1 Another TIC-80 game indeed! Kudos for the use of a custom palette as well. I love how the music speeds up on each repetition, and how each trip adds a different mechanic to mix up the experience. I think it goes on just long enough to not be repetitive. I liked the plot twist at the end but I feel like it could've been elaborated upon; you spend the final trip pondering the twist, then you get back and the game just kinda ends without exploring it any further. I can understand, though, since this is a Compo entry, so you probably didn't have time to elaborate any further. I also noticed a couple of minor typos, things like missing apostrophes. All in all, this is a great entry, and I should definitely check out more of your games in the future!
May 10 18:08:33 15m 15s The Bun Slinger ♥ 1 As I read through the controls, I have to admit I got more and more overwhelmed. Even just the "build and shoot burgers" gameplay aspect felt a bit too complex for me to get my head round, and then there are just so many other mechanics piled on top of it. It's extremely impressive for a Ludum Dare entry, don't get me wrong, but it's also a bit... overwhelming. When I actually tried to play I just ended up wasting all my ingredients in ten seconds flat and then panic-quitting. I'm gonna come back and try this again when I'm feeling a bit more relaxed.
May 16 19:21:08 145h 12m Chateau Grenouilles ♥ 1 This is deceptively difficult at first, but it's not too hard once you get the hand of it. The pixel art graphics are very charming, and I like how the music slowly builds as you progress through the floors. I do think there should be a warning about objects coming in from off-screen, but I managed not to get caught out by it. I may have to go through this again and see if I can track down any of those frog tokens. Nice work!
May 16 19:53:05 31m 57s Grav Garb ♥ 2 This is good. Unlike most entries, where the challenge is to go as fast as possible, here you're encouraged to be slow and deliberate, carefully picking your way through the debris. Sadly, that's not always possible: the random placement means you'll often get gas clouds(? The little green things) that you can't fly around and have to go through, draining a massive chunk of your health. Other times you'll find bombs positioned in such a way that that punt you straight into a gas cloud and there's nothing you can do prevent the resulting game-over. I love the "strand-like" gameplay, it's always fascinating to see multiplayer elements in a jam game. The one weakness is that, again, sometimes a gas cloud will spawn in such a way that it covers a station and makes it difficult if not impossible to use. I'm also not entirely sure what the point of the "fence" item is supposed to be, it's just another massive obstacle that gets in the way. This is overall a fun experience with a lot of potential, but I feel it needs some adjusting to make it feel a little less frustrating.
May 16 20:01:51 8m 46s The Frog Prince ♥ 1 This is a neat little puzzle game! I like the mixture of turn-based and real-time elements. The early puzzles are fairly easy but that last one is a real toughie! Would've been good to see a few more levels, but as it is, it doesn't outstay its welcome. You and your son can be proud of yourselves, and I hope he has a long future in gaming ahead of him!
May 16 20:13:43 11m 52s Careless Couriers ♥ 0 I'm afraid I just didn't find this fun to play at all. It's far too unforgiving - you hit a wall, bounce back a little bit, and then immediately drive straight back into the same wall again. Trying to pick up a package seems to require more precision than it should do, I kept skating through the coloured squares and nothing would happen. Then when I did pick up a package, I could never actually find the person I was supposed to be delivering it to. I thought that the light circle around certain characters meant there was a package to be delivered to them, but it actually just meant that the game was making them visible from behind a wall - which is a neat feature, but I'd also have liked something to help me find whoever it is I'm meant to be looking for. I could probably have found them eventually if not for the fact that, as I said, the finicky steering and unforgiving collisions mean you die in thirty seconds anyway. The graphics are great, and the music is charming, but the actual game itself is just so much harder than it should be, and it sucks all the fun out of it. I wanted to enjoy this, but I just... didn't.
May 16 20:32:14 18m 31s Fuscus and The Garlic Kin ♥ 2 This is a fun little platformer, with a clever gimmick and great graphics. Unfortunately, the black-and-white graphics make it too hard to spot the enemies, which makes the game a lot more difficult than it should be. Another word of advice for platformers is that the camera should move to show more of what's ahead of you than what's behind you. This game does the opposite, which makes it even harder to see obstacles coming. All in all, though, not bad! It just needs a little refinement to really get the best out of it.
May 17 19:30:46 22h 58m Flight Dispatch ♥ 1 This was not as chill as the advert led me to believe :T I did enjoy the frantic gameplay, though. Having to constantly open, close, and reopen windows, and re-type prompts so you know where everything is, gets really hectic really quickly. The uncaring nature of your co-workers just adds to it all. There's a lot of impressive stuff here for a jam game. One slight issue: when the final order came in and the countdown timer started, I tried to minimise the Sluck window so I could see what I was doing but it refused to close for an entire minute. I'm not sure I would have beaten the final mission even without that delay, but it certainly didn't help!
May 17 19:36:38 5m 52s Takeaway ♥ 0 It might just be me, but the game doesn't seem to be working at all. I can run around and collect burgers from the dispenser, but I can't actually shoot them, and no customers appear for me to shoot them at. The other reviewers seem to be able to play the game without any issues, so I'm guessing it's a problem at my end. I'd really love to rate you, to get you just that little bit closer to 20 ratings, but it really doesn't seem fair to do so.
May 17 19:55:10 18m 32s Bundle Dumper: Florida Edition ♥ 1 This is crazy hard, but crazy fun at the same time. I got stuck on Level 4 and gave up, as I just couldn't get the timing right to drop the babies past the drones, but I was still having tonnes of fun. Somehow, getting shredded by drones in an oversized shower of blood, and watching helplessly as the baby you were carrying gets eaten by alligators in an equally oversized shower of blood, just doesn't get old. This is a great use of PICO-8, with excellent graphics and sounds effects as well. Great job!
May 17 20:07:08 11m 58s SatisfAction - The Ultimate Marble Machine ♥ 1 This starts out almost relaxing, just watching the marbles rolling down the tracks, but then it very quickly spirals entirely out of your control. I have absolutely no idea how people are getting scores in the tens of thousands, I gave it several goes and could only manage a high-score of 280! The marbles seem to come at you faster than you can possibly deal with them. Do I just suck, or is there a trick I'm missing? Still a great game, though! Would love to play an expanded version of this, perhaps with a slower difficulty ramp.
May 17 20:26:17 19m 09s Continuous Factory ♥ 2 Good to see another TIC-80 game! This is great fun! The graphics and music are all top-notch, and the difficulty progression of the puzzles feels spot-on. I got stuck on Level 9, I just can't fathom how you're supposed to get the folders into the centre once they've gone through all the build processes. Maybe it'll come to me later. Great job!
May 18 17:19:23 20h 53m I Am The Real Dahlia Verry ♥ 1 Wow, this really is short. I'm guessing most of the development time went into the game engine and artwork, because it looks very slick and polished. It's just a shame that it ends before it even really gets going. I hope to see this get finished someday!
May 18 18:15:51 56m 28s Feathered Envoys ♥ 1 This is good. There's a surprising amount of content for a jam game, and the graphics and sound effects are excellent. My main complaint, and I don't know whether this is just me being bad at it, is that it plays way too slowly. It takes ages for a pigeon to get from A to B and back again - if it makes it back at all - and in the meantime you're stuck with no seeds and no pigeons and can't actually do anything. Getting more pigeons if you're running out is almost entirely down to RNG, which doesn't feel good. It took several tries before my home DIY actually got me a second pigeon, and the very next time I tried it, I had a beam collapse and kill a pigeon ***that wasn't even in the aviary at the time*** (it was still returning from a mission). I have to be honest, I rage-quitted the game at that point because it just felt like total BS. I'd love to play a version of this with a bit more balancing and a bit of a faster pace.
May 18 18:40:42 24m 51s Valhalla Calling ♥ 1 Nice game! Your interpretation of the theme is very similar to mind, which is a relief, as I hadn't seen anyone else interpret it that way. I love the CRT filter, and the gameplay is very fleshed-out, with the block and dash mechanics. It ends up creating an interesting trade-off: you have to look for the right opening to send enemies to Valhalla, otherwise you'll get battered by the surviving enemies in the meantime, but if you wait too long then they'll spring back to life and attack you again. The only thing I could ask for is a bit more of an indication as to when an enemy is ready to be sent to Valhalla, as I didn't realise on my first playthrough.