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Feedback comments for LD52
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| Timestamp | Since previous | Game | F1Krazy's comment | |
|---|---|---|---|---|
| Jan 9 18:01:46 | 4 Harvest Bags | ♥ 1 | I like this! It's a simple premise, but manages to be challenging without being overly-punishing. I struggled with the cabbages, as they have the highest bucket and so you have less time to move it in order to catch them. Luckily, because you only have to catch a certain number of each crop, once you've hit that target you can ignore that crop and just focus on the ones you haven't done yet. I managed to win with 32 seconds to spare. It's a shame there's only one level, as there's definitely scope here to build this out into a much longer game with more of a difficulty progression (faster fall speeds, higher targets, etc). I understand the constraints of game jams, though, so no worries. Well done! | |
| Jan 10 20:39:43 | 26h 37m | Seeds of Civilisation | ♥ 3 | This was great fun! The gameplay is tricky, but only because of its realism, and because more often than not, by the time you realise there's an asteroid on a collision course with the planet, it's too late for you to do anything about it. I love the humorous presentation, with your activities being presented as... not exactly legal. I also love how the music changes as the planet goes from era to era, and the number of different puzzles and mechanics you were able to integrate. I think I must have been playing for nearly half an hour and didn't even finish it, and there aren't many Ludum Dare entries I can say that about. Good job! |
| Jan 11 18:13:07 | 21h 33m | Combine Harv-racer | ♥ 1 | Just about managed to go sub-1:45... though sadly it looks like someone's already beaten me to it! ld52_combine_racer.png Competition aside, this is great fun! It's very satisfying carving a path through the wheat and then watching it grow back over the following laps, and I always like it when racing games allow you to increase your speed by collecting things. The track layout caught me by surprise on a couple of occasions on my first go, but was fairly easy to learn. The pixel art graphics are great, and the banjo music that plays as you race is just perfect. I think the main problem with the game is the camera. It should position itself to show you what's in front of you, but instead it does the opposite and shows you what's behind you. That makes it very difficult to dodge obstacles (i.e. cows) because you can't see them coming in time to do anything about them. It also doesn't help that the white cows are barely distinguishable from the pale wheat and flowers - the first time I hit one, I genuinely didn't see it, and was like, "Wait, what just happened?!" I'd love to see an expanded version of this with all the features you weren't able to include, and maybe some new tracks as well. What you have at the moment, though, is great for a jam game, with the camera being the only thing that lets it down. |
| Jan 11 18:37:36 | 24m 29s | Furious Farm: Total Reap-Out | ♥ 1 | This is amazing for a game jam entry! You absolutely nailed the 16-bit aesthetic: the graphics and music are spot-on (there's even a CRT filter!) I was expecting there to be only one round, so for there to be *four* rounds, with random upgrades between each one, was a very pleasant surprise. I think my main feedback points are things that have already been touched upon. The power-ups feel under-utilised - it's way too easy to win without ever using them - and the score tally at the end of each round is far too slow. I think there should at least be a way to skip it. Overall, though, this is a very enjoyable game with a staggering amount of polish for 72-hour development window. I'm excited to see what the full game will end up looking like! |
| Jan 15 13:32:53 | 90h 55m | Hobo Harvest | ♥ 2 | I'm not sure I understand how this game works. I think I have to collect enough food to fill the food meter before I run out of time or the mushroom gauge fills up, but food and mushrooms are really hard to find. I scraped through the first level with two seconds to spare and lost on the second level. I have no idea what playing the guitar is supposed to do, or the purpose of all the NPCs walking around. This looks cool, but it's so weird and poorly-explained that I can't quite grok what it is. |
| Jan 15 14:08:50 | 35m 57s | Alien Cropping | ♥ 0 | I love the graphics, there's a real "alien" vibe to them. As others have pointed out, the camera is very finicky, swinging around all over the place, and towards the end of the game it starts juddering and moving all over the place for no apparent reason. I also felt the game could have done with a bit more of an explanation at the start: "get seeds and find a growing area" isn't much of an instruction when you don't know how to get seeds or what a growing area looks like. I spent several minutes wandering around before I figured it out. There's definitely a solid concept here that can be expanded upon, though. Not bad! |
| Jan 15 14:29:17 | 20m 27s | Racing Reaper | ♥ 1 | Simple, but very fun! I love the "ancient device", that's a brilliant idea. Having the health pickups also increase your speed is a great and subtle way of incrementing the difficulty, too. Took me a few tries, but I managed to get Reaper of the Month: 2023_01_15_14_25_40_Racing_Reaper_by_Crygos.png |
| Jan 15 14:41:01 | 11m 44s | Out Of Sight | ♥ 1 | This is much harder than it looks! It's difficult to gauge whether you're out of the hunters' line of sight or not until it's too late, so you have to be a bit lucky when getting out of the way. However, the game still manages to hit that sweet spot where you *know* it's possible, and you keep trying without getting frustrated. It's really satisfying watching the hunters get run over by the harvesters, though sadly it usually happens a second or two too late to save me 😅 The graphics and music are excellent, and this is a clever interpretation of the theme. A top-notch entry all round. Well done! |
| Jan 15 19:52:30 | 5h 11m | A Day in the Life of Death | ♥ 1 | Wow. I can't believe you managed to create something that's so funny, yet so poignant all at the same time! I loved the narrative parallel between the souls getting burned out and Death himself getting burned out, as well as how it all came full circle right at the end (and nearly brought me to tears, which doesn't happen that often when playing video games!). Bravo. I'll be amazed if this doesn't get at least one medal. EDIT: OH MY GOD THE SYMBOLISM OF HIM BEING INTERRUPTED BY HIS PARENTS DURING THE FIRST HAPPY LALA LEVEL, THAT'S GENIUS |
| Jan 15 20:16:04 | 23m 34s | The Dark Forest and the Memories of Harvest, of One Autumn's Days | ♥ 1 | Everything in this game comes together to create a really unsettling atmosphere, from the eerie monochrome graphics, to the minimalist banjo-playing in the background, to the increasingly alien landscapes, and even the way the "level complete" text goes from a terse but polite "enough harvesting" to frantically screaming "ENOUGH. DOOR. DOOR." at you. The sequence with the extremely lengthy hallway dialled it all up to eleven, and I must confess, it rather reminded me of when I had a mental breakdown in college. Which I think is a good thing? I'll applaud you for it anyway. I made it to the final level, with the hills and the rivers, but I keep getting stuck on the level geometry and I'm not entirely sure where I'm supposed to go or what I'm supposed to do, if anything. But I don't really mind, because I think it would be entirely fitting if there *was* no final objective except to stand there, watching the pixelated sun creep across the sky, forever... Well done. I really enjoyed this. |
| Jan 16 17:43:17 | 21h 27m | Not Mushroom for Error | ♥ 1 | This is a fun little game! The procedurally-generated mushrooms are a great touch for a Compo game and add serious replay value, while the steady stream of new mushrooms provides a natural difficulty progression. I only made it to four pages before tripping myself up and losing but I'm sure I can go a lot further than that, which is the feeling you want when finishing a game like this. Good job! |
| Jan 16 17:58:38 | 15m 21s | The Harvest | ♥ 1 | This is great! It's always good to see people creating console games for Ludum Dare. The music and sound effects are great, and you did a good job of crafting the graphics within the Game Boy's limited colour palette. I got stuck on Demonface, I'm *sure* I tried everything in my inventory but nothing seems to work on him. Maybe I'm supposed to craft something, but I can't intuit what it is I'm supposed to craft...? I'll see if I can figure it out later. The rest of the puzzles had been fairly intuitive up to that point so I feel like I'm just missing something obvious. |
| Jan 19 18:05:57 | 72h 07m | Harvest Dune | ♥ 2 | This is great! I wasn't expecting it to be as challenging as it is, especially with the sand worm giving you a strict (and I mean *strict!*) time limit. The increasing screen shake as the sand worm approaches, and the fact you don't know exactly when it's going to strike, really adds to the sense of panic as you try to extract that last bit of spice. I liked the challenge, but was sadly never quite able to juggle the mechanics well enough to survive. My main complaint is that the turrets aren't effective enough at dealing with the raiders. You have to build multiple to actually stop them, which you can't do effectively because you can only build one at a time, and they move so quickly that they're already taking lumps out of your health before the first turret is even built. There's definitely scope here to make this a full-sized, multi-level game, with the first levels being a bit less punishing and easing you into the mechanics more. I'd like to see that. |
| Jan 19 18:22:17 | 16m 20s | Harvest Pen | ♥ 0 | This is a nice idea, but sadly I'm not too sure about the execution. The puzzles with the blue pen all seem to have an intuitive solution about where I'm supposed to draw the lines to make the fruit bounce where I want it to, but it just... doesn't. Actually getting the lines correct seems to be nothing but trial and error, and it gets very tedious very quickly, especially since every time you hit restart the game freezes and stutters for several seconds. Add in the frame rate drops (I'm guessing your collision system needs optimising - don't worry, collision detection is the bane of my existence), and what should be a fun experience unfortunately has all the fun sucked out of it. |
| Jan 22 19:52:16 | 73h 29m | Buzzy Business | ♥ 1 | This is fun! It manages to strike that sweet spot of being difficult but not infuriating: you just have to concentrate and know where the next hazard is likely to come from. It's short, but well-polished, and with a great sense of humour. Well done! |
| Jan 22 20:00:29 | 8m 13s | Turbeets racing | ♥ 2 | This is surprisingly hard! It takes a few runs of each level before you can figure out the ideal line to get through it without smashing into too many obstacles or missing too many turbeet patches. Some of the obstacles require either very precise lines, or for you to have picked up a turbeet patch just beforehand so you don't lose speed plowing through them. I love the graphics, and I'm impressed by the AI for the two-legged radish, and how accurately it's able to weave its way through the obstacles (although now that I think about it, maybe it's just following a fixed path). In any case, this is a nice game, and there's definitely scope to make something even bigger and better out of it. Well done! |