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Tomssuli

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TimestampSince previousGameTomssuli's comment
Jan 10 09:32:38 9CELL ♥ 2 What a strange game, I liked the dark mood with the musics and pixelart but eventually there were many musics playing at the same time and the cacophony was a bit too annoying. Also I quite didn't get what you had to do in order to survive... I made it to day three befor emy family died of starvation. I loved the moment where you first harvested your tamagotchi "hmm... what does this button do? Whatta!"
Jan 10 11:10:00 1h 37m Lavender Fields Forever ♥ 2 Awesome polished game, I had a great run. I closed the containment in the end after I won and I think your pathfinding flipped the beans as the game turned super laggy :D I liked that you made a farming game with basic mechanics but took it even one step further with the minions doing different tasks. Great ideas with the different jobs of the minions and at the end it all came down employing raccoons again :) Also, roads were nice to have so getting around dont feel like a drag. I would have liked to be able to demolish stuff too, as I misplaced roads, walls and shelters sometimes and they were blocking my way of shooting and walking. At the point were I could afford the moles, they felt very ineffective compared to the gnome flood at that time. Great musics and pro-level graphics and representation. Masterwork as always!
Jan 10 13:53:15 2h 43m Chop Crop & Drop ♥ 1 I was just getting the hang of this when... error.png I'll try this again later and review it properly. Hopefully it won't crash on me again.
Jan 11 10:34:24 20h 41m Cardwork Cycle ♥ 2 Awesome relaxing fun game! Played it through and enjoyed the card system. I wasn't sure when the plant seeds are added to deck. I didn't seem to be able to pick them myself. Balancing of cards seemed very good, having played this kind of card games irl, I felt I had good choices when picking cards or discarding them for gold. Too bad there was no use for the excess gold in the end when I wanted to just discard the card. Maybe it could have been spent to get a fourth card to choose from. (I thought about discarding cards from deck for a price too, but it could be too powerful) I loved the peaceful mood with the tranquil soundtrack and graphics were nice and clean. I never felt that I would like to quit. I played it for about an hour I even continued to grow a second mythical plant just to see if there was different output πŸ˜„ Only criticism is that the background graphic could have used some variance and the growth patches could either fade better to background or alternatively have distinct shadowed edges. Now they look a bit out of place in the harmony where everything else fits. That is only a minimal complaint though, but those things gave a hint of unfinished feeling in the first impression. As soon as I got to playing I quicky forgot about it. Overall it was top notch polished game! Great job!
Jan 11 18:41:45 8h 07m The Bountiful ♥ 1 Hilarious stuff :D I loved the voice overs all the way from the beginning to end. Fun mechanics and you even had anticipated some players doing stuff out of order and it still didn't break the game.
Jan 11 21:16:41 2h 34m Unfortunate Harvest ♥ 3 Cute little platformer. Music and graphics fit well together. Controls are good and tight. The pumpkin enemy was good but the sunflower enemy needs some work. The shooting leads to cheap deaths for many reasons: - It probably shouldn't shoot through blocks - It should start shooting a small moment after it is shown on the screen so the player has time to react - If player jumps over the sunflower, and the flower turns to face the player again, there should be small delay before it can shoot again. - Sunflower should telegraph their attack maybe with some animation of charging energy or tilting back before shooting If not for the cheap deaths, platforming was fun and I could played even for longer level with checkpoints. Nevertheless, at least the game didn't overstay it's welcome :)
Jan 11 21:45:09 28m 28s Soul Gardener ♥ 1 Fun very simple shooter. I liked the theme of watering plants with souls but I didn't like that you could miss and drop the soul to ground and not retrieve it any way and also that you lost the soul if you overwatered a plant. These things could have been foretold in the game if it was intentional. If not, then you should somehow make sure the player can't throw the souls to waste. Sound effects were solid and the action was nice and fast. I would have liked to shoot upwards/downwards though. Also some background ambient or music would have worked wonders for the mood that was now very quiet and plain. I liked the graphic style, you could clearly see what is what and it reminds me of old times games. There could have been corner pieces in the tileset though - to make the floors/walls feel more complete.
Jan 12 17:12:11 19h 27m Fallowtide ♥ 1 Beautiful and polished game. Not very hard though, played it through in the first run. The music was adorably gloomy and graphics were great. Mood was wery well transmitted with the music, sounds and the dark imagery. I appreciated the dual meaning of harvest too. The game didn't get hard at any moment, maybe it was because of my choices or maybe it wasn't made very difficult, or maybe I just got lucky with rngsus. Anyway, it had interesting mechanics. I liked the pieces that were familiar from Blokus Trigon -boardgame. All in all great job!
Jan 12 17:37:56 25m 45s A Day in the Life of Death ♥ 2 What an adorable game! Loved the humor, graphics, music and pretty much everything! Very polished and complete game. This game made me smile and chuckle πŸ™‚ Playthrough left me wondering if the dialogue choices would have changed things, it was great being the lala :) Only grievance is that it went laggy at some points where there were lots of items on screen. Especially the final music scene became a lagfest and that took little bit away from the enjoyment. I'm not sure though if it was just my computer or a problem in coding as I've had lags before in HTML-builded games.
Jan 12 18:30:10 52m 14s Catchy ♥ 1 I caught some fish, then couldn't find the last fishes and finally I got caught myself and couldn't move anymore. 2.png That aside, nice game! I liked the realistic wind mechanics and nice old map style graphics. The game seemed complete and polished apart from missing music and sounds at all, but maybe the old paper map doesn't make any sounds.
Jan 12 19:02:19 32m 09s It was all for the Tuna ♥ 3 I had a nice relaxing fishing trip. Graphics were nice. There was some staggering when moving with the faster boats, but otherwise game ran nice and smoothly. I liked the fishing mechanics and the feeling of getting stronger and stronger in fishing. Also it was nice to see a huge fish in front of a dock in the beginning, knowing you can't anyhow catch it without some upgrade. Overall a good simple game with cute character and also a message. I fished tunas to extinction in about 20 minutes. tunas.png
Jan 18 14:32:44 139h 30m Homunculus ♥ 2 Nicely polished game but very short. I liked the mood and the graphics and the voice over babbling was funny :) I hoped there would have been more to play, now it was mostly speaking. But I understand that the lot of time for so small of a team went to making music, animations and writing the story. Ending was still good (or was it bad ending :D)
Jan 18 21:07:54 6h 35m Harveeps ♥ 3 Nice and polished game. I liked the simple pixelart. The artstyle was nice and clear. Mood was well done, music was nice retro style game music that reminds me of old amiga games :) Gameplay was innovative, using tetris blocks in clearing instead of filling and doing combos. I played several times trying to find best tactics between clearing lines and squares. All in all good balanced entry! Nice touch with the quotes in statistics screen btw. abduct.png
Jan 19 16:10:49 19h 02m Feast of GΓ©vaudan ♥ 2 Ok game, Musics and sounds were great making the mood. I appreciate you using actual dog sounds! :D. Graphics were ok. Gameplay was a bit too fast for a sneaking game and the camera didn't see very far and was a bit jumpy when changing directions. I would have liked to play full screen but didn't know how. Controls were solid but maybe it would have been fun if everything was a little bit slower and you could charge to pounce longer and that way build up some tension. I'm not sure if you could hide behind buildings but it would make a good mechanic if it isn't in. I did couple of tries and managed to kill lots of peasants but didn't manage to win the game. It was still some fun when I got the hang of it :)
Jan 19 16:16:51 6m 02s Shadow Harvester ♥ 2 The downloads don't seem to work and the HTML5 game loading gets stuck on 7% so I couldn't try the game even if I wanted to πŸ™
Jan 19 16:56:59 40m 08s Doki Doki Ninjin ♥ 2 Very nice platformer! I enjoyed the talking animals and they even were annoyed if you threw them with a carrot. Nice little puzzles and platforming that took lots of good things from Super Mario 2 Only thing that left me wondering was that doors were little misleading when they show an arrow down, but you have to press 'up' to get inside. Otherwise good and pretty tight controls :) Great amount of content in such a little time!
Jan 19 19:10:44 2h 13m Harkonnen Daily ♥ 1 Funny game! I liked the Dune theme and of course dropping the guys to the worms. For the gameplay I would have liked more interactions than feeding the worm and harvesting spice though... maybe making the harvester overrun some rebels or luring the worm eat fremen or something. The game also didn't seem to get any harder so the gameplay was one trick pony to the core and I died more from losing interest than actually losing the game. Sounds were ok, graphics were good and fit the theme nicely. Nice of you go to the roots of harvesting, I give you extra for theme for that... As you might know the word "harvester" for RTS games comes originally from dune. Good work! πŸ™‚ harkonnen.png
Jan 19 19:38:04 27m 20s Harvest Dune ♥ 1 Awesome game! It captures the Dune mood perfectly with the music, sandstorm, the screen shake and the relentlessness. Gameplay was good, although it could have been a little bit longer with a little bit bigger spice quota so you could had been looking around for awhile longer and tried to balance the spice usage with couple more locations. Graphics could have used a little work, the harvester animation and carryall looked a bit lazy art compared to other objects and backgrounds. You also get points from me for theme as the term "harvesting" in rts games actually originates from Dune (as you probably already knew) Nice work overall! ps. Being barely saved from the worm felt crazy! 😎 dune2.png
Jan 20 21:19:17 25h 41m Strange Orchardist ♥ 1 Wow, what a speedy game! The controlling felt a little slippery in the ice levels but that was of course the idea of the ice. I liked that your character went among the walls like rollercoaster :D I liked the challenges that got gradually more difficult, it got very hard after a while. I played to third level of the second round and couldn't do it anymore. Nice simple graphics and good song :)
Jan 20 21:40:17 21m 00s Reap what they sow ♥ 0 Lots of work clearly went to this game, nicely done. I liked the growing mechanics and bashing other players. It kinda felt like a real card game. In the end I utterly lost, I was not sure what was the lose condition. It felt that the game just abruptly ended. The game was maybe a bit too quiet, some music could have made some kind of mood, now the feeling was playing against invisible guys with cards in ghastly silence that was only broken by some card and money sounds.
Jan 23 08:37:35 58h 57m Crop Rush ♥ 1 Well done simple game with clear graphics. I liked the retro look. The game genre was not my kind at all and after a couple of levels it felt more like a chore than fun but that's probably just me. Still played it through to see if there was more mechanics to it. Sound effects were good retro stuff, but the music got old fast and made me want to turn it off. Overall the game worked solidly and was up to theme. Nothing mindblowingly innovative, but a classical puzzling game with harvest theme and also replayability in the form of trying to get all the stars.
Jan 23 21:07:28 12h 29m Night Time Harvest ♥ 1 The graphics had some old retro appeal to them. If the pixel size would have been consistent throughout the background and scores too, I could have even called it stylish. I liked the change of graphics for day/night. The game itself felt a little incomplete. The gameplay didn't change at all between the days. You got no more seeds than the 10 you had in the beginning, there was no worse zombie attacks and I could just plant the seeds to the leftmost soils so if I was quick I never had to even face the zombies. I could get money from the crops but had nothing to spend it to. Only way to get points was to kill zombies, but there is no scoreboard. Also there was no end to the game. Sound effects were good in retro style, but the mood would have benefited from music or even some ambient that would differ for the night and day. Now it felt bit quiet and empty. Overall a good start of a game. I wish you had got a little more content done. A game can be called complete when it has clearly a start, playing part and ending. Even if there was not alot of gameplay included, I'd say that a "full story arc" is important even if it was just one sentence or image in the start, some gameplay in the middle and scores at the end. I hope now that you've done this much this time - and probably learned new things making it - you manage even more in the next game jam! πŸ™‚ Also, (maybe you already knew this) you should review about 20 games to get same amount of reviews so can you get your scores in the end of the competition (this weeks friday)
Jan 24 07:30:40 10h 23m Space Harvester ♥ 2 Heyy, nice game! There are not many "cave flyers" anymore nowadays. Even if this wasn't in a cave it reminds me of classics like Gravity Force by Kingsoft or Wings by Miika Virpioja. I loved the feeling of speed and tight controls in this one and the mechanic that you could graze-orbit planets. Graphics were also fine apart from the enemies that looked like it was just a hitbox attacking me. The string of crops hanging from the ship looked satisfying. Good music, maybe a bit "loud" in it's melodies, but playtime was so short before dying so the music fit, giving intense mood. Overall very nice compo entry! I'd like to see this expanded maybe with different enemy types, enemy mothership where the enemies spawn from, purchaseable weapons, drones, upgrades etc. If you make a post jam update, tag me in the comments! πŸ™‚
Jan 24 21:38:57 14h 08m Fields Of Gold ♥ 1 Nice game. There was not much of a challenge though when I learned how wine and winery works, but it was still fun planting and harvesting the different crops and slowly removing the obstacles so I could be even more effective. Good simple vector graphics. Sounds were almost nonexistent, there was only a quiet tune that I heard. I liked that you feel more powerful when you advance and get to plant more of crops at a time. Also it was good mechanic that the plants in the middle produced more than ones on the edges. I would have liked to rotate the view as I couldn't see behind the apple trees and I had planted them around pines. Also the wineries couldn't be moved or removed even in the end. fieldsgold.png
Jan 24 23:03:01 1h 24m Harvey Harvest ♥ 1 Nice game, played it past the sunflowers but it crashed now twice. I got this far harvey.png and then harveyerror.png Anyways, good graphics, musics and mood. I liked the gameplay but it was little bit hectic. Good game idea and quite polished game overall πŸ™‚
Jan 25 08:56:54 9h 53m Public service announcement ♥ 1 Nice entry, the announcement was the best part. Something different to break the pace when trying and reviewing all the farming simulators. Great character animation and background. I laughed inside couple of times when reading the announcement 'til it looped. Looking at my scoring for this, it shows how far you can actually specialize in certain category in the cost of others and still call it a successful entry πŸ˜„
Jan 27 19:55:18 58h 58m Void Reader - A desktop multiplayer game. ♥ 2 Great entry, I give you full points for innovation! Too bad I didn't have time to test this with my friends but the idea to make massive multiplayer desktop clicker was so wild I just had to try it before the rating time ends! The game itself made my windows run slowly. Even just scrolling the windows on desktop was laggy when this was on, so maybe there could be some optimization on performance. I liked the cute graphics. The UI was first hard to use as you had to click directly on the question mark for something to happen and I wondered if the game worked at all. Anyways, clever and cute game!
Feb 1 19:41:17 119h 45m Harvester 008 ♥ 1 Nice game! There are not many "cave flight" games nowadays so this was a fresh take on harvesting :) Too bad I didn't find this during the review period. I loved the pixelart. The city had nice feeling about it. Music or sounds would have made the experience even more immersive. Control scheme was good but I can see people turning away from it as it required skill to control the ship. It kinda reminds me of classics like Wings2 by Miika Virpioja.
Feb 16 19:58:18 360h 17m Spice Must Flow ♥ 1 Found this just now. I thought I had played all the Dune themed games during the jam but I was wrong. Too bad as I liked the idea of this one and the theme was spot on. As others said, the later spice fields were too sparse and I would have liked to have some upgrades if milestones were so far apart... I collected up to 1300 spice before giving up as it turned so tedious.