FoonLudum Dare ExplorerLD52 → Spice Must Flow

Spice Must Flow

By arielsan

View on ldjam.com

CategoryRankScoreCount
Overall3.003
Fun3.003
Innovation3.503
Theme4.003
Graphics3.003
Mood4.003

Comments

chispalbc 2023-01-09 19:33

roomba gameplay Actually the movement is nice and i didn't expect the worms to be like that... that was scary(? The second patch of spice was too sparse and took too much time to collect Good job!

publicidadeba 2023-01-11 02:20

Very fresh, first time I see something like this in the JAM. I think the milestones could be closer and picking up the spice a bit more playful. The vastness of the world the sandworm did a great work immersing me into the game. Btw do you make Kingdom Rush?

nullval 2023-01-11 09:47

Really good idea for the theme, it really feels like a vast empty desert with sparse resources, I don't particularly agree that there should be more resources or that it should be _*that_* more difficult to gather resources.

arielsan 2023-01-12 13:50

You are correct, I reduced the spice in each location at the last moment just to make the player have to find another spot but forgot to make them smaller to keep the density or even make it more dense so it is not fun to harvest.

@publicidadeba yes, I worked on the Kingdom Rush series :), you can see more about me [at my site](https://arielcoppes.dev/projects/) if you want.

Thanks everyone for playing it.

tomssuli 2023-02-16 19:58

Found this just now. I thought I had played all the Dune themed games during the jam but I was wrong. Too bad as I liked the idea of this one and the theme was spot on. As others said, the later spice fields were too sparse and I would have liked to have some upgrades if milestones were so far apart... I collected up to 1300 spice before giving up as it turned so tedious.