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Feedback comments for LD53
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| Timestamp | Since previous | Game | Tomssuli's comment | |
|---|---|---|---|---|
| May 2 02:21:29 | Package for the King | ♥ 0 | Cool game, I liked the graphics and music. Idea was nice, but there was lots of bugs, I slept and lost a team member and he still was on the list. I couldn't discard team members and couldn't buy more when the list was full. It seems that features were unfinished, and I had to quit when the team got stuck and wouldn't move after trying to stop a dialogue with own team member. Still it was interesting gathering team members and juggling who went first and who kited the enemies while team got to shoot them. | |
| May 2 15:32:57 | 13h 11m | Ash & Phoenix | ♥ 2 | Good story! Not being a native english speaker and not being at my own home keyboard at the moment made it pretty hard to follow when there was lots of letters. Fun idea though, good musics and overall mood even if was very simple game. Great work for such a short time! |
| May 2 17:02:06 | 1h 29m | Ultimate Postal Service | ♥ 4 | Wow great action game! The rocking music gets your blood pumpin' and its Quake all over again with the platforming and adhd action. Gets repetitive after awhile, but the mood is right there and its nice for how long it lasts :) I don't know if there was an end to this game, but I died before long when the mailboxes attacked the center from three sides simultaneously. |
| May 2 18:46:09 | 1h 44m | Ravenhaul | ♥ 2 | Wow, really complete feeling managing game. Awesome graphics and mood, everything seems very polished. Played over an hour! [isildora.png](///raw/a34/d1/z/5ac5c.png) Isildora sure didn't look so impressed about my endeavours... |
| May 3 17:20:03 | 22h 33m | Inbox Fool | ♥ 2 | Great and polished game! The voice overs were awesome and funny, I adored the plot, how the Professor clearly did this all out of trying to get Terry's attention. I like your established, recognizable art style that makes all the games feel part of the same series. There was a good play on words how you got delivered a bomb and then delivered yourself through the mailboxes to deliver death to your tormentor. Bossfight music was also epic. Only thing that bothered me a bit was that sometimes you had to be a bit outside the box to reach places, but the game makes you feel that if your characters shows red, they will die... Or maybe I just did the puzzles wrong. Anyways, the mechanics to move the darkness were innovative :) Best total experience so far I've played this ludum 🙂 |
| May 3 19:52:37 | 2h 32m | SWAN SONG | ♥ 3 | Wow, whatta mood! Such a creepy atmosphere. Top level graphics and sounds too, with voiceovers and everything. I liked the dark horror theme and the flashlight added to the tension to feel the frustration of main character. Refreshing and remembering the passwords was a simple - yet fresh - mechanic to keep the pressure on. I forgot the code only couple of times as my life depended on remembering it and didn't want to go back to reset it. Action was hectic enough to keep me on my toes, bot not too overwhelming at any point and I liked that I could close the door and leave enemies there so I didn't have to deal with all of them. Plot was pretty grim stuff. Everything was very well polished and the experience felt complete. This was easily one of the top three games I've played this Ludum. |
| May 3 20:21:14 | 28m 37s | D'erps Delivery Debacle | ♥ 1 | Fun exploration and defence game, mood was good and different items and 2-item combinations after getting the backpack made every exploration tactical as you wouldn't want to waste too much time because the waves are getting worse by the time. Good to include playing instructions inside the game as in the ludum page controls don't show up properly. First game was wondering how everything works but second play I already had tactics in mind and played it through :) |
| May 3 20:38:07 | 16m 53s | Oshumania | ♥ 1 | Nice physics based game. I liked the control scheme after I got used to it, definitely something not so commonly used :) Sounds would have added to the mood, but the gameplay was fun. I played the game through and would have liked to play a level or two more. |
| May 3 21:09:22 | 31m 15s | Give Birth | ♥ 0 | I don't know if this works slower on some computers and is actually possible to play, but for me the control felt too sensitive and the bar went too fast for my reflexes to tap the mouse to hold in position. Also the progress goes down faster than up, so its very punishing when you've already tried so hard and got so far and in the end it doesn't... yeah you get the gist. Nice drawings though. Also, when I saw the theme I thought that at least one developer must be feeling clever and make a game about giving birth 😄 |
| May 4 19:48:26 | 22h 39m | Super Buffed Delivery Service | ♥ 4 | Funny stuff, nice audio and graphics :) ...not so much of a gameplay though. I liked the part where obstacles slow down the package so it's easier to push the brake in the right moment. |
| May 4 20:38:32 | 50m 06s | Our First Story | ♥ 1 | Haven't seen a game of educational genre before in ludum dare. Nice of you for using a gamejam competition to make something actually useful. I think the game was nicely depicted and you get to "make the baby" literally yourself as you drag the stuff around. Great work! |
| May 5 09:35:30 | 12h 56m | A Bag | ♥ 2 | Where this "game" lacks in other fields, at least it *literally* delivered. |
| May 5 19:27:49 | 9h 52m | Deliverz | ♥ 2 | Nice classic GTA vibes! I wish the pursuer would have respected obstacles, but I see how that would have been too much programming for the short time. Otherwise, great mood and pixelart, nice controls. The game filled me with nostalgy and I liked the characters. |
| May 6 20:33:52 | 25h 06m | Wormpocalypse: Battle for Chornobyl | ♥ 1 | Pretty cool game! I liked the musics and giant worm theme, reminded me of Tremors or Dune 😎 Voice acted cinematic intro added lots to the mood. First time the game bugged for me, controls didn't work properly and the car continued to go in circles until I pulled my gamepad out and I also got stuck inside the worm and couldn't move... Second time around it worked fine and I played it through. |
| May 8 15:51:33 | 43h 17m | Witch Brunnette | ♥ 1 | Good game! The pixelart was beautiful in all it's simpleness, sounds were consistant but I'd expected some music too. Gameplay was nice, controls were kinda funny as there were many shcemes. After some experimenting I went with arrows + Q and E. Difficulty comes from turning around being so floaty that you have to plan where you do it. Also aiming stuff to the cauldron without falling in it is a challenge of its own. Nice to see that you too have ingame highscores. I would have liked to make scores longer than 5 ranks but I understand that compact choice so there is no need to make complicated browsing scores that don't fit the screen. |
| May 8 18:35:43 | 2h 44m | WitchDelivr | ♥ 2 | Nice and polished pixelart game! Graphics were great, music was nice and gameplay good. Although the gameplay didn't change and I felt I could have done that all day. There could have been some target or alternatively difficulty curve and highscores. |
| May 9 07:13:17 | 12h 37m | Delivery | ♥ 1 | Nice and simple game mechanic, the game also looked good and polished. There was a good amount of challenge in the game so I would do couple of runs to see how much score I can get. Online scoreboard would have encouraged even more playthroughs. The sounds were fitting, but the music got old pretty fast. Maybe the song could have been a little longer or have ability to turn it off. |
| May 9 15:11:14 | 7h 57m | DO NOT OPEN THE LETTER | ♥ 2 | Great creepy mood! I liked how everything is ominous, but the interactions change when you open the letter. Also, great idea to have some interactivity between players, that should earn you good scoring in innovation! I also left a message. I enjoyed the minigame of tic tac toe too :) The game felt polished with good pixelart and soundscape. Only thing that gave a little unfinished feeling was that you couldn't quit the downloadable game even in the end without alt+F4. Great job overall! |
| May 9 15:37:10 | 25m 56s | Holding Out | ♥ 1 | Great and polished game! Graphics were cute and plot was funny, sounds were good and there were no bugs. Only thing I would have hoped was some more challenge. The enemies came frequently enough for you to get off the phone from time to time, but I didn't feel the need for the upgrades after the damage upgrade and didn't have to use the dodge roll for more than once when a cyan zombie was right next to me while picking the next upgrade. I think some rare special zombies that would do a charge or maybe explode for example, would mix up the gameplay enough for you to feel actually threatened. Otherwise the game felt good, gameplay was solid and mood was there. Nice work! |
| May 9 17:18:55 | 1h 41m | TWEET | ♥ 1 | Cute pixelart and nice music and sounds. Those elements made nice arcadey mood. The dialogues were a nice touch... Seems that our game was not the only one with a rude squirrel 😆 Gameplay felt little too slow and platforming was little clunky, but the level design was ok. Minigames brought nice variety to platforming and all minigames were nicely different. Good work overall! |
| May 9 17:53:05 | 34m 10s | Machine Meltdown | ♥ 2 | Nice bossfight game! I would have liked to have changed the controls though. With Xbox controller A was hit and Y was roll... I would maybe set A to roll and X to hit, because it's slow to push Y up there to roll and then push A to hit. This was main reason why it took so many tries to win the game. After death you could have had a checkpoint after the professors speech as the instructions were pretty straightforward and had nothing to do with actual fight tactics. Also, I died once after already beating the robot when touching the fist that had landed right in front of it in the way so I couldn't deliver the virus. Otherwise the game looked good and polished. Pixelart was very nice. Some music would have been nice for the mood, now there was only beeping and some slash and smash sounds. I liked the gameplay despite the funny control scheme. Timing the rolling in and out of the range of attacks was stressing but fun. Fists were telegraphed well but the guns could have also been telegraphed like heating up (starting to glow with heat) before shooting. The touch damage was a bit irritating but I'm not sure the game would have been difficult enough without it as it was pretty short when you got your moves right. All in all, fun game :) Thanks for making it! |
| May 9 18:31:04 | 37m 59s | Airlivery | ♥ 2 | Nice and polished game! Loved the pixelart. Gameplay loop was nice but could have turned harder over time. Now I seemed to be able to go on forever. It was nice that there were vertically and horizontally moving obstacles as well as still obstacles so you had to think your way through each differently. The end stats were also nice as they gave some summary to the game. Hitboxes were a bit large, I ended up crashing into birds or bird feathers when I didn't seem to even touch them... Talking about feathers, the same birds could hurt you many times over as they're feathers also hurt you. That made it also pointless to kill them with boxes when you still couldn't avoid colliding into them any better than when they were alive. At first it was not clear what buildings you could fly past and which ones you would collide into. After some trial and error I learned that the ones with darker outlines were collisionable and others were not... but even then there was a exception to this as interactable buildings (cargo depots and deliverable houses) wouldn't trigger a collision. The procedural generation was great, it seemed that you were going through varied cities and countryside. The downside with that was that there were sometimes cargo depots and repair packs that were impossible to get and in the first run I died to such place when I didn't yet know what buildings were obstacles and what were background. Despite the ranting, I liked the game alot and played it many times. I would have been even more motivated to play more if there was an online scoreboard and ramping difficulty in the form of speeding up or getting more obstacles... Alternatively there could have been an ending or a goal that you tried to achieve. Good work overall! airlivery.png |
| May 9 20:53:03 | 2h 21m | Drop Dead Delivery | ♥ 1 | Wow, that was intense! The tsombies sounded angry and were clearly after my paketti :D ...Awesome dark mood, I liked that the flashight rolled around with my character. Music was pressuring and the darkness and zombie hordes made a claustrophobic feeling. Good horror stuff! Online highscores motivated me to play so long I'd make it to the top list, great addition bringing some interactivity between players! |
| May 10 18:17:40 | 21h 24m | Supply Heroes | ♥ 2 | RTS in ludum, awesome feat! I liked the concept of making logistics lines, it took me long but still played this through. Graphics were very nice, sounds were fitting, music would have enhanced the mood, the continous shooting felt mind numbing after a while. The game felt polished and I encountered no bugs. Very innovative take on rts genre. Great job! supplyheroes.png |
| May 13 14:34:08 | 68h 16m | ▲●■♚ | ♥ 1 | Nice game! Decided to try it out even when I'm not on computer and I enjoyed it alot. ...I played with smartphone but I accidentally quit it two times by misclicking to address bar and third time when I had already almost finished the game, only the green crown and two locked nodes remaining... by misclicking the phone's back button 😢 ...I wish it would have saved the game in cookies or something. ...anyways, the gameplay felt good and intuitive. It was nice finding out yourself what you had to do and Inever felt the need for a tutorial. Graphics vere minimal, clean and simple... Placeholder level simple, but it didn't hurt the gameplay. Instead it was really easy to see what is what when all the symbols were different and had their own colors. Sounds were also very minimal. Some tune might have livened up the mood. Gameplay was the strong suit, I liked the puzzle alot. I found it easy to learn and innovative as I've never played this kind of game and the closest thing that comes to mind is Factorio or Mindustry. Good work! This game has good gameplay loop and could be expanded in many directions! |
| May 16 19:16:31 | 76h 42m | Dinolivery - The adventurer delivery service guild needs you ! | ♥ 0 | Good music and great pixelart! The campfire glow on adventurers looked awesome! I liked the idea of the puzzle, haven't seen such innovation elsewhere. It seems though there could have been some more challenge, for example you might not let player stash too much stuff so you had to juggle even more with the items to prevent them going to wrong address... Or limited amount of adventurers/gear so you would have always gear them up to prevent them from dying, but juggle the gear around so they wouldn't collect the "wrong" enchantments. Anyways, nice game and good work! |
| May 28 19:37:01 | 288h 20m | Neo City Express | ♥ 0 | Great and difficult game, played it through using combination of gamepad and keyboard (and mouse where it was needed). I liked the message that the game was rubbing on the face of the player: Texting while driving is lethal and irl you'll more likely die trying than get good at it. On other aspects the game looked and sounded good, felt very polished and complete experience overall. Congratulations! |
| May 28 20:19:32 | 42m 31s | Mya's Pizza | ♥ 1 | Fun game idea, it seemed to be more of a challenge for me to be in time to click every order than the actual need for more employees. In the 13th day it was overwhelming for me and I misclicked stuff in panic. Anyways, nice and polished game, I liked the cute pixelart and the music was nice and didn't feel offensive or jarring even at day 13 HIIIRI.png |
| May 30 21:11:43 | 48h 52m | HMS Deliverance | ♥ 1 | Very nice game! Played through the jam version and the advanced version. It had really zen atmosphere and I enjoyed building and upgrading stuff :) |