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Feedback comments for LD51
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| Timestamp | Since previous | Game | Tomssuli's comment | |
|---|---|---|---|---|
| Oct 5 17:27:51 | Pulsahr | ♥ 2 | Cool simple game, played it to the end. I liked the serene mood floating in space. Nice Idea, haven't seen such gimmick of covering from a shockwave in this type of game. I had some problems finding the next satellite, it was trial and error at places when I couldn't see the next rock or even a partially blocked shockwave. There could have been some kind of ending though. | |
| Oct 6 22:55:13 | 29h 27m | Far. | ♥ 3 | Nice peaceful game, played it through about 2 hours. If I knew the engine upgrades went up so high, I would have first capped the wrench and then begun to upgrade engines to save lots of time. I liked the idea of shortening the time by upgrading the engines, it felt like Cookie Clicker combined with Starbound with exponential feedback loop and resource gathering. Two different resource gathering sequences done with same mechanics was a nice touch. I expected to get some hostile life forms or such for some action and was first disappointed when there was no conflict at all... But as I gathered stuff and got into game loop, I got myself into a flow state with the relaxing music and it just felt right. As many have said the end was too grindy, trees were so scarce, until I found a tree planet... I had abundance of all other resources in the end, but no wood and got into non-satisfying loop of going on planet, if not tree-planet, then going right back, waiting battery to be full and going again just to see it's still no tree planet. Anyways, mostly it was a positive experience and a solid game. Good job! |
| Oct 7 07:20:36 | 8h 25m | Time Invaders | ♥ 1 | Funny game, played it through. The power up mechanics were not all clear to me though. Could you stack power ups? Do you lose them if you don't activate them and pick another up? Is power up active for the current level or all levels? It seemed that sometimes fast bullets power up would go off after a time, but then at other time it didn't. Anyways - apart from the power ups thing - a solid little game :) |
| Oct 8 13:07:04 | 29h 46m | Eleventh Second | ♥ 1 | Solid and polished game. Played it for half an hour to get to 870 but then quit... You can get to a position where there is no way forward when the only platform is at the bottom of the screen. Also, I really would have liked to have full screen mode, as I died so many times when clicking out of the window's top or bottom Otherwise, nice game. Gameplay loop kept me engaged for long time. Also, this would probably convert very well for mobile. I liked the graphics and the music & sfx that were a continuum from your last game :) |
| Oct 8 14:33:08 | 1h 26m | Carton Carrier | ♥ 1 | Wow, this game was buckets of fun! One of the best entries I've played if not the best. Game is polished and solid, graphics and audio top notch. Heavy metal adhd mad max mood is well set :D Ten seconds is an iffy bit too little time to build stuff from random components, the game could benefit if you had even one memory slot or you could juggle around already placed blocks or something. Still it was great fun when you can spy on enemy builds and try to make your own according to them and also the feeling of success is great when your build at last holds together and even makes it to the enemy carrier. Great entry overall. Nice use of physics! Oh, and I played it till we fell out of the cliff. Couldn't destroy the enemy carrier before that. |
| Oct 8 15:08:11 | 35m 03s | The Night Owl Murder | ♥ 2 | Cool game! I solved the murder :) The mood was great, that voice acting and that noir music worked in perfect harmony! I liked the story unraveling when questioning suspects one after another. Black&white&red graphics had a nice sin city feeling to them and the art fit the cyberpunk noir theme nicely. How to leave the scene was not very obvious and I first didn't manage to read the magazine because I tried first picking it up and then right clicking, but that's probably just my bad. The left click mechanics on items could probably have been left out altogether if you couldn't use items on anything. (or maybe I just missed some easter egg) Anyways, complete and polished game. Great job! |
| Oct 8 15:31:04 | 22m 53s | Watch Out | ♥ 2 | Wow, what a great entry! Voice acting was funny, music was fitting, innovative game mechanics! Did I already say I loved the voice acting? :) Nice, complete and polished. Played it through. I can't think of anything I didn't like about this game, sorry 😅 |
| Oct 8 15:43:11 | 12m 07s | The Legend of CAPYBARA! | ♥ 1 | Great platforming albeit a little short. Could have used some sound effects in addition to music. Graphics were good, the titular capybara and the enemies were animated nicely. |
| Oct 8 16:03:45 | 20m 34s | Lights Out, Fright's Out! | ♥ 1 | Neat solid puzzle, played all the levels through. You have the exact same light-dark-monster mechanics that our game has! :D I liked the graphics and the puzzles were classical but rewarding. I would have liked some sounds though. |
| Oct 8 16:44:23 | 40m 38s | UAO?P | ♥ 3 | Weird but hypnotizing game. Music and colorful visuals take me to the flow, but my eyes wont be able to read the choices I make and I'm making them by color at the end. Humor goes wasted at that point. Anyways, this was a polished clever manager game. Well done even if it didn't get me to play more than couple of times... oh, and I loved the idea of community statistics! Brings feeling of interactivity and community to the game. |
| Oct 8 17:04:36 | 20m 13s | RED RINK | ♥ 2 | Nice and polished game! Graphics and audio was great, gameplay good for the short time. The enemy team seemed to have even some decent AI. I'm not sure if there was a difference in difficulty between matches. Felt like at the last match Depth Seekers would try to kill my team more than the others but maybe I was imagining. The difficulty was a bit easy through the game, I won every match at first try. Only on final match we had sudden death before I scored. I couldn't find any other grievances and no bugs whatsoever. What best though is that this game's got character and attitude! 😎 That's what makes it memorable. |
| Oct 8 17:18:19 | 13m 43s | Time Loop Traffic | ♥ 2 | This was quick fun that got crowded fast. Loved it! Nice graphics but for some reason performance was terrible before I set post processing off and I have a decent computer and GTX1080. I liked the music and the hovercar sounds were satisfying. Solid game, I didn't find any bugs. Good job :) timeloop.png |
| Oct 8 17:36:14 | 17m 55s | BABY ROOM | ♥ 1 | Nice quick action. Was there a time limit to the level2 or should the babies do something else than disappear when their age is full? Anyway, it was fun. Graphics were good and the music fit the hasty mood. I liked the interactions that you could place items in the beds and accidentally throw the babies around. |
| Oct 8 17:56:42 | 20m 28s | ItGrows | ♥ 2 | I liked the retro feeling of the game. Sounds and low-resolution and lack of colors set the mood and the pressuring music fit the feelin of urgency. Controls were simple but you could maybe have used some physics movement instead of the basic race car movement, or at least stop instead of bounce when colliding to walls. The game was very unforgiving, when you saw the monster you already had to have some speed and at that point a minor collision would make you lose the game. That combined to minimal view distance made the game feel unfair. Maybe a little zoomed out vision would have helped playability or if you wanted to keep the retro resolution, then some kind of minimap so you could predict at least the walls and maybe even the monster. |
| Oct 9 16:02:41 | 22h 05m | The Goose Bureau | ♥ 2 | Great game, nice puzzle levels. Maybe too much of precise platforming to my taste at some places. I played it until I got to room with big gamepad, then gave up when I died there. Restarting the level was too much at that point. Checkpoints would have done much to save my nerves in long levels. I loved the techno track you had playing all the time and the humor was good. This game felt complete and polished altogether. I didn't find the anything to the theme though, maybe I should have completed the game to get it. |
| Oct 9 19:19:16 | 3h 16m | Pupu Pew Pew | ♥ 2 | Fun idea with the reload and bullet upgrades. Sniper was definitely my favourite as it one-shotted many of the pupus 😎 Cool graphics and nice soundtrack. I've not played lots of light gun games, but for the genre, this seemed good and innovative. Not sure about the balancing. Is it possible to clear harder levels with the normal gun? What does the laser actually do? Seemed like to be a normal bullet that just went fast. |
| Oct 9 19:39:38 | 20m 22s | Escape the Breach | ♥ 1 | Cool game, I like that kind of retro and glitch-stuff and this game had it all! 😎 Ran 667 meters and died of meteor that took me by surprise. Couldn't react to it cos it spawned as I was jumping up from a lower level and it came so suddenly. Good and solid entry. Fun gameplay, nice simple soundtrack and low-key funny humour :) |
| Oct 12 08:07:04 | 60h 27m | Labyrinth of Darkness | ♥ 2 | Good concept! I liked the forever changing labyrinth and the dark mood was well set with the darkness and the looping short music clip :) Graphics were good, I laughed when your hair flipped when you changed directions. The swinging animation mas a little misleading as it was an arc but the real damage seemed to be full circle. I played to level 30 and saw no mentionable change between levels... Except, why was the player faster on some levels than others? The game seemed to lag more after each run (I played the windows version). Possible upgrades to future versions: - The enemies were too easy, they should have done more damage at least. As someone said, health should probably not reset after every run. - There could have been sounds for swinging the sword, hitting an enemy and getting hit, as well as the labyrinth switching. - There could be a visual warning what blocks will change before they change, maybe a second or so before the actual changes. Also visual cues for taking damage and maybe some knockback on the enemies would be nice. And they could leave bodies when killed, or have some kind of dying animation. - A difficulty/advancement curve would make the game interesting. Enemies could get harder or there could be more of them. And there could be loot as weapons, power ups, health potions etc. the possibilities are endless :) Anyways, good start for a game! It piqued my imagination for many things it could turn into if you continue to work on it. |
| Oct 13 22:37:52 | 38h 30m | Double-sided princess | ♥ 1 | Nice music and atmosphere. Cute art :). Gameplay was simple and game begun to lag when there were lots of enemies. Should I get some kind of power up on pentagrams or just health? The red mode fireballs could have had area damage so you could cramp enemies together and blow them up. Now the spawn rate will be so great there is no way to control the crowd in the end. |
| Oct 25 14:06:52 | 279h 29m | Paper Summoner | ♥ 2 | Congrats on the 3rd position in theme ranking! I couldn't get any HTML5 games to work properly on my computer for some reason. This game was so laggy that it was unplayable. Now I got to another computer to try it and it worked perfectly and I'm sad I couldn't review it when there was still time to do it. I recommend to make a downloadable build too next time if possible. I played couple of runs through some levels before stopping. Got attack 3. Anyways, I liked the mechanics where you gather firepower and then get to play with it. It was satisfying to get 4 better attack kitties in same phase. Graphics were also very nice :). The game would have benefitted from different kinds of attacks, maybe one kittie would freeze the enemy and another do massive damage on frozen enemy etc. so you could combo through the tougher enemies. Was there possibility to win or was the game endless? |