Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Tomssuli

Tomssuli

Feedback comments for LD50

← LD49   LD51 →

Tomssuli's games and stats for all events →

TimestampSince previousGameTomssuli's comment
Apr 7 08:47:06 A Halting Problem ♥ 1 Solid simple game. I have played these so many times with different themes (minecraft etc) so I'm used to this kind of games. I wish there had been a twist somewhere in addition to collecting additional orders but after ~10 puzzles there's not much new on the table. Maybe I'll finish later. Music is ok but had to turn it off after a while as it became jarring. I had high hopes for mood from your earlier games. This game didn't have any of that, but it's a complete solid game and I couldn't find any bugs. I couldn't also tell how the game fit the theme, but maybe I didn't read the notes well enough or maybe there was more plot at a later point. Oh and for the sounds, I liked the detail that there was different click sounds when you hovered the button 😄 EDIT: I actually solved the rest of the puzzles and graduated. Good workout for the brain.
Apr 7 11:07:35 2h 20m Orbles ♥ 4 Great and very polished entry. Couldn't find any bugs whatsoever. I loved all the pixelart and music was fitting. There could maybe have been more sound effects but like that it also had it's peaceful mood. I liked the settlers-like game mechanics although I couldn't find a balance that would produce steady flow of warriors. Maybe it has to do with the maximum users per road. I tried it several times. Great idea and implementation of a strategy game in so little time (We made an RTS too and didn't get even nearly that much content in 😮). This entry had very professional overall impression about it. Great job!
Apr 7 11:25:39 18m 04s Don't Drink and Dive ♥ 3 Nice presentation, funny pixelart with great music choices set the mood. Also the plot was funny and the logic of the divers made me laugh aloud :D Mechanics were ok and mostly worked as expected... I first thought it was a bug that bubbles took away oxygen, but then I found the other bubbles that gave it. Also I tried first catching the small bubbles, but that did no good. I think I found most of the items and I thought I had to go deeper to find more... But as I dove deep enough, the player character just disappeared and the game froze. Is it intended that the game ends there or something? Anyways, good implementation of this years theme and even combined with the last years theme "We need to go deeper" 😄
Apr 7 11:41:49 16m 10s VargaVinter ♥ 4 Wow, what a mood! I played couple of times and got through the crow spirit but then died. There's a real feel of fear and despair in the air as it's cold and dark and bloody fight going for your life! I liked the simple game mechanics. You knew almost right away what is what (although I first didn't realise I had to collect the trees I had fell). Meters show you stats you need and combat is simple avoid and click. Great and unique art style through the game gives the feeling of old folklore tails or even cave paintings. Voice acting was awesome in all it's eerieness, I loved the moment the wolf came "a child for a child?", made me feel actual disgust for it. Professional and complete polished game overall with impressive atmosphere. Thanks for making this!
Apr 7 17:10:55 5h 29m STAY ♥ 1 Nice presentation! Your music choices were good for the mood and you even included one of my favorite songs by Kubbi. The fighting was a bit unfair as there was very small window of hitting the enemy without getting hit and also there seemed to be some randomness whether the enemy would hit you. Overall I liked the oldskool graphical theme and the mood and laughed how the enemies would fly around when hit. Gameplay felt a bit lacking. Still a decent game :)
Apr 7 19:27:53 2h 16m Eleventh Hour ♥ 1 Awesome skillgame! played it finally through after about an hour of trying and dying. What a run, phew. The music was good and it also signaled me when it the night was coming and after playing for a while I already knew in which part of the song it was too late to screw up. Great art and representation and very solid gameplay. If I failed it was because I sucked and not because of a bug or bad mechanics. Overall very nice and polished game. I spent most time with this game of all that I've reviewed so far. Thank you and kudos to you!
Apr 10 18:55:28 71h 27m Battery Buisness ♥ 1 Nice complete game for only a couple of hours of coding. Simple and clear gameplay and graphics. You could see straight away what is happening. Only thing I would have liked to see is some score or "you kept robot alive X seconds" on the end screen so I would know how good I have played. Good work, scratch is a good starting point in coding. You managed your time well and did not run out of it. Next time maybe try something bigger 🙂 (by then you might have even started learning a new engine)
Apr 12 07:04:13 36h 08m Persist Ant ♥ 1 My ant has now got stuck in this block two times, no way to move and jumping and dashing doesn't do anything so I have to start the whole game again and watch the un-skippable intro. I wish you had a button to jump back to last save point. antgame.png That said, I love your presentation. Intro and almost all of the art was top notch. I'm a bit biased as I love ants and other insects (our ludum game shrink&destroy from last year featured some), but the ant animations were great! Music was also fitting to the fast action of the game. What could have used a little more love were the controls and hitboxes. Controls felt sometimes slippery, sometimes sticky and sometimes dashing into a worm would just stop me. I got stuck in blocks and walls etc. as if you had just used a default movement from a game engine. Anyways, I liked so much about this game. I would have loved it, but control/hitbox issues made it a rage game for the wrong reasons.
Apr 12 18:21:36 11h 17m KEYMASHER ULTIMATE ♥ 1 Well that was fun! The game looks and plays great. Extra points for the setup for screen shake amount to help people with motion-nausea. I think the keymashing is very innovative control scheme I've never seen before. Did I already say it was fun? 😄 I liked the upgrades but I was wondering if you can repair the broken keys or avoid them breaking? Anyways, great complete and polished game overall!
Apr 12 18:43:52 22m 16s Fronk Frizby - Qoffee Cuest ♥ 2 That was a weird trip :D ...good music and overall presentation. The style was consistent from beginning to the end. Humor was crazy 😆 I first thought there would be some gameplay choices, but then it seemed the other actions than 'strike' changed nothing, making the game feel like a long interactive joke. Good thing it wasn't a bad joke :D
Apr 12 18:56:43 12m 51s ileftbehind.me ♥ 0 I played the game 'til the "lighten up the mood". I chose sea and now I cannot see any text. I hear the keystrokes though behindme.png
Apr 12 19:13:29 16m 46s Kiwis Can't Fly ♥ 1 Wow, this was really beautiful. I love the dynamic music and how it doesn't matter if you miss a note or two, it just becomes more organic that way. The art was like a better quality childrens book. Only thing I would have liked to have is full screen or something like that. Now I accidentally clicked outside the screen and couldn't move the items. before I activated the window again.
Apr 12 19:29:32 16m 03s Eldritch Crossing ♥ 2 Polished game with a great mood. Graphics and sounds made an eerie atmosphere. Even when I didn't read the instructions, I quickly found out the mechanics. I played for a long while, but sadly my play session stopped abruptly when I crouched and pulled back accidentally doing some browser command (maybe shift+d or shift+s?) and the game page went away 😢
Apr 12 19:53:08 23m 36s The Assessment ♥ 2 Mood, presentation and humor was great. Gameplay worked allright but was not my piece of cake. Quality game anyway! Solid, didn't find bugs, easy to learn, polished.
Apr 12 20:54:09 1h 01m Wormageddon ♥ 2 Awesome bossfight! I love the 2.5D point of view and the musics are great. Gameplay also shines here as you can get really skilled in this game and avoid all hits, no attack felt unfair when you found a counter to it. I played many times to the third level but never understood how to counter the "roar" attack and always died to it. Nothing seemed to work and I couldn't really tell where that attack was pointed and when I used shield, I just fell into a hole or something. Maybe I'm missing something. Anyways, this is a polished game that is beautiful in many ways. I really enjoyed playing it even if I couldn't pass level 3. EDIT: Actually when I tried again I realized that I didn't first understand the animation. It's a tail that spikes from underneath, isn't it? I didn't first notice it and thought that the roar just kills you... And when I died, it looked like the knight fell into a hole, but I just looked at it the wrong way. There could be something signaling that the attack is coming from below though, for both signaling reasons and to make clearer what just happened... but I understand that cracks on the ground could be weird as they would have to follow the player.
Apr 13 17:12:16 20h 18m Before The Bang ♥ 1 Nice game, we played it with my wife and had some fun trying a bunch of runs. We only managed to save 50% of the relics at best. We liked the musics and the cartoonish intro was nice. Random level generation had it's difficulties and sometimes we struggled to find the repairable stuff, but afterwards I noticed that she could have looked at the map for me. Overall a nice and polished game! 🙂
Apr 19 11:26:42 138h 14m That One Time I Woke Up and Saw Vines Outside My Window ♥ 1 Nice little game. Played it to the end. I liked the cute player character alot! Other graphics were very simplistic. The vines looked cool as they were growing, but they could have used an outline. I found myself dying several times because I couldn't see the growing vine from the background. Hitting was a good idea. The hitting animation could have included the hand. Hit range could have been a bit longer as you also easily walk accidentally too close to a vine when trying to hit it. Some sound effects also would have helped to notice when you hit something, when the vines grow, when you get hit etc. Mood worked for me and it was already set at the cool title screen and the music added to it. The end screen looked good and also continued with the mood, being cute and grim at the same time. Good game for your second one! Hope to see what you make next time :)
Apr 19 12:08:00 41m 18s overRUN ♥ 0 ferrygame.png Great game! I liked the clear radar-like graphical theme. The game looked and felt polished and the playing was satisfying. As a player of rts-games I was right at home. As others have sayed, I would have liked multi-selection though. I liked the ferry system and occupying the houses for better coverage and shelter. Mood was great with the hopeless music in addition to dark colour theme and the fog (of war). The sound effects fit right in. The zombies surprised me at the beginning by suddenly sprint-killing people, driving in a feeling of keeping on my toes all the time. Anyways, awesome work making an RTS in this little time **alone**! We also made [an RTS](https://ldjam.com/events/ludum-dare/50/salvation-from-the-alien-planet) with a team this Ludum and - barely coding - it was tons of work.
Apr 21 10:07:05 45h 59m Final Forest ♥ 1 So you did a tower defence rts too :) I liked the simple pixelart and the idea that you gather resources to buy units. Mood was good, music was maybe even too simple, it got old pretty fast, but still fit the minimal graphical theme. I think saving the forest was clever use of the theme as it can be pretty same thing irl. I wasn't sure should I have been able to remove squirrels when the trees are being whacked, but I could only if I clicked the tree before lumberjack begun hacking it. After that the squirrels were doomed if I couldn't kill the lumberjacks. The game was pretty difficult right from the beginning and I think I faced a bug as I saved up for a bear and when I finally bought it, it never came. There went my all acorns so I lost the game soon after that. I had already tried the game couple of times and didn't try after the supposed bug anymore. Anyways, kinda pretty and complete game. Was quite fun to play after a few tries. Good job! 🙂
Apr 21 12:11:55 2h 04m Bitboy ♥ 1 Good story, I liked the humour! I played till the end... I think... :D Gameplay was not very good though. Could have been a little bit better to not discourage players progressing the story. The visual glitches did not bother me so much but the actual dying unfairly almost made me stop playing before the next story part.
Apr 21 17:54:04 5h 42m Smoldering Life ♥ 1 Great mood and scary atmosphere. I don't know if I found all the herbs or not, of if something should happen if I fif, but I tried couple of times and in the last time I may have searched through the whole house and then just died. The game didn't give much of direction so I just wandered around by myself. The red/blue meter was kinda unclear as one time the red was going down and another the blue. Health meter on the other hand though became clear quite fast. I liked the small enemies attack pattern, that you could go beat them up a little and then evade them when they aggroed and then again hit them. I couldn't beat the bigger enemies though. Anyways it's cool game with nice line of sight system. Great job getting this done alone!