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rrsmtz

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TimestampSince previousGamerrsmtz's comment
Jan 9 20:04:01 Carvester ♥ 3 Really fun, unique, wacky physics. Harvesting a big column of wheat feels so good even without SFX, but I think SFX would make it even more satisfying. I died a couple times without knowing why, though... maybe I hit a cow but I didn't think I did. Having multiple levels was great. Good job!
Jan 9 20:11:52 7m 51s Explosive harvest ♥ 1 Liked the intro, agree that the background can be busy. Took me a sec to understand the shooting mechanic but it was cool to have limited ammo.
Jan 9 20:17:18 5m 26s HARVEST ♥ 2 I didn't really get what to do during the first game, but the second game was enjoyable. Good job! Note: the link didn't work in Firefox for me, had to switch to Chrome.
Jan 9 20:21:37 4m 19s Yamsylvania ♥ 0 Fun! Definitely has a strong vibe. As others have mentioned, when going up or down, seems like left-right is disabled.
Jan 9 20:26:34 4m 57s Powered Plants ♥ 1 So good! Tons of meaningful player decisions, and everything comes together.
Jan 9 20:39:22 12m 48s Super Hex Harvest ♥ 1 Good puzzle design. Last level was challenging but worth it!
Jan 9 21:25:36 46m 14s Combine Harv-racer ♥ 3 The graphics are great, and the speed-up mechanic is innovative. I found the cows to be a bit frustrating as I couldn't see them coming, and generally didn't have a good viewport. It seems like the screen got cut off in itch.io. But it was overall pretty fun and had some nice polish! I got 1:57:94 on my first try :)
Jan 9 21:39:35 13m 59s Harkonnen Daily ♥ 5 I'm from the same team as her ^ I agree it's really funny to throw humans into the worm + the sound effect. It's got a nice little gameplay loop. I wish it had some more objectives though, like a score to beat or something.
Jan 10 00:58:10 3h 18m Pulling Teeth ♥ 3 Great concept! I wish there was more tooth yield for harder houses. But good job!
Jan 10 01:03:44 5m 34s Unfortunate Harvest ♥ 2 This was a fun, straightforward platformer! I also fell through the floor. The level was long, and the combination of slow movement and those damn sunflowers made it a challenge, but I enjoyed that feeling of being on the edge :)
Jan 10 01:09:06 5m 22s Hidden Tales ♥ 2 Beautiful way of telling stories. I love the lack of text or dialogue, so we can fill in whatever meaning we want to. Gorgeous sound and effects, and good call on making the uncovered percent < 100% as it was hard to get it all :)
Jan 10 01:32:48 23m 42s We Harvest as One ♥ 1 Great job! The mechanic is easy to understand yet complex, and the level design is very solid. Still working on the last level...
Jan 10 01:45:30 12m 42s Necrosis ♥ 1 Wow, that was extremely fun and very hard. The music felt exaggerated at first but as soon as the tiles filled up it matched exactly how I was feeling. My only criticism is that it's too hard to put down plants - I wish when you pressed a # it would let you place plants down where you click so you could spam plants, rather than having to click the tile then press the #. Great job!
Jan 10 01:55:58 10m 28s Wrath of the Harvestmen ♥ 1 There's a lot here for a game jam! I like the art, although I didn't really know what to do. Definitely had a lonely vibe.
Jan 10 06:25:42 4h 29m Subnautilus ♥ 2 Pretty cool game with a lot of potential! Reminds me of that old flash game Motherload. Like others said, it'd be nice to restart, also I didn't get that you could harvest seaweed and didn't realize how much damage I had taken from being so deep.
Jan 10 06:53:33 27m 51s Travelling Tea Maker ♥ 3 Cute and cozy game, I loved the art and the story was sweet.
Jan 10 07:05:46 12m 13s Charles, the Bee ♥ 3 Very cute and charming! I enjoyed the dancing parts the most. The collect-a-thon sort of ran its course by the 3rd time. The 3rd dance was quite challenging!
Jan 10 08:27:29 1h 21m Deep Harvest VII ♥ 2 Incredible job! This is very eerie and yet you want to keep pushing forward to find out what happens. I love everything about the ship - the looks, the movement, it's all great.
Jan 11 03:12:08 18h 44m Rot Waits for No One ♥ 3 Lovely game, the gameplay is tight yet leaves some room for strategy as well with the timing of planting and use of box space. Good job!
Jan 11 07:22:28 4h 10m Where's my Chicken, man?: Hunt of Bounty ♥ 1 I tried to find the secret chicken but my computer was too fast. I might have to bust out the old Thinkpad
Jan 12 05:52:33 22h 30m Farm Patronum! ♥ 2 This was so fun! I seriously loved it. The music matched the intensity, and the scarecrow with the fertilizer machine gun was hilarious. The enemy logic really made it a challenge. I only wish it had some wave system to add some breathing room and to communicate the difficulty, but for 72 hours this has a ton of polish. Also, the dash wasn't very useful for me personally. I was playing on a trackpad, but I will come back and play this with a mouse soon. Great job!
Jan 12 06:42:17 49m 44s Boba ♥ 1 Incredible use of multiple windows. Good job not making it tedious after the bottom fell out. Phenomenal job.
Jan 15 06:53:30 72h 11m Fruit Fall ♥ 1 Good stuff! Very classic style, reminds me of some of the old MacOS games of my childhood. One thing that was pretty frustrating was not being able to guess how exactly it would bounce - one thing to make that easier would be to use a bullseye design on the trampoline.
Jan 16 06:37:48 23h 44m CharacteRiser ♥ 3 Proof that constraints only increase creativity. Great job!
Jan 29 00:16:30 305h 38m HARVEST 2300 ♥ 1 So good! We did a very similar concept but I LOVED the bullet hell mechanic.