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Feedback comments for LD46
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| Timestamp | Since previous | Game | rrsmtz's comment | |
|---|---|---|---|---|
| Apr 19 22:41:51 | Dog Feeder | ♥ 1 | I liked it! The theme was definitely original and the puzzles were interesting, and the need to map out the steps before starting the level added some tension. | |
| Apr 20 18:33:28 | 19h 51m | Terraform Mars | ♥ 2 | I found this really hard, but I managed to beat it on the 4th try. Notes: * Art and gameplay had good levels of polish. * Planet gravity mechanic was a good idea. * Music and sfx were nice. * I felt like there was a learning curve, in a good way. I got a lot better at controlling the ship and conserving fuel over time. * Blue and green dots are hard to tell apart on the mini-map. * There's a fine line between fun and tedious difficulty, and I feel this game toes that line. The rocket ship controls are tough at first, and fuel is scarce (a good round-trip for fuel takes me around half a tank, and it only fills a full tank). If I was feeling impatient, I probably would have quit before beating the game. My suggestion is to make dilithium crystal fuel 1.5x ship fuel capacity. |
| Apr 20 18:43:50 | 10m 22s | Keep Pinguins Alive | ♥ 1 | Cool game, good job! It's pretty hard to stay away from the shark even when that's the only thing you do. I ended up dying a lot. |
| Apr 20 18:55:11 | 11m 21s | Lou Surfer: Downhill Damnation | ♥ 0 | Cool game! Notes: * I liked that you could speed up and slow down * Good music and sfx * Badass theme and it came through in the gameplay * I found shooting skeletons way too hard, shots that I felt should have landed didn't. * The right joystick sensitivity felt a little high * It was hard to figure out if the skeletons were targets or friendly - I had to watch my score closely to find out (which was hard because the score is constantly increasing over time, and it's hard to shoot those skellies) * The lack of an end condition made me lose interest before I could get my final score. Couple suggestions are to have a limited level length (maybe there is one, I didn't get to it) or make it get more challenging (and therefore lose more health) as time goes on |
| Apr 20 19:16:46 | 21m 35s | Feed me! | ♥ 1 | I also got Little Shop of Horrors vibes from this year's theme! Notes: * Love the theme, good job * The sound when hitting people over the head is hilarious * I felt it was a bit too easy to avoid the cops and win, maybe I just got lucky? * Very sudden win/lose screen is jarring * Lots of lag when turning around quickly which felt irritating and broke immersion |
| Apr 20 19:24:26 | 7m 40s | Keep Drogon alive | ♥ 1 | The quantum computing stuff goes way over my head, but it's very original! Notes: * Like @bredcrumb I also thought it was a bit too easy, and I like their suggestion * It says "press 'O' to start" but for keyboard it wasn't easy to figure out that meant the 'Z' key |
| Apr 20 19:39:01 | 14m 35s | Bestseller | ♥ 1 | So good! One of my favorites so far. Notes: * I loved how the gameplay really worked with the theme. The wild acceleration towards the bomb is really stressful! * Wildly tapping my keyboard's left and right keys matched the sound of the typewriter, which was a really nice detail. * I like the graphics a lot, simplicity really worked here. The pre-bomb state is especially reflective of how I felt as a player then. * The balance between wanting to go faster, while being punished for going too fast, made this game feel very engaging. * I feel like other music would fit better. |
| Apr 20 19:49:33 | 10m 32s | The Campfire of Hope | ♥ 0 | Hey Noah, cool concept! Notes: * I like the snowman and character sprites * I ran out of wood to feed the fire with... * The snowman started on the fire, and I couldn't figure out how to get him off * I feel like the walking was way too slow |
| Apr 20 19:54:30 | 4m 57s | Its Alive! | ♥ 1 | Unique concept! Unfortunately, like @schwarcraft I got soft-locked. |
| Apr 20 20:05:18 | 10m 48s | TimeSlayer TM | ♥ 1 | This is so original, I love it. I definitely don't miss the pre-backlit days, although I am nostalgic for them, haha! |
| Apr 20 20:23:06 | 17m 48s | Nature | ♥ 1 | I love it, I'm surprised you could do this just in the game jam, it's very fully featured. Notes: * I couldn't motivate myself to read all the instructions until after I had played a while. I feel like adding the instructions into the game itself, when the new mechanics are unlocked, and having age objectives somewhere in the play area, would help a lot with learning the game. |
| Apr 20 20:30:21 | 7m 15s | PIZZA was plentiful and nothing hurt | ♥ 1 | Nice one, like others have said I found it hard, but satisfying. My biggest problem was not being able to enter the Pizza Palace if you mess up right before it. |
| Apr 20 20:39:52 | 9m 31s | Feed The Slime | ♥ 1 | I like it! The far-away sticks were a bit of a pain to get to and added some anxiety (in a good way). |
| Apr 20 20:50:54 | 11m 02s | Friendly Fire | ♥ 0 | Cool stuff! Notes: * I like the death sequence a lot * It took until my that you could drop and light kindling to keep bats away * It didn't feel like I was 'in control', so to speak, I feel like the game should ask the player to make more conscious choices. |
| Apr 20 20:58:49 | 7m 55s | Torchbearer of Love and Passion or something | ♥ 1 | Nice doubling-down on the theme 😛 |
| Apr 20 21:25:07 | 26m 18s | Bargaining with Supreme Beings So They Don't Destroy Us All | ♥ 1 | Very artistic, good feel. My only problem with it is the long corridors in the leftmost section are kind of a pain to traverse. |
| Apr 20 21:47:23 | 22m 16s | Look back | ♥ 1 | I liked this a lot. The time travel mechanic is great and I love how it supports the theme and story. |
| Apr 20 21:54:52 | 7m 29s | Space Scavenger | ♥ 1 | I like the idea of gradual improvement here. It is definitely a challenge to maneuver especially at the start. The UI is a bit distracting though, when you have to look at upgrades while at the same time dodging asteroids. Also, it's hard to tell apart the scrap metal from the asteroids. |
| Apr 20 22:41:52 | 47m 00s | Shmup with grappling hooks | ♥ 1 | This is my favorite entry so far! Clean controls, great gameplay, cool concept, and great gfx, music, and sfx which carry a lot of immersion. My only comment is that it goes a bit too slow. |
| Apr 22 05:52:03 | 31h 10m | Hope | ♥ 0 | Nice one! I like the atmosphere and aesthetic especially. |
| Apr 22 06:09:05 | 17m 02s | The Empty Cone | ♥ 2 | Such a good game, one of my favorites! I could see myself paying money for this. At first I was worried the ice cream was going to be a slog, but those workers are so efficient! I also didn't run into any bugs, which was great. Good job all! |
| Apr 22 06:30:07 | 21m 02s | Fleur Defense | ♥ 5 | This game has a lot of visual appeal and the music and sfx are great. However, it took me a few tries to really 'get' what the core gameplay loop of this game was - a good tutorial would go a long way. Still, great job! I could see this game going as far as you want to take it. |