Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → Papabirb
Feedback comments for LD52
Papabirb's games and stats for all events →
| Timestamp | Since previous | Game | Papabirb's comment | |
|---|---|---|---|---|
| Jan 10 17:34:56 | Grow Golf | ♥ 3 | I wish there was music, but the sound effects are great. I had a hard time with watering plants - every time one grew was when I landed on it so it was like only having one ball most of the time 😭 overall pretty fun, I played it a couple times around to try and Git Gud, but I was always too worried about scoring the strokes in time. Edit to add: I wish that the soil got darker (at least briefly) when watering. It helps to give a feel for the 3x3 area. | |
| Jan 10 18:14:25 | 39m 29s | Froot Labs | ♥ 1 | I love the music and I'm glad that the pause menu (which I only prayed existed when I hit 'escape' lol) makes sounds quiet and has the FOV/Mouse sensitivity options. If I hadn't paused, I would have complained about the mouse sensitivity, lol. I do wish the menu had a 'quit' option - I had to use ctrl-alt-delete to open task manager to escape on the third stage. I gave up there because I felt like it took too long to go from the plant room to the conveyer belt room, and I couldn't figure out how to open the blue doors where I saw other jars hiding. I had a hard time finding the fruits on the first stage. I didn't realize they'd spawn above the start button, and spent a while feeling frustrated trying to find out where they were while watching the jars pass me by. Overall it had a very Slime Rancher vibe going with the Froot Hoover which I really enjoyed (although I wish the fully harvested plants would decay faster / suck up quicker or just automatically fall away to save time), and I appreciated that I didn't need to keep the colors in perfect ratio - a tall green jar could be 3 yellows and 1 blue for example. |
| Jan 10 19:03:41 | 49m 16s | Verdant | ♥ 1 | I kind of wish that when you discovered spells, it would add some sort of recipe reference to the side without having to hover over everything. I also found it difficult to tell which spell needed to be "planted" first so would often make the wrong spell when I did look at the recipes. I almost gave up and quit because I thought it was endless, but then all my quadruple-eye spells kept revealing only water and I realized it was a finite map and therefore winnable (which I felt like I wasn't winning due to a lot of forest patches with health missing, that I mistook for settlements. I was actually doing quite well 🤣 It kind of takes a while to iterate through all the spells though when you have a lot of spells put down but I don't mind because the sounds are solid enough that it kind of makes a cool bop while I wait for the next turn. |
| Jan 11 21:38:59 | 26h 35m | 2024: a spacing game | ♥ 1 | Kind of wish there was a consequence for taking good care of the flowers or not. Fun to destroy the planets. Concerned about planet 3's giant cat skeleton... The AI art was well-utilized. The songs were also chosen well. I love the idea of promising your mom that you'll do an LD entry, very funny. |
| Jan 11 22:55:06 | 1h 16m | CrapCirclz | ♥ 1 | I tried to play it with my friend, but it didn't play well with Parsec, even if one of us used controller and the other used keyboard :( Only one of us could do any inputs at a time, which sucked, but is likely a Parsec issue rather than one with your game. So, I had to play alone, which I almost gave up on because the game won't recognize my generic USB gamepad (i can only use left stick to move, no buttons to raise up or lower down) and I couldn't get the keyboard version to raise up either. I thought it was double-press the Up Arrow or W key to raise up body, it is EXTREMELY unclear that the keyboard controls are left/right shift!! In the end I was able to play solo with keyboard, but I found it too difficult alone (although I'm not sure having a friend would improve the difficulty). I was only able to get 23% every time I tried level 1, which I know is the lowest possible score since that's also the score you get for standing around and doing nothing. I like the concept and I loved the sounds the aliens made. I'd have rated it somewhere around 4 or 5 stars for audio if you had opted in to audio ratings 🙂 |
| Jan 11 23:03:03 | 7m 57s | Plant Harvester | ♥ 1 | Gotta admit, I didn't enjoy the inability to turn on a dime lol, the tractor just felt pretty heavy and like driving through molasses (which I understand is realistic & intentional, I just don't like experiencing it lol). So I just drove in circles shooting carrots and running over pumpkins until the boss spawned. Sometimes I'd do a 3-point turn to run over the army of carrots following me, which felt cool and got a lot of level ups in a row going. I kind of wish I could choose my upgrades though and know what they're doing rather than having them automatically applied to my mindless circle-driving. I love the audio and graphics though. Very cute vibes! |
| Jan 12 09:35:45 | 10h 32m | Golem Problem | ♥ 0 | The music was okay but kind of repetitive and I was disappointed the end didn't involve giving my Ma the raccoon :( It felt like there was a disconnect between the description's story concept being "I need to buy a raccoon" vs the "Golem Problem / Golem NO Problem" title dynamic that implies instead a story about golems being a problem. (I did enjoy the cheeky title change after makign sure the Golems are no longer a problem, though.) I liked that the game is as hard as you make it with how many golems you can plant at once, but boy was I hurting for a while to get my health back. Some heart seeds or something that you could buy at the store would have been nice. |
| Jan 12 09:48:06 | 12m 21s | Slim Pickings | ♥ 2 | Never really got the hang of it and kept mistaking the big bouncing blue shapes for enemies since they look so spikey (despite already making a mental node that Red Is Bad) but I had a great time and the music was extremely cute and fun. Great work! chrome_dFmYt2mnp5.png |
| Jan 12 10:02:34 | 14m 28s | (we sell) P.E.O.P.L.E. | ♥ 1 | 2 comments to help out with some technical difficulties: 1. You forgot to turn all the serviceworker checks to false as per the [embedding guide](https://ludumdare.com/resources/guides/embedding/), so the LD embed one isn't working. (Edit: It works on Firefox, but not Chrome. Chrome gives me the serviceworker error.) 2. In the Godot project settings under Display -> Window, you need to change the stretch mode to 2D and aspect to one of the "keep" settings: Godot_v3.5.1-stable_win64_uf68keMDCf.png Because otherwise, this is what happens to the web build OR to the downloaded one when trying to make it bigger and therefore readable: people_Twd753ehSh.png I like to call this the "Godot Top Left" problem, lol. As for the game itself, I think the emails in the top left are taking up a lot of space while the deadline isn't taking up enough space; communication of information is important & too much weight is being given to the funny flavortext that doesn't impact gameplay. It would be better as some kind of bar with one email header at a time, while top left could be used to display more useful information or the whole top half of the screen could be used to show people selection. It would also be better to limit how many people are available to select from at a time rather than the variable update speed, which causes overwhelm looking for the "right" person to harvest. Also, it's frustrating not being able to sell the data anytime or having it be autosold on the deadline, because if you can't meet exactly the green bars (which I have yet to successfully do without going into the red), sometimes the new request is already ruined by your old data. It makes the deadline feel irrelevant rather than like I have a limited time to build up data. |
| Jan 12 10:18:07 | 15m 33s | Combine Harv-racer | ♥ 1 | I really love the music. I struggled with driving the tank controls and getting off of walls when I didn't know a turn was coming up. After learning how to play and knowing the track better I tried again, only to I think do worse, though I'm not sure. I would love a high score feature so I can tell if I did better. I also would love a distressed "moo!" when you kill cows, lol. So many cows got hit while I struggled to turn effectively 😿 |
| Jan 12 11:20:00 | 1h 01m | V.O.L.E. | ♥ 1 | I like games in the style of a Dark Room, but I had a hard time telling that I was harvesting information well or really having any kind of effect on the world, or the differences between 'vole boss' and 'boss'. The meetings were very confusing, lol. Some kind of stats on information vs suspicion levels would have been great. I had no idea I was doing well until I won, having apparently harvested 7 pieces of information. Overall I like the concept, I'd love to play a version that was a bit easier to understand 😸 |
| Jan 12 11:30:31 | 10m 31s | Pineapple Surf | ♥ 1 | Turns out I'm terrible at bhopping lol, I tried my best but as soon as I built up speed I'd be like "time to stop holding space, I'm good now!" Without a timer on screen I didn't really feel a need to do the bhopping, so my score ended up pretty low down in the leaderboards lol. I do love that you purposefully implemented bhopping as the mechanic. I think an even wider play area would have been able to make great use of it. Personally I fell into the ocean after trying to get to one of the islands after building up speed lol. So in the end I just has a leisurely pineapple farming experience. I love the way they shoot out of the ground at high velocity. It reminded me a lot of minecraft, I had a great time. I do wish there was some funky type of music that might also encourage the bhopping by getting me pumped up, lol. Good work! |
| Jan 12 11:59:37 | 29m 06s | Herfst | ♥ 1 | LD embed didn't load properly so I had to play on itch.io lol. Felt confused and frustrated a lot. Seems like some of the situations didn't work right, or I couldn't replicate what made it work. Like I'd get a gold item (like the baby's tooth) but it would fail to say "take" till I left and came back and did it again. Or in the case of the frog, I made him dizzy once but I don't know how, the first time he just got dizzy when I hovered over the crown forever, but after that it didn't work. I was surprised in the end that it said I found 10/12, so I went back to look for more, which is when I gave up since I tried the frog and I could neither take the crown nor the 1 gold coin. |
| Jan 12 13:07:17 | 1h 07m | Seed of hate | ♥ 0 | I love solitaire & slay the spire, so I was really interested to try this. It could definitely use a lot of polish, but I've seen the original beta build of slay the spire, so that's obviously to be expected. A lot of promising ideas and potential in this entry! It wasn't clear to me how much the basic block cards did in the beginning, so I had a hard time blocking enough damage. I tried to replay it after I died, but a giant stack of cards of mine went missing when I tried to put it on one of the empty solitaire spots. Then I couldn't put any of my cards on the empty spots, so I gave up. I would have loved a map feature to see what's coming up and how many levels there are. Is it infinite, or can you win this game? :) |
| Jan 12 15:44:14 | 2h 36m | Harvest is coming | ♥ 2 | I tried a couple times to get different endings without killing the dog, lol. Kept dying in my bed. Never found another ending. Too frustrated to try a 4th time. It's extremely unclear how much you need to do wood per night, etc. Why can the kid and I survive multiple days without food but the dog instantly dies (or runs away or we eat him or whatever)? The golden coin neighbor is a scam. Didn't give me any fish. Or, is he feeding my kid for free for that night specifically? In which case, don't need to feed him that day lol. The hitbox on Ann's gravestone is too big. Keep hitting it when I want to go fishing. And as far as fishing goes: what is the point of having a counter in the bottom right if it is literally only possible to get 1 fish per day? Just get rid of the counter, it decreases the moodiness of the situation by making it seem like it's possible to get more fish if I do the minigame right. But I've tried waiting it out to see if better fish come, they don't. Fish, can, can. Can, fish, can. Can, can, fish. Can a fish do the can can? How can a can-fish do the can can? I'm getting ice-fishing madness over here listening to the wind howl and reading Ann's giant hitbox, lol. There's a lot of potential in this game but as it stands it's just lacking enough information about what your choices do, which makes finding more than 1 ending hard. I really want to keep the dog alive so I keep starving instead lol. Wish I had feedback on how much food I can skip without dying at the end. And does the apothecary medicine color puzzle even do anything?? The game seriously needs more feedback in general. I don't mind every choice counting, if the consequences are obvious. Otherwise, it doesn't actually feel like the choices matter at all. |
| Jan 12 19:46:19 | 4h 02m | The PIT | ♥ 1 | Interesting game! I love the concept, but found it more difficult than I anticipated. All the plants grew very quickly into ones that would not fit on the board, and it took a lot of tedious use of seeds to clear the board out. That being said, while it's difficult to fit the pieces on the board, it is also not that challenging of a game. I was able to reach the top of the leaderboard just by having the patience to play long enough for my score to get that high lol, the leaderboard is more a measure of patience than skill. The plant DNA is very interesting. I think it would be cool to be able to crossbreed certain plants. It may also improve gameplay if the amount of seeds you can get from one plant is capped, since again, the leaderboard is easy to cheese by waiting for more seeds to grow and clearing enough space for the occasional medium-sized plant lol. I really like the looping world and the fact that the line clears are calculated vertically in addition to horizontally 😸 Edit: Damn, scrolled up to read comments. Didn't realize you needed to hit another button after 'P' to actually save your score... I think I was at 4118 when I quit. |
| Jan 12 21:50:20 | 2h 04m | Nesting | ♥ 1 | This game was extremely cute and made me extremely happy! I really liked it. I didn't understand that the twigs were also my life until I read the comments here so I didn't understand why I only had 50/55 when I had strived to pick up everything I saw lol. The lil footstep noises were extremely charming and adorable, and the flapping felt satisfying. I think the overburdened flapping felt a little off in terms of how difficult it is compared to normal flapping (which is already a little difficult), but a good mechanic. Extremely satisfying, though I wish it had an 'end' screen if you interact with the nest at the end. I thought I had failed by not getting 55/55 lol. Edit to add that the lil cute footsteps remind me of this video: https://www.youtube.com/watch?v=XbySBEr-1IM |
| Jan 13 14:37:33 | 16h 47m | TurnUp | ♥ 0 | From what I'm reading here, robots don't technically exist due to bugs and/or implementation issues, and it says optimization plots require robots. (Somehow, I haven't unlocked Robot Factory or Ultra Silo yet - mine goes city -> optimization plot, lol). So I'll call it quits here, I think I've played it a good amount of time and heard 3 different nice music tracks. TurnUp-win_yyvypANX4i.png I wish there were some kind of stats of how many buildings I owned, or like a turnips per second, or etc. I wasn't really sure what Apartment Building, City, TurniPlastic Factory were doing. I think TurniPlastic Factory is making the weird square turnips, but those only started showing up after I bought a lot of them. Likewise the little green alien people who didn't instantly appear but did show up eventually... I wish the things on the left had a hover-over tooltip the way the buildings did, lol. I really liked this. I'd have kept playing if I hadn't known in advance from the comments that the robot factories don't work. |
| Jan 13 16:51:04 | 2h 13m | Click Click Farm | ♥ 1 | I really liked this!Harvest_3E0udV8gPR.png The late game difficulty offered no reason to keep doing stuff after the automation though, so I just tried to make something that efficiently used the automation I did have. I was a little messed up by the fact the largest harvester is 5 tile but the largest sprinkler is 7. I kind of wish I could sell land back for aesthetic reasons, lol. Had to stop myself from going "well I accidentally bought the land, better automate to use it!" I would have loved a lot more seeds and technology. Stuff that could only be gotten through automation (either by gatekeeping or just extremely high prices) too, so that there's a reason for it. But, I still enjoyed it a lot. Very fun clicker, it's rare to find clickers that have a real sort of world to click on instead of just buttons that represent concepts. I would really love to play a more fleshed out version of this. Edit to add: I forgot to mention, but I ended up downloading the .exe because for some reason the Godot html5 audio crackling issue was really bad on the itch.io page, except when I went to another tab where the music would play perfectly lol. I still don't know much how to optimize Godot audio crackling myself, but thought I'd share that it's pretty heavy in this entry. |
| Jan 13 17:05:49 | 14m 45s | Plot Luck | ♥ 1 | I almost went broke the first time not realizing I could freeze or nudge lol, so I restarted. Pretty cute - I love interesting takes on things like Slots. It reminds me in a way of Luck Be A Landlord, which is also a Slots type game, but with roguelike vibes instead of farming vibes. I enjoy the feeling of clicking the octopus, who looks cute but feels kind of weird as a spin button because why is this octopus helping me with my gambling addiction and also farming dayjob? Ultimately I quit playing because I did okay but failed to feel like I had a goal other than scratching gambling itches. |
| Jan 13 21:14:35 | 4h 08m | Subnuggets | ♥ 0 | I love the atmosphere and graphics, very cute. Had a very hard time figuring out what to do, eventually managed to harvest 6 beans. The giant angry creatures sounded somewhere between a Minecraft Ghast & some of the ambient sounds from Five Nights at Freddy's - very spooky! I really didn't appreciate that left click kept fullscreening the game. I was having terrible performance issues on Chrome in fullscreen that were not there if I hit 'escape' to exit fullscreen, but then every time I shot bubbles it would fullscreen again. I managed to get around the performance issues by playing on Firefox instead, but I hated not being able to say "hey, I don't want fullscreen for this actually". I was concerned I would not be able to play it since my main browser had issues and there's no .exe download, but luckily it seems to just be a Chrome problem for some reason. |
| Jan 13 23:03:40 | 1h 49m | Dew Drop | ♥ 2 | Huh, this was a weird one for me. Windows kept trying to stop it from running until I figured out how the hell to get to the "run anyway" button, lol. Unusual for a Godot download, but then this is also the first one I've downloaded that wasn't in a .zip, so maybe that's part of it. Bugs-wise, I noticed the same thing about accumulating 12 dew drops, but it's actually just that you can buy infinite hunters. I still saw the drops going down by 4 when I bought harvesters, they were just harvesting faster than I could spend. Hunters seemed able to kill opposing ants, but unable to damage the queen. The music was interesting. Kind of an unsettling otherworldly jazz vibe, like the game Catherine (which I don't remember well but I think had jazz sometimes) or various parts of Deadly Premonition. All in all, I'd love to play a finished version of this. It tickles my base/tower defense fancy. 😸 |
| Jan 13 23:40:04 | 36m 24s | Harvest of the Gods | ♥ 1 | I gave up during the first part, because apparently one soul keeps escaping and I don't even know where they're going to so I can, y'know, prevent that. I'm too busy fighting off the bitey spikey things! That being said, the concepts behind this are interesting even if I don't have the patience to get past the first level - while I would usually rate AI-assisted art/audio a 0 (due to the generally unethical nature of AI art at this point in time), if I ignored the ethical part of things I would give it a 4 for art and a, well, I'd say a 2 for the audio, maybe a 3 if I count the SFX and not just the music. I had to open the game back up to remember what the music sounded like. It's pleasant, but kind of generic. Like the weird generic guitar songs from [Jillian Michaels' Fitness Ultimatum 2009 for the wii,](https://tinyurl.com/5f7rpvkh) which I'd actually managed to repress my memories of until listening to the AI music again haha. On a side note, nodes_in_radius() or nodes_in_circle() should totally be a thing. That would make a lot of things I've tried to do in the past way easier lmao. |
| Jan 13 23:48:45 | 8m 41s | BUGGED | ♥ 1 | I kind of wish the tutorial was more in-depth and maybe let me read at my own pace instead of reading it out to me, though I appreciate the effort in voice acting, had kind of a 90s radical vibe. I didn't really understand what my goal was other than build a raft and don't die. Or if build a raft and don't die is the goal, that would be good to make clear. I thought I was supposed to save the day as the anti-virus so I kept trying to build a raft to the ants to attack them before I realized I could just shoot them with my web too haha. Not sure what this has to do with the theme "harvest," but maybe you chose to prioritize Mini Jam 123's theme over LD52's theme, which is fine since LD52 theme is optional anyway. |
| Jan 14 16:58:34 | 17h 09m | Jigsaw | ♥ 1 | The music made me feel like some kinda shenanigans were gonna happen, like sikes this isn't actually a jigsaw puzzle or whatever lol. Probably a lot better with more people, 1000 piece puzzle with 2 people took a long time lol. Not bad, I liked the variation on the puzzle piece shapes. Art was very cute. :) mspaint_mcdHIx0ExB.png |
| Jan 14 22:05:32 | 5h 06m | Squirrelativity | ♥ 1 | Really fun and cute!! Big fan of the kalimba audio, I used a kalimba in my SFX too lol, though much less wholesomely. The music in general was very calming, as were the Birds In Park starring as themselves. [I'm probably like at least $1 happier after hearing the birds, lol.](https://nationalpost.com/news/world/birds-make-you-as-happy-as-money-study-finds) Level 5 was super hard, but thank God for the random walkthrough in the itch.io comments, lol. I didn't think I was gonna get past that level without it. Didn't need a walkthrough on the other levels though a few of them tempted me. Bugs-wise, I can confirm from a separate computer the Firefox visual glitch. Also, it doesn't work on Chrome, at least for me. After "Click to Start", it fades to black and never comes back, on both regular and incognito versions of Chrome. I don't know if it's also a bug, but I like that click to continue is still functional on the post-game screen, but it just fades to black and goes back to the same post-game screen lol. Looping back to the beginning to replay or unlocking a post-game level select would be a nice touch. Overall, really great job! |
| Jan 16 20:14:17 | 46h 08m | HarvesTurnip | ♥ 1 | Finally got around to playing it, lol. Exhausting! I tried using only the arrow keys first but it hurt my hands :( so then I tried only WASD, which was awkward bc I used my non-dominant hand lol. But then I instinctively started using spacebar to jump and suddenly being my non-dominant hand wasn't a problem anymore lol. Still exhausting though, don't have the stamina for climbing the leaderboards as much as I'd like. Collisions seem to be smaller than I expect, which is nice for the evil mushrooms but sucks when I land on the corner of a turnip but [ACTION] doesn't work and then I lose a lot of time repositioning. Very fun though, if it didn't strain my hands so much to play what is essentially a timed precision platformer, I'd play a lot longer 😸 |
| Jan 18 14:21:14 | 42h 06m | The Ballad of Eric Hernandez, Cattle Rancher | ♥ 1 | I enjoyed the varied moo sounds. Thought the game was broken on Chrome as nothing I tried worked, but playing in Firefox made me realize all I had to do was click. (Can confirm it;s fine on Chrome). I appreciated that older cows despawned to make way for the new young'uns and to maintain the beautiful performance of this masterpiece. Truly a shame neither the Met nor the MOMA would accept this masterpiece. |
| Jan 19 01:53:01 | 11h 31m | Lightshrooms | ♥ 1 | I'm not super great at memorizing paths, but even towards the end the design was forgiving when I couldn't remember a path in the darkness and fumbled around. The sounds were really relaxing although I had trouble telling if they corresponded to the game or not (footsteps aside). I would have liked if the cute lil red sparkles were a little more helpful. Often they were next to mushrooms I could already see and navigate to instead of the hard ones I couldn't get to. Or they'd be right next to the hard ones, so I had to find my way there anyway lol. It would be cool if the caves had a bioluminescent moss vibe, so the little sparkles could light up the path better but decay over time so player would still need to remember. It would also give the player a cool trail when carrying the lightshrooms to the exit. I don't know if it would be better with enemies, probably not, but my fear of the dark DID make me think there would be enemies at first. Eventually I figured out it was just a glow in the dark maze, lol. Overall it was pretty relaxing to play and pleasant to look at, good work!! Since it's an Extra game you probably won't get to see your grades, but maybe one day they'll finally implement that for Extra & so good luck with ratings! |
| Jan 23 21:19:48 | 115h 26m | Strange Harvest | ♥ 0 | Figuring out the controls (click to attack) was confusing. Wish controls had been listed in-game or in the description. I like the sprites, they're cute. |
| Jan 25 22:10:56 | 48h 51m | Skin Birds | ♥ 0 | I think I would have had a lot more fun if this was a downloadable instead of a browser-based game. At first I couldn't play because it wasn't picking up my webcam's fingers though I was able to see myself so the webcam itself was working. Then it I guess loaded the Google stuff or figured out my hand shape or whatever and it got really laggy, really quickly. The select options box didn't help despite being on both Windows and Chrome :( I loved the music and audio, though. And all in all, with the later fast skin birds being randomly shot at because I couldn't aim properly with the lag, I'm pretty happy with rank B. I'm glad I'll always "B" appreciated, lol! I'd try for a better rank, but I think that's the best I'm getting with the lag. Any game where I get to see my beautiful face and be part of the game gets a 5 stars in graphics from me 😜 It really reminded me overall of the Nintendo 3DS evil face shooting AR game, but somehow it's more fun to do finger guns than it is to spin wildly around in a circle trying not to break furniture, lol. I'd replay this quite a bit if it weren't so laggy. Edit: Despite the description, I decided to try it on Firefox. First on private then on regular. Doesn't work on private Firefox, but it does work on regular Firefox & has way better performance than on Chrome. I was able to get 3⭐️S++ on a score that was something like 26.85 or 28.65 or something, forgot the exact number and there's no 'high scores' function that I could see. Had way more fun and tried to get a better score, but I couldn't do better than 3⭐️S+ after that. My main complaint after experiencing it without lag is that the practice balloons keep spawning right as I try to shoot "Start", and it's always directly in the pathway I'm trying to shoot Start from. Makes subsequent runs a lot harder when I can't even shoot "start" lol! It also takes a long time to recognize my hand in the beginning (or load the Google API, whichever is the case), which is a little annoying but not so bad. |
| Jan 26 21:57:25 | 23h 46m | Cattle Juice | ♥ 2 | Fun game! 78wrb7.jpg Aside from every country secretly being Belgium, I had a great time up until I softlocked myself 3/5ths through total annihilation by entering a level with 0 units, lol. The music choices were interesting (though perhaps a bit too otherworldly relaxing for my tastes, felt too meditative) and while finding the best browser to play in I noticed the game starts on a different song each time, which I thought was a neat touch though at first I thought it meant my second browser choice had different audio issues from my first lol. (For some reason I had awful audio quality on fullscreen in Chrome, which is unusual for Godot games usually, but it's probably just an issue on my end due to copious amounts of tabs open at all times. It worked great in Firefox.) |
| Jan 26 22:41:24 | 43m 59s | Overgrowth | ♥ 1 | At the end of the day, I was confused more than anything else. Seems like sometimes the plants wilt outside of the grow field and sometimes they don't (in places other than the fridge, which seemed like it was supposed to stop wilting) so it was difficult to figure out what was happening and why my orders were ruined sometimes before noticing "oh, my plants are dead again for some reason". I did like the art and sounds though. |
| Jan 28 20:59:12 | 46h 17m | Shred-A-Bunch! | ♥ 1 | This was a lot of fun, I wish I'd gotten to it during ratings! Since I didn't get to rate it, I'll try to be detailed in my feedback: I loved the music choices, although I wish there had been more audio feedback for actually driving the tractor and not just when you hit things. It wasn't clear to me at first that I was supposed to harvest the flowers - I thought I would be getting points from running over the zombies in order to protect the farm. But, drifting was fun, especially when I got the bigger harvester thingy. It wasn't as fun when I got to the Big Boy upgrade. Shredding zombies became frustrating, because unless I just stood there and let them walk into the front of the Big Boy, I'd take collision damage from running them down. So I think something might be wonky with the colliders or whatever in that regard. Overall, I didn't actually have a lot of incentive to shred the zombies (thought it felt fun to do so) - they did not give me points towards upgrades, and they damaged me even if I hit them with my big spiky harvester bits. What I'd love to see is a focus more on drifting - more types of vehicles with different things on the back to swing into the zombies! I'd also love way more zombies, maybe more ragdoll physics when you hit them & also for them to maybe have some kind of score to them - what's the point of upgrading the tractor to kill zombies better when there's no point to killing the zombies themselves? I appreciated that the game had controller support - when I played with keyboard, I really felt like I would love playing with my controller, so I gave it a try and it worked out well. On Controller I would have loved, maybe a chargeable speed boost to enhance the drifting? I felt pretty slow despite what the anime lines and music were telling me. I also felt that the play area was too big given the slowness and low numbers of the zombies, inability to replant sunflowers, and the fact the available flowers to harvest only went maybe halfway or less down the road? The farm just felt pretty empty overall. Overall, I really liked it. I would love to have a choice on my upgrades and again, a bigger focus on the drifting - very silly and fun way to kill zombies by spinning around! If you ever make a post-jam release, let me know! 😸 I'd wishlist the heck out of this on Steam or itch.io or wherever, lol! |