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Feedback comments for LD52
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| Timestamp | Since previous | Game | NiceKot's comment | |
|---|---|---|---|---|
| Jan 10 15:52:34 | The Last Outpost | ♥ 2 | I also had ideas about the "Harvester" entity and dying world but I would never be able to make them into a real game. But you did it solo and the result is impressive! I didn't manage to have a successful run yet, but I'm impressed by the quality of the game and how you thought everything out. Very solid, much respect! | |
| Jan 10 17:30:50 | 1h 38m | A Necromancer's Guide To Happy Farming | ♥ 1 | Hi! I liked your take on the theme and art aesthetics. Though not all jokes worked for me, but some of them were good. The curse of ludum dare deadline is legit! For some reason all crops grown instantly and all I had to do is to run between the shop and the farm without doing anything else. I also didn't get the clock mechanic, but well... I'll definitely try another run. Anyway, a solid entry! |
| Jan 10 18:28:06 | 57m 16s | Berry Good Harvest | ♥ 1 | Thanks for the cutest entry to LD52. So heart-warming. 5 stars from me for each category, very nice! |
| Jan 10 21:28:58 | 3h 00m | Organigrow | ♥ 1 | Well that's a bit disturbing take on the theme, heh. Spent too much time plowing and just running around before figuring out what I had to do. Mechanically pretty solid, movement flows well, tools mode switch UI works well. Overall solid entry. |
| Jan 10 22:24:54 | 55m 56s | Scream of the Crop | ♥ 3 | Noooooo, the game crashed when I killed the Fruitbat :( But really, guys??? HOW did you manage to make such a phenomenal job in just 72 hours? I am super impressed! The characters are funny, the art is very well done, gameplay is engaging, the music is cool... Oh my God, it even has a rogue-lite element. When I bought a shotgun I honestly thought you misplaced a number in its stats, lol. My only complaints are, well, the crash and that the text rarely fits the boxes in UI. |
| Jan 10 23:55:41 | 1h 30m | Goblin Sylvester the Mighty Harvester | ♥ 2 | The game of contrasts. Funny title and in-game goal, cute goblin art, but the overall mood is so sad and melancholic. Music really adds to that mood, of course. The gameplay and pacing are also done very well. Top notch pixel-art. You guys are incredible. Great job, All 5* from me. |
| Jan 11 00:21:51 | 26m 10s | Shoo! | ♥ 1 | The SFX made me laugh, I guess it's an achievement that in the game where you have to SHOO constantly the sound of it didn't irritate. Instead it was fun. But my favourite sound is bird's cackling. And not only SFX, game works well as a whole. It is challenging and works with the theme. I also didn't encounter a single issue. It still amazes me what experienced COMPO guys can do. Mad props Lex! |
| Jan 11 00:49:34 | 27m 43s | CrapCirclz | ♥ 4 | To be honest, I didn't manage to pass the exam, but I had fun in the process! Probably, the most original take on this jam's theme. Animations are very well done and the floaty movement feels very appropriate for an aliens like these. I liked your game a lot, thanks! |
| Jan 11 01:16:11 | 26m 37s | Just Another Farming Day! | ♥ 4 | The face expression of a farm guy when thunder rolls is priceless. I liked the fast-paced movement and overall sense of the game. Art style and Doom-like music fits really well. I can come up with some critique as well, though. The ammo for different weapons feels really limited, the RPG feels underwhelming and I expected BFG of sorts as an ultimate weapon :) Anyway, I completed this game and enjoyed my time in it. High star reviews from me! PS: zombie worms are scary! |
| Jan 12 00:53:10 | 23h 36m | Hedgehog Tree | ♥ 3 | I am impressed with how you managed to diversify such a simple concept and make it engaging. The overall cute feel and pastel aesthetics are extremely comfy. Mad props, guys. Very good. |
| Jan 12 01:09:47 | 16m 37s | HARVEST 2300 | ♥ 1 | 10/10 would evacuate. I am very impressed with how you manage to merge such stiff driving mechanics with bullet hell and it doesn't feel irritating at all. I really commend the balance you struck. The machine feels heavy, but the opportunity to avoid monsters and projectiles is always there. And it feels particularly rewarding when you are managing to drive your vehicle through the mess without damage. But Agility buff is a must, of course. Completed the game in my first run (well, second, but in the very first try I thought I can actually save the "save us" car and crashed three times into it, lol). I don't think the game is hard, for me it was the optimal difficulty. Challenging, rewarding but not punishing. Your ideas on game mechanics and their implementation are screaming of experience and talent, so I will eagerly await for your further projects. Another thing deserving praise is visuals. Such refined pixel art doesn't feel like a product of gamejam at all. The atmosphere is there, the dialogues are rudiment but spooky enough to be remembered. Anyway, the game really worked for me. Love each part of it individually and as a whole. Mad props! |
| Jan 15 22:26:18 | 93h 16m | Harveyster | ♥ 2 | Wow, the game is tight! I always struggle with the control scheme where the character does action in the direction of the mouse cursor, so I quite often ended up not where I thought I would end, lol. But the controls themself are very responsive, I liked that a lot. Along the sound design, music and general gameplay loop. It's all very solid and engaging. The crows hitting each other is an amusing mechanic, too. Though, the only criticism I would probably have is that the progression (=money farming) feels kinda slow. I was at my 12th season and still couldn't get at least 1 buff at max level. Of course, maybe I'm just bad at this, but well :D |
| Jan 16 00:20:44 | 1h 54m | Slime Crime | ♥ 2 | Wow, that's a very compelling game. I was overwhelmed by skeletons on my first run, but figured out what cards are good and got pretty overpowered on my second run fairly quickly and had a lot of fun. At some point I was expecting a boss or an enemy that I just wouldn't be able to kill by design. So the big red guy was expected. Good game design! I really liked the sound, animations and responsiveness of controls. Game actually feels polished, it even has a tutorial section. Impressive, very nice! |
| Jan 17 01:43:08 | 25h 22m | Harkonnen Daily | ♥ 2 | Not gonna lie, it's kinda grim, but what else would you expect from Harkonnen, hehe. VFX and models are nice and concept works well, though I would love to see more context and the end goal to your actions. Thanks for you submission! |
| Jan 17 12:34:05 | 10h 50m | Missiya | ♥ 1 | An unexpected entry, but a welcome one! Nice mechanics, some tense moments. Can't really appreciate the code under the hood as I'm not a programmer myself, but you made me wonder... how we used to tolerate such sounds for prolonged periods of time when we played stuff like this on 486 and such, lol. Great job, anyway! |
| Jan 27 19:39:04 | 247h 04m | Avian Reaper | ♥ 1 | This is an incredible work, though very disturbing one. The quality is top notch, and overall presentation speaks of talent and dedication. Mad props, guys. This is very impressive. For some reason in the final screen the game told me that I harvested 0 souls, however I survived for 400+ years and harvested a lot. But whatever :) |