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Feedback comments for LD52
Duncan 3's games and stats for all events →
| Timestamp | Since previous | Game | Duncan 3's comment | |
|---|---|---|---|---|
| Jan 10 00:37:35 | Planetary Planter | ♥ 1 | the page might not be set to public | |
| Jan 10 02:55:27 | 2h 17m | Strange Orchardist | ♥ 1 | the ice was a cool mechanic, and the second half being about completing all the levels again but faster was fun |
| Jan 10 05:30:03 | 2h 34m | Crop METI | ♥ 1 | it'd be interesting if there were levels where the same program has to work for multiple test cases |
| Jan 10 06:12:08 | 42m 05s | Click Click Farm | ♥ 2 | reached a millionmillion in click farm.png |
| Jan 10 07:11:00 | 58m 52s | The Last Harvest | ♥ 0 | the difficulty near the beginning is good, but once you get past a certain point, it becomes basically impossible to fail. speeding up the water after a certain point or having seeds that block your path upward might help with the difficulty later in the game |
| Jan 10 22:48:51 | 15h 37m | Island Survivor | ♥ 1 | ouch |
| Jan 11 23:18:39 | 24h 29m | The Cactilogue | ♥ 1 | when you have all the cacti planted it feels like there's too many flowers for you to collect. if you plan on expanding this game after the jam it could be interesting to do something with the extra flowers |
| Jan 11 23:39:12 | 20m 33s | Harrr-vest | ♥ 1 | best interpretation of the theme |
| Jan 12 05:21:01 | 5h 41m | Forked Up | ♥ 1 | i feel like losing half of your resources is maybe a bit too harsh. losing all the resources you got during the day might work better as a punishment. i like the fact that the rocks start out as just a background element, but you're eventually able to harvest them. |
| Jan 12 05:27:35 | 6m 34s | The Eversoul | ♥ 2 | i like the fact that when you kill an enemy in a horde, you aren't immediately able to harvest it and have to navigate around |
| Jan 12 05:38:17 | 10m 42s | Puzzle game about farming I think | ♥ 2 | the rules are simple, but it leads to surprisingly interesting puzzles |
| Jan 12 06:15:27 | 37m 10s | Hortirata | ♥ 1 | this is an interesting mechanic, but i never ended up figuring out how to logic my way through it. if the numbers were visible on each crop it might make it easier to understand |
| Jan 15 04:05:14 | 69h 49m | Planet Harvest Unit | ♥ 1 | the mechanics were a bit confusing, but this seems like it'd be fun if you know what you're doing. if the mechanics were explained more it'd probably be less confusing to learn. |
| Jan 15 04:15:23 | 10m 09s | Your Harvest | ♥ 1 | this wouldn't really work outside of ludum dare, but this was great as a ludum dare entry |
| Jan 15 06:12:24 | 1h 57m | Horticulture | ♥ 1 | if there was specific area for the requests, and the planting area was separate, i think it'd keep the feel of it being a mess of papers but make it easier to manage the plants. i like the gameplay of having almost no money, so you have to try to find orders you can fill with your existing plants. |
| Jan 15 22:04:41 | 15h 52m | Honeybee Harvest | ♥ 1 | i like that there's two different bees to choose from with their own strengths and weaknesses |
| Jan 15 22:25:21 | 20m 40s | Hopping Harvester | ♥ 1 | pretty fun game. i'd suggest maybe giving the bullet you shoot some kind of use |
| Jan 15 22:43:12 | 17m 51s | Harvest Square | ♥ 1 | this was an interesting game. it was interesting to plan around leaving spaces open in a certain way so the most pieces could fill it. |
| Jan 15 23:49:38 | 1h 06m | Leafus | ♥ 2 | i think if this was on a smaller board for the earlier levels, it'd be easier to figure out how they're going to interact. i was still able to solve most of the levels, but didn't understand how |
| Jan 16 01:20:51 | 1h 31m | Carrot Conundrum | ♥ 0 | this was a really interesting way of doing time travel |
| Jan 17 23:06:10 | 45h 45m | The Unidentified Flying Cat Burglars! | ♥ 1 | being healed by killing enemies is nice. i ended up bumping into some things because i thought they were only background elements |
| Jan 18 02:20:54 | 3h 14m | Bee Happy Harvest | ♥ 1 | it's very easy to get a lot of flowers. it could be interesting to add more challenge once you get to a certain point |
| Jan 18 02:53:50 | 32m 56s | Sodium Season | ♥ 1 | i like that items you have picked up act as a sort of health, instead of just directly having health |
| Jan 18 04:27:00 | 1h 33m | Planetary Mining CO. | ♥ 1 | i think this could work well as an idle game. being able to automate the mining in some way would be interesting |
| Jan 18 05:09:34 | 42m 34s | You Versus The World | ♥ 1 | this was an interesting and fun game. i think having an icon for what attribute the card is affecting would make it easier to look through the cards |
| Jan 18 05:24:32 | 14m 58s | Agent 007253859 | ♥ 1 | i won with a score of -5425. i walked like 7 miles slowly killing the big harvesting thing |
| Jan 18 21:37:41 | 16h 13m | Galactic Garden | ♥ 2 | i like that you have to choose between either getting less expensive upgrades that are more immediately useful or saving up for one of the big ones but leaving yourself more vulnerable |
| Jan 19 17:18:18 | 19h 40m | Click to harvest | ♥ 1 | this was fun. i like how the 1 star crops are still useful later in the game. i think a small tutorial would be nice (ex. explaining that you have to drag the cards onto the research boxes) |
| Jan 20 23:37:11 | 30h 18m | Imma Head Out | ♥ 1 | the movement pattern of the enemies was an interesting way to make them hard to hit |
| Jan 21 08:26:04 | 8h 48m | Gene Graph Garden | ♥ 1 | the puzzles were really fun and challenging, especially for something made in 2 days. this reminds me of one of the games in last call bbs. |
| Jan 26 03:08:57 | 114h 42m | FloraShift | ♥ 1 | the interactions between plants make it interesting to plan how you're going to move things. i have no idea how, but my brain somehow blocked out the entire right half that shows interactions, and seeing it now, that's a really nice way of explaining the interactions without using words. |
| Jan 27 03:01:29 | 23h 52m | The Cave Mushroom | ♥ 2 | i like that the inability to put the batteries down was used in the last level as a puzzle mechanic. with how the battery recharging mechanic currently is, it's just waiting under sunlight until it's charged. if the battery charging was related to something other than time, i think it'd make it much more interesting. |