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caeonosphere

Feedback comments for LD52

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TimestampSince previousGamecaeonosphere's comment
Jan 11 04:49:09 Carrot Conundrum ♥ 0 Wow! One of your best, I think. Great core mechanic, and I loved the comic-strip presentation. More, please! Mandatory victory screen: bun2.png
Jan 11 05:04:51 15m 42s DeadLyft ♥ 3 Really like the character art! I also ran into the problem with an empty dialogue box and getting stuck in a loop of previous text...
Jan 11 05:14:58 10m 07s Juicy Reaping ♥ 3 Hey, cute! I only managed 42... are the spiky pink balls supposed to be seeds? I was having a hard time picking those up in particular. This game is surprisingly intense!
Jan 11 05:44:37 29m 39s Forget-Me-Not: Harvesting Memories ♥ 2 Aw, I thought the microwave, salt, apple juice, and photos was the ticket. Did I get got by a red herring?
Jan 11 06:09:59 25m 22s Cyber Shapes ♥ 1 ss.png Fun interpretation of the theme! Maxed-out pulse powerups are pretty OP — I got this far and only had to stop because my hand started Hurting. (Having shoot and harvest on different triggers would go a long way to help that, I think.)
Jan 11 08:37:49 2h 27m Water Tower ♥ 1 I forgot how fun sniping with ballistics is! Great idea, nice controls, some fun objectives. Would love to see even more variety, like hitting fruit in midair, 360 no-scopes, etc etc, but I know how it goes. Well done.
Jan 12 09:31:52 24h 54m Harvested ♥ 1 Dang, this is hard! Agree that coyote time would be a big help. I just couldn't make that jump around the light stand...
Jan 12 09:41:01 9m 09s Flowers in C ♥ 1 Hey, arranging a classical piece... that's a good idea! I might use that one in the future. I liked the visualization a lot, the way it changed over the course of the song. Can't say I've seen anything quite like it in LD before. Well done! :)
Jan 12 09:52:31 11m 30s Children of the Combine ♥ 3 Not one, not two, but THREE boss fights?! Great voiceovers, boys, I'm inspired. And the comic pages: divine. Is it just me, or is the reverse steering the reverse of the usual? All good, I was able to grind up those beans just fine anyway.
Jan 12 21:11:57 11h 19m River of Souls ♥ 1 Simple and fun! * I'll say that the instant game overs from the gun pushing me into the river were a little frustrating at first. Some kind of respawn with penalty would be cool. I did like the guardrail in the front that falls off, that's a nice touch to make me care about damaged but still standing portions of the bridge. * I like the aliased rotation pixel art style. A good looking game for just 24 hours, that's for sure. * I was pretty happy to let most of the bridge collapse, leaving me with just a little portion that I had to worry about. I stopped at 100, but with that and the fact that I'm not punished for letting gems pass by, I think I could have lasted for a long, long time. Unless resilience has something to do with that? I don't really know what that meant. ss.png
Jan 12 22:38:00 1h 26m Social Mediæty ♥ 1 I've often asked myself: what if Hellstar Remina had a social media presence? Now I know. Adding a rival was a good way to differentiate from the typical sim. I'm a little ashamed that it took me over 500 days to win!
Jan 13 07:23:32 8h 45m Avian Reaper ♥ 3 Great animation and nice, simple mechanics. That murderer just won't stop murdering the innocent! Get away from them, ya creep!
Jan 13 07:31:19 7m 47s Soul Harvest ♥ 1 After a couple tries, I scored 158! Pretty happy with that, now to nurse my cramped hand...
Jan 13 07:43:53 12m 34s Plot Luck ♥ 1 Adorable! I really liked the "luck" currency that you earn by losing, and how you can spend it to line up all sorts of combos. I was also able to get my money trending upwards; I'd love to see more mechanics that add variety and keep everything in balance. :)
Jan 13 08:15:41 31m 48s Reap What You Sow ♥ 2 Great idea, and well executed! The AI was perfectly capable, always tricky to manage during a jam, and the voice work was a nice touch. Nice work y'all!
Jan 14 03:18:22 19h 02m Crop Circle ♥ 0 ss.png Looks like a new high score? I think I just got really lucky with extra time pickups. Cute, feels good to play, nice work!
Jan 14 03:30:29 12m 07s The Orchid's Edge ♥ 2 Wow, looks great! That's a lot of style for just three days of work. Enjoyed looking for stuff a little out of the way. A scythe weapon definitely came to my mind when I saw the theme, but I just don't got these kinda chops. Well done!
Jan 14 06:34:09 3h 03m Nesting ♥ 1 Cool pseudo-encumbrance system, a natural fit for a game about a bird. The walking animation and SFX made me smile. Well done!
Jan 14 07:05:24 31m 15s Boba ♥ 1 fuck yeah
Jan 16 21:12:46 62h 07m Elonkorjuu - Live Harvest ♥ 2 Great aesthetic, lots of well designed levels. Enjoyed the Y-only rotation, it added to the feel you were going for. The dash feels a little wonky, but I got used to it. 'Til next time...
Jan 16 21:31:19 18m 33s Wheat World ♥ 1 I beat it, I think! I wasn't able to find the secret levels; maybe next time you should just include them as normal levels? It's sad to have people miss out on the stuff you spent those precious hours on. The difficulty ramp-up was also quite severe! Way more positives than negatives, though. I loved the slash mechanic, very creative. Like a sideways take on Hollow Knight's pogo mechanic. It turns the levels into puzzles: what to cut now, and what to save for later? Very solid music, cute art. Would definitely play a full version with tons of crop types, and maybe a level editor! Tag me when it comes out on Steam and I'll snag a copy. ;)
Jan 16 22:15:45 44m 26s A Day in the Life of Death ♥ 1 Aww! Great art and music, and one of the few LD games where I enjoyed the story. The gameplay was simple, but you found ways to sneak some creative twists in there. Nice job!
Jan 16 22:21:05 5m 20s Flavors of Victory ♥ 4 Great art, love the character designs! And man, I do love a good food-themed game. It was quite easy, since you can always see exactly how to beat your opponent. I wonder how to make it harder though... always tricky to make a rock-paper-scissors game harder without just making it more random. Well done! :)
Jan 16 22:52:23 31m 18s Midday Garden ♥ 2 Cute! Liked the ammo system and the different weapon types. It would be cool if there was a more consistent way to get health back, like maybe one of the shop choices should always be health.
Jan 17 23:03:55 24h 11m EarthWorm Bob ♥ 1 Mandatory victory screen: ss.png It was fun! Jumping out of the ground felt good, reminded me of certain old Flash games that I haven't thought about in a long, long time. Agree with others about the cluttered UI and being zoomed in a bit too much, but it wasn't anything I couldn't get over. I also liked the mole and bird mechanics, having to be careful about how much time you spend doing what. Well done!
Jan 19 22:36:48 47h 32m Settlement ♥ 2 Managed to get 123, I'm happy enough with that! A solid concept executed simply and well. This is the sweet spot for a solitaire game in the compo: lean towards the puzzle-y side rather than the sim side. You can go a pretty long time without rolling a 7, which is rough, so I would have appreciated some way to mitigate bad luck. Maybe spending money to nudge the die roll up or down?
Jan 21 10:29:23 35h 52m Grow In The Dark ♥ 3 Hey, we both made pseudo-programming fruit-collection games! :D ss.png Fun idea, and that last puzzle was surprisingly tricky. I had to totally change my solution a few times in order to get it working, it's like a neat little encapsulation of the traveling salesman problem or something. Would love to see more, maybe with extra confounding mechanics.