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Feedback comments for LD52
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| Timestamp | Since previous | Game | caeonosphere's comment | |
|---|---|---|---|---|
| Jan 11 04:49:09 | Carrot Conundrum | ♥ 0 | Wow! One of your best, I think. Great core mechanic, and I loved the comic-strip presentation. More, please! Mandatory victory screen: bun2.png | |
| Jan 11 05:04:51 | 15m 42s | DeadLyft | ♥ 3 | Really like the character art! I also ran into the problem with an empty dialogue box and getting stuck in a loop of previous text... |
| Jan 11 05:14:58 | 10m 07s | Juicy Reaping | ♥ 3 | Hey, cute! I only managed 42... are the spiky pink balls supposed to be seeds? I was having a hard time picking those up in particular. This game is surprisingly intense! |
| Jan 11 05:44:37 | 29m 39s | Forget-Me-Not: Harvesting Memories | ♥ 2 | Aw, I thought the microwave, salt, apple juice, and photos was the ticket. Did I get got by a red herring? |
| Jan 11 06:09:59 | 25m 22s | Cyber Shapes | ♥ 1 | ss.png Fun interpretation of the theme! Maxed-out pulse powerups are pretty OP — I got this far and only had to stop because my hand started Hurting. (Having shoot and harvest on different triggers would go a long way to help that, I think.) |
| Jan 11 08:37:49 | 2h 27m | Water Tower | ♥ 1 | I forgot how fun sniping with ballistics is! Great idea, nice controls, some fun objectives. Would love to see even more variety, like hitting fruit in midair, 360 no-scopes, etc etc, but I know how it goes. Well done. |
| Jan 12 09:31:52 | 24h 54m | Harvested | ♥ 1 | Dang, this is hard! Agree that coyote time would be a big help. I just couldn't make that jump around the light stand... |
| Jan 12 09:41:01 | 9m 09s | Flowers in C | ♥ 1 | Hey, arranging a classical piece... that's a good idea! I might use that one in the future. I liked the visualization a lot, the way it changed over the course of the song. Can't say I've seen anything quite like it in LD before. Well done! :) |
| Jan 12 09:52:31 | 11m 30s | Children of the Combine | ♥ 3 | Not one, not two, but THREE boss fights?! Great voiceovers, boys, I'm inspired. And the comic pages: divine. Is it just me, or is the reverse steering the reverse of the usual? All good, I was able to grind up those beans just fine anyway. |
| Jan 12 21:11:57 | 11h 19m | River of Souls | ♥ 1 | Simple and fun! * I'll say that the instant game overs from the gun pushing me into the river were a little frustrating at first. Some kind of respawn with penalty would be cool. I did like the guardrail in the front that falls off, that's a nice touch to make me care about damaged but still standing portions of the bridge. * I like the aliased rotation pixel art style. A good looking game for just 24 hours, that's for sure. * I was pretty happy to let most of the bridge collapse, leaving me with just a little portion that I had to worry about. I stopped at 100, but with that and the fact that I'm not punished for letting gems pass by, I think I could have lasted for a long, long time. Unless resilience has something to do with that? I don't really know what that meant. ss.png |
| Jan 12 22:38:00 | 1h 26m | Social Mediæty | ♥ 1 | I've often asked myself: what if Hellstar Remina had a social media presence? Now I know. Adding a rival was a good way to differentiate from the typical sim. I'm a little ashamed that it took me over 500 days to win! |
| Jan 13 07:23:32 | 8h 45m | Avian Reaper | ♥ 3 | Great animation and nice, simple mechanics. That murderer just won't stop murdering the innocent! Get away from them, ya creep! |
| Jan 13 07:31:19 | 7m 47s | Soul Harvest | ♥ 1 | After a couple tries, I scored 158! Pretty happy with that, now to nurse my cramped hand... |
| Jan 13 07:43:53 | 12m 34s | Plot Luck | ♥ 1 | Adorable! I really liked the "luck" currency that you earn by losing, and how you can spend it to line up all sorts of combos. I was also able to get my money trending upwards; I'd love to see more mechanics that add variety and keep everything in balance. :) |
| Jan 13 08:15:41 | 31m 48s | Reap What You Sow | ♥ 2 | Great idea, and well executed! The AI was perfectly capable, always tricky to manage during a jam, and the voice work was a nice touch. Nice work y'all! |
| Jan 14 03:18:22 | 19h 02m | Crop Circle | ♥ 0 | ss.png Looks like a new high score? I think I just got really lucky with extra time pickups. Cute, feels good to play, nice work! |
| Jan 14 03:30:29 | 12m 07s | The Orchid's Edge | ♥ 2 | Wow, looks great! That's a lot of style for just three days of work. Enjoyed looking for stuff a little out of the way. A scythe weapon definitely came to my mind when I saw the theme, but I just don't got these kinda chops. Well done! |
| Jan 14 06:34:09 | 3h 03m | Nesting | ♥ 1 | Cool pseudo-encumbrance system, a natural fit for a game about a bird. The walking animation and SFX made me smile. Well done! |
| Jan 14 07:05:24 | 31m 15s | Boba | ♥ 1 | fuck yeah |
| Jan 16 21:12:46 | 62h 07m | Elonkorjuu - Live Harvest | ♥ 2 | Great aesthetic, lots of well designed levels. Enjoyed the Y-only rotation, it added to the feel you were going for. The dash feels a little wonky, but I got used to it. 'Til next time... |
| Jan 16 21:31:19 | 18m 33s | Wheat World | ♥ 1 | I beat it, I think! I wasn't able to find the secret levels; maybe next time you should just include them as normal levels? It's sad to have people miss out on the stuff you spent those precious hours on. The difficulty ramp-up was also quite severe! Way more positives than negatives, though. I loved the slash mechanic, very creative. Like a sideways take on Hollow Knight's pogo mechanic. It turns the levels into puzzles: what to cut now, and what to save for later? Very solid music, cute art. Would definitely play a full version with tons of crop types, and maybe a level editor! Tag me when it comes out on Steam and I'll snag a copy. ;) |
| Jan 16 22:15:45 | 44m 26s | A Day in the Life of Death | ♥ 1 | Aww! Great art and music, and one of the few LD games where I enjoyed the story. The gameplay was simple, but you found ways to sneak some creative twists in there. Nice job! |
| Jan 16 22:21:05 | 5m 20s | Flavors of Victory | ♥ 4 | Great art, love the character designs! And man, I do love a good food-themed game. It was quite easy, since you can always see exactly how to beat your opponent. I wonder how to make it harder though... always tricky to make a rock-paper-scissors game harder without just making it more random. Well done! :) |
| Jan 16 22:52:23 | 31m 18s | Midday Garden | ♥ 2 | Cute! Liked the ammo system and the different weapon types. It would be cool if there was a more consistent way to get health back, like maybe one of the shop choices should always be health. |
| Jan 17 23:03:55 | 24h 11m | EarthWorm Bob | ♥ 1 | Mandatory victory screen: ss.png It was fun! Jumping out of the ground felt good, reminded me of certain old Flash games that I haven't thought about in a long, long time. Agree with others about the cluttered UI and being zoomed in a bit too much, but it wasn't anything I couldn't get over. I also liked the mole and bird mechanics, having to be careful about how much time you spend doing what. Well done! |
| Jan 19 22:36:48 | 47h 32m | Settlement | ♥ 2 | Managed to get 123, I'm happy enough with that! A solid concept executed simply and well. This is the sweet spot for a solitaire game in the compo: lean towards the puzzle-y side rather than the sim side. You can go a pretty long time without rolling a 7, which is rough, so I would have appreciated some way to mitigate bad luck. Maybe spending money to nudge the die roll up or down? |
| Jan 21 10:29:23 | 35h 52m | Grow In The Dark | ♥ 3 | Hey, we both made pseudo-programming fruit-collection games! :D ss.png Fun idea, and that last puzzle was surprisingly tricky. I had to totally change my solution a few times in order to get it working, it's like a neat little encapsulation of the traveling salesman problem or something. Would love to see more, maybe with extra confounding mechanics. |