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Feedback comments for LD51
MrWarranty's games and stats for all events →
| Timestamp | Since previous | Game | MrWarranty's comment | |
|---|---|---|---|---|
| Oct 3 00:02:20 | 10HEAD | ♥ 1 | Very impressive puzzle game! The art is cute and the music is catchy, and I like the way you designed the menu as well. Well done! | |
| Oct 3 00:05:21 | 3m 01s | Emperor Penguin | ♥ 1 | That art is incredible. |
| Oct 3 00:55:14 | 49m 53s | Bloodthirst | ♥ 1 | I enjoyed the atmosphere you created here. Really felt like a throwback to the early FPS days. |
| Oct 3 00:58:59 | 3m 45s | Switcheroo | ♥ 1 | There is nothing I don't like about this game. Fantastic all the way around. Enjoyed the retro graphics and sound, and the control switches felt like me pointing the Vector3 the wrong way. ^_^ |
| Oct 3 01:04:05 | 5m 06s | Catacombs 51 | ♥ 1 | This was a fun foundation for a game. I feel like you spent a little too much time and instruction on the weapon-switching mechanic (which honestly felt superfluous), but the graphics/shading and the top-down gameplay worked really well. |
| Oct 3 01:09:59 | 5m 54s | LoopTown | ♥ 4 | I've thought about making a game like this and I really like your execution. The music was catchy and the graphics are great! I'll have to try out JummBox. One issue is that some of your text was too long and got cut off below the box, at least on my computer. And of course it might be nice to have some kind of reminder of the progress we made, since 10 seconds is a short time to execute this fully. But I really like what you've done here! |
| Oct 3 01:21:11 | 11m 12s | 3 minutes in hell | ♥ 1 | This is so cool! Exactly the kind of game I want to play in my browser. Reminded me a bit of "The Textorcist". Fun and challenging, with great graphics and music and a spooky aesthetic. A+. |
| Oct 3 01:29:40 | 8m 29s | Ten Seconds Again | ♥ 1 | Weirdly fun and addictive gameplay loop with an enjoyable aesthetic and good sound design. This is what it's all about! My only complaint is that the spacebar didn't seem to have an in-game effect in browser. |
| Oct 3 01:32:45 | 3m 05s | I'mma quilter, not a quitter | ♥ 1 | I got stuck on the hourglass screen. Does that just mean there aren't enough people online? Is there a particular time you'll have people on to play so we can try it out? The idea sounds cool and the title is super creative. |
| Oct 3 01:36:23 | 3m 38s | Poker Blitz | ♥ 2 | What a cool idea! As a poker player, I'm qualified to judge. And a little ashamed that the computer kept kicking my butt. But the layout and challenge of the game were both pretty excellent. |
| Oct 6 01:03:12 | 71h 26m | Chinese restaurant kitchen | ♥ 1 | Really had a hard time telling what I was supposed to be doing. I think as a player I need more feedback from the game. Kitchen definitely burned pretty good though. |
| Oct 6 01:10:27 | 7m 15s | Prism Protector | ♥ 1 | Always interesting to see new takes on a color-matching puzzle game. One thing that bugged me here was that once I made matches on the screen, I often had a long time to wait before I could actually do anything new. The gameplay felt a little unintuitive as far as strategizing or reaching a particular goal; ideally I'd want to see a little more explanation inside the game itself, at least to a degree. But it looked and sounded pretty nice, and even though I wasn't always sure I was making the right action, the pieces always did what I expected. Nice job! |
| Oct 6 01:26:28 | 16m 01s | BUN-hop | ♥ 1 | I've seen a *lot* of platformers and I know they're generally a bit played out, but you really made a case for what you can still do with one here. Fantastic sound design, beautiful visuals, and addictive gameplay - plus, having the animal NPCs provide critical information was a very good design decision. Pretty brilliant to polish everything this well in 48 hours; kudos. I hurt my fingers trying to get through Level 5. 😅 bunhop.png |
| Oct 6 01:46:19 | 19m 51s | New Edition - A Publishing Adventure | ♥ 0 | Really interesting and different take here. A unique setting with the aesthetics to match; I approve on that front! The angle of the camera led to somewhat wonky controls and it wasn't always easy to tell what I was doing, so I suppose I'd like to see a slightly modified interface. But overall it's a pretty neat game and I always like to see something I haven't seen much of before. Nice work! |
| Oct 6 01:52:13 | 5m 54s | Sergeant "Giles de la Turret" | ♥ 1 | Love the quirky aesthetic of this one. The web version didn't quite work correctly for me; I was shooting with no discernible effect on the white dots. But is it weird that I still had a good time? 😆 Slapping a 3-D world onto a 2-D game is always interesting to me, even when it doesn't go 100% smoothly. |
| Oct 6 02:00:08 | 7m 55s | Clockwork | ♥ 2 | What a neat game! Using the cards along with the board definitely makes for some fun mechanics, and the overall gameplay was pretty intuitive, which is hard to do. It was also quite pretty and sounded great. I'm impressed! One thing that bugged me - and maybe I was missing something - was that there didn't seem to be an "undo" option once I clicked a card. I think that's the biggest thing I'd want to see, probably with a right-click. But I like the depth of the systems here and I'm glad I downloaded it. I'll probably return to this one! |
| Oct 6 02:12:01 | 11m 53s | 10 Seconds to Heaven | ♥ 1 | I had fun with this! The bomb beeping started stressing me out, in a good way. 😅 I felt like I was finally getting the hang of it when the game ended, which was a bit of a bummer but shows that it was well-designed since it left me wanting more. I especially appreciated the ludicrous gibs. The game felt a bit forgiving on saving the blue guys, I suppose; I'd almost want to see the requirement that you save all of them and design the levels around that. But it's a minor quibble for a very good entry! *Managed to kill them all! 😁 * bomb.png |
| Oct 6 02:22:39 | 10m 38s | Blobbbert: 10 Second Navigator | ♥ 1 | Mutual congratulations to the two of us on finishing our first compo. 😄 I used to play a board game like this with my son called "Robot Turtles" when he was a little guy. Planning out the moves in advance is a great trainer for mentally stacking up logical progression. Your overall execution of this is pretty great, especially for a first-timer. I liked the sound and retro feel. Obviously the game was shorter than anyone wanted, but that's the nature of the beast. I think I would have done away with the darkness (or at least used it more sparingly); perhaps the challenge to the player could be an overall limit on time or number of moves so it feels a bit fairer than just making them blind fire their strategy, if that makes sense. But you really did something cool here! |
| Oct 6 02:36:57 | 14m 18s | Blade To Blade | ♥ 2 | This is so delightfully pretty and I really enjoy your writing. I wish there was more! Definite shades of Monkey Island (and the duels of Suikoden II) but you put your own fun twist on it. I'd love to see the story expanded. From a gameplay perspective, I liked how the menus/option selection handled a lot (you really have an eye for this), but at the same time I didn't have the greatest sense for how my choices were affecting the game, even after I played through it a few times. Overall, you used the theme effectively to make something special and I'm glad I played this. Thanks! |
| Oct 6 02:53:04 | 16m 07s | That Which Catches Your Eye | ♥ 1 | I played all the way through and I honestly forgot I was playing a jam game. I'll echo others in calling the music a masterpiece that really put me into a flow state. When I got to the second "search" section I was a little disappointed at first that it was in the same location (because I'm ridiculous and greedy like that), but that quickly went away when I saw that you were having things "catch my eye" in a different way than before. So cool and creative. The story was neat and something different from the usual things you see in games. I will say that from a narrative standpoint I felt like I was a bit thrown in and didn't necessarily connect with the characters until closer to the end, but that's a lot to ask from something made in this kind of time. And there was maybe a little less story and gameplay integration than I'd hope for - at first. By the end, it made a little more sense. All in all, this was such a unique and cool piece of art. Thank you for showing me something new. |
| Oct 6 03:01:07 | 8m 03s | Speedy Farmer | ♥ 1 | Wow! It's strange to say, but this is the first game from this jam where I really felt how fast 10 seconds could go by. 😅 Pretty sneaky how this could have worked for either "10 Seconds" or "Harvest". 😉 I especially liked the tutorial level at the beginning. Perfect balance before throwing the player in. Really great proof of concept for your game and the simple but effective music hit just the right notes. Great work! |
| Oct 6 03:13:16 | 12m 09s | Escape the Island | ♥ 2 | Wow, this was really great! Your 3-D modeling served you well here and the music/sound were perfect to complement the actual challenge of a fun game. Getting that final helicopter animation was very satisfying, and of course I love the humor present in the menus. No, I'm not playing over and over to see the death messages; I'm just that bad at this! 😄 |
| Oct 16 00:34:31 | 237h 21m | 10s To Decide | ♥ 1 | I had some fun with this one! I especially liked the humor you put into the tutorial. The interface was a little bit tricky to parse; it would have been nice to see the units' actions in real time a bit more clearly. But as a sort of programming-oriented design, it worked in its way, and it was interesting. Thanks for this! |