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Feedback comments for LD55
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| Timestamp | Since previous | Game | MrWarranty's comment | |
|---|---|---|---|---|
| Apr 15 15:04:15 | LD55 - Hell Binder | ♥ 1 | The graphics are great! Really liked the concept as well - very Metroidvania-ish, which is a big swing in 48 hours and I respect it. You used the theme perfectly, since the hounds are for combat and also unlocking areas. The sound effects are good, though it could've used some music. I agree that the game was too short but I know you have to start with a proof of concept. The real frustration for me was in the hitbox for the necromancer (I died multiple times with no real indication why, and the game didn't give me an animation or anything before cutting to black) and the ending (again, cut to black as soon as I got there). I'd recommend putting a delay on going to the game over screen - gives the player a second to process what happened and adjust. Otherwise, really nice effort! | |
| Apr 15 15:12:09 | 7m 54s | LudumDiarrhea55 | ♥ 1 | Cute little game and a fun concept! I didn't get far enough to get into the summoning theme but from the other comments it sounds like that's a skill issue. 😆 Always good to have a leaderboard and your use of particle and sound effects were great. Could maybe clean up the text and be a little more cautious about enemy spawning. I agree that having enemies do less damage would be wise. Definitely has potential though. |
| Apr 15 15:24:35 | 12m 26s | Cosmic Misadventures | ♥ 2 | This is SO good. The graphics pulled me in, and then once I clocked the gameplay I realized it was basically Picross Story Mode. I'm super impressed by all of it and could absolutely see this as a puzzle-a-day mobile game (perhaps with a story told over time) that I think people would love. Really, really well done. |
| Apr 15 15:43:50 | 19m 15s | Lonely Hearts Demonology Club | ♥ 0 | + The idea and title were really good. The concept of mixing summoning with romance really drew me in. + The piano music was pleasant and stopped me from quitting when I got frustrated. - There was way too much going on text-wise at any one time. Very overwhelming for the player. - The intermissions had too much text on the screen at a given time. Maybe show one date at a time with simple visual representations, to help connect to the characters. - The rules were pretty unclear at first, and after reading them two or three times I realized that we're just trying to beat the RNG. - There really isn't much strategy here, since the cards don't stay in hand from round to round. Pick the highest value you need every time and just hope you get the right types. + The animation on the demon at the end was nice. Visuals (minus text) were good. Overall, a solid effort and I know you had some good strategy mechanics going on. I just don't think they're accessible enough and ultimately don't bring enough depth once the player figures them out. Thank you! demon.png |
| Apr 15 16:10:11 | 26m 21s | Athention, Please! | ♥ 1 | Ha! It took me several playthroughs to see the pun in the name. Fun idea and the music supported the atmosphere well. Sometimes because of 3-D view, citizens would stack behind each other, making them difficult to see or click. "What say you in the matter of banishing all women? ...Excuse me, are you wearing PANTS? Get out of my courtroom." Nice job on this one! palp.jpg |
| Apr 15 16:16:38 | 6m 27s | Helldrivers | ♥ 3 | There's a lot going on with this game, and not a lot in the way of in-game feedback, so I found it a little disorienting. I can tell that it's impressively put together and I like the way you can focus on the different windows, but without clear directives it can be challenging to get into. I like the visuals and music, and the overall systems are spot-on! Really impressive work for a jam. |
| Apr 15 16:21:16 | 4m 38s | The Dog Whistler | ♥ 0 | The game is gorgeous and I like the use of the theme. But how to actually play was unclear for me. I got a tone by clicking and I couldn't tell why the dogs were responding how they did or how to elicit certain behaviors. I guess I'm no dog whistler. 😭 |
| Apr 15 16:37:28 | 16m 12s | John's Visage | ♥ 2 | I like a courtroom visual novel and the visuals here were interesting! The music was really good and set a creepy tone. The story was easy to follow and the jokey answers were enjoyable. The sound effect for the judge in particular (every time he spoke) was very loud and grating. I went back through a second time (since it was quick) to see if I could get convicted but they just wanted a repeat trial. 🤷 It would have been nice to have a little bit more mystery or something to make the story more compelling. But as far as setting the scene goes, you nailed it! |
| Apr 15 16:48:25 | 10m 57s | I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! | ♥ 3 | I think we've all been in this very common situation. Really nice design all the way around! Very high marks from me. The recipe being convoluted was a bit frustrating but frustration is kind of the name of the game when you're constantly being summoned to teach math to small children. 😆 |
| Apr 15 16:50:37 | 2m 12s | Astro Heart | ♥ 1 | I agree with @ooboob that the interface was just a little too overwhelming here. The level of professional design is clearly there but perhaps going for a simpler proof of concept that gets the player right into it might be more appropriate for a jam? |
| Apr 15 16:59:43 | 9m 06s | A small ode | ♥ 1 | I enjoyed messing around with this. Some of the mechanics were difficult to figure out but just as a platformer it's really well designed and you have a lot to be proud of with the visuals and sound design. A few more in-game indicators of the depth in play here would be welcome. |
| Apr 15 17:02:59 | 3m 16s | The SUMmoning | ♥ 1 | Can you throw this on itch.io so we can try it? |
| Apr 15 17:12:33 | 9m 34s | The Klent | ♥ 2 | This is so well designed! Really enjoyed the Atari aesthetics and it was tightly polished. Everything really contributed to the overall enjoyability of the game. My one minor quibble is that "summoning" isn't super central to the game, but if you want to argue that you're summoning the dino and summoning the staff, I'll allow it. 😅 Just a really fantastic game to have made in such a short frame and I enjoyed it a lot! |
| Apr 16 23:35:02 | 30h 22m | Butler Beckoned | ♥ 0 | Great job, guys. I want to spend more time in the Jeeves-verse! Why is he a ghost butler? Does he have to spend more time solving crimes before his spirit can move on? Is this some kind of unholy pact that Mr. Dactyl has? Is that why the game breaks when you try to talk to him more than once? Are he and Valorie going to move past the affair? Will Terra receive her comeuppance for being so conniving? I'm thinking we need a sequel. |
| Apr 16 23:37:45 | 2m 43s | Underground | ♥ 0 | Very nice work on this one! You took a basic platformer and elevated it, for sure. I echo the sentiment that this has Trine vibes, in a good way. Like many others, I got the jump glitch, but since you can summon a platform underneath yourself to fix that, it isn't a game-breaker, just a mild annoyance. The art and atmosphere are delightful, and the "You're Still Dead" game over screen cracked me up. I'm a little sad there weren't (to my knowledge) any secrets in the game, since this setup would really seem to lend itself to more exploration. But maybe I just didn't explore enough. 😁 Great job! |
| Apr 16 23:53:12 | 15m 27s | Glorble Brawl | ♥ 1 | This is great! There's something so much fun about generating these random detachable creatures with hilarious names and then bouncing them off each other. You did some really excellent work here. By the way, I'm pretty sure I got the best one: glorble.png |
| Apr 17 00:32:35 | 39m 23s | Summoner's Tip | ♥ 3 | Wow, there's just so much to like about this game! -The overall concept is delightful and such a great use of the theme. -The music, my god the music. Had to hear the two tracks on repeat a hundred times and never got tired of them. -The art is fantastic. -Having the timer in there and the overall construction of the menus is just super smart. -The gameplay loop is so addictive. We *will* escape hell through capitalism! -The BUY MAX button is a huge QOL upgrade. As far as "constructive criticism" goes, since I like to be useful: -I'd like to see more variety across the board. A few more character portraits, a lot more dialogue in the "oh, you want a tip?" spot - I'm a fan of keeping that fresh, as you saw in my game. 😅 And of course the big one, having more mini-games beyond just fetching the remote from the same room that everyone weirdly has (I guess that's hell for ya). But then again, clearly the game really works as-is since nobody can stop playing it, so what do I know? 😆 -I agree that load times are a bit slow since we're doing it a lot, and adding an upgrade option for that is an inspired idea. -Simple thing, but maybe a slight overhaul or different font in the menus? That's the kind of thing one would see outside of a jam game, though. The real hell was the tip creep we found along the way! tip.png |
| Apr 17 00:59:34 | 26m 59s | Do the thing | ♥ 1 | Ayyy, I did the thing! Very cool design and impressive that you got this put together in the short frame! The music is great and the visuals are really neat. Controls can be a bit disorienting (I figured them out with some experimentation but there wasn't a ton of guidance in-game) and the fact that you can totally screw yourself by not placing water early and therefore being short on mana is a bummer. 😢 But I love the design of the menus and that you were able to put so many systems in here. Well done! |
| Apr 17 01:26:02 | 26m 28s | The Kid And The Mud | ♥ 2 | This is really, really good. I loved the voiceover narrative and the music is professional-grade. The visuals really work for this and the overall approach to gameplay was solid. I wish there was a web build so more people would get a chance to play. The stones said "A" but it was actually "E", and since it was a hold rather than a press this threw me for a minute. Honestly this is one I might return to when I've got more time and am not trying to write a lot of reviews. I really enjoyed it and your design prowess is pretty remarkable. 😄 |
| Apr 25 13:31:47 | 204h 05m | Summonion | ♥ 2 | This was such a delight. From the quirky concept to every bit of the execution, I really enjoyed myself here and it's impressive that you were able to make it so tight in only 48 hours. The bully crying made me laugh every time. I wondered about the choice to switch between blue rocks (which didn't take out your onions) and gray ones, as well as the choice to make any upgraded onion (or pumpkin) basically immune, but I was back and forth on that and can't fault you for making it easier on the player. The animations were really nice. I was a bit sad when I took the time to combine 3 red onions and got... 5 red onions. But in retrospect, I should have combined those and filled the screen with red onions, lol. I know you had to cap the upgrades *somewhere*. XD But overall, straight fives for me. This was a great time. summonion.png |
| Apr 25 15:03:00 | 1h 31m | Super Pal Summoner! | ♥ 1 | This was fun! I liked the cutesy theme and the puzzle game was surprisingly deep and original. It took me a minute to figure out strategy, and I had some suboptimal placements, but once I figured out the patterns it made me want to play more. Great job! |
| Apr 25 15:09:29 | 6m 29s | Summoner's Duel | ♥ 0 | So ambitious! What made you decide to go with online multiplayer in 48 hours? Some interesting visuals but it would take more players to fully judge gameplay and functionality. |
| Apr 25 15:21:14 | 11m 45s | Life of a skeleton | ♥ 1 | LOL, I'm so glad there was an ending to this thing. So many wrong paths. Reminded me of being married. Spooky-Jack doesn't know what he's getting himself into. Really nice job with your design! I like how you took advantage of the simplistic visuals and made them work for you. Your narrative had a lot of charm and never dragged, even when I was clicking back through the options. The mini-game was cute. Well done! |