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Feedback comments for LD59
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| Timestamp | Since previous | Game | MrWarranty's comment | |
|---|---|---|---|---|
| Apr 20 13:19:50 | Crazy Driver (concept Submission | ♥ 2 | The concept is very cool and I think you should see the development through! Just having those cool graphics and interface sets the tone really well. Would love to see you follow up on it. | |
| Apr 20 13:25:48 | 5m 58s | suno pi tomo tawa (Traffic Light) | ♥ 1 | This was fun! I like the esoteric nature of the glyphs, and you used the theme really well. The basic visuals in the small window really grabbed me. Some of the key-mapping could've been clearer but I eventually figured it out. It took me several tries to get going with it but I finally hit my stride and got what I think is a decent score, haha. Thanks! ldss1.png |
| Apr 20 13:34:17 | 8m 29s | Hack my Signal | ♥ 2 | It's so impressive that you made this in 48 hours. The exceptional art and interface really drew me in, and it's obvious that there's a lot of depth to your mechanics. Unfortunately, I was left pretty confused about what I was actually supposed to do - I got that I was trying to get a signal across with the mathematical commands, but I wasn't able to reposition them between rounds and it wasn't clear to me what they were actually doing and in which order. So, the robot picked me apart before I could get any damage through. I think with a little more explanation you probably wouldn't need to change too much, but for me right now it doesn't make as much sense as I would like. I'm still giving it high marks in most categories because it is so cool; it's just a bit impenetrable. |
| Apr 20 13:43:55 | 9m 38s | VOID | ♥ 2 | The propulsion movement and visuals in this are so nice, and it just goes to show what you can do with creative lighting and a different approach to controls. Definitely want to see this developed into a full game with either a player goal or maybe even a narrative; you wouldn't need extra code to just place some text that shows a short story or poem (or whatever!) that is revealed by the changing lights. Just a thought! Very cool foundation. |
| Apr 20 14:12:34 | 28m 39s | Signal-Tied | ♥ 5 | Good stuff! The visuals and mechanics were excellent. I'm embarrassed to admit that it took me too long to figure out that I was taking damage from being outside of the signal, lol. I was impressed by the variety of enemies and mechanics. I'm not sure the weapon switching was fully working for me. My preference would be to have an ending or boss rather than just restart the game, but that isn't a knock on it. So many good things about this one. This is a little thing, but taking the time to make a different animation state for the player being in the water? Chef's kiss. Great work! ldss2.png |
| Apr 21 01:29:37 | 11h 17m | Glorble World | ♥ 1 | Impressive as always! Leave it to you to come up with an RTS in 48 hours, lol. And I love to see the return of the glorbles. The visuals were really interesting and unique, and the interface handled very well. I more or less understand the emotion system and while it fleshes out the glorbles, I'm not sure it integrates as well in gameplay. I also wasn't sure how to improve my buildings to put up a better defense, because the enemies quickly scaled up enough to beat down my little guys. And finally, you put in this great system of examining each individual element, but there isn't really any time to do that for the sake of strategy or flavor, as far as I could tell. Nitpicks aside, it's a very cool game and you continue to shine as a dev. Bravo!ld59 ss1.png |
| Apr 21 01:34:24 | 4m 47s | redlight-greenlight-bluelight | ♥ 0 | Fun idea for a game, and I especially liked the integration of sound. Obviously would've wanted more in the way of an interesting path for the player and to not run out of level - or to have some fanfare at the end - but it's a nice proof of concept and it implements the theme well! |
| Apr 21 02:06:46 | 32m 22s | I Had No Signal! | ♥ 1 | The visuals of your world were so impressive! The audio, too - overall, the atmosphere really impressed me and drew me in. The phone mechanic works well and looks really good. I made it to the tower quickly on my first try and didn't encounter any unspeakable horror, so I went back and looked around. Maybe he should be more aggressive? But anyway, making this in 72 hours is excellent work. And I really enjoyed reading your relationship story as well! |
| Apr 21 02:17:01 | 10m 15s | 💥Boom Rail🚂 | ♥ 2 | I enjoyed playing this! The visuals are very cool and a well-tuned rail shooter is always fun. Kudos for pulling that off in such a short time! My main gripe is that this doesn't seem to have much to do with the theme. We're deciding which track to turn onto, which is a good mechanic, but with a train that seems like a signal in only the loosest sense. As a standalone game, though, this really works! |
| Apr 21 02:40:52 | 23m 51s | Signal Strength | ♥ 2 | Very nice world you created in such a short time! I'm glad you found passion for design here. I struggled with the minimap not showing me where the towers were reliably, but I still enjoyed exploring the world and I liked the little details you included to make it feel realistic. Good job! |
| Apr 21 02:47:26 | 6m 34s | Trot in the Poly-verse | ♥ 1 | The graphics are excellent - some of the best I've seen on here, and very unique. I also really like the idea of a tether platformer. Would have wanted some sound effects and musical variety. The inverted mouse camera was brutal, just because it's so unintuitive and takes a lot of practice to get right. But it's important to create different kinds of things that challenge the player, and this is the perfect setting to experiment. Really nice job overall! |
| Apr 21 02:53:09 | 5m 43s | Juxtaopposition | ♥ 0 | Ha, fun read. Would've liked to see more screenshots and treat it more like a real game, and I'm not sure the "signal" theme was integrated as well as could be, but it's nice to see something different. |
| Apr 21 03:06:02 | 12m 53s | Blackboard Eraser Arcade | ♥ 1 | This is a great puzzle game. All the different elements - sound, visuals, execution of mechanics, leaderboard - worked brilliantly together to make something special. The "signal" theme is maybe slightly weak, but I really enjoyed playing this and it's an excellent game. Very nice! |
| Apr 21 03:18:23 | 12m 21s | i love you, too | ♥ 2 | This was pretty much perfect. Very cool in concept and a wonderful experience that implemented the theme well. I saw the little things you did to enhance the immersion, like the shaking text - that goes a long way. The writing was excellent. This is the kind of game that LD is all about. |
| Apr 21 03:41:23 | 23m 00s | Winnerman Scams a Game Show | ♥ 1 | This was so much fun and had loads of personality. Especially loved the acapella theme song and voice acting. Way to play to your strengths! I very much enjoyed the math-based frame timing and the end boss messing with the timeline himself, plus the ending cracked me up. My only complaint is that it doesn't feel like "Signal" was really the inspiration here. But considering how great the game is, it's hard to worry too much about that. Great job! |
| Apr 21 03:53:54 | 12m 31s | TRAPTOMB | ♥ 0 | Very fun platformer! Honestly given the art I was expecting a play on words with "trap" at the end but I'm glad you didn't go that way. 😆 The signal twist on jumping was a very good way to make gameplay interesting. Would want to have sound added but overall it was good fun and something I haven't seen before. Well done! |
| Apr 21 16:16:12 | 12h 22m | V.P.N. | ♥ 1 | Very enjoyable game and an excellent use of the theme! I love a little bit of graph theory in action, and to have that thing I was building then get attacked by an army of octopus soldiers was a fun and unexpected twist. Phenomenal work! |
| Apr 21 16:37:25 | 21m 13s | Flirting 101 | ♥ 1 | Quite enjoyed this one, both in terms of theme/mood and as a clever puzzle experience! The sound effects especially made me chuckle. The interface looks really good and this was an excellent jam entry. Well done! |
| Apr 21 18:15:46 | 1h 38m | While You Were Here | ♥ 1 | I loved this. Exceptional art, mechanics, and use of the theme. I really got frustrated on the final puzzle until I figured out that I could signal the spirit from on top of him - which speaks to great level design, since it required me to learn that before moving on. This is the kind of thing I'd like to see turned into a full game. Puzzle platformers are so hard to get right (a la Trine), but you really nailed it here. One note: I might decrease the iteration time even further, since falling into the spikes is so easy and figuring out the exact hitboxes is tricky and leads to a lot of death (especially on the level in question). Just a fine-tuning thing, though; this is really top-notch. |
| Apr 21 20:57:48 | 2h 42m | EmailPostman | ♥ 1 | I was totally lost on this at first, but after messing around with it (and pressing WASD after increasing the signal), it became a really wonderful unfolding puzzle experience. I'll echo the sentiment that it needs more instruction, but it was definitely worth it to figure it out. Brilliant work! (Too bad I didn't get some fanfare for accepting the challenge. 😁 ) ld59 ss2.png |
| Apr 21 21:18:20 | 20m 32s | R.P.S.G.F. | ♥ 1 | Definitely reminded me of Buckshot Roulette in a very good way. The visuals and atmosphere are top-notch, and the simple strategic gameplay is elegant. The game is perhaps a bit too easy since we are the only ones that get to use items, and we can see the opponent's hand, but going any deeper on enemy strategy than that is probably too big an ask in 48 hours. Great job! |
| Apr 21 21:35:56 | 17m 36s | Small Among Storms | ♥ 3 | Incredible visuals. Every bit as good as Animal Well. The game was also punishingly difficult, at least if you were trying to finish with a decent amount of acorns. Would've liked more of a motivation to do that and perhaps not losing all of them at every checkpoint. But it was loads of fun and "atmospheric" is definitely the word. Wonderful job! |
| Apr 21 21:52:16 | 16m 20s | GraveBell | ♥ 2 | Excellent game, very professionally done! There's a lot going on but not so much that it's overwhelming. Definitely a challenging atmospheric TD-style game. Bravissimo! |
| Apr 21 21:55:34 | 3m 18s | Feelin' Crabby | ♥ 1 | This game is bonkers and I love it. Didn't think I'd be trying to interpret crab signals today but here we are. A+. |
| Apr 21 21:59:36 | 4m 02s | Last Transmission | ♥ 0 | The long wait early on is probably a dealbreaker for most players, but it was nice to have a little variety of mini-games once we got going. Still some UI bugs present throughout, but I was able to get to the end! Nice job getting something together in such a short time. |
| Apr 21 22:11:58 | 12m 22s | Numbus Crossing | ♥ 1 | I played a lot of NES games as a kid, and let me tell you something: This would have been right at home alongside "Paperboy" and the like. Had a lot of fun playing crossing guard to birds and eggs, even if I'm a bit dubious about the size of some of those houses. (Must be egg houses.) The music is fantastic, and the visuals are also very good. Excellent work! |
| Apr 21 22:17:35 | 5m 37s | Martian Masher | ♥ 1 | Wow. This felt like a much better-looking version of the kind of arcade games I played as a kid, like "Gyruss" with free movement and power-ups. Incredibly polished for a jam game, and a fun gameplay loop. Most excellent work. |
| Apr 25 14:28:55 | 88h 11m | We’re Still Here | ♥ 0 | Interesting art and video! I'd like to see how the "restore signal" is worked into the story more to be convinced you nailed the theme, but it's still a game I would've liked to have played. And Lilah presumably deserved it. |
| Apr 25 14:39:14 | 10m 19s | Signal takeover | ♥ 1 | A really nice and creative idea. Definitely want to fix the buggy jumping in particular as that can kill immersion with a platformer. And it would be good to have some simple visual indicator for which robot is being controlled, along with maybe some animations. But overall the visuals were nice and I liked the door opening sound effect. The idea of having only enough signal to control one robot at a time fits well with the theme and the puzzles were well-designed - would like to see them be a bit more challenging, but they work well to get the point across. Nice job! ld59 ss3.png |