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| Timestamp | Since previous | Game | Jonathan Vinesar's comment | |
|---|---|---|---|---|
| Oct 3 21:37:26 | You Have a Call | ♥ 1 | Interesting concept. I had trouble finding what my objective was at first, but I did have fun reading the different dialogues and seeing what different options lead to. | |
| Oct 3 21:48:29 | 11m 03s | 10s Bar Brawl | ♥ 3 | It was fun to knock chairs around and the hammer thing was my favorite weapon. I liked what happened when I tried to quit the game. Got you some humor points there! |
| Oct 3 21:56:22 | 7m 53s | Homunculus Heist | ♥ 3 | I definitely got jump scared a couple times! The ramping up of speed really made me feel more adrenaline, which was a really nice touch. Lasted 1:10 on my best run (pun intended). |
| Oct 3 22:15:31 | 19m 09s | Rush Hour | ♥ 1 | Wow! I'm pretty impressed by this game. Something fun I noticed is that I started out putting the ingredients nicely and in order, but as the line got bigger, I just started piling everything in the middle of the sandwich (much like a real fast-food worker would haha). The visuals are very nice as well, and the sound effects work well. My only gripes would be that 5 minutes is too long for a game like this (that's 60 orders!) That being said, I did beat the game in a couple tries even though some people were left in line. I loved the humorous story telling. One quality of life change I would suggest is putting the order in the top middle of the screen. Looking back and forth to the bottom right to see the menu can be very tiresome. But all in all, well done! I really enjoyed it. Keep it up! |
| Oct 3 22:23:26 | 7m 55s | Dubious Arcade | ♥ 7 | Boop the snoot was my favorite mini game! Reminded me of the Wario Ware minigames. Some of the games took a second to figure out the controls for, but I had fun, I just have to try with some friends now! |
| Oct 3 22:34:10 | 10m 44s | Spooky Glitch | ♥ 11 | Got 30! The art style was nice (worked especially well in the bat game). The zombie jumping one was definitely the most tricky! |
| Oct 3 22:39:25 | 5m 15s | Enemies always make big speeches | ♥ 1 | Some very fun mechanics in here, and the art is awesome! I especially liked bouncing my arrows off the wall to hit the boss twice. I wish there was more! |
| Oct 3 22:54:51 | 15m 26s | Don't Go Into the Light | ♥ 2 | The movement felt fun, and the story mixed with the music really made me feel the intensity. great game! |
| Oct 3 23:01:27 | 6m 36s | Escape From Planet Earth! | ♥ 1 | Nice progression. The sound effects were a lot louder than the music, but I like some of the hand drawn feel of the art! |
| Oct 3 23:19:01 | 17m 34s | Le Petit Jardin | ♥ 3 | What a lovely game. I definitely spent more time than I thought I would playing this, and it was a very chill experience. Graphics are amazing, and the sound design is very crisp. I wish there were more easter eggs! |
| Oct 3 23:59:02 | 40m 01s | Impact-Effect | ♥ 1 | Very very fun game. I could definitely spend some time playing it. Small bug I found was that the music doubled up once I lost and it was playing the song twice (not a bit issue, just restart) The UI was very nice and the game felt very smooth. well done! |
| Oct 4 01:01:42 | 1h 02m | Sandcastles | ♥ 3 | I definitely loved the touch of the waves breaking down the sandcastles the most. I wish there was a way to erase or break down some of the stuff you built since you can't build everything on top of each other. |
| Oct 4 01:16:39 | 14m 57s | Decaedia | ♥ 1 | Let me just start out by saying the art in this game is very very impressive. And how much you guys have gotten done in this short amount of time is also impressive. But I could not get very far in this game. The "every ten seconds" theme does not seem very prevalent, some cut scenes seemingly randomly triggered and didn't make much sense for the story, and at one point I just got sent back to the beginning of the game again (starting with the cutscene), so I got a little frustrated and stopped. I can totally tell that with more time to work out the kinks, this could be an awesome game. But right now it's hard to get a handle on. I would love to try playing again after a little bit more time is added to the game however! I'm really liking the direction. |
| Oct 4 01:29:26 | 12m 47s | Clockwork Owl | ♥ 1 | I don't quite see where the ten seconds comes into play (maybe I missed it?), but I did enjoy the short nostalgia trip! |
| Oct 4 04:38:41 | 3h 09m | RunCubungus | ♥ 1 | The music was very fun!! Gameplay wise, I struggled to feel like I was progressing, and I only felt like I was walking around and avoiding stuff, but I enjoyed my time doing so! |
| Oct 4 05:05:02 | 26m 21s | Pot10n | ♥ 1 | I really REALLY liked the concept here. I feel like it could be a very puzzle game if a couple of the kinks were worked out. Maybe I missed it, but I wish there was a way to check what the potions did without having to restart the game. some of the movement is a bit clunky, and the animations dont always match. For example, sometimes I start the round in the falling animation. Also, the 10 seconds to prepare before the level is a bit much when you've been trying he level a few times, but I understand that you did it for the theme. I just feel like it hurts the game overall. But I did enjoy the game! Thank you for that! |
| Oct 4 05:19:00 | 13m 58s | The Dawn | ♥ 4 | This game is very chaotic. That really could be used in a good way, but at the point it's at right now, I had trouble staying with it. The graphics were interesting, and I liked the idea for it, but I just wish there was more for me to do. |
| Oct 4 05:30:47 | 11m 47s | Phantom of Time | ♥ 3 | I had fun with this! I got a bit frustrated when I first played and didn't pick the upgrade in time (so I died), but I kept trying and got a score of 214! Interesting ideas and upgrades, but some of them counteracted each other. So I would choose and upgrade for one, and it could be completely countered by the next. It would be better (imho) if the upgrade still had a slight gain after each other. |
| Oct 4 05:44:15 | 13m 28s | Lys | ♥ 3 | The art style was AMAZING! There were a few bugs with the game (I passed some levels even though I didn't beat the game), bu I had fun playing it! To reiterate, I LOVED the art style !!! |
| Oct 4 20:32:11 | 14h 47m | Rightful | ♥ 1 | I liked the perspective and camera movement on this one. It felt very clean. Unfortunately, the game did crash for me when I got to wave 40, but I had fun regardless! I would agree with what someone said earlier, the white circle indicators for the towers is very distracting. I also wish I could get stats or information on what the buildings did exactly. otherwise, well done! |
| Oct 4 20:53:08 | 20m 57s | Justin Time: Man of the Hour | ♥ 2 | I had fun with this one! Very well done for a ludem dare. My only critiques would be: It was kind of difficult to target enemies sometimes, and you could just end up using a card on and empty space The indicator for how much time left you had, how much damage you did, and how much health you have were not very clear. If you only have 10 seconds to make decisions for your turn, everything needs to be as readable and instantly digestible as possible. It was sometimes difficult to click on the intended card (it would kind of bug out) Lastly, I wish there was more enemy variety. Overall, I very much enjoyed this, the music was fun and it was an interesting/fun concept to play with. And I love roguelikes hehe |
| Oct 5 01:37:48 | 4h 44m | Sinister Urbanism | ♥ 2 | I wish I could try a completed version of this game! Sadly, a lot of the rough edges put me off and made it hard for me to enjoy it. There weren't any clear indicators during the game that showed me how well I was doing or if my ideas were working, and I just had to hope things were working out for 5 mins of gameplay or so. That being said, I really enjoyed the art and music! It was definitely a vibe |
| Oct 5 01:46:04 | 8m 16s | 110% | ♥ 1 | awesome awesome AWESOME! love the art direction and the movement felt very fluid. Audio was very loud, but I really enjoyed the other aspects of this game! I really liked the main menu doodle feel as well. Loved it. |