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Feedback comments for LD51
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| Timestamp | Since previous | Game | Douwe_Ravers's comment | |
|---|---|---|---|---|
| Oct 3 10:34:43 | Pablo's piΓ±ata party | ♥ 1 | The music sets the mood very nicely! Also painted art is very nice! The difficulty is just right not to easy not impossible. Great game! | |
| Oct 3 11:17:53 | 43m 10s | HAZCAT - Toxic Feline | ♥ 1 | The animations are very nice. Also the acid dissolvement is a cool visual. It feels very polished. Except for being able to keep moving when falling in the acid. But it has nothing to do with the gameplay. So that is just being difficult on my end π. Well done. Game did not work in LD though. But it did through your link. Only I had to copy it because it was no hyperlink. (maybe add https in front of it or something..) |
| Oct 3 11:26:24 | 8m 31s | Z.O.M.B.I.E.S | ♥ 2 | Very cool game. I wish I could type faster π It feels very polished. I like the minimalist art style. I don't know if it was intentional but there are two zip files. A 1.0 and a 1.1, I guessed 1.1 is newer. |
| Oct 3 11:38:36 | 12m 12s | Satellite commander | ♥ 1 | Cool concept. As some people noted before the controls felt a little weird. Maybe if they were in world coordinates instead of local coordinates a more predictable steering could be achieved. Besides that, nice game. I liked the UI and using "GB send" as score is also very creative. |
| Oct 3 11:50:16 | 11m 40s | Cartesian Planes | ♥ 0 | Great concept. It also is very intuitive. The longer you play the more you notice and learn by just looking at it. Also smart to use an area of influence instead of a single tile to activate the arrows. Makes is more fun to quickly drag. |
| Oct 4 11:27:31 | 23h 37m | SIEGE: The surprisingly punctual invasion game | ♥ 1 | Very nice game! I like the art style and especially the small people attacking. The music is simple but sets the right mood. The gameplay was fun and the menu at the bottom was nice. The only comment is that sometimes I could not merge two trees instantly. |
| Oct 4 11:41:17 | 13m 46s | Doodle Spaceship | ♥ 0 | I love smoothness of the movement. Especially the fact that the ship oscillates around the cursor. It is a missed opportunity to implement upgradable features but then give enough money to buy all of them except the alien. Probably still the currency from debugging π Also I found a small bug, where if you die you can get out of the end screen and keep on playing with zero lives. |
| Oct 4 12:31:50 | 50m 33s | The Stack Machine | ♥ 1 | Very very fun game! Is this how punch cards worked back in the day? Nice! This is really my type of games. The challenges were perfectly set. From simple to difficult. One tip maybe. Instead of just specifying the input in the text. Maybe a punch card with the input values can already be loaded in the machine. Although that means for some levels part of the challenge is already done. I actually made a similar game as well. Only with assembly code instead of punch cards. |
| Oct 4 15:46:43 | 3h 14m | Rain Systems | ♥ 1 | Didn't make it. Still it was fun just to figure out how the system works. Very unique game! I like the fact you just went for something very abstract and difficult. Knowing a lot of people would just give up (myself included but I did spend half an hour trying and now I have to go. π ) If you like programming games, I would recommend [this submission](https://ldjam.com/events/ludum-dare/51/the-stack-machine) and mine as well hehe. |
| Oct 5 09:32:45 | 17h 46m | Chicken farm | ♥ 0 | Nice looking game! I liked how polished it was. To bad there was no sound, would really brought the experience together. But I personally don't like the audio dev part of game dev as well, so I understand π. Loved how you even can click on every chicken just to check up on them. |
| Oct 5 09:47:15 | 14m 30s | Night of the Spook | ♥ 2 | Loved the graphics and the sound. It felt really polished as well. And just like everyone else the beam could be stronger. |
| Oct 5 18:05:23 | 8h 18m | Six Shots Per Minuteman | ♥ 1 | I really like the game. Especially the comments of the british soldiers. It is very polished. I honestly have nothing to comment. It was just a good experience. |
| Oct 7 20:06:25 | 50h 01m | Radioactive Rocket Fuel | ♥ 2 | Very nice game! I liked how every feature in the game has an important role. You can't reach the end without an upgrade and you can't upgrade without trade and you can't trade without using the isotope collection. Very nice. I don't know if it is my very wide monitor but for me the front row of stars disappeared from time to time. Noting game breaking just a note. π |
| Oct 7 20:20:58 | 14m 33s | Motor Dime | ♥ 1 | Nice game. That is a lot of graphics for a compo! Good job! Cool concept with the full stop was a little frustrating maybe just shutting down the motor and having to restart it would be more fun. (I don't know has to be tested) But then you see less of the ragdolling which is so nice π |
| Oct 7 20:36:53 | 15m 55s | We Stole Aliens | ♥ 3 | Very fun context and very original take on the theme. Loved the starting cutscene π The car steering felt really good. A couple of LDs ago I also used a car in Godot and I didn't manage to get it feel nice to drive. But you did. Very nice. The only thing that felt off was to know when you will get caught. I had no idea when the police was close or not. Or even where they were. Maybe a little indicator that points to were the police is an how much meters they are away would have solved that issue. (Just an idea though). |
| Oct 7 20:46:22 | 9m 29s | Call me. Maybe? | ♥ 1 | Looks good felt smooth, and the music was relaxing. I think by giving a little more feedback when successfully connect a line it would feel much more rewarding. But still fun to play π |
| Oct 8 10:48:21 | 14h 01m | What's Under The Teapot? | ♥ 0 | Nice game. I do think the new item has a slightly different bottom color as the others which gives it away. If the locations of the previous items gets randomized every turn the game would have been way more challenging. Good job on all those graphics though. |
| Oct 8 10:55:10 | 6m 49s | OVERLOADED! | ♥ 1 | I really like the graphics and the smoothness of the game. Nice concept! The soundtrack was very LudumDary which is a plus in my opinion. |
| Oct 11 09:01:53 | 70h 06m | 10S-Assembler | ♥ 1 | Nice game. Loved the music! Love electronics themed games. |
| Oct 12 15:41:42 | 30h 39m | Gelato Drift | ♥ 2 | That was fun. Nice game and nice soundtrack, did recognize it from somewhere. Maybe a little circle around the person once close would have been nice to know how close to drive when approaching them. |
| Oct 13 09:51:17 | 18h 09m | Gladiatorius | ♥ 0 | Cool concept. Liked the animations and mechanics. |
| Oct 17 12:00:35 | 98h 09m | 10 Seconds or Less | ♥ 0 | Loved the graphics. This motivates me to also learn to make pixel art. Curious how time consuming it is. I think the steering could have been responsive for me it felt to slow. Love the interpretation of the theme very well done. |
| Oct 17 14:51:48 | 2h 51m | πΊ You Call The Shots! | ♥ 1 | Love it. Good concept! |
| Oct 20 11:58:32 | 69h 06m | A "Ding" In The Dark | ♥ 0 | Crazy how you built an entire 3D environment just to end up playing a 2D email game. Cool concept! |