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chitoyuu

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TimestampSince previousGamechitoyuu's comment
Oct 3 05:24:03 SKY ROBOT QUANTUM ECHO ♥ 1 Very solid concept that's instantly graspable. I like the dialogue a lot! These bots are very cute. Also floating islands hype hype hype HYPE
Oct 3 07:37:30 2h 13m Monster's Dungeon Shop ♥ 2 You've got a nice art style! Somehow all the text showed up as Windings in Firefox, but the game is straightforward enough I didn't really need the introduction, so I just pretended I was reading goblin language. It's accidental but honestly I liked it quite a bit. Well done!
Oct 3 10:11:41 2h 34m The Landfill ♥ 1 Things exploding = a lot of fun! The art looks nice, and the game while small in scope actually feels complete. I'm not sure if I have much more to add to the many comments here, except for a tiny technical thing about handling polyphony: Right now the sound effects go very loud and clipping when many things explode at the same time. I imagine that this is because you put a separate `AudioStreamPlayer2D` node in everything that can explode, and simply fire them all off when the action becomes intense. What you can instead do though is to pool your `AudioStreamPlayer2D` nodes under a global AutoLoad in a ring buffer, and expose a function that moves & retriggers them one at a time. Almost as easy to access as a local node, but with 100% less clipping! It will sound a bit different, but still very satisfying. Nice game!
Oct 3 10:34:25 22m 44s METAHACK ♥ 2 I BELIEVE THE METAVERSE IS THE NEXT CHAPTER FOR THE INTERNET Never have I been as entertained by the idea of THE METAVERSE. Plaudits to all involved. The mood is also excellent!
Oct 4 04:41:00 18h 06m Cat Wave RUN ♥ 1 The arrow combat is very nice! It's impressive you've got a responsive music system working in 3 days. Nice game!
Oct 4 05:31:27 50m 27s 10 Second Traffic ♥ 3 I like the beep beeps and VROOOOOMs. Nice game!
Oct 4 05:43:07 11m 40s Decrypt ♥ 3 The UI is very stylish, and I like the music. They both fit the mood very well!
Oct 4 06:00:27 17m 20s Dare to Jam ♥ 3 The music being influenced by the team members you choose is such a interesting gimmick. I like it a lot! Humorous but also somewhat realistic in the sense that we don't have any time to really evaluate how much any feature benefits the game. Just have to implement them all! Really cool game.
Oct 4 06:27:52 27m 25s Sweet Seconds ♥ 2 Very interesting take on the theme. Art style is cute and I like the sound design as well! Very solid game. Well done!
Oct 4 07:29:43 1h 01m Pandora’s Box [WebGL/Win/Touch] ♥ 1 Pandora's so cute. The music is great too. Very well done in those aspects! Controls took a little while to get used to: the amount of inertia feels much greater than other games that require this level of precision has. Overall a very sweet game and certainly a lot of cuteness!
Oct 4 08:07:37 37m 54s Witchy Sketchy Alchemy ♥ 3 Really cute art style, very polished look and feel, and I see that someone has a... *ahem* appreciation of the exquisite sublimity of transformation here. The game loop itself is pretty easy to understand and quite fun while it lasted. According to the game though I apparently still "suck" at 50000 points, so I assume there's some kind of win condition that I overlooked, but I'm really out of ideas to try at this point so I decided to call it quits. Otherwise, a generally very well-made game, and I liked it a lot! Great work!
Oct 4 08:28:35 20m 58s Cat.exe ♥ 2 Love the *AESTHETICS* and the very catchy music. The collision detection did feel a little bit flaky when it comes to those moving platforms. Often do I find myself stuck mid-air between them and the floor, unable to jump or move anywhere. Overall it still feels very polished though. Great job! It's also super cool that you released your sources, even if you didn't have to for the jam. Kudos for that!
Oct 4 09:15:36 47m 01s 10s To Decide ♥ 1 Congrats for finishing your first game jam! I could be seeing things, but it did surprise me a bit that the fire towers seem to deal damage to friendly towers as well. I imagine that a visualization of incoming damage would help clear this up a lot. Otherwise the gameplay works fairly well with the orthodox interpretation of the theme. Nice game!
Oct 4 09:37:14 21m 38s Triangles and more triangles and more.. ♥ 2 It's a brilliant move to make the every-10-seconds event only mildly infuriating. The usual 10-second hard limit fare doesn't really emphasize the "every" part quite enough, so I'm happy to see a deviation from that formula! I'd really love a fullscreen mode for the WebGL build, as with the small viewport here on LDJAM I do need to squint a little bit to see where the tiny white arrows are pointing at. Nice game otherwise and great job!
Oct 4 10:15:24 38m 10s Oxylunky ♥ 1 The atmosphere and graphics are on-spot, although as others have pointed out the lack of checkpoints and most air pockets being hidden made the Compo version a bit too punishing. The amount of care that went into the presentation is impressive nevertheless. Good work!
Oct 4 15:40:59 5h 25m Ezekiel ♥ 4 Holy based I don't even know how I should rate this. It transcends puny human concepts such as rating. The game is simple but it run in GOD's THIRD TEMPLE what else can I say. I'm expecting a few Gameboy ROMs made with porcelain tools but not this. Mad props. I found that with some practice you can get away with about 5 sins per prayer. 6 is a bit inconsistent and got me my retribution. For those running Linux here's what I used to run the game with QEMU: ``` 7z x Ezekiel.zip qemu-img convert -O qcow2 TempleOS.vdi TempleOS.qcow2 qemu-system-x86_64 -m 2G -enable-kvm -nic none -vga std -drive file=TempleOS.qcow2,format=qcow2,media=disk ```
Oct 4 17:27:43 1h 46m Missdemanor ♥ 1 One of the better uses of the theme I've seen so far. How the very first section worked was a bit cryptic, as the positioning is rather tight, and the stage didn't suggest that a candlestick was just a few steps away, but beyond that things were pretty smooth. Definitely a fun experience. Also cute little headclimber with a cute voice is cute. Well done!
Oct 5 05:10:35 11h 42m 10 Doujins per Second ♥ 3 I thought I was a weirdo for coding in crab, but to the power level of a F# user I must kneel. I enjoyed the game. It's pretty cute and funny to me, though I'd imagine perhaps not so funny for someone who don't get a fair chunk of the references, and I don't think revealing the inventory first would have made any difference on that front. You set out to make a game not everyone will like and you succeeded at that, so, no complaints whatsoever. Well done! 221005_135200_region.png
Oct 5 06:15:00 1h 04m Press me...or die ♥ 1 I'm so glad I took a look at the source, realized that there's more, and ran this a second time. The volume is a bit low here, so I didn't quite hear the speech clearly, and just thought that pressing a button is all there is. Sometimes simple normalization isn't enough and you need to do [dynamic range compression](https://en.wikipedia.org/wiki/Dynamic_range_compression) to bring recordings to audible levels. CC can also help, but this is Compo so yeah. Game is hilarious. Great work!
Oct 5 06:38:48 23m 48s Another LAST 10 seconds ♥ 1 Interesting take on the theme! Got a good chuckle out of it. Also: > Every single sound and the music you hear are produced by my voice and/or body Even the birds? That's really impressive!
Oct 5 07:00:08 21m 20s Moo Moo Care ♥ 2 Phone calls are stressful but you can pet the cows!
Oct 6 03:23:15 20h 23m Gemstones ♥ 1 Very, very polished match-3 (or 2) experience, complete with a full-fledged tutorial. Much more than what you'd expect from a jam game. I like the music and sound effects. It was pretty fun!
Oct 6 04:45:42 1h 22m Potat-OS ♥ 3 Had a blast with all the minigames! Took me a little while to figure out what I was supposed to do in ChampagneShower.exe. The GIF up there was very helpful! While each the games are simple, getting good enough to beat all of them within 10 seconds whenever they pop up was quite challenging. It's a ton of content overall. Also I like how the music morphs depending on which game is currently active. Very well done!
Oct 12 06:41:39 145h 55m ETERNARC ♥ 1 Really nice game! Overall it feels very solid, without any apparent weaknesses apart from the lack of music in the Compo version. It's fun, and it did very well to produce the mood it tries to invoke. The "message of the day" especially gives weight to what's otherwise just a bunch of icons that you quickly get desensitized to in the ever-so-vast swathes of survival games. I liked it a lot! Also, it's a nice touch that you left a Compo mode toggle on your web build despite updating it after the jam. That really helps giving the game a fair rating! I wish everyone who updated their games did this.