Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Snory

Snory

Feedback comments for LD50

← LD47   LD53 →

Snory's games and stats for all events →

TimestampSince previousGameSnory's comment
Apr 4 22:18:47 IRS'isnt ♥ 1 Ah, after reading comments, it is much more clear. I was still trying to find out what I did wrong. I like the overall idea of the game. Monsters reminded me Flubber with Robin Williams and the agent looked pleasant. :)
Apr 4 22:24:11 5m 24s Numerus Maximus ♥ 3 I like how clean the game is. At first I was trying to use the rule that no neighbor number can be consecutive but it was not enough to be in charge of the game. Also "special" powers are cool idea. Try to come up with some logic which can be somehow predicted and i think you have a good little game. :)
Apr 4 22:33:06 8m 55s No Match ♥ 3 I think this is my favorite so far. The graphic and sounds reminds me old casino games which makes me feel good and comfortable. The game is challenging and you can play it multiple times with additional value of training your brain. Really good job!
Apr 5 06:20:03 7h 46m Rockagatchi ♥ 1 As someone who also made a game about needy "pets" and I have say I like the approach via minigames. I always stuggle to put humour into the game, so taking care of rock is brilliant idea. :D So in short it is inovative, funny and pleasant take on the theme. :)
Apr 5 06:32:15 12m 12s Spores & Suffocation ♥ 2 The graphics is really need and i think i just fall in love with adventures again. It was pretty satisfying to find a way how to get past the broken section. I would work on the space craft UI a little bit (put some grid over here or something like that). There is also bug which I was not able to reproduced: bug.png My partner did not like the sounds but i think it was pretty good and you had to have fun while recording it. :D But overall it is a nice game!
Apr 5 06:45:46 13m 31s SHAMAN, DO SOMETHING! ♥ 4 Hello i like the idea and i see a lot of work behind this funny take on resource management game. It took me some time to find out that I can move with the shaman and that the spells are casted by space bar (well i had to read the instructions under the video). But after that I started playing. Graphics is nice, the music is really shaman like :D, not sure I felt impact of something being inevitable during my play, but i bet that for a long run it is here. So it is a neat resource management package with potential for the future. Points to work on futher: - Spells: - Spells has cool graphic but too often I found myself without a spell to cast. An information about new spell available would be nice. Description of in game impact of the spell would also help a bit, but it is just a detail because on the other hand I like to trying to find out the mechanics by myself. - Crowding: - Soon enough it was hard to move around
Apr 5 07:19:57 34m 11s DeePenguin Boreal Offensive ♥ 1 Visual is really impressive and the music is exactly right for the mood which the visual set, good work. I like the idea that you can move already set up tower, it add a new strategy to the old tower defense genre. I think it is a great game with a lot space to grow. :) Things to improve: - I would make the spot for towers more visible, at least 45 second after the game started for the first time I was a bit confused - Remove the 3 points to spent based on time, because at lvl 6 I had so much dmg that i barely saw and enemy or make it per tower so the points are more distributed buff.png
Apr 5 08:24:34 1h 04m Drop ♥ 1 Hello @chingle You have my respect. I always wants to come up with simple yet challenging and fun idea and every time i try to do so i failed. But your game delivery this without any problem. :) Tips for improvement: - button to mute the sound :)
Apr 5 08:43:19 18m 45s GRIDLAST ♥ 1 I like the idea behind the mechanis, the graphic and the music. Cool game. I bet it took some time to make it happen. Ares for improvement: - I am not sure how the dmg from enemy works, sometime they gave me dmg when they came close, sometimes after some of my actions - I had one card to heal myself, but apart from that i didnt know how to heal. With combination of the point above it was hard for me to be in control of the game Thanks for the entry, it was a pleasure to play it. :)
Apr 5 08:58:10 14m 51s Ballgeon ♥ 1 Cool, polished game. It was really fun. Not sure how it followed the theme, but boy it was punishing to go for health. :) I was in state with two balls, but i Can image having more and switch them buy some key on keyboard or something like that. :) This game has a great potential. Make it happen or i will steal it. :D
Apr 5 09:25:52 27m 42s Human Resource ♥ 2 Hello Thank you for your entry. It sure looks promising. Office is well done - from graphics (i wasnt thinking even for a second that this is not how office looks like) and the sound which was on the right border between "rushing, stressing" and "its just a game, keep calm". As an area for improvement I would introduce some clever AI. I think that for this type of game the GOAP would fit very well: https://learn.unity.com/project/goal-driven-behaviour?courseId=5dd851beedbc2a1bf7b72bed. It is because I did not have a problem to avoid boss at all. So combination of problem (like broken machine for coffee) with need of the boss (like he just decided that he needs a coffee) would require player to cross path more often. Thanks!
Apr 5 11:18:06 1h 52m 22h38 ♥ 4 I almost wanted to sing a song. It was like someone is sitting next to me and playing on guitar. Altought the music after the bridge was a little bit too loud. :( It took me some time to light up the shrine, so maybe a hint that it will create a checkpoint at the start would be nice. As soon as I find out that the shrine will delay the inevitable I started to search for them and the game flourish in front of me. I have nothing to suggest, sorry. It is pretty nice entry. Thank you!
Apr 5 11:47:25 29m 19s Heal me, please! ♥ 4 I was looking forward to play this game since the day I saw a print in the channel because it looked like taking care of someone as it is in my game. But in the end it is something totally different. I liked how each cure fired back with disease (I think this is what make it inevitable, right?) which create a nice game loop. Not sure if the ones with the "?" were random or just hidden and I had to figure it out. Graphic is really good, I like this kind of graphic. :) What I missed is some challenge, I did not feel any conflict or call for action. Maybe to put some timer somewhere? Also I could sell all my hearts for money and then it would restore my hearts and I could start again.
Apr 5 15:58:52 4h 11m Colony Defender ♥ 1 I cant say that the balance is off or not because I placed a lot of towers, destroying everything around the base but then for some reason game over appeared. Same when I was trying to play for the second time. Anyway, i can imagine myself to immerse into it a bit more. Good game, thanks.
Apr 5 16:07:31 8m 39s fireme.club ♥ 1 +10 points to Gryffindor for Chewbacca! I liked the vibe of the game and as it was my first auto battler I have to say that I am interested to see more thanks to this entry. :) Maybe, just maybe I found a bug - when the "powers" were balanced, the autobattler stopped. On both sides we had same amount of power/lifes so it would end up with draw.
Apr 7 11:55:05 43h 47m overRUN ♥ 0 Cool game! It was smooth and fun. :) May I ask what path finding did you use? Standalone A*, A* with some modification or something else? Tips for improvement: I would allow some zombies to entro houses, because I just deployed troops on roofs and it was piece of cake after. :) troops.png
Apr 7 12:47:08 52m 03s AquaGone ♥ 1 "For educational purpose only" lol. :) The shop hidden in the pond reminder me some star wars game in the style of Jedy academy where there were hidden places. It was a good feeling. :) Nice entry, thanks.
Apr 8 06:11:45 17h 24m Terrasite ♥ 4 I think that as far as it goes for LD games I played this one for the longest time because it was pure pleasure. Wasnt sure how can I loose till I noticed that the platforms got destroyed because the big alien ship was no taken down by railguns, but I had fun anyway. Thanks!
Apr 8 07:41:57 1h 30m Wormageddon ♥ 3 Wow, that was fun! I cant tell anything what another comments already did not stated. I would like to really know how you did the scene (is it 2d,2.5d, 3d?). Shame you do not share the source code. :) In the web version bug occured. I was able to reproduce it multiple times. It is when the laser from the worm is directly pointed towards me and I am able to shield it: bug.png
Apr 8 10:54:06 3h 12m 1 Man 6 Bullets ♥ 4 Simply put - amazing. :)
Apr 8 13:37:24 2h 43m The Gallows ♥ 1 Boy, that was melancholic and cute at the same time. Definitely full 5 for the mood. :) I would like to offer you good advice to improve the game (same way you suggested for me) but I think its perfect as it is. :)
Apr 8 14:50:33 1h 13m Hairless Soon ♥ 1 Nice game with cute wolrd and graphic. Some times for improvement: - for the inventory at the bottom of the window i would somehow show that you cant use it since you dont have it - indicate the hair which can be cut down - indicathe the area where you can grow hair (i was not able to place them everywhere)
Apr 8 18:05:03 3h 14m Mr. Second ♥ 0 I am glad I find out this game! Such a pleasure to play it. Nice graphic, sound fit in smoothly and the mechanic, simple at it is core, is very well executed. :)
Apr 9 08:35:25 14h 30m Walk of life ♥ 3 Humour is for sure around 4 - 5 stars. I have to say some levels pissed me off at beginning but after i discovered how to pass them it was rewarding and made me feel like pro. I had to fail some levels before finishing them just to see the after effect of my failure. :D - Starving because I did not clean my room? Like "You are not going to have a lunch till you clean your room young man?!" :D Second level was somehow annoying on multiple runs. It was something with the hand being so slow, i dont know.
Apr 11 17:29:32 56h 54m Loop ♥ 1 @digitaldude555 lol, i can see you smashing the spacebar yelling "suckeeeeers" but still not ending up first. The music somehow hypnotized me so that I could spend a hell of a time by playing this. Good game, really good.