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Snory

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TimestampSince previousGameSnory's comment
May 2 07:27:23 The Sky of Berlin ♥ 1 Hello Thank you for your input. Although the game may not be visually stunning, I still enjoy playing games like this as if they were AAA titles. I personally struggle with creating appealing visuals, but I hope that the gameplay itself can still provide an enjoyable experience. I see where you were heading with the game, so keep it up. :)
May 2 07:37:20 9m 57s To: Tony ♥ 2 Hello Thank you for your input. I thoroughly enjoyed playing your game! The mood was just right with the perfect blend of sound and lighting, and the attention to detail was impressive. While I understand that the list format of "error" fits well with the game's setting, adding different visual or auditory cues could enhance the player's experience without sacrificing the game's aesthetic while keeping up the tempo of the game. Keep up the great work!
May 2 08:34:07 56m 47s Light My Fire ♥ 6 I must say, your game reminds me of the good old days of Miniclip games! Despite its simplicity, the sound effects really helped me focus on the game. I found myself playing it multiple times, I must have had around 10 runs, and it definitely kept me engaged. Was the barking your own voice? :)
May 2 09:14:09 40m 02s Ninth live ♥ 1 I have a soft spot for psychopomps, so you got me there! The concept was interesting and the graphics put me in the right mood. I did struggle with the green monster despite being quiet. Adding a visual cue or a noob mode could help players understand the noise level better and make progress in the game. Overall, I enjoyed playing it.
May 2 10:10:33 56m 24s The Herd's Journey ♥ 2 Graphics and music is top notch! Oh boy I hope one day I will be able to deliver something like that. :) I just had a problem with the camera control, but thats something what others have already mentioned. Thank you for the entry!
May 2 11:03:17 52m 44s Too Hot to Hendl ♥ 2 Simple, nice, polished, well done. I also love the fact that you store which levels I made. :)
May 2 12:07:28 1h 04m You're doing crate ♥ 4 Over"delivered"? I like the idea and also the fact that you manage this type of game during the jam with analytics included. I would just add the posibility to rotate around because I was not able to see some of the items clearly. In the tutorial part one after I packed non priority item I was not able to release it from the hands to the floor, it kept stucked. Nice entry, thank you. :) Do you use GODOT 4.0 with C# or their own script?
May 3 17:04:00 28h 56m Dungeons & Deliveries ♥ 0 What a great idea! I even love the fact that the courier, even though he didn't know where the place was at first, knew the exact time when he would be there. As a base layer of the game it is really good, for the retention layer I would add something what you can carry between the levels and with that, you have a great game. :)
May 3 17:12:50 8m 50s Hotel Frenzy ♥ 1 I always admire people who are able to come up with simple, yet very addictive games... and you just became one of them. The tutorial is super simple and very well placed. I would maybe add something what will tell you that there are more level with different styles, because I tried a few delivers and thought "ok, understand" and wanted to move one, but the comments made me replay it. :)
May 3 18:02:49 49m 59s Last Supper Shuffle ♥ 2 "Boing" or what was that sound when jumping up. You certainly captured the essence of the theme, which was immediate depression. Good job there!