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Peter Ondus

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TimestampSince previousGamePeter Ondus's comment
Apr 5 09:50:01 Predestination ♥ 0 The platformer segment controlled quite well, the music was nice. Only thing is i have no clue when the double jump is available and when it's not. I assumed at one point I needed to do it after a wall jump to continue but I couldn't, so sadly didn't see the second part of the game. Also as magpie mentioned, holding down the x button most of the time felt a bit meh, maybe change it to autorun, X to not run?
Apr 5 10:14:00 23m 59s Make your time ♥ 2 Game looks interesting and would probably be quite fun, but the lack of a pointer and difficulty of pointing at an item makes it very difficult to play and at one point i completely lost the ability to point low enough to click on the bombs. I did not try the windows version, if it's just a bug of the web version, it might be worth pulling it down or **somehow** fixing it Not my biggest gripe but after playing for 2-3 minutes the sounds and flashes got a bit too much, they're a nice touch at the start though, maybe you could reduce their frequency with progress
Apr 5 11:18:09 1h 04m KRANT ♥ 2 Took one play to find out where the instructions are and parse them, but really enjoyed the atmosphere and the panic of a collapsing reactor that you don't know how to operate. The failure cutscene is just a bit too long, especially on that first play when you have no clue what's happening. First 5 minutes I really just wanted to go and [just](https://giphy.com/gifs/work-homer-simpson-8EmeieJAGjvUI)
Apr 5 13:24:40 2h 06m Battery Low ♥ 6 Very cute game, really enjoyed the realistic routing on the rover. Only feedback i can think of is that the reveal of the last science bit is cute, but would be worth to telegraph it before it happens, i.e. have the panel vibrate a bit before it falls off
Apr 5 13:45:49 21m 09s Grieventide ♥ 2 Nice game, the mood was very good, and I liked the different enemies in each region, it would be really cool if they also had different behaviours, not just sprites
Apr 5 14:11:19 25m 30s Different Strokes ♥ 1 This is great. just open and vibe.
Apr 6 10:53:24 20h 42m SensenCemetery ♥ 2 The music, mood graphics and grave paintings are great. That being said, I tried playing this a couple times, but I could never tell where Sensenmann is except for in the tutorial (which is a lovely thing to have). Even though i pressed shift the camera didn't rotate towards him and so I ran directly at him at least 80% of the time.
Apr 6 12:19:17 1h 25m From Beyond The Stars ♥ 1 really nice game, loved the different enemy types, the sprites and the music only issue i had was that the links for the linked rockets (the ones that have a shield based on other rockets) are not very visible given the lack of contrast between the dark bg and the black links [DO A BARREL ROLL](https://youtu.be/mv5qzMtLE60)
Apr 6 13:36:19 1h 17m The Dungeon Lord ♥ 1 The game feels like it has a lot of depth to it, the idea is quite interesting, the sprites are cute, sadly i can't hear the music :/ I really like that you only get money once the heroes leave. I want to understand this game and play it more but there are issues with it which make it a bit hard for me to continue doing that. Now comes "a bit" of (hopefully) constructive feedback, (in the form of my thoughts while playing this game). Initial thoughts after 10-15 minutes: The controls feel a bit clunky and slow, which was probably the biggest turn off for me. Even though this was designed for mobile, i think it would work much better with keyboard controls that allow quick choosing of things to place, rotate (maybe have keys 1-8 assigned to things you can place, R to rotate etc), so you can get used to them and eventually breeze through placing down a complex dungeon. I'm not really sure what the heroes do, and how they plan, i thought they walk along routes, or try to get to the end, but most of them are just walking around the map randomly for me. It would be nice to either describe their routing somewhere in the instructions, or show their planned routes in game? I'm not sure what the effect of traps, monsters, boulders or treasure chests are on the heroes either, and in general it feels like whatever i do to the dungeon, even if it's interesting or cool, will not have much effect on what happens. more thoughts after 10 more minutes and understanding some things: okay turns out placing a monster on the road makes it impassable, which causes characters to go off the route, but where do i put them then? Are boulders just walls? if so, i'd recommend making a sprite/name that fits the functionality a bit more This seems like a bit of a bug in the routing code, but the heroes will route in the following way, and then get stuck in front of a boulder, just 4 steps shy of the exit, not moving anywhere dungeon.png And i just noticed this is a compo game, which makes it quite obvious why and how these issues could have arised. (if you have any questions, or want me to look at the game a bit more, feel free to tag me)
Apr 6 16:37:07 3h 00m Ava-launch! ♥ 5 damn that final scroll bro. legit made me contemplate life bro. something something dust something wind dude
Apr 6 17:51:11 1h 14m WE ARE DOOMED ♥ 2 fun game, really stressful, managed to make it to 763 It felt a bit weird that if two random forests on the other side of the earth are hit by earthquakes my worldwide population is collapsing but idk, i'm not an ecologist :P maybe you could have more things collapsing at the same time, but also each population centre had its own hidden population counter which get added up. That way it wouldn't feel weird the world is collapsing because of a random forest in the middle of nowhere or a tsunami hitting an empty continent
Apr 6 20:52:20 3h 01m Flameline ♥ 0 this is probably my favourite game of this jam, despite the frustration of trying to complete it. (the level design is a bit frustrating when it comes to the platforming ngl) Found locations of all 6 secrets but only picked up 4/6, missed the last one by double jumping after rewinding to boost, and noticed one after i was in the final pit and couldn't be asked to go through the whole climb up again. And it's a compo game. Very impressive. Doesn't really fit the theme but idc, i love it.
Apr 7 21:43:08 24h 50m Farewell ♥ 1 The art in this game is cute, the mom looks like celeste's mom, i assume that's on purpose? I tried playing it a couple of times but every time got killed by mom before i managed to get all 4 characters, and got frustrated from dying and not being able to skip dialogue. Mom's hitbox felt very large/multiple character party's hitbox felt very large, so I always died just after getting the 2nd/3rd character. Looks like it could have a lot going for it, I like what I saw, with the funny dialogues with your friends, earnest dialogue with the fisherman, cute graphics, nice mood, but i just couldn't keep going :/
Apr 11 19:32:04 93h 48m Delayed Destruction ♥ 1 where's the bulldozer? :p bulldoze.png
Apr 11 21:39:21 2h 07m Water Rises ♥ 3 At first i didn't know how this fits the game or what the point of my buildings were. I didn't see why they fell so randomly and collapsed. Then the water rose high enough and this is so good and funny.
Apr 11 21:47:42 8m 21s Ice Ace ♥ 0 very nice game, when the planet started rotating, it started being more interesting and really made it fun. Nice game. Epic music.
Apr 11 22:12:26 24m 44s Aito Deliverance ♥ 1 this game looks very nice, the mood is very strong and for some reason i really like the fact the packages have weights. really nice. i somewhow managed to get into a state where i couldn't succesfully take a photo of any package even though they were all delivered to the right place by not delivering everything and then going to sleep. Also when I went to the right location before i knew scan was a thing (boy it was fun clicking the right place on the map) I wasn't able to go deliver the package. I'll have to gave a look at the game again later and finish it later, looks very interesting.
Apr 11 23:07:12 54m 46s CounterSplit ♥ 1 Damn this is stressful and fun. It would be nicer if the higher count clocks were slightly more visible, nevertheless the stress is everpresent.