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Feedback comments for LD53
Peter Ondus's games and stats for all events →
| Timestamp | Since previous | Game | Peter Ondus's comment | |
|---|---|---|---|---|
| May 2 19:17:26 | Horror Delivery | ♥ 2 | Had a similar idea when I saw the theme, although I don't play enough horror games and don't have experience with 3d to actually decide to make it. Really enjoyed this, thanks for making it! | |
| May 2 19:28:49 | 11m 23s | Deliver Us To Evil | ♥ 0 | I like the mood and the graphics of this game, the character also feels fun to control, very nice. One thing to note, and probably fix - it has a gamebreaking bug where you sometimes stay hovering, and then cant fall, if you're high enough the enemy cant get you so you cant reset either :( |
| May 2 19:38:35 | 9m 46s | Crazy Pizza | ♥ 1 | Very very fun and stressful! The indicator is not super helpful - i thought this is because of the model - it would still be more helpful if it was a big arrow rather than a cone. The main issue was however that it does not consider the angle of the camera and so is not helpful at all sadly :( |
| May 2 19:56:56 | 18m 21s | Tracks 'n Bandits: Haulin' Cargo | ♥ 3 | very cute graphics and fitting music, liked it! It's not immediately clear that the wagons don't matter when it comes to obstacles and bombs, not sure if that could be improved somehow, but it's a bit confusing at the moment. |
| May 2 23:34:35 | 3h 37m | Demon Lord's Catboy Pizza Delivery Service | ♥ 1 | Very fun to play! I think a very important and helpful thing to point out is that you can wall jump (at least in the description here), found the game quite frustrating before I found out as the grappling hook can kind of handle it but is finicky. Since you have text menus and overlay in the game already it would have been nice to have a text at the pizzeria saying pick delivery location, or something similar, found it confusing as I didn't know how to get a different delivery. |
| May 4 20:55:43 | 45h 21m | Delivery² | ♥ 1 | I like the idea behind this - i can already think of multiple genres which could expand upon this. The controls could be improved a bit, i had trouble getting the cards into the rectangle. I had some trouble as cards often ended up being the same thing again and again - maybe adding some way of reducing the chance of getting the same card 4th time would be good? overall, very nice game for just a couple of hours |
| May 4 21:32:06 | 36m 23s | Deli's Whale Delivery | ♥ 1 | cute game! the sickness was a good idea but i think the implementation is a bit wonky - if you press up and right at the same time, or similar you instantly get super sick, which made me fail basically every time (i managed to complete one transition without my whale puking or dying because i cant move enough). I really like the idea, especially since I feel like the movement fluidity and full control is a key part of many shmups - I think if you manage to figure out some better enemy patterns that allow this in a more fun way it could be a really fun interesting game, currently it felt a bit too hard (although im in no way a shmup afficionado so take it with a grain of salt) |
| May 5 00:17:31 | 2h 45m | Postal Dash! | ♥ 4 | Very cute game! I got confused at the start as i didn't know that i can get behind the counter - probably a good idea to either start the player there, or show some objects directly behind the counter - i thought the yellow background was a wall. Next thing that happened I sent a package but couldn't return the receipt, so i got on the road and i filled in the bowl which wasn't even needed on the first day I got confused at multiple other steps - it's not very clear how exactly to do the stamps, or where to get inbound packages from so explaining the exact steps of how to interact with the game is very useful, not just the high-level description of the job. I'd say as a general rule, err on the side of giving too many instructions rather than too few - this is after all a post office simulator not a post office job - I'm trying to have fun here not just feel like a disappointment :P Once i got past the confusion with the mechanics I really enjoyed it, seems like a very fun idea, and you do introduce the mechanics over time in a very nice way - just needs a bit more of explaining and i'd think it would be very fun! |