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TimestampSince previousGamejcg's comment
Apr 4 19:12:01 ENTROPY ♥ 0 The desk drumming makes this all the more relatable!
Apr 4 19:15:34 3m 33s Gemship Wars ♥ 2 I keep falling through the boat when I spawn; but the sound effects are nice!
Apr 4 21:10:52 1h 55m Bomp ♥ 1 Deeply satisfying to get a large chain of explosions going :)
Apr 4 21:27:19 16m 27s Space Death ♥ 1 Loved it! Is the late game lag _inevitable_?
Apr 4 21:36:06 8m 47s Dire Darkness ♥ 1 This game seems to activate SteamVR on it's own. It was way more of a jump scare than I had hoped for; playing with no sound, turning around, to already be up close and personal with a zombie :)
Apr 4 21:53:50 17m 44s Claim your FREE BitBuddyâ„¢ TODAY! ♥ 3 PROMOCODE: "UNKILLABLE", in hopes to revive a dead buddy :(
Apr 4 22:16:34 22m 44s White Death ♥ 1 Ah... reminds me a lot of home.
Apr 4 22:38:05 21m 31s Gladiator Graveyard ♥ 3 Attention to detail with the music spin down is awesome!
Apr 4 22:59:13 21m 08s Walk of life ♥ 2 Love how somber the ending is compared to the rest of the game.
Apr 4 23:04:51 5m 38s Serious Royal Business ♥ 1 I guess you can't kill your problems away. Well done!
Apr 4 23:14:28 9m 37s Aloffed ♥ 0 I found that playing with a slight head tilt helped keep things readable enough to stay afloat :) Love it! I wish the total number of words kept increasing!
Apr 5 14:33:23 15h 18m Inevitable Orbit ♥ 1 Love it! Thanks for making this gamepad friendly :) Would love to see this expanded to include some environmental hazards.
Apr 5 14:37:21 3m 58s Ticking Clock ♥ 1 Absolutely love the small detail, with the physical timer you can collide with!
Apr 5 14:46:12 8m 51s Volcano Maintenance ♥ 1 So many gems in this! I was so glad you can feed the volcano the bad guys. Also, highly distracted by the live feed of the volcano :)
Apr 5 14:57:08 10m 56s Strata ♥ 1 That effect when you get hit (and ultimately die) is very, very stylish. Reminds me a lot of when Zagreus dies in Hades!
Apr 5 15:37:50 40m 42s Dilate the time! ♥ 1 Love the unique use of time! My first time though; didn't make it to my loved one in time :'( Would like to see jumping also affect the time dilation!
Apr 5 23:45:17 8h 07m The Hunger ♥ 1 Ah! I played through wondering what that blood button does; reading the comments above now and it's much more clear! Playing through again with using that feature is sweet. The art style reminds me a lot of the early Adventure Quest days, but with a card twist :)
Apr 5 23:49:08 3m 51s Ludare OS ♥ 1 Watched @tigerj play, and then played again myself. It's just so unique, and making math fun seems impossible, yet here we are!
Apr 6 00:29:04 39m 56s Starline Rescue Squad ♥ 1 Love the music! I like how the controls are a bit icy, I think that might be intentional? This might be isolated to just myself, but the splash/controls pulsating text was difficult to concentrate on. The other indicator text was fine though!
Apr 6 15:25:56 14h 56m Over the Rainbow Bridge ♥ 1 Really evocative... made me think of my dog several years ago. Thank you, so much :)
Apr 6 15:37:36 11m 40s Between My Shadows ♥ 1 Really awesome! Loved the option of choice at the end. There's just something about this pixelated atmosphere that's really satisfying. I didn't feel the need to use my run/dash much- kiting the shadows was just as effective at normal speed. It almost feels like shooting should slow you down or make you stumble in a way.
Apr 6 15:48:35 10m 59s By The Fire ♥ 1 I love how straightforward the aesthetics are! It's all easily readable. I was wondering what the point of the rocks were at first, and why you could break them down. It was then Zeus showed himself and it made a bit more sense. Do the number of rocks ultimately affect how many trees grow? On an entirely unrelated note, the beetle makes me think of It Takes Two :')
Apr 6 15:54:37 6m 02s Probee ♥ 1 Sweet! I like the balance with having to choose to move horizontally vs vertically. I hope I'm not just too bad at this, but it'd be sweet to see some environmental pickups to keep things going a bit longer. I like the minimalism of the background, but it feels like the floor is an antithesis to all of that? It's a bit more "visually dense" relative to the rest of the environment.
Apr 6 16:04:15 9m 38s Twisting Tower ♥ 1 Love the colored pencil aesthetic :) It wasn't exactly clear to me what the spike tower did, until I accidentally rotated the map and wiped out a huge chunk of enemies with it. After seeing that, it's fairly easy to cheese round wins with placement of the spikes.
Apr 6 16:16:37 12m 22s Impending Doom ♥ 1 Ha! Love the ending. Great clicker game! Wouldn't be complete without some carpel tunnel pain afterwards. Would love to see this expanded! It felt like the passive energy gain wasn't doing much in the grand scheme of my rampant clicking.
Apr 6 18:45:47 2h 29m Star Keeper ♥ 2 Love the assets, love the theme! It was a bit tough understanding what to do; the instructions and help text flew by pretty quickly. Would have liked to see more ship sailing in space; almost as if I really wanted to roleplay Treasure Planet :)
Apr 6 18:54:14 8m 27s Emergency Escape ♥ 2 I like how the captain is "useless" :) Definitely feels chaotic when having to micro all the the characters around. I wish there was a way to drag and select characters! It was a bit hard to tell who should be doing what, without having to repeat consult the instructions on the LD page.
Apr 6 21:34:23 2h 40m Space Ninja ♥ 1 That is such a fascinatingly neat effect; the mouse trail into button interaction on the main menu. Spent a few minutes just playing around there, and then the transition into the game was just icing on the cake. Really love that detail! I really liked the "line slider" high score at the bottom, it kept introducing yet another score to beat :) It felt a little too easy to cheese with just rampant horizontal swiping. I wonder if an added quirk that introduces a limit to how much you can actually hold left click would help? PS. I know Jam doesn't require source submissions, but wow, am I really itching to know how you did that button effect.
Apr 6 22:16:48 42m 25s Cars crusher ♥ 1 Put weapons on cars and it's instantly addictive. I love this! I kind of want to exercise some sort of control over the weapons?
Apr 7 03:20:15 5h 03m Nighty Night, Nosferatu ♥ 1 Really awesome use of lighting here! What drove you to use illuminated.js? I think as you indicated, there are some frame pacing issues on Firefox, appearing longer into play. The numbers in this submission are a submission in their own right; awesome to get that insight :)
Apr 7 20:24:58 17h 04m Pass The Torch ♥ 1 Really love the musical cascade that occurs the further out it goes!
Apr 7 23:13:35 2h 48m Imagine Him Happy ♥ 1 Really felt like Sisyphus here... hard to believe I just spent so much time rolling this ball only to watch it roll away from me.
Apr 8 18:27:23 19h 13m Catronaut ♥ 2 I litter-ly love this! Would love to see more! A phenomeow game. Really digging the music, it seems like it has some alt-J inspiration. Ran into one small bug, I fell through the left-most moving platform a couple of times; as it moved up my cat phased through it. I can send a video over if that helps! PS. My cat (Binx) approves.
Apr 8 21:37:26 3h 10m The Assessment ♥ 2 I love the little attention to details. Seeing your WebGL build embedded into itch.io with the same background really says it all. I felt a little stupid with the safe, so it's good I'm no locksmith.