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Feedback comments for LD51
jcg's games and stats for all events →
| Timestamp | Since previous | Game | jcg's comment | |
|---|---|---|---|---|
| Oct 2 23:16:55 | Ten Seconds To Midnight | ♥ 1 | Fun and straightforward; thank you for the volume slider! | |
| Oct 3 03:02:23 | 3h 45m | Button Masher | ♥ 1 | Very cool; had to hide the "Jam Ends" counter to prevent periphery cheating :) |
| Oct 3 12:53:12 | 9h 50m | Satellite commander | ♥ 1 | I can't help but play any n-body simulation based game I find. Great job! One potential comment would be to coax in a pseudo-autopilot to help with controls; it can get disorienting as the player moves relative to the planet, which thruster needs to be thrusted. Although that could be considered part of the challenge ;) |
| Oct 3 13:02:58 | 9m 46s | FF:10 | ♥ 0 | Very cool! Congratulations on your first game jam! |
| Oct 3 13:21:25 | 18m 27s | Planetary Asteroid Defense System | ♥ 1 | Awesome! Very cool theme. A small suggestion would be to allow the PADS to track your mouse automatically, without having to hold the mouse down. As a touchpad user (🙃) it was a little more challenging. |
| Oct 3 15:14:13 | 1h 52m | 10 Seconds | ♥ 0 | Nice and simple, I love the aesthetics of this. The small amount of motion blur and explosion particles are really fitting. |
| Oct 4 14:45:15 | 23h 31m | Moonbase | ♥ 1 | Nice and simple! I almost wish you could start placing blocks right away- but I'm impatient :) |
| Oct 4 15:05:27 | 20m 12s | Meteor Racing | ♥ 2 | Pretty cool! Tossed it on my Steam Deck (been looking for a racing game fwiw). Gamepad controls don't seem to work out of the box, at least on the Linux binary. Played w/ keyboard mouse emulation. PXL_20221004_150238290(1).jpg |
| Oct 4 18:51:02 | 3h 45m | Gelato Drift | ♥ 2 | Love it. Would like to see gamepad support! |
| Oct 5 04:29:16 | 9h 38m | Chrono Extractors | ♥ 0 | This scratches an idle-game itch in a sort of way, really cool! |
| Oct 5 15:44:46 | 11h 15m | [X-ED OUT] | ♥ 2 | Love the particle effects! Some of the resulting patterns reminded me a lot of the Eye of the Universe from Outer Wilds. I found that the game was a little too easy if you employed a strategy where you'd defer killing the enemies right up until they were very close to the player. That way, you could get a ton of coins close enough to get really strong quickly. |
| Oct 7 14:11:31 | 46h 26m | Flicker | ♥ 1 | Loved the atmosphere and feel of this; the impact of the flickering light felt almost too strong, I sort of wish you'd be able to see your character a little bit, even in the dark. I found myself getting stuck in the corner without knowing the maps. |
| Oct 7 21:28:20 | 7h 16m | every 10 seconds | ♥ 0 | Very unique; I thought the sound loop added a lot, it felt really cohesive. |
| Oct 7 23:22:08 | 1h 53m | Line Momentum | ♥ 1 | I thought this was excellent, and appreciate the interpretation of "second". The instrument layering that unfolds as you get closer to each end of level is really satisfying, would love to see (hear?) more. |