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HolyBlackCat

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TimestampSince previousGameHolyBlackCat's comment
Apr 4 08:31:12 Explon't ♥ 1 Ridiculously good graphics and very juicy movement. Managed to get to level 5. Sound didn't work for me for some reason, possibly because I ran it on linux+wine.
Apr 4 08:44:57 13m 45s The deadline ♥ 2 Good job on having a working game!
Apr 4 11:14:28 2h 29m Black Holes for Dummies ♥ 1 Nice-looking black hole! How the heck do you get the good ending though? D: I only found a "secret" bad ending.
Apr 4 12:18:01 1h 03m Dont Sleep ♥ 2 That tongue cheese grab though. :P
Apr 4 12:41:24 23m 23s Eleventh Hour ♥ 1 Really dig the style. The game is quite unforgiving, I've had 4.4 miles remaining on my best run, and had enough. :P The sound didn't work for me, possibly because I'm using linux+wine.
Apr 4 13:00:58 19m 34s Crystal Castle ♥ 2 Unable to launch, `UnityPlayer.dll` is missing.
Apr 4 13:04:42 3m 44s TriangleEffect ♥ 2 Doesn't work for me on linux+wine. I get a black screen with the health/timestop bars at the bottom. The music & sounds do play, so the game didn't hang. Maybe a shader failed to compile? Not sure where to look for logs though.
Apr 4 13:21:25 16m 43s From Beyond The Stars ♥ 1 Nice little game. Interesting idea with the connected missles. Really liked the music, did you make it yourself?
Apr 4 15:01:06 1h 39m Hard Light ♥ 1 Nice neon aesthetic! The music fits well too. The controls felt a little weird though: for max speed you need to hold a direction on WASD, *and* make sure you're facing the right direction. Got to 47 points...
Apr 4 15:21:15 20m 09s Solar Explosion ♥ 0 Nice work for a first game! My only complaint is that sometimes you get unluckly, and your run ends because there are no planets around.
Apr 4 16:15:37 54m 22s Heaven Fallen ♥ 1 Looks interesting, there's a lot gameplay going on. Some kind of tutorial would help a lot, or perhaps tooltips for various tile types.
Apr 4 16:39:28 23m 51s Wrath of Malik ♥ 1 An interesting game. Making the walls react to the sound was a great idea. Respect for writing this in C. :) Found a bug: the game speed seems to be tied to the refresh rate, so it's almost unplayable on my 144hz monitor.
Apr 5 17:15:54 24h 36m OBRUTA ♥ 1 There isn't much to do, but the style is absolutely beautiful!
Apr 5 17:27:58 12m 04s Day of the Flame - LD 50 ♥ 1 Oh hey! I also made a game about a piece of flame for the previous LD! I like how your size changes as you lose HP. Also the rat looks cool! There's a small bug with it: shooting it after it dies replays the death animation.
Apr 5 18:37:34 1h 09m Vanguard Rush ♥ 1 Crashes a second after opening the main menu. I'm on Linux and tried to run the Windows build with Wine.
Apr 6 21:26:18 26h 48m SkyTimer ♥ 0 The wind sound getting louder and louder was a nice detail! Got a score of 700. :)
Apr 6 21:42:22 16m 04s Save the sun ♥ 3 Really impressive art and funny dialogues! Didn't realize how far I have to fly to find the right asteroids, and didn't find any before getting the second radar upgrade. But managed to finish the game after that.
Apr 7 18:42:38 21h 00m Shotgun King: the Final Checkmate ♥ 1 Dude! This game is **glorious**! Definitely the best game I've seen this LD, might be the best one in all my 16 LDs. I've got to floor 8 so far, and will definitely continue playing. You also have my utmost respect for making this in what appears to be a custom C++ engine (as I'm a C++&custom-engine guy myself). I'll be waiting for the engine release, and any of your future games. 👍
Apr 10 20:52:14 74h 09m Orbles ♥ 2 This has to be the second-best game on this jam! :P I'm getting Attack on Titan and Factorio vibes. Managed to clear most of the map and win. Didn't experience any lag in the web version. The only thing that threw me off a bit is that having < 3 orbs had only negative effects, so I just delayed getting them until I controlled most of the map.
Apr 11 18:06:25 21h 14m Scuttling Is Painless ♥ 2 I'm a sucker for precision platformers and metroidvanias, but the controls were very unorthodox. Normally you make the character jump immediately, then control the jump height by adjusting gravity in midair. Also the capsule (or sphere?) collider on the character threw me off a bit, it causes you to slide from platforms if you come too close to the edge.
Apr 11 18:53:24 46m 59s The Great Flood ♥ 1 Nice, polished game. Good job! I found a small bug: pushing a brick cube from a cliff at the same time as the water rises to your height and kills you doesn't hide your sprite, unlike any other death.
Apr 19 18:01:35 191h 08m Infested hole ♥ 0 A neat little platformer. Good job supporting both QWERTY and AZERTY, though I was a bit surprised to see the less widespread AZERTY to be the default. :) Manually tweaking controls for the layout shouldn't be necessary. I'm not familiar with pygame, but SDL2, which pygame seems to use, has the concept of scancodes vs keycodes, where scancodes keep their physical positions across layouts. If you use scancodes for the keyboard input instead of keycodes, you won't need to worry about the layout.