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HolyBlackCat

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TimestampSince previousGameHolyBlackCat's comment
Oct 4 11:48:29 Experiment #56 ♥ 2 Nice game! Liked the grapple playground at the end. The energy system felt a bit weird.
Oct 4 11:56:08 7m 39s Unlevel ♥ 1 Nice little game. Level 2 got me too. The death animation felt a little too long.
Oct 4 12:14:32 18m 24s HotHead ♥ 2 Great minds, and all that. :P The light effects looks great. Took me a looot of time to figure out what the heck "you blew it" means. Got a PB of 20.195.
Oct 4 12:18:13 3m 41s You won't believe your result from this personality test! ♥ 2 Hah, thought this for spam for a second.
Oct 4 12:28:20 10m 07s reactor reaction ♥ 0 The "go back" button didn't work for me on the linux version. It worked when I ran the windows version using Wine, but then I had horrible FPS and no sound.
Oct 4 12:46:42 18m 22s Unstaballz! ♥ 0 Wasn't able to run it because it's a debug build (IIRC you need to have Visual Studio installed to run those). Suggest making a release build. Could've compiled it myself, but the engine code is missing. :/ Not to play rules police, but if you don't want to share your engine, consider submitting to jam instead of compo.
Oct 4 13:04:24 17m 42s Away ♥ 1 Great atmosphere! Liked the enemy concept and the respawn particle effect. The controls were a little too slow and unresponsive for my taste.
Oct 4 15:09:08 2h 04m gunstable ♥ 1 Realy like the graphics, and how the game feels! A but more difficulty would be nice. Found a few minor problems: The cheese counter is not incremented on level 1. The cheese is preserved between runs, unsure if intentional. Also, when playing in browser, mouse wheel scrolls the whole page, and I didn't find any other way to scroll the weapon list.
Oct 4 17:28:32 2h 19m Where's My Tripod? ♥ 1 Nice! Loved the various sound effects with unique camera movements. 1.png I noticed that if you don't move the mouse long enough, the camera starts vibrating. Unsure if this simulates shaking hands, or is just wonky math. :P
Oct 4 18:58:15 1h 29m This is falling to be unstable ♥ 1 Liked the gameplay, but the chromatic aberration/bloom felt a bit excessive. :P
Oct 5 20:45:31 25h 47m RUIN ESCAPE ♥ 1 NICE. The last level took me a while.
Oct 5 20:55:28 9m 57s Tol ♥ 1 Great game! I feel it has some speedrunning potential: some levels can be skipped with careful long jumps. :P
Oct 8 06:37:55 57h 42m Catastrophy ♥ 1 The screenshots look interesting, but the game doesn't load for me. Tried waiting several minutes on the loading screen, to no avail. ;-; A downloadable build would be nice.
Oct 9 08:15:12 25h 37m Deathrail ♥ 2 Nice short game. I don't think I've seen this camera perspective in any game before.
Oct 9 08:31:00 15m 48s Beam ♥ 1 :o This game is great! Finished it. If only there was sound... Found a minor problem: the game became unresponsive if I unfocused the window. Maybe it has something to do with me being on linux and using wine, but I didn't have this issue with any other game.
Oct 9 08:46:46 15m 46s Chickie Catchers ♥ 1 This game is almost perfect, I think we have a winner. :o
Oct 9 12:21:17 3h 34m WONKERZ ♥ 2 Well yeah, this couldn't be any more unstable. :P From physics, wheels randomly clipping into the terrain, to camera angles. I think you went a little overboard, and I kept wondering how much of this was actually intended. It was manageable until that swaying bridge, but I couldn't get over it.
Oct 9 13:16:26 55m 09s Dogs++ ♥ 0 Great job!
Oct 9 15:16:35 2h 00m Haywire ♥ 2 Great job!
Oct 9 15:40:00 23m 25s CATACLYSM ♥ 1 The game had nice visual style, and the music is quite good. Platforming physics felt weird: * The horizontal movement is floaty, but you get used to it (faster acceleration/deceleration with the same top speed would help). * You don't zero the vertical speed when player touches ceiling/floor, causing them to stick to the ceiling when jumping, and to immediately gain downwards velocity when walking off of platforms respectively. * The character tends to randomly get stuck when gliding on the ceiling, and when jumping right next to obstacles. * Min jump height is too high for my taste, it barely differs from max height. The random sawblades felt unfair. D:< They fit the theme, but some indication of where they are going to fall would help a lot. They make some screens nearly impossible, e.g. that one screen near the beginning where you start in a long corridor in the upper part of the screen. There were some minor problems with level design. Some screens had off-screen walls/spikes, and one screen respawned me right above some spikes.
Oct 9 16:41:39 1h 01m Mr Plutonium ♥ 1 I like the idea, and the music is decent. Unsure what the "drop" key is for. Was confused by what "plutoniums left" means, eventually realized it was health.
Oct 9 17:05:42 24m 03s AFTER SUN ♥ 1 Simple gameplay, but crazy good graphics and mood. Great job!