Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → HolyBlackCat
Feedback comments for LD49
HolyBlackCat's games and stats for all events →
| Timestamp | Since previous | Game | HolyBlackCat's comment | |
|---|---|---|---|---|
| Oct 4 11:48:29 | Experiment #56 | ♥ 2 | Nice game! Liked the grapple playground at the end. The energy system felt a bit weird. | |
| Oct 4 11:56:08 | 7m 39s | Unlevel | ♥ 1 | Nice little game. Level 2 got me too. The death animation felt a little too long. |
| Oct 4 12:14:32 | 18m 24s | HotHead | ♥ 2 | Great minds, and all that. :P The light effects looks great. Took me a looot of time to figure out what the heck "you blew it" means. Got a PB of 20.195. |
| Oct 4 12:18:13 | 3m 41s | You won't believe your result from this personality test! | ♥ 2 | Hah, thought this for spam for a second. |
| Oct 4 12:28:20 | 10m 07s | reactor reaction | ♥ 0 | The "go back" button didn't work for me on the linux version. It worked when I ran the windows version using Wine, but then I had horrible FPS and no sound. |
| Oct 4 12:46:42 | 18m 22s | Unstaballz! | ♥ 0 | Wasn't able to run it because it's a debug build (IIRC you need to have Visual Studio installed to run those). Suggest making a release build. Could've compiled it myself, but the engine code is missing. :/ Not to play rules police, but if you don't want to share your engine, consider submitting to jam instead of compo. |
| Oct 4 13:04:24 | 17m 42s | Away | ♥ 1 | Great atmosphere! Liked the enemy concept and the respawn particle effect. The controls were a little too slow and unresponsive for my taste. |
| Oct 4 15:09:08 | 2h 04m | gunstable | ♥ 1 | Realy like the graphics, and how the game feels! A but more difficulty would be nice. Found a few minor problems: The cheese counter is not incremented on level 1. The cheese is preserved between runs, unsure if intentional. Also, when playing in browser, mouse wheel scrolls the whole page, and I didn't find any other way to scroll the weapon list. |
| Oct 4 17:28:32 | 2h 19m | Where's My Tripod? | ♥ 1 | Nice! Loved the various sound effects with unique camera movements. 1.png I noticed that if you don't move the mouse long enough, the camera starts vibrating. Unsure if this simulates shaking hands, or is just wonky math. :P |
| Oct 4 18:58:15 | 1h 29m | This is falling to be unstable | ♥ 1 | Liked the gameplay, but the chromatic aberration/bloom felt a bit excessive. :P |
| Oct 5 20:45:31 | 25h 47m | RUIN ESCAPE | ♥ 1 | NICE. The last level took me a while. |
| Oct 5 20:55:28 | 9m 57s | Tol | ♥ 1 | Great game! I feel it has some speedrunning potential: some levels can be skipped with careful long jumps. :P |
| Oct 8 06:37:55 | 57h 42m | Catastrophy | ♥ 1 | The screenshots look interesting, but the game doesn't load for me. Tried waiting several minutes on the loading screen, to no avail. ;-; A downloadable build would be nice. |
| Oct 9 08:15:12 | 25h 37m | Deathrail | ♥ 2 | Nice short game. I don't think I've seen this camera perspective in any game before. |
| Oct 9 08:31:00 | 15m 48s | Beam | ♥ 1 | :o This game is great! Finished it. If only there was sound... Found a minor problem: the game became unresponsive if I unfocused the window. Maybe it has something to do with me being on linux and using wine, but I didn't have this issue with any other game. |
| Oct 9 08:46:46 | 15m 46s | Chickie Catchers | ♥ 1 | This game is almost perfect, I think we have a winner. :o |
| Oct 9 12:21:17 | 3h 34m | WONKERZ | ♥ 2 | Well yeah, this couldn't be any more unstable. :P From physics, wheels randomly clipping into the terrain, to camera angles. I think you went a little overboard, and I kept wondering how much of this was actually intended. It was manageable until that swaying bridge, but I couldn't get over it. |
| Oct 9 13:16:26 | 55m 09s | Dogs++ | ♥ 0 | Great job! |
| Oct 9 15:16:35 | 2h 00m | Haywire | ♥ 2 | Great job! |
| Oct 9 15:40:00 | 23m 25s | CATACLYSM | ♥ 1 | The game had nice visual style, and the music is quite good. Platforming physics felt weird: * The horizontal movement is floaty, but you get used to it (faster acceleration/deceleration with the same top speed would help). * You don't zero the vertical speed when player touches ceiling/floor, causing them to stick to the ceiling when jumping, and to immediately gain downwards velocity when walking off of platforms respectively. * The character tends to randomly get stuck when gliding on the ceiling, and when jumping right next to obstacles. * Min jump height is too high for my taste, it barely differs from max height. The random sawblades felt unfair. D:< They fit the theme, but some indication of where they are going to fall would help a lot. They make some screens nearly impossible, e.g. that one screen near the beginning where you start in a long corridor in the upper part of the screen. There were some minor problems with level design. Some screens had off-screen walls/spikes, and one screen respawned me right above some spikes. |
| Oct 9 16:41:39 | 1h 01m | Mr Plutonium | ♥ 1 | I like the idea, and the music is decent. Unsure what the "drop" key is for. Was confused by what "plutoniums left" means, eventually realized it was health. |
| Oct 9 17:05:42 | 24m 03s | AFTER SUN | ♥ 1 | Simple gameplay, but crazy good graphics and mood. Great job! |