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Evan Minto

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TimestampSince previousGameEvan Minto's comment
Apr 21 03:37:06 Goblona ♥ 1 I think this has some potential but it’s pretty simplistic right now. Would have loved more strategic options like different types of units or resources to defend. I also agree that the AI was a little confusing. I was having trouble predicting how a unit would respond when commanding them, like @chriiis88 said.
Apr 21 04:08:11 31m 05s Live Long And Prosper ♥ 1 Really clever! I also enjoyed the randomized events a lot. Every playthrough feels really different and you can sort of roleplay it. The vocalized SFX are also fun. Would have liked some music.
Apr 21 04:33:38 25m 27s I Will Not Die. ♥ 1 Love the atmosphere and art style! This is probably because I was playing with a trackpad (I know, I know) but I found the mouse-based mechanics pretty finicky. I struggled to move and jump while clicking on moving enemies and objects.
Apr 21 04:40:59 7m 21s Mortal Compass ♥ 1 Really like the atmosphere and the title screen looks fantastic. The idea of switching realities with limited information in one and limited time in the other is great and I’d love to see that expanded upon. The main thing I’d tweak here is making the ghosts slower and offering a way to counteract them. As it is you can’t escape so they’re effectively a persistent health drain.
Apr 21 04:51:33 10m 34s Where do you go after you win ♥ 0 Oh wow, took me a little bit to figure out the real ending, but it’s a treat. Very clever. I wonder if there’s anything you could do to nudge the player toward that final twist. As for the early game, I found it a bit frustrating because of some floaty jumping and (as someone else said) unclear hitboxes. The art style is cool and reminds me of Nidhogg!
Apr 21 05:07:35 16m 02s Wizardfall ♥ 0 Beautiful, beautiful artwork. Really well done. The music and general mood is also fantastic. The different gameplay modes are really interesting to try out, and offer a lot of variety to choose from. Also really liked how they can result in different endings! If you’re looking for ideas for improvement, I think it would be neat if your dialogue choices affected the combat. Like if the wizard used different attack patterns depending on how he’s feeling or something.
Apr 21 05:23:07 15m 32s Corrupted Caverns ♥ 1 The controls seem kind of broken for me? I can’t progress very far because it won’t seem to let me place any items. Right clicking an empty space doesn’t do anything and left clicking just mines the nearest block. It SEEMS like there’s some interesting depth here but unfortunately I can’t seem to access it.
Apr 21 05:47:37 24m 30s Delaying Ludum Dare ♥ 1 Very funny and clever. To be honest “game about how hard it is to come up with a game idea” is a kind of tedious concept but you all pulled it off with a lot of charm. However, the platforming is pretty frustrating! I appreciate the generous checkpoints in some sections, but a combination of factors really hurt the platforming: - It’s very slippery and movement has slow acceleration, but the platforms get really tiny at times. Makes it super hard to precisely aim for platforms in mid-air. - Some jumps have very low ceilings from platforms above them, further restricting your aerial control options.
Apr 21 06:02:53 15m 16s Simple Harmonic Motion Game ♥ 1 Really neat idea, but I agree with others that the wave motion is too unpredictable to be useful, so I just ended up trying to reduce the motion and avoid it. It also took a while to figure out I had to counteract the wave to get the ball to slow down. Maybe being able to control the oscillation speed would make it more possible to use the wave motion strategically?
Apr 21 06:20:55 18m 02s Routine Medical Examination ♥ 1 The voice acting is very funny. Not sure I’m into the ligma joke but maybe that’s just me. I got stuck on the rope level. Couldn't jump back up. I mostly enjoyed the puzzles but the physics felt a little too simulation-y and too sensitive for my taste.
Apr 21 06:28:42 7m 47s Brickroll ♥ 0 Wow this is really fun! I couldn’t keep track of all the special bricks and their effects, but trying to come up with strategies for my bricks on the fly was hectic and lots of fun. Really cool catchy music too. Great job!
Apr 21 06:40:19 11m 37s Multiplanetary ♥ 1 Yep, the biggest issue here is that the ship has a fixed distance and once a shuttle crosses it there’s nothing you can do. Making the shuttles move slower might help, but most importantly you need a way to recover from the mistake, such as being able to shoot away from Earth or being able to move further away.
Apr 21 06:48:42 8m 23s Bomb Fuse Madness ♥ 1 This one didn’t work so well for me. I don’t really see the need for the shredder to turn off at all. It's challenging enough maneuvering the ropes around, and when it turns off there’s basically nothing you can do to stop an already-lit fuse. Also I agree that the shredder collider is too large and hampers movement. It might have been fine to let the player move through it to better line up ropes. That said, it’s a really clever concept and I actually would be interested in a version with some kinks ironed out.
Apr 21 06:57:44 9m 02s Feast or Famine ♥ 0 Very cool little Binding of Isaac-like! Dashing through them to drain them took some getting used to but otherwise this is pretty straightforward and quite fun. It would be even better with more combat depth!
Apr 21 14:30:30 7h 32m Closed Circle ♥ 2 Great artwork and animations! But there doesn’t seem to be much to do. You just walk around punching rocks with no clear goal. Definitely would like to see more here. I also noticed some weird bugs: the player will flicker sometimes while punching rocks, and some rocks just flash forever without being broken.
Apr 21 14:35:04 4m 34s Crime City ♥ 0 Wow this is a bit too hard! The AI has good aim and insta-kills you which is rough. Would love more options for avoiding them or recovering from a hit. The pixel art looks fantastic though! Good job.
Apr 21 14:40:43 5m 39s Ready... Set... SLOW!! ♥ 1 Really really clever use of the theme and I love the Mode 7-style Pico-8 visuals. It was a lot of fun figuring out strategies to avoid my own trails. The way you get constantly boosted around also reminds me a bit of the chaotic movement of Rocket League (in a good way, since it results in a lot of laughing at myself).
Apr 21 14:51:06 10m 23s VargaVinter ♥ 2 Incredibly atmospheric. Fantastic job on the art and sound especially! This feels much more polished than I’d expect from a LD game. Gameplay-wise, It does feel like the hitboxes on the pickups are a little small and finicky, which made things harder while scrambling to pick stuff up while dying.
Apr 21 14:58:02 6m 56s Inferno Fox ♥ 0 Simple but fairly effective. Does the jump height decline over time? Early on it felt like I was consistently jumping two platforms at a time, but after a little bit I started to just barely miss the second platform up. Something that might give the game a little more depth would be making the fire move independently from the camera, so there’s more of a push and pull as the player moves up or makes mistakes.
Apr 21 15:05:38 7m 36s Last Contact ♥ 0 Yeah the APK doesn't work for me either. I can tap the ships but I can't get them to do anything. :(
Apr 21 15:10:09 4m 31s Keep Up ♥ 1 Very interesting. The mix of juggling and a rhythm game is clever and kind of addicting. I wasn’t super clear on what caused the balls to split or what the red dots were doing though. Personally I would have also liked a larger hitbox maybe, since I often ended up clicking just a hair above where the balls were (since they’re falling).
Apr 21 15:19:53 9m 44s Push, Rethink, Undo, Repeat ♥ 2 Solid puzzle design and execution! The screen shake is definitely a little much, and the movement feels a bit too... sensitive I guess? Often I would just tap the arrow key and the character would move two spaces instead of one.
Apr 21 15:24:45 4m 52s Sweet Bedtime O' Mine ♥ 0 Really fun with cute art! The concept/theming is very clever and you’ve got a decent variety of enemies and progression. Particularly liked the cute cat character. Well done.
Apr 21 15:31:19 6m 34s Infectious - Delay the inevitable ♥ 1 Great concept, but I think it would benefit from some more playtesting and adjustment. The player character moves really quickly and frequently gets stuck on the geometry because everything is squared off. The infection process also happens really fast, so I was having trouble getting into a groove.
Apr 21 15:41:23 10m 04s Heart Hunter ♥ 1 This is really fun and polished! Love the art style, animations, and gamefeel. The concept is also a nice use of the “cursed sword” trope to pull off the theme. Great job! More enemy types would be my main suggestion, to give the game more depth.
Apr 21 17:10:33 1h 29m Dungeon Crawl ♥ 1 Took a couple playthroughs to get the hang of this because the concept is so backwards from how I’d usually play one of these games. But it’s really interesting! The idea of trading time for other benefits is clever. Reminded me a bit of Loop Hero. I’d like to see this fleshed out even more!
Apr 21 17:43:12 32m 39s Lazer Bean ♥ 0 Unfortunately I can't get either version to work for me. The laser doesn't fire at all until I drop it and then all the banked up shots fire off, which doesn't seem to be the intention. Despite that, I really like the art!